intro post test global
FMERommel (CP) vs Dawgoneit NML 1914
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - France France spend 5 on tech rolls France roll 1,4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 2 infantry moved from Piedmont to Milan 3 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean 2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Tuscany to Milan 1 colonial and 1 infantry moved from Western Sudan to Uganda 1 colonial moved from Niger to Chad 2 cavalrys moved from Northern Rhodesia to Uganda 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 infantry moved from Picardy to Sea Zone 15 English Channel 1 battlecruiser, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway France take Norway from Germany 1 infantry moved from Paris to Picardy 1 infantry moved from Brittany to Burgundy 1 cruiser and 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 141 Pacific Ocean 1 infantry moved from Madras to Deccan Purchase Units - France France buy 3 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Non Combat Move - France Place Units - France 2 heavy_guns and 3 trenchs placed in Paris 1 field_gun and 1 infantry placed in Tobruk 2 infantry placed in Algiers 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 5 infantry placed in Paris 1 infantry placed in Brittany France undo move 1. 2 heavy_guns placed in Paris 3 trenchs placed in Burgundy France undo move 7. 3 trenchs placed in Paris Activate Technology - France France activating bunkers Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Serbia 1 infantry moved from Albania to Montenegro Serbia take Montenegro from Austria 3 field_guns and 2 infantry moved from Serbia to Macedonia 1 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 1 field_gun, 1 heavy_gun and 3 infantry; Remaining resources: 0 PUs; Combat - Serbia Non Combat Move - Serbia Place Units - Serbia 1 field_gun, 1 heavy_gun and 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Austria round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 11 field_guns moved from Venice to Milan 6 heavy_guns and 9 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 10 field_guns and 2 heavy_guns moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro 1 fighter moved from Baranya to Montenegro 2 cavalrys moved from Baranya to Galicia 3 field_guns and 2 infantry moved from Baranya to Serbia
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OOL? 16 hits in Milan. I will take all trenches, 4 Fre inf but not HG, UK inf & art and 4 Ital inf.
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 2,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 11 field_guns moved from Venice to Milan 6 heavy_guns and 9 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 10 field_guns and 2 heavy_guns moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro 1 fighter moved from Baranya to Montenegro 2 cavalrys moved from Baranya to Galicia 3 field_guns and 2 infantry moved from Baranya to Serbia Purchase Units - Austria Austria buy 5 field_guns, 15 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Austria Battle in Milan Austria attack with 11 field_guns, 6 heavy_guns and 15 infantry Italy defend with 2 field_guns, 1 heavy_gun, 6 infantry and 3 trenchs; Britain defend with 1 field_gun and 1 infantry; France defend with 1 heavy_gun and 4 infantry Austria roll dice for 11 field_guns, 6 heavy_guns and 15 infantry in Milan, round 2 : 16/32 hits, 12.50 expected hits Italy roll dice for 3 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs in Milan, round 2 : 6/16 hits, 6.17 expected hits 3 trenchs owned by the Italy, 4 infantry owned by the Italy, 1 infantry owned by the Britain, 6 infantry owned by the Austria, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Milan 11 field_guns owned by the Austria, 9 infantry owned by the Austria and 6 heavy_guns owned by the Austria retreated to Venice Italy win with 2 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 22 Casualties for Austria: 6 infantry Casualties for Britain: 1 field_gun and 1 infantry Casualties for France: 4 infantry Casualties for Italy: 4 infantry and 3 trenchs Battle in Serbia Austria attack with 13 field_guns, 2 heavy_guns and 2 infantry Serbia defend with 1 infantry Austria roll dice for 13 field_guns, 2 heavy_guns and 2 infantry in Serbia, round 2 : 10/17 hits, 7.83 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 13 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Montenegro Austria attack with 1 fighter and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 fighter and 2 infantry in Montenegro, round 2 : 2/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro Austria win, taking Montenegro from Serbia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry Non Combat Move - Austria 6 infantry moved from Trieste to Venice 2 infantry moved from Hungary to Transylvania 1 fighter moved from Montenegro to Bosnia Place Units - Austria 3 trenchs placed in Galicia 6 infantry and 2 trenchs placed in Tyrol 4 field_guns placed in Venice 1 field_gun and 1 infantry placed in Hungary 4 infantry placed in Belgrade 4 infantry placed in Trieste Activate Technology - Austria Austria activating armour Trigger AustriaT5: buytank added to productionAustria Turn Complete - Austria Austria collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italy regular : -0.17 Serbia regular : 0.33 Austria regular : 6.83
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Italy 1 infantry moved from Latium to Tuscany 2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Italy 3 infantry moved from Piedmont to Milan Place Units - Italy 3 trenchs placed in Milan 3 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy Trigger ItalyT5: buytank added to productionItaly Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 0 PUs; Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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What is the Italy T5 activate tech buy tank in the text for Italy? Italy didn’t buy tech dice or roll for tech.
