@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 66 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 14 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Rostov to Tambov
13 armour, 16 artilleries, 5 infantry and 18 mech_infantrys moved from Rostov to Bryansk
1 armour, 1 artillery and 5 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Nenetsia to Archangel
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 104 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Iraq to Egypt
Combat - Germans
Battle in Bryansk
Germans attack with 14 armour, 17 artilleries, 11 infantry and 18 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 14 armour, 17 artilleries, 11 infantry and 18 mech_infantrys in Bryansk, round 2 : 18/60 hits, 20.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 17 artilleries, 9 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Scotland
2 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
1 bomber moved from Samara to Novgorod
1 bomber moved from Tambov to Novgorod
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Bessarabia to Ukraine
3 aaGuns moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Romania to Ukraine
2 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
3 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from 111 Sea Zone to Scotland
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Romania
1 destroyer placed in 111 Sea Zone
1 submarine placed in 112 Sea Zone
2 infantry placed in Scotland
1 artillery, 1 fighter and 1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in France
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 2.00
Germans regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Urals to Archangel
1 artillery and 3 infantry moved from Vologda to Archangel
3 armour moved from Novosibirsk to Archangel
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 4 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 4 armour, 1 artillery and 1 infantry in Archangel, round 3 : 1/6 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 4 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 3 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
1 artillery and 2 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 9 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
12 artilleries and 26 infantry moved from Burma to India
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 8 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
2 carriers moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 carriers, 4 destroyers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 12 artilleries and 26 infantry
British defend with 3 aaGuns, 7 artilleries and 38 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 12 artilleries and 26 infantry in India, round 2 : 14/38 hits, 10.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 7 artilleries and 38 infantry in India, round 2 : 14/45 hits, 15.00 expected hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
12 infantry owned by the Japanese and 12 artilleries owned by the Japanese retreated to Burma
UK_Pacific win with 7 artilleries and 27 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 14 infantry
Casualties for British: 3 aaGuns and 11 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to Shensi
Place Units - Japanese
1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 artillery and 1 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : 6.00
UK_Pacific regular : -1.00
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
5 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 armour and 2 mech_infantrys moved from Tobruk to Libya
1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery, 1 bomber and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
13 infantry moved from Kansu to Suiyuyan
13 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 5/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
5 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
5 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 armour and 2 mech_infantrys moved from Tobruk to Libya
1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery, 1 bomber and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
13 infantry moved from Kansu to Suiyuyan
13 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 5/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/10 hits, 4.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/8 hits, 3.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
British roll dice for 6 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 4/7 hits, 3.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 2/5 hits, 2.67 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British roll dice for 4 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 artillery, 3 fighters and 2 infantry
Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 22 PUs (4 lost to blockades); end with 22 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 0.17
Italians regular : -1.00
Japanese regular : 0.33
Germans regular : -0.17
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 infantry moved from Greece to Turkey
2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter and 2 tactical_bombers moved from Greece to Egypt
1 artillery and 2 infantry moved from Portugal to Spain
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 artillery placed in Southern France
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Celebes
2 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,1,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Celebes
2 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,1,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour, 17 artilleries, 9 infantry and 18 mech_infantrys moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
4 bombers moved from Novgorod to Russia
1 artillery and 2 infantry moved from Volgograd to Tambov
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
1 artillery owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys
Russians defend with 6 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 4 fighters, 36 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
Germans roll dice for 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys in Russia, round 2 : 26/65 hits, 23.83 expected hits
Russians roll dice for 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber in Russia, round 2 : 22/58 hits, 20.83 expected hits
20 infantry owned by the Russians, 5 artilleries owned by the Germans, 9 infantry owned by the Germans, 6 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 12 artilleries, 4 bombers and 11 mech_infantrys in Russia, round 3 : 19/43 hits, 18.33 expected hits
Russians roll dice for 17 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber in Russia, round 3 : 14/38 hits, 14.17 expected hits
16 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 2 artilleries, 4 bombers and 7 mech_infantrys in Russia, round 4 : 10/29 hits, 12.83 expected hits
Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/19 hits, 7.83 expected hits
10 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 1 artillery and 4 bombers in Russia, round 5 : 12/21 hits, 11.00 expected hits
Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 6/9 hits, 4.50 expected hits
1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 4 artilleries owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour and 4 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 5 armour, 17 artilleries, 9 infantry and 19 mech_infantrys
Casualties for Russians: 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
3 aaGuns moved from Bryansk to Russia
5 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Kazakhstan to Volgograd
3 fighters moved from 104 Sea Zone to Scotland
3 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
2 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 destroyer and 1 fighter placed in 111 Sea Zone
2 submarines placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Romania
1 armour placed in Scotland
1 armour and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Russians regular : 2.00
Germans regular : -2.33
Russians AA : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Archangel to Russia
1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Nenetsia to Archangel
Combat - Russians
Battle in Russia
Russians attack with 3 armour, 1 artillery and 6 infantry
Germans defend with 3 aaGuns, 1 airfield, 11 armour and 1 factory_minor
Russians roll dice for 3 armour, 1 artillery and 6 infantry in Russia, round 2 : 4/10 hits, 3.00 expected hits
Germans roll dice for 3 aaGuns and 11 armour in Russia, round 2 : 6/11 hits, 5.50 expected hits
6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Russia
3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Tambov
Germans win with 10 armour remaining. Battle score for attacker is 3
Casualties for Russians: 6 infantry
Casualties for Germans: 3 aaGuns and 1 armour
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 armour owned by the Russians retreated to Yenisey
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Celebes
4 carriers moved from 55 Sea Zone to 44 Sea Zone
4 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 16 Sea Zone to 25 Sea Zone
1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 5/8 hits, 4.17 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Tsinghai
Japanese attack with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 10/18 hits, 7.33 expected hits
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 0/13 hits, 4.33 expected hits
10 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 9/18 hits, 7.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Chinese: 13 infantry
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan
1 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Korea to Buyant-Uhaa
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33
Americans regular : -0.33
Japanese regular : 4.33
ANZAC regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
5 fighters moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 fighters moved from Eastern United States to 104 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@dannyduck716 scramble in sz111?
Sorry for the delay. I’ve been having a I HATE THIS "F"ING GAME EPISODE!!
@dawgoneit No problem. Max Scramble. Yeah, I noticed you seem to have a lot of games going at once. I did that in 2019 and got burnt out so I keep it to about 2 games at a time now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
5 fighters moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 fighters moved from Eastern United States to 104 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 3 destroyers and 1 submarine
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 destroyer owned by the Americans retreated to 14 Sea Zone
Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 111 Sea Zone
Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports
2 submarines owned by the Germans submerged
Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits
Combat Hit Differential Summary :
Americans regular : -3.83
Japanese regular : -2.00
Japanese AA : 0.50
Germans regular : -0.33
@dawgoneit 9 hits in sz111 ool please
@dawgoneit 1 hit on BB, 1 hit on Carriers, 7 Destroyers, 2nd hit on Carriers, Destroyer, Cruiser, Tacs, BB, Fighters. Essentially Max Defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
5 fighters moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 fighters moved from Eastern United States to 104 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 3 destroyers and 1 submarine
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 destroyer owned by the Americans retreated to 14 Sea Zone
Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 111 Sea Zone
Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports
2 submarines owned by the Germans submerged
Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits
6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits
2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits
Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits
Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone
4 transports owned by the Germans lost in 111 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Americans: 19 fighters
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 bombers moved from 111 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Morocco
5 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
6 destroyers and 3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : -2.00
Japanese AA : 0.50
Germans regular : 0.67