I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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Scramble z56(2) or z107(2)?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Scramble z56(2) or z107(2)?
Checking, but takes a while to load the game. Slow computer.
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Scramble z56(2) or z107(2)?
No scrambles.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer, 2 fighters and 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from Central United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to French West Africa 1 armour and 1 infantry moved from 89 Sea Zone to French West Africa 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 3 fighters moved from Eastern United States to 107 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 artillery, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Morocco, round 2 : 0/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 marine in Morocco, round 3 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 0/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in French West Africa 1 bomber owned by the Americans retreated Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Battle in 107 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Central United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from French West Africa to Nigeria 2 carriers and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from 107 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 27 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 infantry moved from Central United States to Western United States Place Units - Americans 1 submarine and 1 transport placed in 11 Sea Zone 1 carrier and 1 submarine placed in 11 Sea Zone 1 infantry placed in Western United States Americans undo move 2. 1 submarine placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -6.17 Japanese regular : -0.33 Germans regular : -1.00 Neutral_Axis regular : 1.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Inner Mongolia to Kansu 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer, 2 fighters and 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from Central United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to French West Africa 1 armour and 1 infantry moved from 89 Sea Zone to French West Africa 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 3 fighters moved from Eastern United States to 107 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 artillery, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Morocco, round 2 : 0/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 marine in Morocco, round 3 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 0/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in French West Africa 1 bomber owned by the Americans retreated Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Battle in 107 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 107 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Central United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from French West Africa to Nigeria 2 carriers and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from 107 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 27 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 infantry moved from Central United States to Western United States Place Units - Americans 1 submarine and 1 transport placed in 11 Sea Zone 1 carrier and 1 submarine placed in 11 Sea Zone 1 infantry placed in Western United States Americans undo move 2. 1 submarine placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Inner Mongolia to Kansu 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 3 infantry moved from Southern Persia to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Anglo-Egyptian Sudan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Western India to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Iraq Combat - British Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Southern Persia 1 fighter moved from Iraq to Southern Persia 1 artillery moved from British Somaliland to Ethiopia 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from United Kingdom to Finland 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 6 infantry moved from Eastern India to Burma Place Units - British 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,1,4,2,4,1,2,4,1,1,6,1,3 British collect 26 PUs (8 lost to blockades); end with 27 PUs Place Units - UK_Pacific 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 7 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -6.17 Japanese regular : -0.67 Germans regular : -1.00 Neutral_Axis regular : 0.33 British regular : -1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Malta to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 2 artilleries and 3 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Romania to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Trans-Jordan Battle in Alexandria Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Crete 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser and 1 submarine moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 4 infantry moved from Romania to Bessarabia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0,83 British AA : -0,17 British regular : 0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Malta to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 2 artilleries and 3 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Romania to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Trans-Jordan Battle in Alexandria Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Crete 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser and 1 submarine moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 4 infantry moved from Romania to Bessarabia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Malta: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0,83 British AA : -0,17 British regular : 0,67 -
Wait, I’ll repost.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Malta to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 2 artilleries and 3 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Romania to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Trans-Jordan Battle in Alexandria Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Crete 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser and 1 submarine moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to Malta 1 artillery and 4 infantry moved from Romania to Bulgaria Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0,83 British AA : -0,17 British regular : 0,67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 bomber moved from Bessarabia to Stalingrad 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 107 Sea Zone 2 fighters moved from 113 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 infantry moved from Eire to Scotland Germans take Scotland from British 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland 1 bomber moved from Bessarabia to Bryansk Combat - Germans Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Battle in Bryansk Germans attack with 1 bomber Russians defend with 1 aaGun Russians roll AA dice in Bryansk : 1/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Bryansk Russians win with 1 aaGun remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in 107 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 3 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 2/7 hits, 2,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 aaGun moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Romania to Ukraine 6 artilleries moved from Poland to Baltic States 1 bomber moved from Stalingrad to Bessarabia 5 artilleries and 19 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Bessarabia 4 artilleries and 10 infantry moved from Germany to Poland 1 infantry moved from Bulgaria to Greece 3 infantry moved from Bulgaria to Romania 2 fighters moved from 107 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Norway 1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Eire to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 127 Sea Zone 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Malta to Alexandria Place Units - Germans 1 fighter placed in Western Germany 2 artilleries and 8 infantry placed in Germany 1 transport placed in 115 Sea Zone Germans undo move 2. 