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@fmerwinrommel I don’t know. T5 i think means turn 5.
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@dawgoneit well i have tanks. i don’t no if its part of the cycle or not.
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@dawgoneit i looked everywhere i could think and cannot find it
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Italy hasn’t bought any tech dice this game, so doesn’t have tank tech.
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@fmerwinrommel I wonder if its like the W.A.W. game where after a certain turn you get advanced items. i wish there were more details on this some wheres
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 4,6,6,5 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 heavy_guns moved from Tehran to Khurasan 1 field_gun and 1 infantry moved from Lurs to Khurasan 2 cavalrys moved from Georgia to Khurasan Purchase Units - Turkey Turkey buy 6 field_guns, 3 gass, 4 infantry and 1 transport; Remaining resources: 23 PUs; 0 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry in Khurasan, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 field_gun moved from Lurs to Georgia 2 infantry moved from Armenia to Georgia 2 fighters moved from Lurs to Mesopotamia 2 field_guns and 1 heavy_gun moved from Palestine to Hejaz 1 infantry moved from Yemen to Arabia 3 field_guns moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine 1 infantry moved from Palestine to Hejaz 3 infantry moved from Syria to Lebanon 1 field_gun moved from Syria to Mesopotamia 3 infantry moved from Baghdad to Mesopotamia 3 infantry moved from Smyrna to Syria 1 field_gun moved from Smyrna to Armenia 1 field_gun moved from Smyrna to Syria 2 field_guns and 5 infantry moved from Constantinople to Smyrna 1 field_gun moved from Hejaz to Arabia 1 field_gun and 2 infantry moved from Dardanelles to Smyrna Place Units - Turkey 3 gass placed in Baghdad 3 field_guns placed in Damascus 1 transport placed in Sea Zone 68 Aegean Sea 3 field_guns and 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 67 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67 Turkey regular : 0.00
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editing Turk to take Azer,
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 4,6,6,5 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 heavy_guns moved from Tehran to Khurasan 1 field_gun and 1 infantry moved from Lurs to Khurasan 2 cavalrys moved from Georgia to Khurasan Purchase Units - Turkey Turkey buy 6 field_guns, 3 gass, 4 infantry and 1 transport; Remaining resources: 23 PUs; 0 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry in Khurasan, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 field_gun moved from Lurs to Georgia 2 infantry moved from Armenia to Georgia 2 fighters moved from Lurs to Mesopotamia 2 field_guns and 1 heavy_gun moved from Palestine to Hejaz 1 infantry moved from Yemen to Arabia 3 field_guns moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine 1 infantry moved from Palestine to Hejaz 3 infantry moved from Syria to Lebanon 1 field_gun moved from Syria to Mesopotamia 3 infantry moved from Baghdad to Mesopotamia 3 infantry moved from Smyrna to Syria 1 field_gun moved from Smyrna to Armenia 1 field_gun moved from Smyrna to Syria 2 field_guns and 5 infantry moved from Constantinople to Smyrna 1 field_gun moved from Hejaz to Arabia 1 field_gun and 2 infantry moved from Dardanelles to Smyrna Place Units - Turkey 3 gass placed in Baghdad 3 field_guns placed in Damascus 1 transport placed in Sea Zone 68 Aegean Sea 3 field_guns and 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 67 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Turkey from Georgia: 1 infantry EDIT: Changing ownership of Azerbaijan from Russia to Turkey EDIT: Adding units owned by Turkey to Azerbaijan: 1 infantry EDIT: Changing PUs for Turkey from 90 to 91 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : -0.67 Turkey regular : 0.00
