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Civil War Test
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Testing TripleA play by forum.
PDW
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TripleA Move Summary: Confederate round 1
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body> Note to players Union: <body><img src="UnionIntro.gif"/></body> Confederate spend nothing on User Action: Action Confederate Take Loan1 Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry; Non Combat Forced March - Confederate 1 infantry moved from Richmond to Mechanicsville 1 general moved from Richmond to Milford Station 1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 1 militia moved from Chancellorsville to Falmouth 1 militia moved from Strasburg to Winchester 1 artillery moved from Warrenton to Upperville Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry; Place Units - Confederate Units in Warrenton being upgraded or consumed: 2 militias 2 cavalrys placed in Warrenton Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Hampton Roads SZ Units in Petersburg being upgraded or consumed: 1 militia 1 infantry placed in Petersburg Units in Mobile Bay SZ being upgraded or consumed: 1 frigate 1 battleship placed in Mobile Bay SZ Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate 1 battleship placed in Mississippi River Lower 6 Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Galveston Bay SZ Units in Houston being upgraded or consumed: 1 militia 1 infantry placed in Houston Units in Vicksburg being upgraded or consumed: 1 militia 1 infantry placed in Vicksburg Units in Chattanooga being upgraded or consumed: 1 infantry 1 elite_infantry placed in Chattanooga Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Sparta being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Sparta Units in Memphis being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Memphis Units in Hampton Roads SZ being upgraded or consumed: 1 frigate 1 battleship placed in Hampton Roads SZ Units in Memphis being upgraded or consumed: 1 infantry 1 elite_infantry placed in Memphis Combat Move - Confederate 1 general moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 artillery moved from Warrenton to Manassas 1 militia moved from Upperville to Manassas 1 artillery moved from Upperville to Manassas 1 militia moved from Aquia Creek to Manassas 1 militia moved from Aquia Creek to Manassas 1 militia moved from Aquia Creek to Manassas 1 militia moved from Falmouth to Warrenton 1 militia moved from Cedar Mountain to Culpeper 1 militia moved from Front Royal to Upperville 1 militia moved from Winchester to Front Royal 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 militia moved from Tallahassee to Apalachicola -
TripleA Turn Summary: Confederate round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body> Note to players Union: <body><img src="UnionIntro.gif"/></body> Confederate spend nothing on User Action: Action Confederate Take Loan1 Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry; Non Combat Forced March - Confederate 1 infantry moved from Richmond to Mechanicsville 1 general moved from Richmond to Milford Station 1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 1 militia moved from Chancellorsville to Falmouth 1 militia moved from Strasburg to Winchester 1 artillery moved from Warrenton to Upperville Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry; Place Units - Confederate Units in Warrenton being upgraded or consumed: 2 militias 2 cavalrys placed in Warrenton Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Hampton Roads SZ Units in Petersburg being upgraded or consumed: 1 militia 1 infantry placed in Petersburg Units in Mobile Bay SZ being upgraded or consumed: 1 frigate 1 battleship placed in Mobile Bay SZ Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate 1 battleship placed in Mississippi River Lower 6 Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Galveston Bay SZ Units in Houston being upgraded or consumed: 1 militia 1 infantry placed in Houston Units in Vicksburg being upgraded or consumed: 1 militia 1 infantry placed in Vicksburg Units in Chattanooga being upgraded or consumed: 1 infantry 1 elite_infantry placed in Chattanooga Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Sparta being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Sparta Units in Memphis being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Memphis Units in Hampton Roads SZ being upgraded or consumed: 1 frigate 1 battleship placed in Hampton Roads SZ Units in Memphis being upgraded or consumed: 1 infantry 1 elite_infantry placed in Memphis Combat Move - Confederate 1 general moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 artillery moved from Warrenton to Manassas 1 militia moved from Upperville to Manassas 1 artillery moved from Upperville to Manassas 1 militia moved from Aquia Creek to Manassas 1 militia moved from Aquia Creek to Manassas 1 militia moved from Aquia Creek to Manassas 1 militia moved from Falmouth to Warrenton 1 militia moved from Cedar Mountain to Culpeper 1 militia moved from Front Royal to Upperville 1 militia moved from Winchester to Front Royal 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 militia moved from Tallahassee to Apalachicola Battle - Confederate Confederate has abandoned Delaware Mouth SZ to Union Confederate has abandoned Ohio River Upper to Union Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned Ohio River Middle to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned Middle Chesapeake Bay SZ to Union Confederate has abandoned Mississippi River Upper 1 to Union Confederate has abandoned Mississippi River Upper 2 to Union Confederate has abandoned Potomac Lower SZ to Union Confederate has abandoned New York Harbor SZ to Union Confederate has abandoned Gulf of Mexico West SZ to Union Confederate has abandoned Ohio River Lower to Union Confederate has abandoned North Carolina Coast SZ to Union Confederate has abandoned Upper Chesapeake Bay SZ to Union Confederate has abandoned Gulf of Mexico Southwest SZ to Union Battle in Manassas Confederate attack with 2 artilleries, 1 general and 5 militias Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.67 expected hits Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits 1 infantry owned by the Union lost in Manassas Confederate roll dice for 2 artilleries, 1 general and 5 militias in Manassas, round 2 : 2/1 hits, 1.83 expected hits Union roll dice for 2 artilleries, 2 cavalrys and 5 militias in Manassas, round 2 : 2/1 hits, 1.75 expected hits Units damaged: 1 general owned by the Confederate 2 militias owned by the Union and 1 militia owned by the Confederate lost in Manassas 1 general owned by the Confederate, 4 militias owned by the Confederate and 2 artilleries owned by the Confederate retreated to Warrenton Union win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 2 artilleries, 2 cavalrys and 3 militias remaining. Battle score for attacker is 3 Casualties for Union: 1 infantry and 2 militias Casualties for Confederate: 1 militia Battle in Alabama Coast SZ Confederate attack with 2 battleships, 1 frigate and 1 gunboat Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport Confederate roll dice for 2 battleships, 1 frigate and 1 gunboat in Alabama Coast SZ, round 2 : 2/1 hits, 1.75 expected hits Union roll dice for 1 battleship, 2 frigates, 2 gunboats and 1 transport in Alabama Coast SZ, round 2 : 2/1 hits, 1.58 expected hits 2 gunboats owned by the Union, 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in Alabama Coast SZ 2 battleships owned by the Confederate retreated to Mobile Bay SZ Union win, taking Alabama Coast SZ from Neutral with 1 battleship, 2 frigates and 1 transport remaining. Battle score for attacker is -1 Casualties for Confederate: 1 frigate and 1 gunboat Casualties for Union: 2 gunboats Second Non Combat Move - Confederate 1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ 1 militia moved from Fort St Philip to Mississippi Mouth SZ 1 militia moved from Winchester to Front Royal 1 militia moved from Strasburg to North Fork 1 militia moved from Port Republic to Cross Keys 1 militia moved from Hanover Junction to Mount Pleasant 1 militia moved from Middlesex to Rappahannock Lower SZ 1 militia and 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ Turn Complete - Confederate Confederate collect 0 PUs; end with 128 PUs Units generate 125 Supplies; Confederate end with 125 Supplies Units generate 2 Manpower; Confederate end with 2 Manpower Units generate 146 PUs; Confederate end with 274 PUs Units generate 38 Industry; Confederate end with 40 Industry 1 unit repaired.Combat Hit Differential Summary :
