@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
LennardF vs ¢yph3r (Allies +18, non-league game)
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Yep. And uninstalled C++ that installed with a davinci resolve update that coincided with the issue.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:35:25 a.m.
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Huh… tried again this morning, nothing changed but now its working again…
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@cyph3r Cool. I’ll take my turn tomorrow.
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Yeah no worries, I’m getting burnt out again lol. Its just the dice and overlooking small stuff, same as before… I really like the game and want to get better but I don’t seem to be :(
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@cyph3r yeah… it’s a taxing game, it’s getting in the way of programming right now so I’ll be scaling back my number of games soon. Do you want to keep playing our current game?
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Up to you, I don’t mind finishing off you want
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 3 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsi to Hunan 3 infantry moved from French Indo China to Yunnan 3 armour and 5 mech_infantrys moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 3 artilleries moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma 3 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 6 fighters moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone 5 tactical_bombers moved from Shan State to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 2 bombers moved from Shan State to Yunnan 1 marine moved from Japan to 6 Sea Zone 10 infantry moved from Japan to 6 Sea Zone 1 cruiser, 10 infantry, 1 marine and 5 transports moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Japan to 36 Sea Zone 3 fighters moved from 36 Sea Zone to French Indo China 3 tactical_bombers moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 3 armour, 4 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 4 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 2 bombers moved from Yunnan to Shan State 2 fighters and 5 tactical_bombers moved from 37 Sea Zone to Shan State 10 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to French Indo China 2 fighters moved from 43 Sea Zone to 36 Sea Zone 4 fighters moved from 43 Sea Zone to Shan State Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 infantry placed in Malaya 3 infantry placed in Manchuria 3 mech_infantrys placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4 Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : -0.17 ANZAC regular : 0.83
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 armour and 2 infantry moved from 92 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports EDIT: Cleaning up during movement phase 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery, 1 fighter and 11 infantry moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 93 Sea Zone to 97 Sea Zone Non Combat Move - British 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 artilleries and 5 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Egypt to Trans-Jordan 3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia 2 armour and 4 mech_infantrys moved from Alexandria to Egypt 2 fighters moved from 91 Sea Zone to Morocco 1 carrier, 3 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 infantry placed in Persia 2 fighters and 1 infantry placed in Egypt 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Ukraine to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to Iraq 2 armour moved from Caucasus to Persia 1 armour moved from Caucasus to Iraq 1 artillery moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Ukraine to Persia Combat - Italians Battle in Syria Battle in Persia Italians attack with 2 armour and 1 bomber British defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Syria from French, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 1 armour and 2 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour and 2 fighters in Iraq, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Rostov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Iraq to Northwest Persia 1 bomber moved from Persia to Northwest Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 24 PUs (2 lost to blockades); end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 Russians regular : 0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Ukraine to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to Iraq 2 armour moved from Caucasus to Persia 1 armour moved from Caucasus to Iraq 1 artillery moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Ukraine to Persia Combat - Italians Battle in Syria Battle in Persia Italians attack with 2 armour and 1 bomber British defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Syria from French, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 1 armour and 2 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour and 2 fighters in Iraq, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Rostov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Iraq to Northwest Persia 1 bomber moved from Persia to Northwest Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 24 PUs (2 lost to blockades); end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 Russians regular : 0.33 British regular : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Northwest Persia to Eastern Persia 5 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 7 mech_infantrys moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Kazakhstan 2 fighters moved from Ukraine to Kazakhstan 4 bombers moved from Ukraine to Eastern Persia 11 armour moved from Northwest Persia to Kazakhstan 5 artilleries and 16 infantry moved from Ukraine to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 artillery and 4 infantry moved from Novgorod to Archangel 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Archangel 3 mech_infantrys moved from Western Germany to Poland 2 submarines moved from 113 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Eastern Persia Combat - Germans Battle in Eastern Persia Germans attack with 4 bombers and 6 mech_infantrys British defend with 3 fighters and 2 tactical_bombers Germans roll dice for 4 bombers and 6 mech_infantrys in Eastern Persia, round 2 : 1/10 hits, 3.67 expected hits British roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 5/5 hits, 3.00 expected hits 1 tactical_bomber owned by the British and 5 mech_infantrys owned by the Germans lost in Eastern Persia 4 bombers owned by the Germans retreated 1 mech_infantry owned by the Germans retreated to Persia British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Germans: 5 mech_infantrys Casualties for British: 1 tactical_bomber Battle in Volgograd Germans attack with 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 mech_infantrys in Volgograd, round 2 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers Russians defend with 2 fighters, 9 infantry and 1 tactical_bomber Germans roll dice for 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 8/28 hits, 11.67 expected hits Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/12 hits, 4.83 expected hits 8 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan Germans roll dice for 16 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 12/24 hits, 11.00 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 16 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 2 fighters, 9 infantry and 1 tactical_bomber Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 4 bombers moved from Eastern Persia to Caucasus 3 aaGuns moved from Ukraine to Bessarabia Place Units - Germans 3 infantry placed in Novgorod 4 armour and 6 mech_infantrys placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -5.50 British regular : 2.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Northwest Persia to Eastern Persia 5 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 7 mech_infantrys moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Kazakhstan 2 fighters moved from Ukraine to Kazakhstan 4 bombers moved from Ukraine to Eastern Persia 11 armour moved from Northwest Persia to Kazakhstan 5 artilleries and 16 infantry moved from Ukraine to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 artillery and 4 infantry moved from Novgorod to Archangel 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Archangel 3 mech_infantrys moved from Western Germany to Poland 2 submarines moved from 113 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Eastern Persia Combat - Germans Battle in Eastern Persia Germans attack with 4 bombers and 6 mech_infantrys British defend with 3 fighters and 2 tactical_bombers Germans roll dice for 4 bombers and 6 mech_infantrys in Eastern Persia, round 2 : 1/10 hits, 3.67 expected hits British roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 5/5 hits, 3.00 expected hits 1 tactical_bomber owned by the British and 5 mech_infantrys owned by the Germans lost in Eastern Persia 4 bombers owned by the Germans retreated 1 mech_infantry owned by the Germans retreated to Persia British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Germans: 5 mech_infantrys Casualties for British: 1 tactical_bomber Battle in Volgograd Germans attack with 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 mech_infantrys in Volgograd, round 2 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers Russians defend with 2 fighters, 9 infantry and 1 tactical_bomber Germans roll dice for 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 8/28 hits, 11.67 expected hits Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/12 hits, 4.83 expected hits 8 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan Germans roll dice for 16 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 12/24 hits, 11.00 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 16 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 2 fighters, 9 infantry and 1 tactical_bomber Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 4 bombers moved from Eastern Persia to Caucasus 3 aaGuns moved from Ukraine to Bessarabia Place Units - Germans 3 infantry placed in Novgorod 4 armour and 6 mech_infantrys placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 99 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 98 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Adding units owned by Germans to 98 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Cyprus: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from 99 Sea Zone: 1 cruiser and 1 transport EDIT: Removing units owned by Germans from 99 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -5.50 British regular : 2.00
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@cyph3r Forgot to move the fleet, please use 2nd file.
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well thanks for the game lol
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@cyph3r Thanks for the games, it’s been fun. It sounds like you needed a break and I need to scale back for a bit - get back in touch in a month or three if you want another.
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Yes and thank you! Just hard always losing and not seemingly getting any better lol. If you have suggestions or feedback let me know!
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@cyph3r I don’t think you are as far off as you think. We used to be very competitive and I think I got a little better by being exposed to different playing styles but all 5 of our recent games were challenging for me.