Here’s what I get when I load the save file in tripleA and select play by forum. Everything is autofilled out
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Testing TripleA play by forum.
PDW
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1
War Financing - Confederate
Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body>
Note to players Union: <body><img src="UnionIntro.gif"/></body>
Confederate spend nothing on User Action: Action Confederate Take Loan1
Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
First Purchase - Confederate
Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry;
Non Combat Forced March - Confederate
1 infantry moved from Richmond to Mechanicsville
1 general moved from Richmond to Milford Station
1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
1 militia moved from Chancellorsville to Falmouth
1 militia moved from Strasburg to Winchester
1 artillery moved from Warrenton to Upperville
Second Purchase - Confederate
Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry;
Place Units - Confederate
Units in Warrenton being upgraded or consumed: 2 militias
2 cavalrys placed in Warrenton
Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Hampton Roads SZ
Units in Petersburg being upgraded or consumed: 1 militia
1 infantry placed in Petersburg
Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
1 battleship placed in Mobile Bay SZ
Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate
1 battleship placed in Mississippi River Lower 6
Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Galveston Bay SZ
Units in Houston being upgraded or consumed: 1 militia
1 infantry placed in Houston
Units in Vicksburg being upgraded or consumed: 1 militia
1 infantry placed in Vicksburg
Units in Chattanooga being upgraded or consumed: 1 infantry
1 elite_infantry placed in Chattanooga
Units in Charlotte being upgraded or consumed: 1 militia
1 infantry placed in Charlotte
Units in Sparta being upgraded or consumed: 2 infantry
2 elite_infantrys placed in Sparta
Units in Memphis being upgraded or consumed: 2 infantry
2 elite_infantrys placed in Memphis
Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
1 battleship placed in Hampton Roads SZ
Units in Memphis being upgraded or consumed: 1 infantry
1 elite_infantry placed in Memphis
Combat Move - Confederate
1 general moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 artillery moved from Warrenton to Manassas
1 militia moved from Upperville to Manassas
1 artillery moved from Upperville to Manassas
1 militia moved from Aquia Creek to Manassas
1 militia moved from Aquia Creek to Manassas
1 militia moved from Aquia Creek to Manassas
1 militia moved from Falmouth to Warrenton
1 militia moved from Cedar Mountain to Culpeper
1 militia moved from Front Royal to Upperville
1 militia moved from Winchester to Front Royal
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ
1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ
1 militia moved from Tallahassee to Apalachicola
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1
War Financing - Confederate
Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body>
Note to players Union: <body><img src="UnionIntro.gif"/></body>
Confederate spend nothing on User Action: Action Confederate Take Loan1
Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
First Purchase - Confederate
Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry;
Non Combat Forced March - Confederate
1 infantry moved from Richmond to Mechanicsville
1 general moved from Richmond to Milford Station
1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
1 militia moved from Chancellorsville to Falmouth
1 militia moved from Strasburg to Winchester
1 artillery moved from Warrenton to Upperville
Second Purchase - Confederate
Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry;
Place Units - Confederate
Units in Warrenton being upgraded or consumed: 2 militias
2 cavalrys placed in Warrenton
Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Hampton Roads SZ
Units in Petersburg being upgraded or consumed: 1 militia
1 infantry placed in Petersburg
Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
1 battleship placed in Mobile Bay SZ
Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate
1 battleship placed in Mississippi River Lower 6
Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Galveston Bay SZ
Units in Houston being upgraded or consumed: 1 militia
1 infantry placed in Houston
Units in Vicksburg being upgraded or consumed: 1 militia
1 infantry placed in Vicksburg
Units in Chattanooga being upgraded or consumed: 1 infantry
1 elite_infantry placed in Chattanooga
Units in Charlotte being upgraded or consumed: 1 militia
1 infantry placed in Charlotte
Units in Sparta being upgraded or consumed: 2 infantry
2 elite_infantrys placed in Sparta
Units in Memphis being upgraded or consumed: 2 infantry
2 elite_infantrys placed in Memphis
Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
1 battleship placed in Hampton Roads SZ
Units in Memphis being upgraded or consumed: 1 infantry
1 elite_infantry placed in Memphis
Combat Move - Confederate
1 general moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 artillery moved from Warrenton to Manassas
1 militia moved from Upperville to Manassas
1 artillery moved from Upperville to Manassas
1 militia moved from Aquia Creek to Manassas
1 militia moved from Aquia Creek to Manassas
1 militia moved from Aquia Creek to Manassas
1 militia moved from Falmouth to Warrenton
1 militia moved from Cedar Mountain to Culpeper
1 militia moved from Front Royal to Upperville
1 militia moved from Winchester to Front Royal
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ
1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ
1 militia moved from Tallahassee to Apalachicola
Battle - Confederate
Confederate has abandoned Delaware Mouth SZ to Union
Confederate has abandoned Ohio River Upper to Union
Confederate has abandoned Ohio River Headwaters to Union
Confederate has abandoned Ohio River Middle to Union
Confederate has abandoned San Francisco Bay SZ to Union
Confederate has abandoned Middle Chesapeake Bay SZ to Union
Confederate has abandoned Mississippi River Upper 1 to Union
Confederate has abandoned Mississippi River Upper 2 to Union
Confederate has abandoned Potomac Lower SZ to Union
Confederate has abandoned New York Harbor SZ to Union
Confederate has abandoned Gulf of Mexico West SZ to Union
Confederate has abandoned Ohio River Lower to Union
Confederate has abandoned North Carolina Coast SZ to Union
Confederate has abandoned Upper Chesapeake Bay SZ to Union
Confederate has abandoned Gulf of Mexico Southwest SZ to Union
Battle in Manassas
Confederate attack with 2 artilleries, 1 general and 5 militias
Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u
Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.67 expected hits
Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
1 infantry owned by the Union lost in Manassas
Confederate roll dice for 2 artilleries, 1 general and 5 militias in Manassas, round 2 : 2/1 hits, 1.83 expected hits
Union roll dice for 2 artilleries, 2 cavalrys and 5 militias in Manassas, round 2 : 2/1 hits, 1.75 expected hits
Units damaged: 1 general owned by the Confederate
2 militias owned by the Union and 1 militia owned by the Confederate lost in Manassas
1 general owned by the Confederate, 4 militias owned by the Confederate and 2 artilleries owned by the Confederate retreated to Warrenton
Union win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 2 artilleries, 2 cavalrys and 3 militias remaining. Battle score for attacker is 3
Casualties for Union: 1 infantry and 2 militias
Casualties for Confederate: 1 militia
Battle in Alabama Coast SZ
Confederate attack with 2 battleships, 1 frigate and 1 gunboat
Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport
Confederate roll dice for 2 battleships, 1 frigate and 1 gunboat in Alabama Coast SZ, round 2 : 2/1 hits, 1.75 expected hits
Union roll dice for 1 battleship, 2 frigates, 2 gunboats and 1 transport in Alabama Coast SZ, round 2 : 2/1 hits, 1.58 expected hits
2 gunboats owned by the Union, 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in Alabama Coast SZ
2 battleships owned by the Confederate retreated to Mobile Bay SZ
Union win, taking Alabama Coast SZ from Neutral with 1 battleship, 2 frigates and 1 transport remaining. Battle score for attacker is -1
Casualties for Confederate: 1 frigate and 1 gunboat
Casualties for Union: 2 gunboats
Second Non Combat Move - Confederate
1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ
1 militia moved from Fort St Philip to Mississippi Mouth SZ
1 militia moved from Winchester to Front Royal
1 militia moved from Strasburg to North Fork
1 militia moved from Port Republic to Cross Keys
1 militia moved from Hanover Junction to Mount Pleasant
1 militia moved from Middlesex to Rappahannock Lower SZ
1 militia and 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
Turn Complete - Confederate
Confederate collect 0 PUs; end with 128 PUs
Units generate 125 Supplies; Confederate end with 125 Supplies
Units generate 2 Manpower; Confederate end with 2 Manpower
Units generate 146 PUs; Confederate end with 274 PUs
Units generate 38 Industry; Confederate end with 40 Industry
1 unit repaired.