Union regular : 0.67 Confederate regular : 0.42 Union artillery_cannonade : -0.58 Confederate artillery_cannonade : 0.33Territory Summary for Confederate :
Cumberland River Middle : 1 transport Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 1 general, 1 recruitment_center and 1 storehouse Woodville : 1 storehouse Dublin : 1 civilian_economy and 1 storehouse Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center Upperville : 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia Mansfield : 1 storehouse Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Brashear City : 1 drill_camp and 1 recruitment_center Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia Mississippi River Lower 1 : 1 gunboat and 1 torpedo Mississippi River Lower 5 : 1 torpedo and 1 transport Mississippi River Lower 7 : 3 torpedos Mississippi River Lower 6 : 1 battleship and 1 transport Mississippi River Lower 2 : 1 gunboat, 1 ironclad, 4 torpedos and 1 transport Mississippi River Lower 3 : 2 torpedos and 1 transport Bermuda Hundred : 1 storehouse Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2 Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 2 infantry, 1 militia, 1 recruitment_center2 and 1 shipyard Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse Front Royal : 1 civilian_economy, 3 militias and 1 storehouse Tuskegee : 1 civilian_economy and 1 storehouse Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Thomasville : 1 drill_camp and 1 recruitment_center Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center Lexington : 1 infantry, 1 parade_ground and 1 recruitment_center Mine Creek : 1 elite_cavalry, 1 militia and 1 storehouse Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 1 infantry, 1 militia and 1 recruitment_center2 Houma : 1 drill_camp and 1 recruitment_center Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse Blackville : 1 drill_camp and 1 recruitment_center Arkansas River Lower : 1 gunboat La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse San Felipe : 1 militia and 1 storehouse Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse Charleston Harbor SZ : 1 frigate and 1 gunboat Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center Warsaw : 1 civilian_economy and 1 storehouse Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Palmyra : 1 storehouse Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse Sussex : 1 drill_camp and 1 recruitment_center Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse Vermilionville : 1 drill_camp and 1 recruitment_center Sunflower River : 2 torpedos Fort St Philip : 1 fortifications and 1 infantry Rolling Fork River : 2 torpedos Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Starkville : 1 drill_camp and 1 recruitment_center Fort Macon : 1 fortifications and 2 infantry Outer Bank North : 1 fortifications and 2 militias Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2 Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center Yellow Bayou : 1 militia Greenwood : 1 drill_camp and 1 recruitment_center Mobile Bay SZ : 2 battleships and 4 torpedos College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse Brevard : 1 drill_camp and 1 recruitment_center Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse Carrollton : 1 drill_camp and 1 recruitment_center North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Tennessee River Lower : 1 transport Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse Tappahannock : 1 drill_camp and 1 recruitment_center Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center Yazoo River Lower : 2 torpedos Red River Lower : 1 transport Hawkinsville : 1 storehouse Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse Corinth : 1 recruitment_center2 and 1 storehouse City Point : 1 drill_camp and 1 recruitment_center Yazoo River Upper : 2 torpedos Tallahatchie River : 2 torpedos Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard Winchester : 1 storehouse Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse Falmouth : 1 drill_camp and 1 recruitment_center Asheville : 1 storehouse Archedelphia : 1 storehouse Fort Henry-Donelson : 1 artillery, 1 breastwork, 1 entrenchments and 1 militia Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2 Galveston Bay SZ : 1 battleship and 1 ironclad Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Fort Pillow : 1 drill_camp and 1 recruitment_center Camden : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center Harrisonburg : 1 storehouse Newport : 1 storehouse Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse Pamlico Sound SZ : 1 frigate, 1 torpedo and 1 transport Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3 Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse James SZ : 1 ironclad Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse Sentinella : 1 barracks, 1 civilian_economy, 1 militia, 1 recruitment_center and 1 storehouse Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center Outer Bank South : 1 fortifications Milford Station : 1 drill_camp, 1 general and 1 recruitment_center Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center Albemarle Sound SZ : 1 gunboat, 1 torpedo and 1 transport Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse Hampton Roads SZ : 3 battleships and 1 ironclad Appomattox Court House : 1 drill_camp and 1 recruitment_center Mount Pleasant : 1 militia Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center Monroes Crossroads : 1 drill_camp and 1 recruitment_center West Point : 1 drill_camp and 1 recruitment_center Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2 Amelia : 1 drill_camp and 1 recruitment_center Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Lawrenceville : 1 civilian_economy and 1 storehouse Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center Waycross : 1 storehouse Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Warrenton : 2 artilleries, 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 1 general, 2 infantry, 5 militias, 1 recruitment_center and 1 storehouse Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Jasper : 1 drill_camp and 1 recruitment_center Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse Nottoway : 1 storehouse Fort Jackson : 1 fortifications and 1 militia Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse Deer Creek River : 2 torpedos Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Cheraw : 1 drill_camp and 1 recruitment_center Tennessee River Confluence : 1 gunboat, 2 torpedos and 1 transport Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse Wharton : 1 civilian_economy, 1 militia and 1 storehouse Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Steele