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,2,2,1 and gets 0 hits Combat Move - Britain 2 heavy_guns moved from Cairo-Suez to Sinai 1 colonial moved from Gujarat to Sindh 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Goa to Madras 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Sindh 5 infantry moved from Bombay to Gujarat 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 battlecruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean 1 battlecruiser moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 1 colonial and 1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 cavalry and 1 colonial moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 131 Pacific Ocean 1 cavalry and 1 colonial moved from Sea Zone 131 Pacific Ocean to Palau Britain take Palau from Germany 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Guadalcanal 1 field_gun moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 field_gun and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 113 Pacific Ocean 1 field_gun moved from Sea Zone 113 Pacific Ocean to Samoa Britain take Samoa from Germany 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 1 cavalry moved from Queensland to Sea Zone 120 Arafura Sea 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean 1 cavalry and 1 infantry moved from Sea Zone 113 Pacific Ocean to Guadalcanal 2 cavalrys moved from German Southwest Africa to Northern Rhodesia 1 infantry moved from Congo to Northern Rhodesia 1 colonial moved from Middle Congo to Congo 1 infantry moved from Chad to Western Sudan 1 infantry moved from Uganda to British East Africa 2 infantry moved from Italian Somaliland to British East Africa 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 5 transports moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 battlecruiser moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 battlecruiser, 2 battleships, 5 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 1 heavy_gun moved from London to Sea Zone 15 English Channel 4 field_guns moved from London to Sea Zone 15 English Channel 1 infantry moved from England to Sea Zone 15 English Channel 3 infantry moved from London to Sea Zone 15 English Channel 4 field_guns, 1 heavy_gun and 4 infantry moved from Sea Zone 15 English Channel to Normandy 2 fighters moved from London to Paris 2 colonials moved from Texas to New Mexico 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 132 Pacific Ocean to Sea Zone 121 Coral Sea 2 cruisers and 1 destroyer moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean Purchase Units - Britain Britain buy 2 cavalrys, 3 field_guns, 1 heavy_gun, 4 infantry, 5 submarines and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Guadalcanal Britain attack with 1 cavalry, 1 colonial, 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Guadalcanal, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 infantry in Guadalcanal, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 cavalry owned by the Britain lost in Guadalcanal Britain win, taking Guadalcanal from Germany with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is -1 Casualties for Britain: 1 cavalry Casualties for Germany: 1 infantry Non Combat Move - Britain Place Units - Britain 1 trench placed in Northern Rhodesia 1 trench placed in British East Africa 1 trench placed in Papua 5 submarines placed in Sea Zone 16 North Sea 2 cavalrys placed in Cape Town 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 heavy_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Sydney-Canberra Turn Complete - Britain Britain collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germany regular : 0.67 Britain regular : 0.33
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 3 conscripts moved from Moscow to Don 1 field_gun and 2 infantry moved from Minsk to Belarus 1 conscript and 2 infantry moved from Kiev to Odessa 1 field_gun moved from Odessa to Belarus 1 conscript moved from Odessa to Belarus 3 infantry moved from Odessa to Belarus 3 field_guns moved from Caucasus to Kazakhstan 1 conscript moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Perm to Krasnoyarsk 3 conscripts, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk 1 conscript moved from Khabarovsk to Amur 1 conscript moved from Amur to Chita 1 conscript moved from Chita to Buryatia 1 conscript moved from Buryatia to Novosibirsk 