Combat Hit Differential Summary :
Union regular : 0.67
Confederate regular : 0.42
Union artillery_cannonade : -0.58
Confederate artillery_cannonade : 0.33
Territory Summary for Confederate :
Cumberland River Middle : 1 transport
Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 1 general, 1 recruitment_center and 1 storehouse
Woodville : 1 storehouse
Dublin : 1 civilian_economy and 1 storehouse
Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
Upperville : 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
Mansfield : 1 storehouse
Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
Brashear City : 1 drill_camp and 1 recruitment_center
Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
Mississippi River Lower 1 : 1 gunboat and 1 torpedo
Mississippi River Lower 5 : 1 torpedo and 1 transport
Mississippi River Lower 7 : 3 torpedos
Mississippi River Lower 6 : 1 battleship and 1 transport
Mississippi River Lower 2 : 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
Mississippi River Lower 3 : 2 torpedos and 1 transport
Bermuda Hundred : 1 storehouse
Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 2 infantry, 1 militia, 1 recruitment_center2 and 1 shipyard
Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
Tuskegee : 1 civilian_economy and 1 storehouse
Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Thomasville : 1 drill_camp and 1 recruitment_center
Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
Lexington : 1 infantry, 1 parade_ground and 1 recruitment_center
Mine Creek : 1 elite_cavalry, 1 militia and 1 storehouse
Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 1 infantry, 1 militia and 1 recruitment_center2
Houma : 1 drill_camp and 1 recruitment_center
Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
Blackville : 1 drill_camp and 1 recruitment_center
Arkansas River Lower : 1 gunboat
La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
San Felipe : 1 militia and 1 storehouse
Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Charleston Harbor SZ : 1 frigate and 1 gunboat
Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
Warsaw : 1 civilian_economy and 1 storehouse
Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Palmyra : 1 storehouse
Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
Sussex : 1 drill_camp and 1 recruitment_center
Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
Vermilionville : 1 drill_camp and 1 recruitment_center
Sunflower River : 2 torpedos
Fort St Philip : 1 fortifications and 1 infantry
Rolling Fork River : 2 torpedos
Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Starkville : 1 drill_camp and 1 recruitment_center
Fort Macon : 1 fortifications and 2 infantry
Outer Bank North : 1 fortifications and 2 militias
Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
Yellow Bayou : 1 militia
Greenwood : 1 drill_camp and 1 recruitment_center
Mobile Bay SZ : 2 battleships and 4 torpedos
College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
Brevard : 1 drill_camp and 1 recruitment_center
Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Carrollton : 1 drill_camp and 1 recruitment_center
North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Tennessee River Lower : 1 transport
Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
Tappahannock : 1 drill_camp and 1 recruitment_center
Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
Yazoo River Lower : 2 torpedos
Red River Lower : 1 transport
Hawkinsville : 1 storehouse
Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Corinth : 1 recruitment_center2 and 1 storehouse
City Point : 1 drill_camp and 1 recruitment_center
Yazoo River Upper : 2 torpedos
Tallahatchie River : 2 torpedos
Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
Winchester : 1 storehouse
Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
Falmouth : 1 drill_camp and 1 recruitment_center
Asheville : 1 storehouse
Archedelphia : 1 storehouse
Fort Henry-Donelson : 1 artillery, 1 breastwork, 1 entrenchments and 1 militia
Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
Galveston Bay SZ : 1 battleship and 1 ironclad
Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Fort Pillow : 1 drill_camp and 1 recruitment_center
Camden : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
Harrisonburg : 1 storehouse
Newport : 1 storehouse
Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
Pamlico Sound SZ : 1 frigate, 1 torpedo and 1 transport
Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
James SZ : 1 ironclad
Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
Sentinella : 1 barracks, 1 civilian_economy, 1 militia, 1 recruitment_center and 1 storehouse
Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
Outer Bank South : 1 fortifications
Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
Albemarle Sound SZ : 1 gunboat, 1 torpedo and 1 transport
Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
Hampton Roads SZ : 3 battleships and 1 ironclad
Appomattox Court House : 1 drill_camp and 1 recruitment_center
Mount Pleasant : 1 militia
Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
Monroes Crossroads : 1 drill_camp and 1 recruitment_center
West Point : 1 drill_camp and 1 recruitment_center
Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
Amelia : 1 drill_camp and 1 recruitment_center
Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Lawrenceville : 1 civilian_economy and 1 storehouse
Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
Waycross : 1 storehouse
Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Warrenton : 2 artilleries, 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 1 general, 2 infantry, 5 militias, 1 recruitment_center and 1 storehouse
Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Jasper : 1 drill_camp and 1 recruitment_center
Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
Nottoway : 1 storehouse
Fort Jackson : 1 fortifications and 1 militia
Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
Deer Creek River : 2 torpedos
Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Cheraw : 1 drill_camp and 1 recruitment_center
Tennessee River Confluence : 1 gunboat, 2 torpedos and 1 transport
Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Wharton : 1 civilian_economy, 1 militia and 1 storehouse
Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Steele Bayou River : 1 torpedo
Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
Harrison's Landing : 1 drill_camp and 1 recruitment_center
Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
Chester : 1 storehouse
Louisa : 1 storehouse
Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Moulton : 1 drill_camp and 1 recruitment_center
Mississippi Mouth SZ : 1 militia and 1 transport
Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Leona : 1 storehouse
Brandon : 1 drill_camp and 1 recruitment_center
Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
Smithfield : 1 storehouse
Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
Napoloen : 1 drill_camp and 1 recruitment_center
Fort Hindman : 1 breastwork, 1 entrenchments, 1 infantry and 1 militia
Jefferson : 1 militia and 1 storehouse
Mississippi River Delta : 3 torpedos
Apalachicola : 1 militia
Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
Monroe : 1 militia
Darbytown : 1 drill_camp and 1 recruitment_center
Goochland : 1 civilian_economy and 1 storehouse
Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse
Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Erin : 1 drill_camp and 1 recruitment_center
Columbia : 1 storehouse
Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
Lower Chesapeake Bay SZ : 1 gunboat, 1 militia and 1 transport
Grenada : 1 drill_camp and 1 recruitment_center
Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry, 4 militias and 1 recruitment_center
Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
Santa Rosa : 1 breastwork and 1 infantry
Aberdeen Station : 1 train
Atlanta Station : 1 train
Augusta Station : 1 train
Charlotte Station : 1 train
Gordonsville Station : 1 train
Hanover Junction Station : 1 train
Jackson Station : 1 train
Memphis Station : 1 train
Montgomery Station : 1 train
Nashville Station : 1 train
New Orleans Station : 1 train
Petersburg Station : 1 train
Richmond Station : 1 train
Savannah Station : 1 train
Debt1 : 12 ConfederateDebts
Production/PUs Summary :
Confederate : 219 / 274
Pro-Confederate : 28 / 0
AI_Confederate_Commanders : 0 / 0
Union : 256 / 0
Pro-Union : 51 / 0
AI_Union_Commanders : 0 / 0
Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
7 was rolled 2 times
8 was rolled 2 times
11 was rolled 1 times
Average roll : 7.000
Median : 7.000
Variance : 1.153
Standard Deviation : 1.074
Total rolls : 7
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Confederate Combat
2 was rolled 1 times
8 was rolled 2 times
Average roll : 6.000
Median : 8.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 3
Union Combat
7 was rolled 2 times
11 was rolled 1 times
Average roll : 8.333
Median : 7.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 3
TripleA Manual Gamesave Post for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1
War Financing - Union
Combat Hit Differential Summary :
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1
War Financing - Union
Union spend nothing on User Action: Action Union Take Loan1
Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
First Purchase - Union
Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry;
Second Purchase - Union
Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry;
Place Units - Union
Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
1 elite_cavalry and 2 elite_infantrys placed in Washington
Units in Baltimore being upgraded or consumed: 1 militia
1 infantry placed in Baltimore
Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
1 elite_infantry and 1 infantry placed in Cincinnati
Units in South Jersey being upgraded or consumed: 1 militia
1 infantry placed in South Jersey
Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
1 elite_infantry and 1 infantry placed in Cairo
Units in St Louis being upgraded or consumed: 1 militia
1 infantry placed in St Louis
Units in San Francisco being upgraded or consumed: 1 militia
1 infantry placed in San Francisco
Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
2 battleships placed in Alabama Coast SZ
Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in Delaware Mouth SZ
Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in New York Harbor SZ
Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in New York Harbor SZ
Units in Washington being upgraded or consumed: 1 infantry
1 elite_infantry placed in Washington
Combat Move - Union
Some non-combat units are destroyed:
Union takes Fort Leavenworth from Pro-Union
1 militia moved from Hunters Mill to Centreville
1 artillery moved from Manassas to Upperville
1 militia moved from Charles Town to Winchester
Union take Winchester from Confederate
1 militia moved from Charles Town to Winchester
1 militia moved from Sharpsburg to Winchester
1 militia moved from Martinsburg to Romney
Union take Romney from Confederate
1 militia moved from Upper Marlboro to Dorchester
1 militia moved from Upper Marlboro to Dorchester
1 general moved from Washington to Dorchester
1 artillery moved from Washington to Dorchester
1 militia moved from Laurel to Upper Marlboro
1 militia moved from Omaha City to Fort Leavenworth
1 artillery moved from Springfield to Iowa City
1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
1 militia moved from Salem to Ohio River Middle
1 militia moved from Salem to Ohio River Middle
1 militia moved from Evansville to Ohio River Lower
1 militia moved from Evansville to Ohio River Lower
2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
1 militia moved from Dayton to Cincinnati
1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1
War Financing - Union
Union spend nothing on User Action: Action Union Take Loan1
Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
First Purchase - Union
Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry;
Second Purchase - Union
Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry;
Place Units - Union
Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
1 elite_cavalry and 2 elite_infantrys placed in Washington
Units in Baltimore being upgraded or consumed: 1 militia
1 infantry placed in Baltimore
Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
1 elite_infantry and 1 infantry placed in Cincinnati
Units in South Jersey being upgraded or consumed: 1 militia
1 infantry placed in South Jersey
Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
1 elite_infantry and 1 infantry placed in Cairo
Units in St Louis being upgraded or consumed: 1 militia
1 infantry placed in St Louis
Units in San Francisco being upgraded or consumed: 1 militia
1 infantry placed in San Francisco
Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
2 battleships placed in Alabama Coast SZ
Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in Delaware Mouth SZ
Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in New York Harbor SZ
Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in New York Harbor SZ
Units in Washington being upgraded or consumed: 1 infantry
1 elite_infantry placed in Washington
Combat Move - Union
Some non-combat units are destroyed:
Union takes Fort Leavenworth from Pro-Union
1 militia moved from Hunters Mill to Centreville
1 artillery moved from Manassas to Upperville
1 militia moved from Charles Town to Winchester
Union take Winchester from Confederate
1 militia moved from Charles Town to Winchester
1 militia moved from Sharpsburg to Winchester
1 militia moved from Martinsburg to Romney
Union take Romney from Confederate
1 militia moved from Upper Marlboro to Dorchester
1 militia moved from Upper Marlboro to Dorchester
1 general moved from Washington to Dorchester
1 artillery moved from Washington to Dorchester
1 militia moved from Laurel to Upper Marlboro
1 militia moved from Omaha City to Fort Leavenworth
1 artillery moved from Springfield to Iowa City
1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
1 militia moved from Salem to Ohio River Middle
1 militia moved from Salem to Ohio River Middle
1 militia moved from Evansville to Ohio River Lower
1 militia moved from Evansville to Ohio River Lower
2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
1 militia moved from Dayton to Cincinnati
1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
Battle - Union
Union creates battle in territory St Louis
Union creates battle in territory Baltimore
Union creates battle in territory Leesburg
Union creates battle in territory Harpers Ferry
Union creates battle in territory Debt1
Union has abandoned Cumberland River Middle to Confederate