Bayou River : 1 torpedo Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse Harrison's Landing : 1 drill_camp and 1 recruitment_center Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse Chester : 1 storehouse Louisa : 1 storehouse Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Moulton : 1 drill_camp and 1 recruitment_center Mississippi Mouth SZ : 1 militia and 1 transport Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse Leona : 1 storehouse Brandon : 1 drill_camp and 1 recruitment_center Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse Smithfield : 1 storehouse Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center Napoloen : 1 drill_camp and 1 recruitment_center Fort Hindman : 1 breastwork, 1 entrenchments, 1 infantry and 1 militia Jefferson : 1 militia and 1 storehouse Mississippi River Delta : 3 torpedos Apalachicola : 1 militia Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard Monroe : 1 militia Darbytown : 1 drill_camp and 1 recruitment_center Goochland : 1 civilian_economy and 1 storehouse Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Erin : 1 drill_camp and 1 recruitment_center Columbia : 1 storehouse Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3 Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center Lower Chesapeake Bay SZ : 1 gunboat, 1 militia and 1 transport Grenada : 1 drill_camp and 1 recruitment_center Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry, 4 militias and 1 recruitment_center Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse Santa Rosa : 1 breastwork and 1 infantry Aberdeen Station : 1 train Atlanta Station : 1 train Augusta Station : 1 train Charlotte Station : 1 train Gordonsville Station : 1 train Hanover Junction Station : 1 train Jackson Station : 1 train Memphis Station : 1 train Montgomery Station : 1 train Nashville Station : 1 train New Orleans Station : 1 train Petersburg Station : 1 train Richmond Station : 1 train Savannah Station : 1 train Debt1 : 12 ConfederateDebtsProduction/PUs Summary :
Confederate : 219 / 274 Pro-Confederate : 28 / 0 AI_Confederate_Commanders : 0 / 0 Union : 256 / 0 Pro-Union : 51 / 0 AI_Union_Commanders : 0 / 0Dice Statistics:
Total 2 was rolled 1 times 6 was rolled 1 times 7 was rolled 2 times 8 was rolled 2 times 11 was rolled 1 times Average roll : 7.000 Median : 7.000 Variance : 1.153 Standard Deviation : 1.074 Total rolls : 7 Null / Other 6 was rolled 1 times Average roll : 6.000 Median : 6.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Confederate Combat 2 was rolled 1 times 8 was rolled 2 times Average roll : 6.000 Median : 8.000 Variance : 2.125 Standard Deviation : 1.458 Total rolls : 3 Union Combat 7 was rolled 2 times 11 was rolled 1 times Average roll : 8.333 Median : 7.000 Variance : 2.125 Standard Deviation : 1.458 Total rolls : 3 -
TripleA Manual Gamesave Post: Union round 1
TripleA Manual Gamesave Post for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - UnionCombat Hit Differential Summary :
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TripleA Move Summary: Union round 1
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Union Union spend nothing on User Action: Action Union Take Loan1 Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1 Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1 Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; Second Purchase - Union Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; Place Units - Union Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry 1 elite_cavalry and 2 elite_infantrys placed in Washington Units in Baltimore being upgraded or consumed: 1 militia 1 infantry placed in Baltimore Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Cincinnati Units in South Jersey being upgraded or consumed: 1 militia 1 infantry placed in South Jersey Units in Cairo being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Cairo Units in St Louis being upgraded or consumed: 1 militia 1 infantry placed in St Louis Units in San Francisco being upgraded or consumed: 1 militia 1 infantry placed in San Francisco Units in Alabama Coast SZ being upgraded or consumed: 2 frigates 2 battleships placed in Alabama Coast SZ Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Delaware Mouth SZ Units in New York Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in New York Harbor SZ Units in New York Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in New York Harbor SZ Units in Washington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Washington Combat Move - Union Some non-combat units are destroyed: Union takes Fort Leavenworth from Pro-Union 1 militia moved from Hunters Mill to Centreville 1 artillery moved from Manassas to Upperville 1 militia moved from Charles Town to Winchester Union take Winchester from Confederate 1 militia moved from Charles Town to Winchester 1 militia moved from Sharpsburg to Winchester 1 militia moved from Martinsburg to Romney Union take Romney from Confederate 1 militia moved from Upper Marlboro to Dorchester 1 militia moved from Upper Marlboro to Dorchester 1 general moved from Washington to Dorchester 1 artillery moved from Washington to Dorchester 1 militia moved from Laurel to Upper Marlboro 1 militia moved from Omaha City to Fort Leavenworth 1 artillery moved from Springfield to Iowa City 1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ 1 battleship moved from Alabama Coast SZ to Mobile Bay SZ 1 militia moved from Salem to Ohio River Middle 1 militia moved from Salem to Ohio River Middle 1 militia moved from Evansville to Ohio River Lower 1 militia moved from Evansville to Ohio River Lower 2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower 1 militia moved from Dayton to Cincinnati 1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1 1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1 1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1 -
TripleA Turn Summary: Union round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1 War Financing - Union Union spend nothing on User Action: Action Union Take Loan1 Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1 Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1 Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; Second Purchase - Union Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; Place Units - Union Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry 1 elite_cavalry and 2 elite_infantrys placed in Washington Units in Baltimore being upgraded or consumed: 1 militia 1 infantry placed in Baltimore Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Cincinnati Units in South Jersey being upgraded or consumed: 1 militia 1 infantry placed in South Jersey Units in Cairo being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Cairo Units in St Louis being upgraded or consumed: 1 militia 1 infantry placed in St Louis Units in San Francisco being upgraded or consumed: 1 militia 1 infantry placed in San Francisco Units in Alabama Coast SZ being upgraded or consumed: 2 frigates 2 battleships placed in Alabama Coast SZ Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Delaware Mouth SZ Units in New York Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in New York Harbor SZ Units in New York Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in New York Harbor SZ Units in Washington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Washington Combat Move - Union Some non-combat units are destroyed: Union takes Fort Leavenworth from Pro-Union 1 militia moved from Hunters Mill to Centreville 1 artillery moved from Manassas to Upperville 1 militia moved from Charles Town to Winchester Union take