1 infantry placed in France Germans undo move 1. 1 fighter placed in France 1 artillery and 3 infantry placed in Western Germany 2 artilleries and 5 infantry placed in Germany Germans undo move 4. 1 infantry placed in Western Germany 1 artillery placed in Germany 2 infantry placed in Germany Germans undo move 7. Germans undo move 6. 1 infantry placed in Germany 1 artillery placed in Western Germany 1 infantry placed in Germany Germans undo move 3. Germans undo move 2. Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,67 Germans regular : 0,00 Russians AA : 0,67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 bomber moved from Bessarabia to Stalingrad 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 107 Sea Zone 2 fighters moved from 113 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 infantry moved from Eire to Scotland Germans take Scotland from British 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland 1 bomber moved from Bessarabia to Bryansk Combat - Germans Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Battle in Bryansk Germans attack with 1 bomber Russians defend with 1 aaGun Russians roll AA dice in Bryansk : 1/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Bryansk Russians win with 1 aaGun remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in 107 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 3 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 2/7 hits, 2,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 aaGun moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Romania to Ukraine 6 artilleries moved from Poland to Baltic States 1 bomber moved from Stalingrad to Bessarabia 5 artilleries and 19 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Bessarabia 4 artilleries and 10 infantry moved from Germany to Poland 1 infantry moved from Bulgaria to Greece 3 infantry moved from Bulgaria to Romania 2 fighters moved from 107 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Norway 1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Eire to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 127 Sea Zone 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Malta to Alexandria Place Units - Germans 1 fighter placed in Western Germany 2 artilleries and 8 infantry placed in Germany 1 transport placed in 115 Sea Zone Germans undo move 2. 1 infantry placed in France Germans undo move 1. 1 fighter placed in France 1 artillery and 3 infantry placed in Western Germany 2 artilleries and 5 infantry placed in Germany Germans undo move 4. 1 infantry placed in Western Germany 1 artillery placed in Germany 2 infantry placed in Germany Germans undo move 7. Germans undo move 6. 1 infantry placed in Germany 1 artillery placed in Western Germany 1 infantry placed in Germany Germans undo move 3. Germans undo move 2. Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 128 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,67 Germans regular : 0,00 Russians AA : 0,67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Finland to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Archangel 1 infantry moved from Leningrad to Archangel 1 armour and 1 mech_infantry moved from Leningrad to Archangel 2 infantry moved from Leningrad to Archangel 3 infantry moved from Siberia to Amur 5 infantry moved from Buryatia to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur Combat - Russians Battle in Amur Russians attack with 1 artillery and 9 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 9 infantry in Amur, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Leningrad to Archangel 2 infantry moved from Rostov to Kursk 1 infantry moved from Rostov to Kursk 2 infantry moved from Stalingrad to Rostov 1 aaGun moved from Bryansk to Kursk 4 armour moved from Russia to Kursk 2 fighters and 1 tactical_bomber moved from Leningrad to Kursk 1 aaGun and 12 infantry moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Novgorod 1 aaGun moved from Buryatia to Amur Place Units - Russians 2 infantry placed in Leningrad 2 armour and 8 artilleries placed in Russia 1 armour placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5 Russians collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -0,33 Russians regular : -0,17 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Eastern India 1 infantry moved from Java to 43 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 2 infantry moved from Malaya to 38 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone 2 infantry and 1 marine moved from 40 Sea Zone to Eastern India 1 bomber moved from Southern Manchuria to 45 Sea Zone 5 artilleries and 9 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Kwangtung to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians Combat - JapaneseCombat Hit Differential Summary :
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Scramble z56?
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Please scramble 2 US FTRs
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Eastern India 1 infantry moved from Java to 43 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Eastern India 2 infantry moved from Malaya to 38 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 40 Sea Zone 2 infantry and 1 marine moved from 40 Sea Zone to Eastern India 1 bomber moved from Southern Manchuria to 45 Sea Zone 5 artilleries and 9 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Kwangtung to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians Combat - Japanese Americans scrambles 2 units out of 55 Sea Zone to defend against the attack in 56 Sea Zone Battle in Soviet Far East Battle in Eastern India Japanese attack with 5 fighters, 3 infantry, 1 marine and 2 tactical_bombers British defend with 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in Eastern India, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 5 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 2 : 5/11 hits, 4,67 expected hits UK_Pacific roll dice for 7 infantry in Eastern India, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the British lost in Eastern India Japanese roll dice for 5 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 3 : 5/10 hits, 4,50 expected hits UK_Pacific roll dice for 2 infantry in Eastern India, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Soviet Far East from Russians, taking Eastern India from UK_Pacific with 5 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for British: 7 infantry Battle in 56 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer, 2 fighters and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/5 hits, 2,67 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,33 UK_Pacific regular : -1,00 -
2 causalties. Presume you take the ships, but might as well ask.
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Yes, please kill the ships first