Union has abandoned Mississippi River Lower 5 to Confederate
Union has abandoned Mississippi River Lower 6 to Confederate
Union has abandoned Mississippi River Lower 2 to Confederate
Union has abandoned Mississippi River Lower 3 to Confederate
Union has abandoned Arkansas River Lower to Confederate
Union has abandoned Charleston Harbor SZ to Confederate
Union has abandoned Tennessee River Lower to Confederate
Union has abandoned Red River Lower to Confederate
Union has abandoned Galveston Bay SZ to Confederate
Union has abandoned Pamlico Sound SZ to Confederate
Union has abandoned James SZ to Confederate
Union has abandoned Albemarle Sound SZ to Confederate
Union has abandoned Hampton Roads SZ to Confederate
Union has abandoned Tennessee River Confluence to Confederate
Union has abandoned Lower Chesapeake Bay SZ to Confederate
Battle in Mississippi Mouth SZ
Union attack with 1 battleship
Confederate defend with 1 militia and 1 transport
1 transport owned by the Confederate and 1 militia owned by the Confederate lost in Mississippi Mouth SZ
Union win, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Arkansas River Lower from Neutral, taking Charleston Harbor SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking James SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Hampton Roads SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral, taking Mississippi Mouth SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5
Casualties for Confederate: 1 militia and 1 transport
Battle in Baltimore
Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Pro-Confederate defend with 1 militia
Union roll dice for 3 infantry in Baltimore, round 2 : 1/1 hits, 0.50 expected hits
Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0.08 expected hits
1 militia owned by the Pro-Confederate lost in Baltimore
Union win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Battle in Harpers Ferry
Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
Pro-Confederate defend with 1 militia
Union roll artillery_cannonade dice in Harpers Ferry : 0/1 hits, 0.08 expected hits
Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0.75 expected hits
Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0.08 expected hits
1 militia owned by the Pro-Confederate lost in Harpers Ferry
Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Battle in Leesburg
Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
Pro-Confederate defend with 1 militia
Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0.17 expected hits
Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0.08 expected hits
Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0.17 expected hits
Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0.08 expected hits
Pro-Confederate and Union reach a stalemate
Battle in Upperville
Union attack with 1 artillery
Confederate defend with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
Union roll artillery_cannonade dice in Upperville : 0/1 hits, 0.42 expected hits
Confederate roll artillery_cannonade dice in Upperville : 1/1 hits, 0.08 expected hits
1 artillery owned by the Union lost in Upperville
Confederate win with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia remaining. Battle score for attacker is -5
Casualties for Union: 1 artillery
Battle in Mississippi River Lower 1
Union attack with 2 gunboats and 1 ironclad
Confederate defend with 1 gunboat and 1 torpedo
Confederate roll torpedoes dice in Mississippi River Lower 1 : 1/1 hits, 0.25 expected hits
1 gunboat owned by the Union lost in Mississippi River Lower 1
Union roll dice for 1 gunboat and 1 ironclad in Mississippi River Lower 1, round 2 : 1/1 hits, 0.58 expected hits
Confederate roll dice for 1 gunboat in Mississippi River Lower 1, round 2 : 0/1 hits, 0.17 expected hits
1 gunboat owned by the Confederate lost in Mississippi River Lower 1
Some non-combat units are destroyed:
Union win, taking Mississippi River Lower 1 from Neutral with 1 gunboat and 1 ironclad remaining. Battle score for attacker is 0
Casualties for Union: 1 gunboat
Casualties for Confederate: 1 gunboat
Battle in Mobile Bay SZ
Union attack with 1 battleship
Confederate defend with 2 battleships and 4 torpedos
Confederate roll torpedoes dice in Mobile Bay SZ : 0/1 hits, 0.25 expected hits
Union roll dice for 1 battleship in Mobile Bay SZ, round 2 : 0/1 hits, 0.58 expected hits
Confederate roll dice for 2 battleships in Mobile Bay SZ, round 2 : 1/1 hits, 1.17 expected hits
1 battleship owned by the Union lost in Mobile Bay SZ
Confederate win, taking Mobile Bay SZ from Neutral with 2 battleships remaining. Battle score for attacker is -11
Casualties for Union: 1 battleship
Battle in Dorchester
Union attack with 1 artillery, 1 general and 2 militias
Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse
Union roll artillery_cannonade dice in Dorchester : 0/1 hits, 0.08 expected hits
Union roll dice for 1 artillery, 1 general and 2 militias in Dorchester, round 2 : 1/1 hits, 0.83 expected hits
Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0.08 expected hits
1 militia owned by the Pro-Confederate lost in Dorchester
Union takes Dorchester from Pro-Confederate
Some non-combat units are destroyed:
Union converts storehouse into different units
Union win with 1 artillery, 1 general and 2 militias remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Battle in St Louis
Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Pro-Confederate defend with 1 militia
Union roll artillery_cannonade dice in St Louis : 0/1 hits, 0.08 expected hits
Union roll dice for 1 artillery, 1 entrenchments and 2 infantry in St Louis, round 2 : 1/1 hits, 0.58 expected hits
1 militia owned by the Pro-Confederate lost in St Louis
Union win with 1 artillery, 1 entrenchments and 2 infantry remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Non Combat Move - Union
1 militia moved from Harrisburg to Bel Air
1 militia moved from Harrisburg to Bel Air
1 ironclad moved from New York Harbor SZ to South Carolina Coast SZ
Turn Complete - Union
Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
Union collect 0 PUs; end with 115 PUs
Units generate -27 Manpower; Union end with 3 Manpower
Units generate 97 Supplies; Union end with 137 Supplies
Units generate 136 Industry; Union end with 147 Industry
Units generate 206 PUs; Union end with 321 PUs
Combat Hit Differential Summary :
Union regular : 0.83
Pro-Confederate regular : -0.42
Confederate torpedoes : 0.50
Confederate regular : -0.33
Union artillery_cannonade : -0.67
Confederate artillery_cannonade : 0.92
Territory Summary for Union :
Kaskaskia : 1 cavalry, 1 drill_camp, 1 engineers, 1 infantry, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Springfield : 1 cavalry, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry, 1 railyard_u and 1 recruitment_center_u2
Delaware Mouth SZ : 1 flag, 1 battleship, 2 frigates, 1 ironclad and 1 transport
Cincinnati : 1 artillery, 1 barracks, 1 civilian_economy6, 1 elite_infantry, 1 engineers, 1 general, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Upper Marlboro : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Mississippi River Lower 1 : 1 flag, 1 gunboat and 1 ironclad
Rockville : 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
St Louis : 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Salem : 1 artillery, 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