Winchester from Confederate 1 militia moved from Charles Town to Winchester 1 militia moved from Sharpsburg to Winchester 1 militia moved from Martinsburg to Romney Union take Romney from Confederate 1 militia moved from Upper Marlboro to Dorchester 1 militia moved from Upper Marlboro to Dorchester 1 general moved from Washington to Dorchester 1 artillery moved from Washington to Dorchester 1 militia moved from Laurel to Upper Marlboro 1 militia moved from Omaha City to Fort Leavenworth 1 artillery moved from Springfield to Iowa City 1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ 1 battleship moved from Alabama Coast SZ to Mobile Bay SZ 1 militia moved from Salem to Ohio River Middle 1 militia moved from Salem to Ohio River Middle 1 militia moved from Evansville to Ohio River Lower 1 militia moved from Evansville to Ohio River Lower 2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower 1 militia moved from Dayton to Cincinnati 1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1 1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1 1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1 Battle - Union Union creates battle in territory St Louis Union creates battle in territory Baltimore Union creates battle in territory Leesburg Union creates battle in territory Harpers Ferry Union creates battle in territory Debt1 Union has abandoned Cumberland River Middle to Confederate Union has abandoned Mississippi River Lower 5 to Confederate Union has abandoned Mississippi River Lower 6 to Confederate Union has abandoned Mississippi River Lower 2 to Confederate Union has abandoned Mississippi River Lower 3 to Confederate Union has abandoned Arkansas River Lower to Confederate Union has abandoned Charleston Harbor SZ to Confederate Union has abandoned Tennessee River Lower to Confederate Union has abandoned Red River Lower to Confederate Union has abandoned Galveston Bay SZ to Confederate Union has abandoned Pamlico Sound SZ to Confederate Union has abandoned James SZ to Confederate Union has abandoned Albemarle Sound SZ to Confederate Union has abandoned Hampton Roads SZ to Confederate Union has abandoned Tennessee River Confluence to Confederate Union has abandoned Lower Chesapeake Bay SZ to Confederate Battle in Mississippi Mouth SZ Union attack with 1 battleship Confederate defend with 1 militia and 1 transport 1 transport owned by the Confederate and 1 militia owned by the Confederate lost in Mississippi Mouth SZ Union win, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Arkansas River Lower from Neutral, taking Charleston Harbor SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking James SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Hampton Roads SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral, taking Mississippi Mouth SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5 Casualties for Confederate: 1 militia and 1 transport Battle in Baltimore Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia Union roll dice for 3 infantry in Baltimore, round 2 : 1/1 hits, 0.50 expected hits Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0.08 expected hits 1 militia owned by the Pro-Confederate lost in Baltimore Union win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Harpers Ferry Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union roll artillery_cannonade dice in Harpers Ferry : 0/1 hits, 0.08 expected hits Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0.75 expected hits Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0.08 expected hits 1 militia owned by the Pro-Confederate lost in Harpers Ferry Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0.17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0.08 expected hits Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0.17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0.08 expected hits Pro-Confederate and Union reach a stalemate Battle in Upperville Union attack with 1 artillery Confederate defend with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia Union roll artillery_cannonade dice in Upperville : 0/1 hits, 0.42 expected hits Confederate roll artillery_cannonade dice in Upperville : 1/1 hits, 0.08 expected hits 1 artillery owned by the Union lost in Upperville Confederate win with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia remaining. Battle score for attacker is -5 Casualties for Union: 1 artillery Battle in Mississippi River Lower 1 Union attack with 2 gunboats and 1 ironclad Confederate defend with 1 gunboat and 1 torpedo Confederate roll torpedoes dice in Mississippi River Lower 1 : 1/1 hits, 0.25 expected hits 1 gunboat owned by the Union lost in Mississippi River Lower 1 Union roll dice for 1 gunboat and 1 ironclad in Mississippi River Lower 1, round 2 : 1/1 hits, 0.58 expected hits Confederate roll dice for 1 gunboat in Mississippi River Lower 1, round 2 : 0/1 hits, 0.17 expected hits 1 gunboat owned by the Confederate lost in Mississippi River Lower 1 Some non-combat units are destroyed: Union win, taking Mississippi River Lower 1 from Neutral with 1 gunboat and 1 ironclad remaining. Battle score for attacker is 0 Casualties for Union: 1 gunboat Casualties for Confederate: 1 gunboat Battle in Mobile Bay SZ Union attack with 1 battleship Confederate defend with 2 battleships and 4 torpedos Confederate roll torpedoes dice in Mobile Bay SZ : 0/1 hits, 0.25 expected hits Union roll dice for 1 battleship in Mobile Bay SZ, round 2 : 0/1 hits, 0.58 expected hits Confederate roll dice for 2 battleships in Mobile Bay SZ, round 2 : 1/1 hits, 1.17 expected hits 1 battleship owned by the Union lost in Mobile Bay SZ Confederate win, taking Mobile Bay SZ from Neutral with 2 battleships remaining. Battle score for attacker is -11 Casualties for Union: 1 battleship Battle in Dorchester Union attack with 1 artillery, 1 general and 2 militias Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse Union roll artillery_cannonade dice in Dorchester : 0/1 hits, 0.08 expected hits Union roll dice for 1 artillery, 1 general and 2 militias in Dorchester, round 2 : 1/1 hits, 0.83 expected hits Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0.08 expected hits 1 militia owned by the Pro-Confederate lost in Dorchester Union takes Dorchester from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 1 artillery, 1 general and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in St Louis Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia Union roll artillery_cannonade dice in St Louis : 0/1 hits, 0.08 expected hits Union roll dice for 1 artillery, 1 entrenchments and 2 infantry in St Louis, round 2 : 1/1 hits, 0.58 expected hits 1 militia owned by the Pro-Confederate lost in St Louis Union win with 1 artillery, 1 entrenchments and 2 infantry remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Non Combat Move - Union 1 militia moved from Harrisburg to Bel Air 1 militia moved from Harrisburg to Bel Air 1 ironclad moved from New York Harbor SZ to South Carolina Coast SZ Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 115 PUs Units generate -27 Manpower; Union end with 3 Manpower Units generate 97 Supplies; Union end with 137 Supplies Units generate 136 Industry; Union end with 147 Industry Units generate 206 PUs; Union end with 321 PUsCombat Hit Differential Summary :
Union regular : 0.83 Pro-Confederate regular : -0.42 Confederate torpedoes : 0.50 Confederate regular : -0.33 Union artillery_cannonade : -0.67 Confederate artillery_cannonade : 0.92Territory Summary for Union :
