that’s part of the reason I prefer live play, I have the time so that I can.
VampyreLayer (Ax) vs Enigma (Al)
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@vampyrelayer Jeg er godt nok ved at være træt af at se på Japans vs alliancens hit differentials… Det er andet spil i træk hvor Japan bare fuldstændig har patent på heldet :-(. Og mine AAA’er skyder jo bare huller i luften. Op ad bakke…
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Paulau Island Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Norway Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Philippines from Japanese, taking Norway from Germans with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from 19 Sea Zone to Guam 1 battleship, 2 carriers and 4 fighters moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 34 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 1 destroyer, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Western United States to Central United States 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 1 artillery and 5 infantry placed in Eastern United States 2 fighters placed in Western United States Americans undo move 3. 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Paulau Island Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Norway Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Philippines from Japanese, taking Norway from Germans with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from 19 Sea Zone to Guam 1 battleship, 2 carriers and 4 fighters moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 34 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 1 destroyer, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Western United States to Central United States 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 1 artillery and 5 infantry placed in Eastern United States 2 fighters placed in Western United States Americans undo move 3. 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone Combat - British Battle in Denmark Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 artillery moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 fighters moved from Malta to Egypt 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry moved from India to West India 1 armour moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Northwest Persia to Caucasus 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to West India 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom Place Units - British 1 airfield placed in Egypt 1 fighter and 2 infantry placed in Egypt 1 tactical_bomber placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 0,83 Germans regular : -0,33 -
@enigma Jeg tillod mig at antage du ikke ville scramble i sz 112 både ved USA’s og UK’s landgange i Norge/Danmark da det ikke ville give nogen mening at gøre det. Er du uenig spiller jeg bare den del af turen om.
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@Enigma det kan man vist kalde en ret præcis antagelse. Det behøves du skam ikke spille om :-)
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@Enigma ah f*ck. Jeg har vist lige taget en dårlig beslutning :-) Jeg antager du scrambler 3 fightere i middelhavet hvor jeg har angrebet, fordi jeg glemte, at tjekke efter om du havde fly, der kunne scramble…
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 4 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Tunisia to Algeria Combat - ItaliansCombat Hit Differential Summary :
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@vampyrelayer Jep. Du kan jo bare lave turen om og lade være at angribe.
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@Enigma er det ok med dig, hvis jeg gør det? Jeg har jo egentlig begået fejlen.
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@vampyrelayer Ja. Du har jo ikke lavet fejlen før du sender et savegame. Havde du ikke gjort det havde jeg aldrig anet noget 😂. Bare spil om - det har jeg også ofte gjort. Også mod dig…😶😉
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@Enigma ok :-)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Tunisia to Algeria 4 infantry moved from Tunisia to Algeria 2 artilleries moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 2 armour, 2 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Algeria, round 2 : 4/8 hits, 2,67 expected hits British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Albania 2 aaGuns moved from Southern France to Normandy Bordeaux Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : 1,33 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Libya Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Libya Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tunisia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Archangel 1 bomber moved from Belarus to Smolensk 1 artillery and 3 infantry moved from Bryansk to Tambov 2 infantry moved from Western Ukraine to Ukraine 4 armour moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 4 infantry moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from France to Denmark 1 tactical_bomber moved from France to Denmark 1 fighter moved from Western Germany to Denmark Combat - Germans Battle in Ukraine Germans attack with 4 armour, 3 infantry and 1 mech_infantry Russians defend with 1 factory_minor, 1 infantry and 4 mech_infantrys Germans roll dice for 4 armour, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 1 infantry and 4 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans roll dice for 4 armour and 1 mech_infantry in Ukraine, round 3 : 2/5 hits, 2,17 expected hits Russians roll dice for 3 mech_infantrys in Ukraine, round 3 : 3/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Casualties for Russians: 1 infantry and 4 mech_infantrys Battle in Tambov Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 5 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 armour and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 bomber and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 5 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Denmark, round 2 : 2/8 hits, 3,00 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 infantry moved from Belarus to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk 2 fighters and 2 tactical_bombers moved from Germany to Bryansk 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to France 3 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from France to Western Germany 3 mech_infantrys moved from Germany to Western Germany 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 1 fighter moved from Denmark to Germany 1 bomber moved from Smolensk to Germany 1 bomber moved from Archangel to Germany 2 infantry moved from Belarus to Bryansk Place Units - Germans 3 artilleries placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 6 infantry placed in Western Germany 3 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany Germans undo move 1. 1 artillery placed in France Germans undo move 3. 2 artilleries placed in Western Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 5. 1 artillery placed in Western Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 54 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -3,67 British regular : -0,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Tambov 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Samara 2 mech_infantrys moved from Russia to Volgograd Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 0,83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur 2 armour moved from Manchuria to Amur 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 battleships moved from 37 Sea Zone to 35 Sea Zone 3 carriers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone 2 mech_infantrys moved from Burma to India 2 tactical_bombers moved from Yunnan to India 2 fighters moved from Yunnan to India 1 bomber moved from Anhwe to Amur 2 bombers moved from Anhwe to 35 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 2 armour, 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Amur, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers and 3 destroyers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 3 carriers and 3 destroyers in 35 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 bombers, 3 carriers and 3 destroyers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 45 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 1/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -19 Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 2 fighters moved from 45 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Hunan 1 bomber moved from Amur to Japan 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Kweichow to Tsinghai 1 tactical_bomber moved from Kweichow to Manchuria 2 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Kiangsu to Hunan 2 armour moved from Shantung to Hunan 2 infantry moved from Kiangsi to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 armour placed in Shantung 1 fighter and 1 infantry placed in Japan 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 57 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,67 UK_Pacific regular : 2,00 ANZAC regular : 0,67 Russians regular : -0,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 1 artillery, 1 fighter and 3 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Guam to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Finland Americans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Finland, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking 97 Sea Zone from Italians, taking Finland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 4 infantry in Denmark, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Denmark, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 4 infantry Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Queensland 2 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Finland to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 1 bomber moved from Denmark to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber and 7 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,4,2,5,5,2,2,4,5,4,4,6,3,2,4 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,67 Germans regular : 1,00