Hagerstown : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Sunbury : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
Havre de Grace : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2
Shippensburg : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
Marietta : 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Bedford : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Kittanning : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Glorietta Pass : 1 storehouse_u
Ohio River Upper : 1 flag, 1 ironclad and 1 transport
Frederick : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Madison : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Dover : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u
Baltimore : 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Indianapolis : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
Cape Henlopen : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Dorchester : 1 flag, 1 artillery, 1 civilian_economy3, 1 general, 2 militias and 1 storehouse_u
Ohio River Headwaters : 2 transports
Sharpsburg : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Sawatch Valley : 1 storehouse_u
San Francisco : 1 barracks, 1 cavalry, 1 civilian_economy3, 1 drill_camp, 2 infantry, 1 mill_u, 1 recruitment_center_u2 and 1 supply_center_u
Zanesville : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
Eastern Shore : 1 civilian_economy
Emmitsburg : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
Des Moines : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Santa Fe : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 infantry, 2 militias, 1 recruitment_center_u and 1 storehouse_u
Rock Island : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Philadelphia : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Stockton : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
Ellicotts Mills : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Omaha City : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Newton : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Champaign : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Ohio River Middle : 1 flag, 1 gunboat and 1 ironclad
Wooster : 1 civilian_economy3, 1 foundry_u, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
San Joaquin Valley : 1 storehouse_u
Lewistown : 1 civilian_economy, 1 foundry_u, 1 militia, 1 railyard_u, 1 recruitment_center_u3 and 1 storehouse_u
Dayton : 1 civilian_economy3, 1 depot_u, 1 foundry_u, 1 railyard_u and 1 recruitment_center_u3
New York : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy9, 1 elite_cavalry, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Warren : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Martinsburg : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Iowa City : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Cleveland : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
San Francisco Bay SZ : 1 transport
Toledo : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia, 1 railyard_u and 1 recruitment_center_u2
Chicago : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy8, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
Winchester : 1 flag, 3 militias
Andersen : 1 militia and 1 storehouse_u
Wheeling : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Carroll : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
Fort Leavenworth : 1 flag, 2 militias and 1 storehouse_u
Ravenna : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
Los Angeles : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
San Miguel : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Laurel : 1 civilian_economy2, 1 drill_camp, 1 militia and 1 recruitment_center_u
Chambersburg : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
Vincennes : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Trenton : 1 barracks, 1 civilian_economy5, 1 infantry, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
Middle Chesapeake Bay SZ : 1 flag, 1 frigate
Berkley Springs : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
South Jersey : 1 barracks, 1 civilian_economy5, 1 depot_u, 1 infantry, 1 mill_u and 1 recruitment_center_u3
Alexandria : 1 artillery, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 engineers, 1 foundry_u, 4 infantry and 1 recruitment_center_u
Columbus : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy5, 1 elite_cavalry, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
Shelbyville : 1 civilian_economy3, 1 militia and 1 storehouse_u
Edina : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Washington : 1 barracks, 1 civilian_economy6, 1 elite_cavalry, 3 elite_infantrys, 1 engineers, 1 fortifications, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Mittersburg : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Gettysburg : 1 civilian_economy2, 1 depot_u and 1 foundry_u
Alton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
Valparaiso : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Bel Air : 1 civilian_economy2, 1 depot_u, 1 foundry_u and 2 militias
Oxford : 1 drill_camp and 1 recruitment_center_u2
Pittsburg : 1 artillery, 1 barracks, 2 cavalrys, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Mississippi River Upper 1 : 1 flag, 2 gunboats
Mississippi River Upper 2 : 1 flag
Santa Barbara : 1 storehouse_u
Lancaster : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u2
Manassas : 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
Romney : 1 flag, 1 militia
Pensacola : 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u
Potomac Lower SZ : 1 flag, 1 battleship, 1 frigate and 1 transport
Crawfords : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
Kokomo : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
Sacramento : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 infantry and 1 recruitment_center_u2
York : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Carlisle : 1 civilian_economy2, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
Long Island : 1 barracks, 1 civilian_economy8, 2 infantry, 6 militias, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
New York Harbor SZ : 1 flag, 1 battleship, 3 frigates, 2 ironclads and 2 transports
Harrisburg : 1 cavalry, 1 civilian_economy4, 1 depot_u, 1 mill_u and 1 railyard_u
Geneva : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Bloomington Junction : 1 civilian_economy, 1 foundry_u and 1 militia
Evansville : 1 civilian_economy3, 1 drill_camp, 1 engineers, 1 foundry_u, 1 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
South Carolina Coast SZ : 1 ironclad
Leesburg : 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
Harpers Ferry : 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
Equality : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Santa Cruz : 1 civilian_economy and 1 storehouse_u
Mississippi Mouth SZ : 1 flag, 1 battleship
Hillsboro : 1 civilian_economy3, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Hunters Mill : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Norristown : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
Somerset : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Napa City : 1 civilian_economy and 1 storehouse_u
Fort Kearney : 1 cavalry and 1 depot_u
Goshen : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Alabama Coast SZ : 1 flag, 1 battleship and 1 transport