Kaskaskia : 1 cavalry, 1 drill_camp, 1 engineers, 1 infantry, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u Springfield : 1 cavalry, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry, 1 railyard_u and 1 recruitment_center_u2 Delaware Mouth SZ : 1 flag, 1 battleship, 2 frigates, 1 ironclad and 1 transport Cincinnati : 1 artillery, 1 barracks, 1 civilian_economy6, 1 elite_infantry, 1 engineers, 1 general, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Upper Marlboro : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Mississippi River Lower 1 : 1 flag, 1 gunboat and 1 ironclad Rockville : 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u St Louis : 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Salem : 1 artillery, 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u Hagerstown : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Sunbury : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u Havre de Grace : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2 Shippensburg : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u Marietta : 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u Bedford : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u Kittanning : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u Glorietta Pass : 1 storehouse_u Ohio River Upper : 1 flag, 1 ironclad and 1 transport Frederick : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Madison : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Dover : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u Baltimore : 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Indianapolis : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u Cape Henlopen : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Dorchester : 1 flag, 1 artillery, 1 civilian_economy3, 1 general, 2 militias and 1 storehouse_u Ohio River Headwaters : 2 transports Sharpsburg : 1 depot_u, 1 drill_camp and 1 recruitment_center_u Sawatch Valley : 1 storehouse_u San Francisco : 1 barracks, 1 cavalry, 1 civilian_economy3, 1 drill_camp, 2 infantry, 1 mill_u, 1 recruitment_center_u2 and 1 supply_center_u Zanesville : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u Eastern Shore : 1 civilian_economy Emmitsburg : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u Des Moines : 1 depot_u, 1 drill_camp and 1 recruitment_center_u Santa Fe : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 infantry, 2 militias, 1 recruitment_center_u and 1 storehouse_u Rock Island : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Philadelphia : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Stockton : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u Ellicotts Mills : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u Omaha City : 1 depot_u, 1 drill_camp and 1 recruitment_center_u Newton : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Champaign : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Ohio River Middle : 1 flag, 1 gunboat and 1 ironclad Wooster : 1 civilian_economy3, 1 foundry_u, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u San Joaquin Valley : 1 storehouse_u Lewistown : 1 civilian_economy, 1 foundry_u, 1 militia, 1 railyard_u, 1 recruitment_center_u3 and 1 storehouse_u Dayton : 1 civilian_economy3, 1 depot_u, 1 foundry_u, 1 railyard_u and 1 recruitment_center_u3 New York : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy9, 1 elite_cavalry, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Warren : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u Martinsburg : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Iowa City : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Cleveland : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u San Francisco Bay SZ : 1 transport Toledo : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia, 1 railyard_u and 1 recruitment_center_u2 Chicago : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy8, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u Winchester : 1 flag, 3 militias Andersen : 1 militia and 1 storehouse_u Wheeling : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u Carroll : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u Fort Leavenworth : 1 flag, 2 militias and 1 storehouse_u Ravenna : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3 Los Angeles : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u San Miguel : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Laurel : 1 civilian_economy2, 1 drill_camp, 1 militia and 1 recruitment_center_u Chambersburg : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u Vincennes : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Trenton : 1 barracks, 1 civilian_economy5, 1 infantry, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u Middle Chesapeake Bay SZ : 1 flag, 1 frigate Berkley Springs : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u South Jersey : 1 barracks, 1 civilian_economy5, 1 depot_u, 1 infantry, 1 mill_u and 1 recruitment_center_u3 Alexandria : 1 artillery, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 engineers, 1 foundry_u, 4 infantry and 1 recruitment_center_u Columbus : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy5, 1 elite_cavalry, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u Shelbyville : 1 civilian_economy3, 1 militia and 1 storehouse_u Edina : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Washington : 1 barracks, 1 civilian_economy6, 1 elite_cavalry, 3 elite_infantrys, 1 engineers, 1 fortifications, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Mittersburg : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Gettysburg : 1 civilian_economy2, 1 depot_u and 1 foundry_u Alton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u Valparaiso : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u Bel Air : 1 civilian_economy2, 1 depot_u, 1 foundry_u and 2 militias Oxford : 1 drill_camp and 1 recruitment_center_u2 Pittsburg : 1 artillery, 1 barracks, 2 cavalrys, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Mississippi River Upper 1 : 1 flag, 2 gunboats Mississippi River Upper 2 : 1 flag Santa Barbara : 1 storehouse_u Lancaster : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u2 Manassas : 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u Romney : 1 flag, 1 militia Pensacola : 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u Potomac Lower SZ : 1 flag, 1 battleship, 1 frigate and 1 transport Crawfords : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u Kokomo : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u Sacramento : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 infantry and 1 recruitment_center_u2 York : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Carlisle : 1 civilian_economy2, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u Long Island : 1 barracks, 1 civilian_economy8, 2 infantry, 6 militias, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u New York Harbor SZ : 1 flag, 1 battleship, 3 frigates, 2 ironclads and 2 transports Harrisburg : 1 cavalry, 1 civilian_economy4, 1 depot_u, 1 mill_u and 1 railyard_u Geneva : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Bloomington Junction : 1 civilian_economy, 1 foundry_u and 1 militia Evansville : 1 civilian_economy3, 1 drill_camp, 1 engineers, 1 foundry_u, 1 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u South Carolina Coast SZ : 1 ironclad Leesburg : 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Harpers Ferry : 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u Equality : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u Santa Cruz : 1 civilian_economy and 1 storehouse_u Mississippi Mouth SZ : 1 flag, 1 battleship Hillsboro : 1 civilian_economy3, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u Hunters Mill : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u