dawgoneit (Axis) entek Allies WAW

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    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Yunnan to Assam
            1 Fighter moved from Bangkok to Assam
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
            1 Artillery, 2 Infantrys and 1 Marine moved from Malaya to 110 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
                British defend with 3 Infantrys
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 3 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 3 : 3/3 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for British: 3 Infantrys
            Battle in Assam
                Thai attack with 1 Fighter and 1 Infantry
                British defend with 1 Artillery
                    Thai roll dice for 1 Fighter and 1 Infantry in Assam, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Assam
                Thai win, taking Assam from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 Fighter moved from Assam to Yunnan
            1 Infantry moved from Bangkok to S.Thailand
            3 Infantrys and 2 Marines moved from Bangkok to Malaya
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.00
    British regular : -0.33
    Dutch regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 units repaired.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Salvador: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            1 Infantry moved from Mauritania to French Sudan
                  French take French Sudan from Italians
            2 Battleships moved from 87 Sea Zone to 96 Sea Zone
            3 Destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 S.Bomber moved from San Francisco to Pearl Harbor
            2 Adv.Fighters moved from San Francisco to Pearl Harbor
            2 B.Transports and 2 Transports moved from 34 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 36 Sea Zone
            2 Fighters moved from 32 Sea Zone to 36 Sea Zone
            1 Battleship and 1 Destroyer moved from 13 Sea Zone to 32 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 4 Artillerys, 1 B.Carrier, 1 B.Transport, 2 Destroyers, 4 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans lost in 36 Sea Zone
                    Germans roll dice for 1 Submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 36 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Submarines
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Americans
            4 Elites and 1 Marine moved from Bahia to 32 Sea Zone
            1 Elite and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Elite and 1 Tank moved from 36 Sea Zone to Mauritania
            2 Elites and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            2 Elites and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            3 Elites and 1 Marine moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Carrier moved from 32 Sea Zone to 36 Sea Zone
            1 Elite moved from South Central USA to South Atlantic USA
    
        Place Units - Americans
            1 B.Transport placed in 91 Sea Zone
            1 B.Carrier placed in 91 Sea Zone
            1 Destroyer placed in 91 Sea Zone
            3 Adv.Fighters placed in San Francisco
            1 Destroyer placed in 83 Sea Zone
            2 Artillerys placed in Salvador
            3 Infantrys placed in South Atlantic USA
            2 Artillerys and 4 Elites placed in Washington
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Artillerys and 1 Infantry moved from E.Romania to Odessa
            2 Mech.Infs moved from Warsaw to Odessa
            2 ArmoredCars moved from Bohemia to Brest
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 4 Destroyers, 1 Fighter and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            3 ArmoredCars moved from Bavaria to Burgundy
            2 ArmoredCars moved from Rhine to Burgundy
            3 Mech.Infs moved from Lorraine to Burgundy
            3 ArmoredCars and 1 Tank moved from Hamburg to 23 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 ArmoredCar and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar moved from 24 Sea Zone to Latvia
            1 ArmoredCar, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Latvia
            2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Fighter moved from Hamburg to Latvia
            1 ArmoredCar moved from Leningrad to Novgorod
            1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
            1 ArmoredCar moved from Bohemia to Brest
            2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Bohemia to Brest
            1 ArmoredCar moved from Bohemia to Vinnytsia
            2 Submarines moved from 29 Sea Zone to 36 Sea Zone
            2 Transports moved from 45 Sea Zone to 46 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 36 Sea Zone
                Germans attack with 2 Submarines
                Americans defend with 1 Carrier, 2 Fighters and 3 Transports
                    Germans roll dice for 2 Submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Carrier, 2 Fighters and 3 Transports in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    2 Submarines owned by the Germans lost in 36 Sea Zone
                Americans win with 1 Carrier, 2 Fighters and 3 Transports remaining. Battle score for attacker is -14