Bloomington : 1 drill_camp, 1 militia and 1 recruitment_center_u
Cramptons Gap : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
Cairo : 1 artillery, 1 barracks, 1 depot_u, 1 elite_infantry, 1 engineers, 1 fortifications, 1 general, 3 infantry, 1 militia and 1 recruitment_center_u
Naples : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Ottawa : 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Gulf of Mexico West SZ : 1 flag, 1 gunboat
Ohio River Lower : 1 flag, 3 gunboats, 4 militias and 2 transports
Huntington : 1 depot_u, 1 militia and 1 recruitment_center_u3
North Carolina Coast SZ : 1 transport
Allentown : 1 depot_u, 1 drill_camp, 1 militia, 1 mill_u, 1 railyard_u and 1 recruitment_center_u
Upper Chesapeake Bay SZ : 1 flag, 1 battleship, 1 ironclad and 1 transport
Annapolis : 1 civilian_economy4, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry and 1 recruitment_center_u
Townson : 1 drill_camp and 1 recruitment_center_u
Centreville : 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u
Keaton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
Key West : 2 elite_infantrys, 1 fortifications and 1 shipyard_u
Gulf of Mexico Southwest SZ : 1 flag, 1 gunboat
Allentown Station : 1 train
Andersen Station : 1 train
Baltimore Station : 2 trains
Bloomington Junction Station : 1 train
Chicago Station : 1 train
Cincinnati Station : 1 train
Cleveland Station : 1 train
Columbus Station : 1 train
Dayton Station : 1 train
Harrisburg Station : 1 train
Hillsboro Station : 1 train
Indianapolis Station : 1 train
Lewistown Station : 1 train
New York Station : 2 trains
Philadelphia Station : 1 train
Pittsburg Station : 1 train
Ravenna Station : 1 train
Springfield Station : 1 train
St Louis Station : 1 train
Vincennes Station : 1 train
Washington Station : 2 trains
Zanesville Station : 1 train
Debt1 : 12 UnionDebts
Production/PUs Summary :
Confederate : 218 / 274
Pro-Confederate : 27 / 0
AI_Confederate_Commanders : 0 / 0
Union : 258 / 321
Pro-Union : 51 / 0
AI_Union_Commanders : 0 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
7 was rolled 5 times
8 was rolled 4 times
10 was rolled 4 times
11 was rolled 3 times
12 was rolled 1 times
Average roll : 6.517
Median : 7.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 29
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Confederate Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
7 was rolled 1 times
8 was rolled 2 times
10 was rolled 1 times
Average roll : 5.500
Median : 6.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 8
Pro-Confederate Combat
4 was rolled 1 times
6 was rolled 1 times
8 was rolled 1 times
10 was rolled 2 times
Average roll : 7.600
Median : 8.000
Variance : 1.229
Standard Deviation : 1.109
Total rolls : 5
Union Combat
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
7 was rolled 4 times
8 was rolled 1 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 1 times
Average roll : 7.067
Median : 7.000
Variance : 1.446
Standard Deviation : 1.203
Total rolls : 15
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 2
War Financing - Confederate
Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
Confederate spend nothing on User Action: Action Confederate Take Loan2
Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
First Purchase - Confederate
Note to players Confederate: <body><img src="September1861.gif"/></body>
Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry;
Non Combat Forced March - Confederate
1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 militia moved from Wharton to Galveston
Second Purchase - Confederate
Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry;
Place Units - Confederate
Units in Warrenton being upgraded or consumed: 2 militias
2 infantry placed in Warrenton
1 frigate and 1 submarine placed in Hampton Roads SZ
Units in Lexington being upgraded or consumed: 1 infantry
1 elite_infantry placed in Lexington
Units in Charlotte being upgraded or consumed: 1 militia
1 infantry placed in Charlotte
Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
1 battleship placed in Pamlico Sound SZ
Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad and 1 torpedo placed in Charleston Harbor SZ
Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
1 battleship and 1 torpedo placed in Charleston Harbor SZ
3 torpedos placed in Charleston Harbor SZ
Units in Vicksburg being upgraded or consumed: 1 militia
1 infantry placed in Vicksburg
Units in Sentinella being upgraded or consumed: 1 militia
1 infantry placed in Sentinella
Combat Move - Confederate
Confederate takes Gilmer from Pro-Confederate
Confederate takes Paraclifta from Pro-Confederate
Confederate takes Tahlequah from Pro-Confederate
Confederate takes Mill Springs from Pro-Confederate
Confederate takes London from Pro-Confederate
Confederate takes Stanford from Pro-Confederate
1 militia moved from Upperville to Manassas
1 artillery moved from Upperville to Manassas
1 artillery moved from Warrenton to Manassas
1 artillery moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 general moved from Warrenton to Manassas
1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
1 militia moved from Jefferson to Gilmer
1 militia moved from Camden to Paraclifta
1 militia moved from Fort Hindman to Mississippi River Lower 3
1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
1 militia moved from Monroe to Mississippi River Lower 5
1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
1 militia moved from Mine Creek to Tahlequah
1 general moved from Sparta to London
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Fort Henry-Donelson to Cumberland River Middle
1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
1 militia moved from Cumberland River Upper to Stanford
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 2
War Financing - Confederate
Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
Confederate spend nothing on User Action: Action Confederate Take Loan2
Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
First Purchase - Confederate
Note to players Confederate: <body><img src="September1861.gif"/></body>
Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry;
Non Combat Forced March - Confederate
1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 militia moved from Wharton to Galveston
Second Purchase - Confederate
Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry;
Place Units - Confederate
Units in Warrenton being upgraded or consumed: 2 militias
2 infantry placed in Warrenton
1 frigate and 1 submarine placed in Hampton Roads SZ
Units in Lexington being upgraded or consumed: 1 infantry
1 elite_infantry placed in Lexington
Units in Charlotte being upgraded or consumed: 1 militia
1 infantry placed in Charlotte
Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
1 battleship placed in Pamlico Sound SZ
Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad and 1 torpedo placed in Charleston Harbor SZ
Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
1 battleship and 1 torpedo placed in Charleston Harbor SZ
3 torpedos placed in Charleston Harbor SZ
Units in Vicksburg being upgraded or consumed: 1 militia
1 infantry placed in Vicksburg
Units in Sentinella being upgraded or consumed: 1 militia
1 infantry placed in Sentinella
Combat Move - Confederate
Confederate takes Gilmer from Pro-Confederate
Confederate takes Paraclifta from Pro-Confederate
Confederate takes Tahlequah from Pro-Confederate