Norristown : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3 Somerset : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Napa City : 1 civilian_economy and 1 storehouse_u Fort Kearney : 1 cavalry and 1 depot_u Goshen : 1 depot_u, 1 drill_camp and 1 recruitment_center_u Alabama Coast SZ : 1 flag, 1 battleship and 1 transport Bloomington : 1 drill_camp, 1 militia and 1 recruitment_center_u Cramptons Gap : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u Cairo : 1 artillery, 1 barracks, 1 depot_u, 1 elite_infantry, 1 engineers, 1 fortifications, 1 general, 3 infantry, 1 militia and 1 recruitment_center_u Naples : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u Ottawa : 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u Gulf of Mexico West SZ : 1 flag, 1 gunboat Ohio River Lower : 1 flag, 3 gunboats, 4 militias and 2 transports Huntington : 1 depot_u, 1 militia and 1 recruitment_center_u3 North Carolina Coast SZ : 1 transport Allentown : 1 depot_u, 1 drill_camp, 1 militia, 1 mill_u, 1 railyard_u and 1 recruitment_center_u Upper Chesapeake Bay SZ : 1 flag, 1 battleship, 1 ironclad and 1 transport Annapolis : 1 civilian_economy4, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry and 1 recruitment_center_u Townson : 1 drill_camp and 1 recruitment_center_u Centreville : 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u Keaton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u Key West : 2 elite_infantrys, 1 fortifications and 1 shipyard_u Gulf of Mexico Southwest SZ : 1 flag, 1 gunboat Allentown Station : 1 train Andersen Station : 1 train Baltimore Station : 2 trains Bloomington Junction Station : 1 train Chicago Station : 1 train Cincinnati Station : 1 train Cleveland Station : 1 train Columbus Station : 1 train Dayton Station : 1 train Harrisburg Station : 1 train Hillsboro Station : 1 train Indianapolis Station : 1 train Lewistown Station : 1 train New York Station : 2 trains Philadelphia Station : 1 train Pittsburg Station : 1 train Ravenna Station : 1 train Springfield Station : 1 train St Louis Station : 1 train Vincennes Station : 1 train Washington Station : 2 trains Zanesville Station : 1 train Debt1 : 12 UnionDebtsProduction/PUs Summary :
Confederate : 218 / 274 Pro-Confederate : 27 / 0 AI_Confederate_Commanders : 0 / 0 Union : 258 / 321 Pro-Union : 51 / 0 AI_Union_Commanders : 0 / 0Dice Statistics:
Total 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times 7 was rolled 5 times 8 was rolled 4 times 10 was rolled 4 times 11 was rolled 3 times 12 was rolled 1 times Average roll : 6.517 Median : 7.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 29 Null / Other 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Confederate Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 7 was rolled 1 times 8 was rolled 2 times 10 was rolled 1 times Average roll : 5.500 Median : 6.000 Variance : 0.667 Standard Deviation : 0.816 Total rolls : 8 Pro-Confederate Combat 4 was rolled 1 times 6 was rolled 1 times 8 was rolled 1 times 10 was rolled 2 times Average roll : 7.600 Median : 8.000 Variance : 1.229 Standard Deviation : 1.109 Total rolls : 5 Union Combat 2 was rolled 3 times 3 was rolled 1 times 6 was rolled 1 times 7 was rolled 4 times 8 was rolled 1 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 1 times Average roll : 7.067 Median : 7.000 Variance : 1.446 Standard Deviation : 1.203 Total rolls : 15 -
TripleA Move Summary: Confederate round 2
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 2 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 Confederate spend nothing on User Action: Action Confederate Take Loan2 Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2 Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2 Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Note to players Confederate: <body><img src="September1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; Non Combat Forced March - Confederate 1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Wharton to Galveston Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; Place Units - Confederate Units in Warrenton being upgraded or consumed: 2 militias 2 infantry placed in Warrenton 1 frigate and 1 submarine placed in Hampton Roads SZ Units in Lexington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Lexington Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate 1 battleship placed in Pamlico Sound SZ Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad and 1 torpedo placed in Charleston Harbor SZ Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate 1 battleship and 1 torpedo placed in Charleston Harbor SZ 3 torpedos placed in Charleston Harbor SZ Units in Vicksburg being upgraded or consumed: 1 militia 1 infantry placed in Vicksburg Units in Sentinella being upgraded or consumed: 1 militia 1 infantry placed in Sentinella Combat Move - Confederate Confederate takes Gilmer from Pro-Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Tahlequah from Pro-Confederate Confederate takes Mill Springs from Pro-Confederate Confederate takes London from Pro-Confederate Confederate takes Stanford from Pro-Confederate 1 militia moved from Upperville to Manassas 1 artillery moved from Upperville to Manassas 1 artillery moved from Warrenton to Manassas 1 artillery moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 general moved from Warrenton to Manassas 1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta 1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ 1 militia moved from Jefferson to Gilmer 1 militia moved from Camden to Paraclifta 1 militia moved from Fort Hindman to Mississippi River Lower 3 1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 militia moved from Monroe to Mississippi River Lower 5 1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 militia moved from Mine Creek to Tahlequah 1 general moved from Sparta to London 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Fort Henry-Donelson to Cumberland River Middle 1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper 1 militia moved from Cumberland River Upper to Stanford -
TripleA Turn Summary: Confederate round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 2 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 Confederate spend nothing on User Action: Action Confederate Take Loan2 Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2 Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2 Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Note to players Confederate: <body><img src="September1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; Non Combat Forced March - Confederate 1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Wharton to Galveston Second Purchase - Confederate Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; Place Units - Confederate Units in Warrenton being upgraded or consumed: 2 militias 2 infantry placed in Warrenton 1 frigate and 1 submarine placed in Hampton Roads SZ Units in Lexington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Lexington Units in Charlotte being upgraded or consumed: 1 militia 1 infantry placed in Charlotte Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate 1 battleship placed in Pamlico Sound SZ Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat 1 ironclad and 1 torpedo placed in Charleston Harbor SZ Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate 1 battleship and 1 torpedo placed in Charleston Harbor SZ 3 torpedos placed in Charleston Harbor SZ Units in Vicksburg being upgraded or consumed: 1 militia 1 infantry placed in Vicksburg Units in Sentinella being upgraded or consumed: 1 militia 1 infantry placed in