@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
bolasgod (X) vs Odonis (A +5) BM3
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 9 infantry moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kwangsi to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 5 artilleries, 1 fighter and 11 infantry Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits 2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 5 artilleries and 11 infantry Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery and 2 infantry placed in Kwangsi 1 infantry placed in Manchuria 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Americans creates battle in territory 44 Sea Zone Battle in Amur Non Combat Move - Americans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Norway to Finland 1 artillery and 1 infantry moved from Norway to Finland 1 bomber moved from Anhwe to India 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 3 fighters placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 9 infantry moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kwangsi to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 5 artilleries, 1 fighter and 11 infantry Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 2 : 4/17 hits, 4.83 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits, 6.67 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries, 1 fighter and 4 infantry in Kiangsu, round 3 : 6/10 hits, 3.50 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/12 hits, 5.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 4 : 4/6 hits, 3.33 expected hits 2 armour owned by the Japanese and 4 artilleries owned by the Chinese lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 5 artilleries and 11 infantry Casualties for Japanese: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery and 2 infantry placed in Kwangsi 1 infantry placed in Manchuria 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 transports moved from 80 Sea Zone to 79 Sea Zone 4 infantry moved from West India to 79 Sea Zone 4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 4 infantry moved from 80 Sea Zone to Persia 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 3 artilleries and 6 infantry moved from Anhwe to Kiangsu 2 mech_infantrys moved from Kwangsi to Kiangsu Combat - British Battle in Persia British attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 2 armour and 1 factory_minor British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/8 hits, 1.67 expected hits Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 2 armour Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Turning off Edit Mode Battle in Kiangsu British attack with 3 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber British roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/11 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 2.33 expected hits 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kiangsu British roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Kiangsu, round 3 : 3/9 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 infantry owned by the British lost in Kiangsu British win, taking Kiangsu from Japanese with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 28 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 armour and 1 mech_infantry moved from Anhwe to Manchuria 2 infantry moved from Hunan to Kwangsi 1 aaGun moved from Hunan to Kwangsi 3 infantry moved from Shan State to French Indo China 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 fighter moved from Norway to United Kingdom 1 armour and 1 infantry moved from Norway to Finland 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : -0.50 Germans regular : 1.00 British regular : -1.00
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@odonis no problem
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Gibraltar 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Combat - Italians
Combat Hit Differential Summary :
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@bolasgod scramble sz 92?
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@bolasgod
No scramble.
And seeing your new Logo, “Go Leafs Go” -
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@odonis haha no, sorry i’ve just been busy with work
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 destroyer; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Gibraltar 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine British defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine; Americans defend with 1 artillery, 3 fighters and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/10 hits, 4.00 expected hits British roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 1 artillery, 3 fighters and 1 marine in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits 1 marine owned by the British, 1 marine owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 3 fighters remaining. Battle score for attacker is -13 Casualties for Italians: 3 artilleries, 1 fighter, 3 infantry and 1 marine Casualties for British: 2 artilleries, 1 infantry and 1 marine Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 artilleries placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 infantry and 1 marine placed in Queensland 1 cruiser placed in 54 Sea Zone ANZAC undo move 1. 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 infantry and 1 marine placed in Queensland 1 cruiser placed in 54 Sea Zone ANZAC undo move 1. 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 5 mech_infantrys moved from Northwest Persia to Persia 2 mech_infantrys moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Persia 1 artillery moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov Combat - Germans Battle in Persia Germans attack with 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/11 hits, 3.33 expected hits British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3.17 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour, 3 infantry and 1 mech_infantry Battle in Rostov Germans attack with 3 artilleries Russians defend with 1 infantry Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Germans 5 mech_infantrys moved from Ukraine to Caucasus 3 armour moved from Ukraine to Caucasus 1 artillery moved from Caucasus to Northwest Persia 3 aaGuns moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 2 artilleries moved from Ukraine to Bessarabia 3 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 aaGun, 2 artilleries and 6 infantry moved from Western Germany to Germany 3 artilleries and 5 infantry moved from France to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 artillery and 2 infantry moved from Southern France to France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 4 armour and 4 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,4,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.50 British regular : -1.00
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@bolasgod
Argh! I accidentally closed the game window after completing all moves and battles but before saving… I’ll need to recreate. Have a look at the Marti to double check but pretty sure its right… -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 3 artilleries and 6 infantry moved from Bryansk to Ukraine 3 infantry moved from Volgograd to Rostov 1 artillery moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 3 artilleries and 6 infantry Italians defend with 1 factory_minor and 3 infantry Russians roll dice for 3 artilleries and 6 infantry in Ukraine, round 2 : 3/9 hits, 2.50 expected hits Italians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 artilleries in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Rostov Russians roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 2 infantry EDIT: Removing units owned by Russians from Ukraine: 2 infantry EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 armour EDIT: Turning off Edit Mode 2 aaGuns, 3 armour and 20 infantry moved from Bryansk to Belarus 1 aaGun, 2 artilleries and 3 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Samara to Volgograd 2 artilleries and 3 infantry moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Volgograd 1 armour, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Japanese regular : 1.00 Germans regular : -1.00 Russians regular : -1.50
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@odonis no worries, i have done that before and just re-rerolled haha
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 marines moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 3 marines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 marines moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 3 tactical_bombers moved from Kwangtung to Kiangsu 3 fighters moved from Kwangtung to Kiangsu Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 artillery, 4 fighters, 1 infantry, 3 marines and 6 tactical_bombers British defend with 3 artilleries, 3 infantry and 2 mech_infantrys Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 3 marines and 6 tactical_bombers in Kiangsu, round 2 : 6/15 hits, 7.33 expected hits Chinese roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 2 marines owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the British lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 4 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 infantry and 2 marines Casualties for British: 3 artilleries, 3 infantry and 2 mech_infantrys Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 35 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 4 fighters moved from Kiangsu to Kwangtung 4 tactical_bombers moved from Kiangsu to Kwangtung 1 fighter moved from 5 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to Kwangtung Place Units - Japanese 3 infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Japanese collect 25 PUs; end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to Korea 1 artillery and 1 infantry moved from Amur to Korea 3 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in 6 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 2 destroyers and 3 fighters Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.00
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to Korea 1 artillery and 1 infantry moved from Amur to Korea 3 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in 6 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 2 destroyers and 3 fighters Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.17 Japanese regular : -1.00