Confederate takes Mill Springs from Pro-Confederate
Confederate takes London from Pro-Confederate
Confederate takes Stanford from Pro-Confederate
1 militia moved from Upperville to Manassas
1 artillery moved from Upperville to Manassas
1 artillery moved from Warrenton to Manassas
1 artillery moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 militia moved from Warrenton to Manassas
1 general moved from Warrenton to Manassas
1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
1 militia moved from Jefferson to Gilmer
1 militia moved from Camden to Paraclifta
1 militia moved from Fort Hindman to Mississippi River Lower 3
1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
1 militia moved from Monroe to Mississippi River Lower 5
1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
1 militia moved from Mine Creek to Tahlequah
1 general moved from Sparta to London
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Nashville to Sparta
1 militia moved from Fort Henry-Donelson to Cumberland River Middle
1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
1 militia moved from Cumberland River Upper to Stanford
Battle - Confederate
Confederate creates battle in territory Debt1
Confederate has abandoned Ohio River Headwaters to Union
Confederate has abandoned San Francisco Bay SZ to Union
Confederate has abandoned South Carolina Coast SZ to Union
Confederate has abandoned North Carolina Coast SZ to Union
Battle in Manassas
Confederate attack with 3 artilleries, 1 general and 4 militias
Union defend with 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.33 expected hits
Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
1 militia owned by the Union lost in Manassas
Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 2 : 2/1 hits, 2.17 expected hits
Union roll dice for 1 artillery, 2 cavalrys and 2 militias in Manassas, round 2 : 1/0 hits, 1.00 expected hits
Units damaged: 1 general owned by the Confederate
2 militias owned by the Union lost in Manassas
Confederate roll artillery_cannonade dice in Manassas : 0/1 hits, 0.08 expected hits
Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 3 : 2/1 hits, 2.17 expected hits
Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0.83 expected hits
2 cavalrys owned by the Union and 1 militia owned by the Confederate lost in Manassas
Union and Confederate reach a stalemate
, taking South Carolina Coast SZ from Neutral. Battle score for attacker is 8
Casualties for Union: 2 cavalrys and 3 militias
Casualties for Confederate: 1 militia
Battle in Gulf of Mexico West SZ
Confederate attack with 1 battleship
Union defend with 1 gunboat
Confederate roll dice for 1 battleship in Gulf of Mexico West SZ, round 2 : 1/1 hits, 0.58 expected hits
Union roll dice for 1 gunboat in Gulf of Mexico West SZ, round 2 : 0/1 hits, 0.17 expected hits
1 gunboat owned by the Union lost in Gulf of Mexico West SZ
Confederate win, taking Gulf of Mexico West SZ from Union with 1 battleship remaining. Battle score for attacker is 5
Casualties for Union: 1 gunboat
Battle in Alabama Coast SZ
Confederate attack with 2 battleships
Union defend with 1 battleship and 1 transport
Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1.17 expected hits
Union roll dice for 1 battleship and 1 transport in Alabama Coast SZ, round 2 : 0/1 hits, 0.58 expected hits
1 battleship owned by the Union lost in Alabama Coast SZ
1 transport owned by the Union lost in Alabama Coast SZ
Confederate win, taking Alabama Coast SZ from Union with 2 battleships remaining. Battle score for attacker is 16
Casualties for Union: 1 battleship and 1 transport
Battle in Middle Chesapeake Bay SZ
Confederate attack with 3 battleships, 1 frigate and 1 gunboat
Union defend with 1 frigate
Confederate roll dice for 3 battleships, 1 frigate and 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2.33 expected hits
Union roll dice for 1 frigate in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0.33 expected hits
1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Middle Chesapeake Bay SZ
Confederate win, taking Middle Chesapeake Bay SZ from Union with 3 battleships and 1 gunboat remaining. Battle score for attacker is 0
Casualties for Confederate: 1 frigate
Casualties for Union: 1 frigate
Second Non Combat Move - Confederate
Turn Complete - Confederate
Confederate collect 0 PUs; end with 303 PUs
Units generate 3 Manpower; Confederate end with 3 Manpower
Units generate 120 Supplies; Confederate end with 120 Supplies
Units generate 146 PUs; Confederate end with 449 PUs
Units generate 38 Industry; Confederate end with 38 Industry
1 unit repaired.
Combat Hit Differential Summary :
Union regular : 0.08
Confederate regular : -0.42
Union artillery_cannonade : -1.17
Confederate artillery_cannonade : 0.58
Territory Summary for Confederate :
Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 4 militias, 1 recruitment_center and 1 storehouse
Woodville : 1 storehouse
Dublin : 1 civilian_economy and 1 storehouse
Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
Upperville : 1 elite_cavalry and 3 infantry
Mansfield : 1 storehouse
Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
Brashear City : 1 drill_camp and 1 recruitment_center
Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
Mississippi River Lower 5 : 1 flag, 1 torpedo
Mississippi River Lower 7 : 3 torpedos
Mississippi River Lower 4 : 1 militia and 1 transport
Mississippi River Lower 6 : 1 flag, 1 militia and 2 transports
Mississippi River Lower 2 : 1 flag, 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
Mississippi River Lower 3 : 1 flag, 2 torpedos
Bermuda Hundred : 1 storehouse
Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 3 infantry, 1 recruitment_center2 and 1 shipyard
Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
Tuskegee : 1 civilian_economy and 1 storehouse
Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Thomasville : 1 drill_camp and 1 recruitment_center
Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
Lexington : 1 elite_infantry, 1 parade_ground and 1 recruitment_center
Mine Creek : 1 elite_cavalry and 1 storehouse
Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 2 infantry and 1 recruitment_center2
Houma : 1 drill_camp and 1 recruitment_center
Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
Blackville : 1 drill_camp and 1 recruitment_center
Arkansas River Lower : 1 flag, 1 gunboat
La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
San Felipe : 1 militia and 1 storehouse
Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Charleston Harbor SZ : 1 flag, 1 battleship, 1 ironclad and 5 torpedos
Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
Warsaw : 1 civilian_economy and 1 storehouse
Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Palmyra : 1 storehouse
Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
Sussex : 1 drill_camp and 1 recruitment_center
Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
Vermilionville : 1 drill_camp and 1 recruitment_center
Sunflower River : 2 torpedos
Fort St Philip : 1 fortifications and 1 infantry
Rolling Fork River : 2 torpedos
Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Starkville : 1 drill_camp and 1 recruitment_center
Fort Macon : 1 fortifications and 2 infantry
Outer Bank North : 1 fortifications and 2 militias
Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