Sentinella Combat Move - Confederate Confederate takes Gilmer from Pro-Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Tahlequah from Pro-Confederate Confederate takes Mill Springs from Pro-Confederate Confederate takes London from Pro-Confederate Confederate takes Stanford from Pro-Confederate 1 militia moved from Upperville to Manassas 1 artillery moved from Upperville to Manassas 1 artillery moved from Warrenton to Manassas 1 artillery moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 militia moved from Warrenton to Manassas 1 general moved from Warrenton to Manassas 1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mobile Bay SZ to Alabama Coast SZ 1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta 1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ 1 militia moved from Jefferson to Gilmer 1 militia moved from Camden to Paraclifta 1 militia moved from Fort Hindman to Mississippi River Lower 3 1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 militia moved from Monroe to Mississippi River Lower 5 1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 militia moved from Mine Creek to Tahlequah 1 general moved from Sparta to London 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Nashville to Sparta 1 militia moved from Fort Henry-Donelson to Cumberland River Middle 1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper 1 militia moved from Cumberland River Upper to Stanford Battle - Confederate Confederate creates battle in territory Debt1 Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned South Carolina Coast SZ to Union Confederate has abandoned North Carolina Coast SZ to Union Battle in Manassas Confederate attack with 3 artilleries, 1 general and 4 militias Union defend with 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.33 expected hits Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits 1 militia owned by the Union lost in Manassas Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 2 : 2/1 hits, 2.17 expected hits Union roll dice for 1 artillery, 2 cavalrys and 2 militias in Manassas, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 general owned by the Confederate 2 militias owned by the Union lost in Manassas Confederate roll artillery_cannonade dice in Manassas : 0/1 hits, 0.08 expected hits Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 3 : 2/1 hits, 2.17 expected hits Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0.83 expected hits 2 cavalrys owned by the Union and 1 militia owned by the Confederate lost in Manassas Union and Confederate reach a stalemate , taking South Carolina Coast SZ from Neutral. Battle score for attacker is 8 Casualties for Union: 2 cavalrys and 3 militias Casualties for Confederate: 1 militia Battle in Gulf of Mexico West SZ Confederate attack with 1 battleship Union defend with 1 gunboat Confederate roll dice for 1 battleship in Gulf of Mexico West SZ, round 2 : 1/1 hits, 0.58 expected hits Union roll dice for 1 gunboat in Gulf of Mexico West SZ, round 2 : 0/1 hits, 0.17 expected hits 1 gunboat owned by the Union lost in Gulf of Mexico West SZ Confederate win, taking Gulf of Mexico West SZ from Union with 1 battleship remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Alabama Coast SZ Confederate attack with 2 battleships Union defend with 1 battleship and 1 transport Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1.17 expected hits Union roll dice for 1 battleship and 1 transport in Alabama Coast SZ, round 2 : 0/1 hits, 0.58 expected hits 1 battleship owned by the Union lost in Alabama Coast SZ 1 transport owned by the Union lost in Alabama Coast SZ Confederate win, taking Alabama Coast SZ from Union with 2 battleships remaining. Battle score for attacker is 16 Casualties for Union: 1 battleship and 1 transport Battle in Middle Chesapeake Bay SZ Confederate attack with 3 battleships, 1 frigate and 1 gunboat Union defend with 1 frigate Confederate roll dice for 3 battleships, 1 frigate and 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2.33 expected hits Union roll dice for 1 frigate in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0.33 expected hits 1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Middle Chesapeake Bay SZ Confederate win, taking Middle Chesapeake Bay SZ from Union with 3 battleships and 1 gunboat remaining. Battle score for attacker is 0 Casualties for Confederate: 1 frigate Casualties for Union: 1 frigate Second Non Combat Move - Confederate Turn Complete - Confederate Confederate collect 0 PUs; end with 303 PUs Units generate 3 Manpower; Confederate end with 3 Manpower Units generate 120 Supplies; Confederate end with 120 Supplies Units generate 146 PUs; Confederate end with 449 PUs Units generate 38 Industry; Confederate end with 38 Industry 1 unit repaired.Combat Hit Differential Summary :
Union regular : 0.08 Confederate regular : -0.42 Union artillery_cannonade : -1.17 Confederate artillery_cannonade : 0.58Territory Summary for Confederate :
Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 4 militias, 1 recruitment_center and 1 storehouse Woodville : 1 storehouse Dublin : 1 civilian_economy and 1 storehouse Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center Upperville : 1 elite_cavalry and 3 infantry Mansfield : 1 storehouse Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Brashear City : 1 drill_camp and 1 recruitment_center Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia Mississippi River Lower 5 : 1 flag, 1 torpedo Mississippi River Lower 7 : 3 torpedos Mississippi River Lower 4 : 1 militia and 1 transport Mississippi River Lower 6 : 1 flag, 1 militia and 2 transports Mississippi River Lower 2 : 1 flag, 1 gunboat, 1 ironclad, 4 torpedos and 1 transport Mississippi River Lower 3 : 1 flag, 2 torpedos Bermuda Hundred : 1 storehouse Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2 Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 3 infantry, 1 recruitment_center2 and 1 shipyard Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse Front Royal : 1 civilian_economy, 3 militias and 1 storehouse Tuskegee : 1 civilian_economy and 1 storehouse Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Thomasville : 1 drill_camp and 1 recruitment_center Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center Lexington : 1 elite_infantry, 1 parade_ground and 1 recruitment_center Mine Creek : 1 elite_cavalry and 1 storehouse Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 2 infantry and 1 recruitment_center2 Houma : 1 drill_camp and 1 recruitment_center Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse Blackville : 1 drill_camp and 1 recruitment_center Arkansas River Lower : 1 flag, 1 gunboat La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse San Felipe : 1 militia and 1 storehouse Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse Charleston Harbor SZ : 1 flag, 1 battleship, 1 ironclad and 5 torpedos Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center Warsaw : 1 civilian_economy and 1 storehouse Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Palmyra : 1 storehouse Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse Sussex : 1 drill_camp and 1 recruitment_center Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse Vermilionville : 1 drill_camp and 1 recruitment_center Sunflower River : 2 torpedos Fort St Philip : 1 fortifications and 1 infantry Rolling Fork River : 2 torpedos Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Starkville : 1 drill_camp and 1 recruitment_center Fort Macon : 1 fortifications and 2 infantry Outer Bank North : 1 fortifications and 2 militias Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2 Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center Yellow Bayou : 1 militia Greenwood : 1 drill_camp and 1 recruitment_center Mobile Bay SZ : 1 flag, 4 torpedos College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse Brevard : 1 drill_camp and 1 recruitment_center Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse Carrollton : 1 drill_camp and 1 recruitment_center North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Tennessee River Lower : 1 transport Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse Tappahannock : 1 drill_camp and 1 recruitment_center Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center Yazoo River Lower : 2 torpedos Red River Lower : 1 transport Hawkinsville : 1 storehouse Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse Corinth : 1 recruitment_center2 and 1 storehouse City Point : 1 drill_camp and 1 recruitment_center Yazoo River Upper : 2 torpedos Tallahatchie River : 2 torpedos Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse Falmouth : 1 drill_camp and 1 recruitment_center Asheville : 1 storehouse Archedelphia : 1 storehouse Fort Henry-Donelson : 1 artillery, 1 breastwork and 1 entrenchments Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2 Galveston Bay SZ : 1 flag, 1 ironclad Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Fort Pillow : 1 drill_camp and 1 recruitment_center Camden : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center Harrisonburg : 1 storehouse Mill Springs : 1 flag, 1 militia and 1 recruitment_center Newport : 1 storehouse Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse Pamlico Sound SZ : 1 flag, 1 battleship, 1 torpedo and 1 transport Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center Middle Chesapeake Bay SZ : 1 flag, 3 battleships and 1 gunboat Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3 Paraclifta : 1 flag, 1 militia Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse James SZ : 1 flag, 1 ironclad Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse Sentinella : 1 barracks, 1 civilian_economy, 1 infantry, 1 recruitment_center and 1 storehouse Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center Outer Bank South : 1 fortifications Milford Station : 1 drill_camp, 1 general and 1 recruitment_center Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center Albemarle Sound SZ : 1 flag, 1 gunboat, 1 torpedo and 1 transport Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse Hampton Roads SZ : 1 flag Appomattox Court House : 1 drill_camp and 1 recruitment_center Mount Pleasant : 1 militia Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center Monroes Crossroads : 1 drill_camp and 1 recruitment_center West Point : 1 drill_camp and 1 recruitment_center Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2 Amelia : 1 drill_camp and 1 recruitment_center Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Lawrenceville : 1 civilian_economy and 1 storehouse Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center Waycross : 1 storehouse Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Warrenton : 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 4 infantry, 1 recruitment_center and 1 storehouse Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Jasper : 1 drill_camp and 1 recruitment_center Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse Nottoway : 1 storehouse Cumberland River Upper : 1 transport Tahlequah : 1 flag, 1 militia Fort Jackson : 1 fortifications and 1 militia Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Manassas : 3 artilleries, 1 general and 3 militias Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse Deer Creek River : 2 torpedos Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Cheraw : 1 drill_camp and 1 recruitment_center Tennessee River Confluence : 1 flag, 1 gunboat, 2 torpedos and 1 transport Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse Wharton : 1 civilian_economy and 1 storehouse Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Steele Bayou River : 1 torpedo Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse Harrison's Landing : 1 drill_camp and 1 recruitment_center Gilmer : 1 flag, 1 militia and 1 storehouse Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse Chester : 1 storehouse Louisa : 1 storehouse Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Moulton : 1 drill_camp and 1 recruitment_center Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse London : 1 flag, 1 general, 1 militia and 1 storehouse Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse Leona : 1 storehouse Brandon : 1 drill_camp and 1 recruitment_center Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse Smithfield : 1 storehouse Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center Napoloen : 1 drill_camp and 1 recruitment_center Fort Hindman : 1 breastwork, 1 entrenchments and 1 infantry Jefferson : 1 storehouse Mississippi River Delta : 1 battleship and 3 torpedos Apalachicola : 1 militia Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard Darbytown : 1 drill_camp and 1 recruitment_center Goochland : 1 civilian_economy and 1 storehouse Alabama Coast SZ : 1 flag, 2 battleships Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 2 militias, 1 recruitment_center, 1 shipyard and 1 storehouse Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse Erin : 1 drill_camp and 1 recruitment_center Stanford : 1 flag, 2 militias, 1 recruitment_center and 1 storehouse Columbia : 1 storehouse Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3 Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center Gulf of Mexico West SZ : 1 flag, 1 battleship Lower Chesapeake Bay SZ : 1 flag, 1 ironclad, 1 militia, 1 submarine and 1 transport Grenada : 1 drill_camp and 1 recruitment_center Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry and 1 recruitment_center Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse Santa Rosa : 1 breastwork and 1 infantry Aberdeen Station : 1 train Atlanta Station : 1 train Augusta Station : 1 train Charlotte Station : 1 train Gordonsville Station : 1 train Hanover Junction Station : 1 train Jackson Station : 1 train Memphis Station : 1 train Montgomery Station : 1 train Nashville Station : 1 train New Orleans Station : 1 train Petersburg Station : 1 train Richmond Station : 1 train Savannah Station : 1 train Debt1 : 11 ConfederateDebts Debt2 : 12 ConfederateDebtsProduction/PUs Summary :
Confederate : 222 / 449 Pro-Confederate : 23 / 0 AI_Confederate_Commanders : 0 / 0 Union : 258 / 321 Pro-Union : 51 / 0 AI_Union_Commanders : 0 / 0Dice Statistics:
Total 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times 7 was rolled 6 times 8 was rolled 5 times 9 was rolled 2 times 10 was rolled 5 times 11 was rolled 4 times 12 was rolled 1 times Average roll : 6.452 Median : 7.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 42 Null / Other 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Confederate Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times 7 was rolled 1 times 8 was rolled 3 times 9 was rolled 1 times 10 was rolled 1 times Average roll : 5.533 Median : 6.000 Variance : 0.875 Standard Deviation : 0.935 Total rolls : 15 Pro-Confederate Combat 4 was rolled 1 times 6 was rolled 1 times 8 was rolled 1 times 10 was rolled 2 times Average roll : 7.600 Median : 8.000 Variance : 1.229 Standard Deviation : 1.109 Total rolls : 5 Union Combat 2 was rolled 3 times 3 was rolled 3 times 6 was rolled 1 times 7 was rolled 5 times 8 was rolled 1 times 9 was rolled 1 times 10 was rolled 2 times 11 was rolled 4 times 12 was rolled 1 times Average roll : 7.095 Median : 7.000 Variance : 1.512 Standard Deviation : 1.230 Total rolls : 21





