bolasgod (X) vs Odonis (A +5) BM3

  • '20 '19 '18 '15 '13

    @odonis
    @bolasgod
    You’ll notice I edited in the original results of the battle in Persia (which were better for you:)). During my combat phase I completely forgot the Pacific side of the board and the battle i had set up in China. Hope this is ok?


  • @odonis no problem


  • TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @bolasgod scramble sz 92?

  • '20 '19 '18 '15 '13

    @bolasgod
    No scramble.
    And seeing your new Logo, “Go Leafs Go”

  • '20 '19 '18 '15 '13

    @odonis @bolasgod
    Did the Leafs comment throw you? ;)


  • @odonis haha no, sorry i’ve just been busy with work


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine
                British defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine; Americans defend with 1 artillery, 3 fighters and 1 infantry
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/10 hits, 4.00 expected hits
                    British roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 artillery, 3 fighters and 1 marine in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
                    1 marine owned by the British, 1 marine owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                British win with 3 fighters remaining. Battle score for attacker is -13
                Casualties for Italians: 3 artilleries, 1 fighter, 3 infantry and 1 marine
                Casualties for British: 2 artilleries, 1 infantry and 1 marine
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Southern France
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Eastern Persia
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in Queensland
            1 cruiser placed in 54 Sea Zone
            ANZAC undo move 1.
            1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Eastern Persia
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in Queensland
            1 cruiser placed in 54 Sea Zone
            ANZAC undo move 1.
            1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 5 mech_infantrys moved from Northwest Persia to Persia
            2 mech_infantrys moved from Caucasus to Persia
            1 fighter moved from Caucasus to Persia
            1 tactical_bomber moved from Caucasus to Persia
            1 artillery moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/11 hits, 3.33 expected hits
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                    Germans roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3.17 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 3 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 mech_infantrys moved from Ukraine to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 artillery moved from Caucasus to Northwest Persia
            3 aaGuns moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            2 artilleries moved from Ukraine to Bessarabia
            3 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            3 fighters moved from Western Germany to Novgorod
            2 bombers moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to Germany
            3 artilleries and 5 infantry moved from France to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 artillery and 2 infantry moved from Southern France to France
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 armour and 4 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,4,3
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.50
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @bolasgod
    Argh! I accidentally closed the game window after completing all moves and battles but before saving… I’ll need to recreate. Have a look at the Marti to double check but pretty sure its right…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            3 artilleries and 6 infantry moved from Bryansk to Ukraine
            3 infantry moved from Volgograd to Rostov
            1 artillery moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Ukraine
                Russians attack with 3 artilleries and 6 infantry
                Italians defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 3/9 hits, 2.50 expected hits
                    Italians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Italians: 3 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Rostov: 2 infantry
            EDIT: Removing units owned by Russians from Ukraine: 2 infantry
            EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 armour
            EDIT: Turning off Edit Mode
            2 aaGuns, 3 armour and 20 infantry moved from Bryansk to Belarus
            1 aaGun, 2 artilleries and 3 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 infantry moved from Samara to Volgograd
            2 artilleries and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 armour, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Japanese regular : 1.00
    Germans regular : -1.00
    Russians regular : -1.50
    

    Savegame


  • @odonis no worries, i have done that before and just re-rerolled haha


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            3 marines moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            2 battleships, 3 carriers, 1 cruiser, 1 fighter, 3 marines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 marines moved from 19 Sea Zone to Kiangsu
            2 tactical_bombers moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            3 tactical_bombers moved from Kwangtung to Kiangsu
            3 fighters moved from Kwangtung to Kiangsu
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsu
                Japanese attack with 1 artillery, 4 fighters, 1 infantry, 3 marines and 6 tactical_bombers
                British defend with 3 artilleries, 3 infantry and 2 mech_infantrys
                    Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 3 marines and 6 tactical_bombers in Kiangsu, round 2 : 6/15 hits, 7.33 expected hits
                    Chinese roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 2 marines owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the British lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 4 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry and 2 marines
                Casualties for British: 3 artilleries, 3 infantry and 2 mech_infantrys
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsu to Kwangtung
            4 fighters moved from Kiangsu to Kwangtung
            4 tactical_bombers moved from Kiangsu to Kwangtung
            1 fighter moved from 5 Sea Zone to Japan
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 destroyer placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
            Japanese collect 25 PUs; end with 25 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @bolasgod
    OOL in SZ92? 2 hits first round.
    Also, assumed no scramble in SZ6. (2 SS and 3 FTR vs 1 DD and potentially 1 FTR)


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -0.17
    Japanese regular : -1.00
    

    Savegame


  • @odonis copy, i chose 2 dd in sz 92

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
                Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22
                Casualties for Americans: 2 destroyers and 3 fighters
                Casualties for Germans: 1 destroyer
                Casualties for Italians: 2 destroyers
            Battle in Korea
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from India to Kwangsi
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone
            6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 1.
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            2 armour and 1 fighter placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : -0.67
    Japanese regular : -0.33
    

    Savegame

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