Yellow Bayou : 1 militia
Greenwood : 1 drill_camp and 1 recruitment_center
Mobile Bay SZ : 1 flag, 4 torpedos
College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
Brevard : 1 drill_camp and 1 recruitment_center
Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Carrollton : 1 drill_camp and 1 recruitment_center
North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Tennessee River Lower : 1 transport
Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
Tappahannock : 1 drill_camp and 1 recruitment_center
Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
Yazoo River Lower : 2 torpedos
Red River Lower : 1 transport
Hawkinsville : 1 storehouse
Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Corinth : 1 recruitment_center2 and 1 storehouse
City Point : 1 drill_camp and 1 recruitment_center
Yazoo River Upper : 2 torpedos
Tallahatchie River : 2 torpedos
Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
Falmouth : 1 drill_camp and 1 recruitment_center
Asheville : 1 storehouse
Archedelphia : 1 storehouse
Fort Henry-Donelson : 1 artillery, 1 breastwork and 1 entrenchments
Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
Galveston Bay SZ : 1 flag, 1 ironclad
Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Fort Pillow : 1 drill_camp and 1 recruitment_center
Camden : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
Harrisonburg : 1 storehouse
Mill Springs : 1 flag, 1 militia and 1 recruitment_center
Newport : 1 storehouse
Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
Pamlico Sound SZ : 1 flag, 1 battleship, 1 torpedo and 1 transport
Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
Middle Chesapeake Bay SZ : 1 flag, 3 battleships and 1 gunboat
Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
Paraclifta : 1 flag, 1 militia
Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
James SZ : 1 flag, 1 ironclad
Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
Sentinella : 1 barracks, 1 civilian_economy, 1 infantry, 1 recruitment_center and 1 storehouse
Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
Outer Bank South : 1 fortifications
Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
Albemarle Sound SZ : 1 flag, 1 gunboat, 1 torpedo and 1 transport
Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
Hampton Roads SZ : 1 flag
Appomattox Court House : 1 drill_camp and 1 recruitment_center
Mount Pleasant : 1 militia
Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
Monroes Crossroads : 1 drill_camp and 1 recruitment_center
West Point : 1 drill_camp and 1 recruitment_center
Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
Amelia : 1 drill_camp and 1 recruitment_center
Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
Lawrenceville : 1 civilian_economy and 1 storehouse
Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
Waycross : 1 storehouse
Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Warrenton : 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 4 infantry, 1 recruitment_center and 1 storehouse
Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Jasper : 1 drill_camp and 1 recruitment_center
Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
Nottoway : 1 storehouse
Cumberland River Upper : 1 transport
Tahlequah : 1 flag, 1 militia
Fort Jackson : 1 fortifications and 1 militia
Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Manassas : 3 artilleries, 1 general and 3 militias
Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
Deer Creek River : 2 torpedos
Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Cheraw : 1 drill_camp and 1 recruitment_center
Tennessee River Confluence : 1 flag, 1 gunboat, 2 torpedos and 1 transport
Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
Wharton : 1 civilian_economy and 1 storehouse
Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Steele Bayou River : 1 torpedo
Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
Harrison's Landing : 1 drill_camp and 1 recruitment_center
Gilmer : 1 flag, 1 militia and 1 storehouse
Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
Chester : 1 storehouse
Louisa : 1 storehouse
Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Moulton : 1 drill_camp and 1 recruitment_center
Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
London : 1 flag, 1 general, 1 militia and 1 storehouse
Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
Leona : 1 storehouse
Brandon : 1 drill_camp and 1 recruitment_center
Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
Smithfield : 1 storehouse
Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
Napoloen : 1 drill_camp and 1 recruitment_center
Fort Hindman : 1 breastwork, 1 entrenchments and 1 infantry
Jefferson : 1 storehouse
Mississippi River Delta : 1 battleship and 3 torpedos
Apalachicola : 1 militia
Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
Darbytown : 1 drill_camp and 1 recruitment_center
Goochland : 1 civilian_economy and 1 storehouse
Alabama Coast SZ : 1 flag, 2 battleships
Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 2 militias, 1 recruitment_center, 1 shipyard and 1 storehouse
Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
Erin : 1 drill_camp and 1 recruitment_center
Stanford : 1 flag, 2 militias, 1 recruitment_center and 1 storehouse
Columbia : 1 storehouse
Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
Gulf of Mexico West SZ : 1 flag, 1 battleship
Lower Chesapeake Bay SZ : 1 flag, 1 ironclad, 1 militia, 1 submarine and 1 transport
Grenada : 1 drill_camp and 1 recruitment_center
Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry and 1 recruitment_center
Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
Santa Rosa : 1 breastwork and 1 infantry
Aberdeen Station : 1 train
Atlanta Station : 1 train
Augusta Station : 1 train
Charlotte Station : 1 train
Gordonsville Station : 1 train
Hanover Junction Station : 1 train
Jackson Station : 1 train
Memphis Station : 1 train
Montgomery Station : 1 train
Nashville Station : 1 train
New Orleans Station : 1 train
Petersburg Station : 1 train
Richmond Station : 1 train
Savannah Station : 1 train
Debt1 : 11 ConfederateDebts
Debt2 : 12 ConfederateDebts
Production/PUs Summary :
Confederate : 222 / 449
Pro-Confederate : 23 / 0
AI_Confederate_Commanders : 0 / 0
Union : 258 / 321
Pro-Union : 51 / 0
AI_Union_Commanders : 0 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
7 was rolled 6 times
8 was rolled 5 times
9 was rolled 2 times
10 was rolled 5 times
11 was rolled 4 times
12 was rolled 1 times
Average roll : 6.452
Median : 7.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 42
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Confederate Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
7 was rolled 1 times
8 was rolled 3 times
9 was rolled 1 times
10 was rolled 1 times
Average roll : 5.533
Median : 6.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 15
Pro-Confederate Combat
4 was rolled 1 times
6 was rolled 1 times
8 was rolled 1 times
10 was rolled 2 times
Average roll : 7.600
Median : 8.000
Variance : 1.229
Standard Deviation : 1.109
Total rolls : 5
Union Combat
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 1 times
7 was rolled 5 times
8 was rolled 1 times
9 was rolled 1 times
10 was rolled 2 times
11 was rolled 4 times
12 was rolled 1 times
Average roll : 7.095
Median : 7.000
Variance : 1.512
Standard Deviation : 1.230
Total rolls : 21