                Casualties for Germans: 2 Submarines
            Battle in Odessa
                Germans attack with 2 Artillerys, 1 Infantry and 2 Mech.Infs
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Germans roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Odessa, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Odessa, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Odessa
                    Germans roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Odessa, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Odessa
                Germans win, taking Odessa from Russians with 2 Artillerys, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Burgundy
                Germans attack with 5 ArmoredCars and 3 Mech.Infs
                French defend with 9 Infantrys and 1 Tank
                    Germans roll dice for 5 ArmoredCars and 3 Mech.Infs in Burgundy, round 2 : 2/8 hits, 2.67 expected hits
                    French roll dice for 9 Infantrys and 1 Tank in Burgundy, round 2 : 3/10 hits, 3.50 expected hits
                    3 ArmoredCars owned by the Germans and 2 Infantrys owned by the French lost in Burgundy
                    Germans roll dice for 2 ArmoredCars and 3 Mech.Infs in Burgundy, round 3 : 2/5 hits, 1.67 expected hits
                    French roll dice for 7 Infantrys and 1 Tank in Burgundy, round 3 : 2/8 hits, 2.83 expected hits
                    2 ArmoredCars owned by the Germans and 2 Infantrys owned by the French lost in Burgundy
                    Germans roll dice for 3 Mech.Infs in Burgundy, round 4 : 1/3 hits, 1.00 expected hits
                    French roll dice for 5 Infantrys and 1 Tank in Burgundy, round 4 : 3/6 hits, 2.17 expected hits
                    1 Infantry owned by the French and 3 Mech.Infs owned by the Germans lost in Burgundy
                French win with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -28
                Casualties for Germans: 5 ArmoredCars and 3 Mech.Infs
                Casualties for French: 5 Infantrys
            Battle in Latvia
                Germans attack with 2 ArmoredCars, 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in Latvia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 ArmoredCars, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Brest
                Germans attack with 4 ArmoredCars
                Russians defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars in Brest, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Germans win, taking Brest from Russians with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 3 ArmoredCars and 1 Artillery
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 ArmoredCars and 1 Artillery in Novgorod, round 2 : 0/4 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians lost in Novgorod
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Novgorod, round 3 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Artillery in Novgorod, round 3 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Russians and 1 Artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 3 ArmoredCars and 1 Artillery
    
        Non Combat Move - Germans
            1 Fighter moved from Latvia to Leningrad
    
        Place Units - Germans
            1 Destroyer and 1 Submarine placed in 22 Sea Zone
            1 ArmoredCar and 2 Mech.Infs placed in Bavaria
            4 ArmoredCars placed in Rhine
            2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
            3 ArmoredCars placed in Bohemia
            4 Infantrys placed in Hamburg
            2 Infantrys placed in Bohemia
            Germans undo move 7.
            4 Infantrys placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    French regular : -0.50
    Russians regular : -3.50
    Germans regular : 1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 ArmoredCar, 3 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks moved from S.Karelia to Leningrad
            1 HeavyTank and 1 Tank moved from Smolensk to Leningrad
            1 Bomber moved from Moscow to Leningrad
            1 ArmoredCar and 1 Tank moved from Irkutsk to Chita
            1 Artillery, 5 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita
            2 ArmoredCars and 2 Fighters moved from Olyokminsk to Chita
            3 Infantrys moved from Ayan to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks
                Hisaichi defend with 2 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 1 Tank
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks in Chita, round 2 : 4/18 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 1/10 hits, 3.67 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 7 Infantrys and 4 Tanks in Chita, round 3 : 4/17 hits, 5.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 3/7 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 4 Infantrys and 4 Tanks in Chita, round 4 : 3/14 hits, 4.83 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Marine and 1 Tank in Chita, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
                Some non-combat units are destroyed: 
                Russians win, taking Chita from Hisaichi with 3 ArmoredCars, 1 Artillery, 2 Fighters, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21
                Casualties for Russians: 6 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank
            Battle in Leningrad
                Russians attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks
                Germans defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 Factory, 1 Fighter, 1 HeavyTank and 7 Infantrys; Finns defend with 1 Fighter
                    Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks in Leningrad, round 2 : 6/24 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 7 Infantrys in Leningrad, round 2 : 6/14 hits, 5.50 expected hits
                    6 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 8 Infantrys and 3 Tanks in Leningrad, round 3 : 4/18 hits, 6.33 expected hits
                    Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 2 Infantrys in Leningrad, round 3 : 3/9 hits, 3.83 expected hits
                    3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks in Leningrad, round 4 : 9/15 hits, 5.83 expected hits
                    Germans roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 1 HeavyTank in Leningrad, round 4 : 1/5 hits, 2.50 expected hits
                    1 Fighter owned by the Germans, 1 HeavyTank owned by the Germans, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Germans, 1 Fighter owned by the Finns and 1 Bunker owned by the Germans lost in Leningrad
                Some non-combat units are destroyed: 
                Russians win, taking Leningrad from Germans with 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 33
                Casualties for Russians: 1 ArmoredCar and 9 Infantrys
                Casualties for Germans: 3 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank and 7 Infantrys
                Casualties for Finns: 1 Fighter
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Chita: 1 Factory
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Leningrad to Moscow
            1 Elite and 7 Infantrys moved from Yaroslavl to Smolensk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Kursk to Minsk
            2 Tanks moved from Tula to Kiev
            1 Infantry moved from Tula to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            12 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 HeavyTank moved from Georgia to Donetsk
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Perm to Kirov
            3 Tanks moved from Sverdlovsk to Kirov
            1 HeavyTank moved from Sverdlovsk to Kirov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 ArmoredCars moved from Tashkent to Kuybyshev
            1 Infantry moved from Olyokminsk to Irkutsk
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            2 Tanks moved from Sibirsky to Olyokminsk
            2 Fighters moved from Chita to N.Buryat Mongolia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Leningrad: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 HeavyTank and 2 Infantrys placed in Kiev
            2 Elites, 1 Fighter and 7 Infantrys placed in Moscow
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys and 2 Tanks placed in Sibirsky
            2 Infantrys placed in Tashkent
            1 HeavyTank and 4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : -1.83
    Russians regular : -5.17
    Hisaichi regular : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            5 Infantrys moved from Lombardy to Provence
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone
            1 Infantry moved from N.Tunisia to N.Algeria
            2 Transports moved from 42 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Tunis to N.Tunisia
            3 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            4 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from Tripoli to El Agheila
            3 Infantrys moved from Hun to Kufra
            2 Infantrys moved from El Agheila to Tobruk
            1 ArmoredCar and 1 Infantry moved from French Equatorial Africa to Darfur
            1 ArmoredCar, 1 Artillery and 2 Tanks moved from French Equatorial Africa to Belgian Congo
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 18 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in Darfur
                British win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
            Battle in Belgian Congo
                Italians attack with 1 ArmoredCar, 1 Artillery and 2 Tanks
                Neutral defend with 2 Infantrys
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 2 Infantrys owned by the Neutral lost in Belgian Congo
                Italians loses 0 PUs for violating Belgian Congos neutrality.
                Italians win, taking Belgian Congo from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in 48 Sea Zone
                Italians attack with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 5 Infantrys, 1 Submarine and 2 Transports
                French defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians and 1 Destroyer owned by the French lost in 48 Sea Zone
                Italians win with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Submarine
                Casualties for French: 1 Destroyer
    
        Non Combat Move - Italians
            5 Infantrys moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            4 Infantrys placed in E.Morocco
            1 Artillery and 2 Infantrys placed in Hun
            Italians undo move 2.
