Scramble sz6 and if you scramble does the sub fight?
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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@amon-sul no problem
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@amon-sul Yeah sure 😊
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@trulpen you need to look in the game history. This was a sub that was sent for convoy at Calcutta the round before, which a French des managed to sink. Had it survived it would have most certainly been participating in the battle.
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Actually, the game history is a bit corrupt. When I looked at it and went back and forth, units were multiplied. Therefore didn’t look so deep, but that makes a lot of sense anyway. :)
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@trulpen Ah, ok. It is too bad, when that happens when you try and look at other players games.
What do you think about the whole thing happening in Shan State and SZ37 btw?
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@trulpenplay Apologies for my English there 😂
But you got my question I believe. -
Hehe, it’s bold, to say the least! Not sure if it was wise, but think it was a better idea than what first met the eye. With a bit of luck it would’ve been crushing. Destroying the sb’s was definitely worth something.
I think I would’ve continued the battle as J with an expected 40 TUV-swing. A lot of overforce and a chance at obliterating the american and australian AF. What I could see the surviving fleet would’ve been pretty safe against weak air-raids and a lonely sub, but perhaps I missed something.
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
Actually, the game history is a bit corrupt. When I looked at it and went back and forth, units were multiplied. Therefore didn’t look so deep, but that makes a lot of sense anyway. :)
yeah, i saw that pretty weird.
i think it has something to do with all that bugs , because of which i could not open the file
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
Hehe, it’s bold, to say the least! Not sure if it was wise, but think it was a better idea than what first met the eye. With a bit of luck it would’ve been crushing. Destroying the sb’s was definitely worth something.
I think I would’ve continued the battle as J with an expected 40 TUV-swing. A lot of overforce and a chance at obliterating the american and australian AF. What I could see the surviving fleet would’ve been pretty safe against weak air-raids and a lonely sub, but perhaps I missed something.
U missed the dice xd
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I have bad exp against attacking a bunch of figs.
But, yeah, its true.
He could hardly counter my surviving stack, but if i ve won with battleships only, i wouldnt had dhan state air for support, and im that case he could sink me with combine usa, uk, anzac attack.
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
Hehe, it’s bold, to say the least! Not sure if it was wise, but think it was a better idea than what first met the eye. With a bit of luck it would’ve been crushing. Destroying the sb’s was definitely worth something.
I think I would’ve continued the battle as J with an expected 40 TUV-swing. A lot of overforce and a chance at obliterating the american and australian AF. What I could see the surviving fleet would’ve been pretty safe against weak air-raids and a lonely sub, but perhaps I missed something.
The thing is he would have the power of 46, and I of 61.
That one round if went bad for me, could wreck everything down for me.
Those 4s are tricky, he could shoot 9/10 , or something like that.
But maybe I would smash his guys, hard to tell.
I think I did well, and we ll never know what would be the other way, since we dont know the dice outcome.
But I aprreciate ur opinion especially since U are an AXis bard.
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True, but the odds were in your favour. Anyway, there might also be a deeper perspective, like holding Shan a s o. Your choice was likely a good one.
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
True, but the odds were in your favour. Anyway, there might also be a deeper perspective, like holding Shan a s o. Your choice was likely a good one.
aso ?
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And so on
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
True, but the odds were in your favour. Anyway, there might also be a deeper perspective, like holding Shan a s o. Your choice was likely a good one.
Yep,
cuz even if I did win that naval battle with let say 3 figs, it would still be problematic, since I couldnt properly defend Shan State. UK could take it by land.
And USA had bomber and fig against my 2 wounded bats. Well, thats not good.
I think this was the best way, considering the circumstances.
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TUV:
Germany 870
USA 827
UK 782 (857 with UK Pacific)
Japan 740
Russia 487
Italy 406 -
Units
Germany 146
Russia 111
UK 105 (109)
Japan 96
USA 92
Italy 50 -
PUs
USA 88
Japan 68
Germany 67
Italy 38
UK 38
Russia 29
ANZAC 13
China 7
UK Pacific 7 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Central Mongolia: 1 mech_infantry EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 aaGun EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun EDIT: Turning off Edit Mode Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone 1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain 1 fighter moved from Queensland to New Britain 1 bomber moved from India to French Indo China 6 fighters moved from Malaya to Szechwan Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in New Britain Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in New Britain, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Britain, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in New Britain Americans roll dice for 1 fighter and 1 mech_infantry in New Britain, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Szechwan Americans attack with 6 fighters Japanese defend with 1 infantry Americans roll dice for 6 fighters in Szechwan, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 6 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 3 infantry moved from Brazil to Venezuela 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 battleship, 1 destroyer and 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from New Britain to 47 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to Queensland 1 carrier moved from 26 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 bomber moved from French Indo China to India 6 fighters moved from Szechwan to Shensi Place Units - Americans 2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States Americans undo move 2. Americans undo move 3. 2 infantry placed in Western United States 1 artillery placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Italians regular : 0,33 Japanese regular : 0,33 Japanese AA : -0,17 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Hopei to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Chinese creates battle in territory Szechwan Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win, taking Szechwan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,67