1 conscript moved from Novosibirsk to Kazakhstan 2 conscripts and 2 heavy_guns moved from Omsk to Kazakhstan 1 conscript moved from Caucasus to Sea Zone 65 Caspian Sea 1 conscript moved from Sea Zone 65 Caspian Sea to Turkmenistan 3 cavalrys moved from Caucasus to Kazakhstan 1 cavalry moved from Kazakhstan to Novosibirsk 1 cavalry moved from Kazakhstan to Novosibirsk 1 cavalry moved from Kazakhstan to Novosibirsk 1 field_gun moved from St. Petersburg to Finland 1 conscript moved from St. Petersburg to Finland 5 infantry moved from St. Petersburg to Finland 5 infantry moved from St. Petersburg to Finland 2 infantry moved from St. Petersburg to Finland 1 infantry moved from St. Petersburg to Finland 2 infantry moved from St. Petersburg to Finland 1 battlecruiser and 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea Purchase Units - Russia Russia buy 3 field_guns, 2 fighters, 5 infantry and 13 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Russia 2 conscripts and 1 infantry moved from Vladivostok to Primorsky Place Units - Russia 1 trench placed in Chukotka 1 trench placed in Novosibirsk 1 trench placed in Norilsk 1 trench placed in Krasnoyarsk 2 fighters placed in Omsk 3 trenchs placed in Odessa 3 trenchs placed in Belarus 3 trenchs placed in Finland 1 field_gun and 2 infantry placed in Minsk 1 field_gun and 2 infantry placed in Kiev 1 field_gun and 1 infantry placed in Moscow Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 6,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover creepingBarage Combat Move - Communists 3 infantry moved from Bratsk to Buryatia 4 field_guns moved from Irkutsk to Buryatia Purchase Units - Communists Communists buy 2 field_guns, 2 infantry and 1 trench; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Battle in Buryatia Communists attack with 4 field_guns and 3 infantry Russia defend with 1 conscript Communists roll dice for 4 field_guns and 3 infantry in Buryatia, round 2 : 3/7 hits, 2.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 4 field_guns and 3 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 4 field_guns moved from Irkutsk to Bratsk 1 heavy_gun and 1 infantry moved from Evenkia to Bratsk 1 infantry moved from Tiksi to Bratsk 3 infantry moved from Aldan to Bratsk 2 infantry moved from Sakhe to Aldan 1 infantry moved from Yakutsk to Tiksi 4 infantry moved from Yakutsk to Aldan 1 cavalry moved from Yakutsk to Aldan Place Units - Communists 1 trench placed in Aldan 2 field_guns and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating creepingBarage Turn Complete - Communists Communists collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Communists regular : 0.67 Russia regular : -0.17
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover lateFighter Combat Move - USA 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 101 South Atlantic 3 destroyers moved from Sea Zone 51 Mid Atlantic to Sea Zone 101 South Atlantic 2 destroyers moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 4 cavalrys moved from Arkansas to Texas 2 cavalrys and 2 field_guns moved from San Francisco to California 4 cavalrys moved from Charleston to Kentucky 3 cavalrys moved from New York to Ohio Purchase Units - USA USA buy 1 Factory, 6 cavalrys and 4 field_guns; Remaining resources: 1 PUs; 0 techTokens; Combat - USA USA creates battle in territory Sea Zone 147 Gulf of California Battle in Sea Zone 147 Gulf of California USA attack with 1 submarine Germany defend with 2 battlecruisers, 1 cruiser and 1 transport USA roll dice for 1 submarine in Sea Zone 147 Gulf of California, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 147 Gulf of California, round 2 : 2/3 hits, 1.83 expected hits 1 submarine owned by the USA lost in Sea Zone 147 Gulf of California Germany win with 2 battlecruisers, 1 cruiser and 1 transport remaining. Battle score for attacker is -7 Casualties for USA: 1 submarine Non Combat Move - USA Place Units - USA 4 field_guns placed in San Francisco 1 Factory placed in New Mexico 4 cavalrys placed in Charleston 2 cavalrys placed in New York Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germany regular : 0.17 USA regular : -0.33 USA rolls : 1.00