            1 Artillery and 3 Infantrys placed in E.Morocco
            10 Infantrys placed in Rome
            3 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.50
    Neutral regular : -0.33
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            3 Artillerys and 3 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Burgundy to Lorraine
                  French take Lorraine from Germans
            1 Destroyer and 1 Transport moved from 17 Sea Zone to 8 Sea Zone
            1 Infantry moved from Aquitaine to Languedoc
            1 Artillery moved from Orleanais to Burgundy
            8 Infantrys moved from Paris to Burgundy
            3 Artillerys moved from Paris to Burgundy
            3 Infantrys moved from Normandy to Paris
    
        Purchase Units - French
            French buy 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 6 Infantrys placed in Paris
            2 Mech.Infs placed in Syria
            1 Infantry placed in Normandy
    
        Turn Complete - French
            French collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Tank moved from Kweichow to Anhwei
                  Yamamoto take Anhwei from Chinese
            1 Artillery and 1 Infantry moved from Kweichow to Szechwan
            1 Infantry moved from Kweichow to Szechwan
            2 Artillerys and 1 Tank moved from Kweichow to N.French Indochina
            1 Tank moved from N.French Indochina to N.Thailand
            2 Infantrys moved from Kweichow to N.French Indochina
            2 Infantrys moved from Chubu to 85 Sea Zone
            4 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            2 B.Transports, 1 Battleship, 4 Destroyers, 9 Infantrys and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from 95 Sea Zone to Minamitori
            9 Infantrys moved from 95 Sea Zone to Minamitori
            1 Elite, 8 Infantrys and 1 Marine moved from Davao to 107 Sea Zone
            2 Marines and 1 Tank moved from Banjarmasin to 110 Sea Zone
            2 Marines and 1 Tank moved from 110 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
            1 Elite, 5 Infantrys and 3 Transports moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Elite, 6 Infantrys and 1 Marine moved from 111 Sea Zone to Flores
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from 110 Sea Zone to Lombok
            1 Bomber moved from Bangkok to Flores
            1 Destroyer moved from 101 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 2 B.Transports, 1 Bunker, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine
                Anzac defend with 1 Artillery, 1 Elite and 4 Infantrys
                    Yamamoto roll dice for 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine in Flores, round 2 : 5/9 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Flores, round 2 : 2/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Bomber, 1 Elite, 4 Infantrys and 1 Marine in Flores, round 3 : 2/7 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Bomber, 1 Elite, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite and 4 Infantrys
            Battle in Lombok
                Yamamoto attack with 2 Infantrys, 3 Marines and 1 Tank
                Anzac defend with 2 Artillerys, 1 Elite and 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys, 3 Marines and 1 Tank in Lombok, round 2 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 3 : 2/4 hits, 2.00 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 2 Marines and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
                Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Infantrys
            Battle in Minamitori
                Yamamoto attack with 1 Fighter and 9 Infantrys
                Americans defend with 4 Fighters
                    Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 9 Infantrys in Minamitori, round 2 : 2/10 hits, 1.83 expected hits
                    Americans roll dice for 4 Fighters in Minamitori, round 2 : 2/4 hits, 2.00 expected hits
                    3 Fighters owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Minamitori
                    Yamamoto roll dice for 1 Fighter and 7 Infantrys in Minamitori, round 3 : 2/8 hits, 1.50 expected hits
                    Americans roll dice for 1 Fighter in Minamitori, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 4 Fighters
            Battle in Szechwan
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                    Yamamoto roll dice for 1 Artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Minamitori to 95 Sea Zone
            1 Bomber moved from Flores to East And South Borneo
            1 AAGun moved from Banjarmasin to East And South Borneo
    
        Place Units - Yamamoto
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            1 Adv.Fighter, 1 Bunker and 1 Infantry placed in Wake
            Yamamoto undo move 3.
            2 Adv.Fighters and 1 Bunker placed in Wake
            5 Infantrys placed in Tokyo
            1 B.Transport placed in 85 Sea Zone
            1 B.Transport placed in 84 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : 0.17
    Americans regular : 0.50
    Dutch regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
            1 Infantry moved from Szechwan to Yunnan
            4 Infantrys moved from Shensi to Shansi
            1 Artillery moved from Hupeh to Shansi
            2 Infantrys and 1 Tank moved from Hupeh to Anhwei
            2 Infantrys and 1 Tank moved from Hupeh to Kweichow
            2 Infantrys, 5 Mech.Infs and 4 Tanks moved from Hupeh to Hunan
            3 Infantrys moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Ningsia to Yunnan
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery and 4 Infantrys
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Marine
                    Chinese roll dice for 1 Artillery and 4 Infantrys in Shansi, round 2 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery and 3 Infantrys in Shansi, round 3 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
            Battle in Hunan
                Chinese attack with 2 Infantrys, 5 Mech.Infs and 4 Tanks
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 2 Infantrys, 5 Mech.Infs and 4 Tanks in Hunan, round 2 : 7/11 hits, 4.33 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Infantry, 5 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 3 ArmoredCars
            Battle in Yunnan
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Thai defend with 1 Fighter
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Thai: 1 Fighter
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Suiyuan
                Chinese attack with 1 Elite, 1 Fighter and 5 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 5 Infantrys in Suiyuan, round 2 : 2/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Elite, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Thai to Malaya: 1 AAGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Greece: 1 AAGun
            EDIT: Turning off Edit Mode
            1 Fighter moved from Suiyuan to Hupeh
            6 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from Gobi Altai to Shensi
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Chinese regular : 6.00
    Thai regular : -0.50
    Hisaichi regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Artillery and 1 Elite moved from N.French Indochina to Hunan
            2 ArmoredCars and 4 Infantrys moved from Heilungchiang to Chita
            2 ArmoredCars moved from Khabarovsk to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 Artillerys and 1 Marine moved from Shantung to Anhwei
            1 Infantry moved from Peking to Chahar
            1 Artillery and 1 Elite moved from Peking to Shantung
            1 Adv.Fighter moved from 110 Sea Zone to Shantung
            1 Submarine moved from 108 Sea Zone to 111 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 4 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
                Chinese defend with 1 Infantry, 5 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Hunan, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 Infantry, 5 Mech.Infs and 4 Tanks in Hunan, round 2 : 3/10 hits, 4.00 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 1 Elite in Hunan, round 3 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 3 Mech.Infs and 4 Tanks in Hunan, round 3 : 5/7 hits, 3.00 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan
                Chinese win with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 6 ArmoredCars, 1 Artillery and 1 Elite
                Casualties for Chinese: 1 Infantry and 4 Mech.Infs
            Battle in Anhwei
                Hisaichi attack with 2 Artillerys and 1 Marine
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Anhwei, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Anhwei, round 3 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Artillery
            Battle in Chita
                Hisaichi attack with 4 ArmoredCars and 5 Infantrys
                Russians defend with 3 ArmoredCars, 1 Artillery, 1 Factory, 2 Infantrys and 4 Tanks
                    Hisaichi roll dice for 4 ArmoredCars and 5 Infantrys in Chita, round 2 : 2/9 hits, 2.17 expected hits
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 2 : 4/10 hits, 3.50 expected hits
                    2 ArmoredCars owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Chita, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 3 : 3/8 hits, 3.17 expected hits
                    2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                2 ArmoredCars owned by the Hisaichi retreated to Heilungchiang
                Russians win with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 ArmoredCars and 5 Infantrys
                Casualties for Russians: 3 ArmoredCars and 1 Infantry
    
        Non Combat Move - Hisaichi
            4 Infantrys moved from Kirin to Liaoning
            1 Adv.Fighter moved from 110 Sea Zone to Peking
            3 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            4 Mech.Infs placed in Changchun
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hong Kong
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 0.33
    Hisaichi regular : 2.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            3 Infantrys and 2 Tanks moved from Manchester to 21 Sea Zone
            1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 3 Infantrys, 1 Submarine, 1 T.Boat, 2 Tanks and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
            3 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg
            1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
            1 Infantry moved from Equatoria to French Equatorial Africa
            2 ArmoredCars moved from Kenya to French Equatorial Africa
            1 Infantry moved from Darfur to French Equatorial Africa
            2 Mech.Infs moved from W.Iran to Palestine
            1 Mech.Inf moved from W.Iran to Palestine
            1 Artillery moved from W.Iran to Iraq
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            1 ArmoredCar moved from Burma to Assam
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 ArmoredCar, 1 Artillery and 2 Tanks moved from Burma to S.Thailand
            2 Artillerys, 2 Fighters and 2 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Infantry moved from Ayan to Chita
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 1 Submarine
                Italians defend with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports
                    British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Carrier, 1 Cruiser, 7 Destroyers and 2 Fighters in 48 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits
                    Italians roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports in 48 Sea Zone, round 2 : 3/8 hits, 3.00 expected hits
                    1 Carrier owned by the British, 1 Submarine owned by the British, 2 Transports owned by the Italians and 1 Destroyer owned by the British lost in 48 Sea Zone
                    British roll dice for 1 Cruiser, 6 Destroyers and 2 Fighters in 48 Sea Zone, round 3 : 5/9 hits, 3.17 expected hits
                    Italians roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in 48 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
                    2 Fighters owned by the Italians, 2 Destroyers owned by the Italians, 1 Destroyer owned by the British and 1 Cruiser owned by the Italians lost in 48 Sea Zone
                    British roll dice for 1 Cruiser, 5 Destroyers and 2 Fighters in 48 Sea Zone, round 4 : 3/8 hits, 2.83 expected hits
                    Italians roll dice for 1 Carrier in 48 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Italians lost in 48 Sea Zone
                British win with 1 Cruiser, 5 Destroyers and 2 Fighters remaining. Battle score for attacker is 33
                Casualties for British: 1 Carrier, 2 Destroyers and 1 Submarine
                Casualties for Italians: 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports
            Battle in Assam
                British attack with 1 ArmoredCar
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Assam
                Thai win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 ArmoredCar
            Battle in S.Thailand
                British attack with 1 ArmoredCar, 3 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 3 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/10 hits, 3.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 ArmoredCar, 3 Artillerys, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 2 Transports
                Germans defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Submarines
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 2 Submarines in 22 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 2 : 5/13 hits, 4.50 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers and 1 Fighter in 22 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                    2 Submarines owned by the Germans, 3 Destroyers owned by the Germans, 1 Submarine owned by the British and 3 Destroyers owned by the British lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 3 : 4/10 hits, 3.50 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in 22 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    1 Fighter owned by the Germans, 2 Destroyers owned by the Germans, 2 Destroyers owned by the British and 1 Carrier owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 4 : 6/8 hits, 2.83 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Battleship in 22 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    1 Battleship owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 59
                Casualties for British: 5 Destroyers and 1 Submarine
                Casualties for Germans: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Submarines
            Battle in Hamburg
                British attack with 3 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 1 Factory and 4 Infantrys
                    British roll dice for 3 Infantrys and 2 Tanks in Hamburg, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Hamburg
                    British roll dice for 3 Infantrys and 2 Tanks in Hamburg, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Hamburg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Hamburg
                Some non-combat units are destroyed: 
                British win, taking Hamburg from Germans with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 4 Infantrys
            Battle in French Equatorial Africa
                British attack with 2 ArmoredCars and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 2 Infantrys in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in French Equatorial Africa
                    British roll dice for 2 ArmoredCars and 1 Infantry in French Equatorial Africa, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            1 Artillery moved from Kordofan to Equatoria
            1 ArmoredCar moved from Rhodesia to Kenya
            1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
            3 Infantrys moved from Cairo to 56 Sea Zone
            3 Infantrys moved from 56 Sea Zone to Mersa Matruh
            2 ArmoredCars, 1 Artillery, 3 Mech.Infs and 1 Tank moved from Lower Egypt to Mersa Matruh
            2 Tanks moved from Cairo to Mersa Matruh
            2 Fighters moved from 48 Sea Zone to Mersa Matruh
            2 Fighters moved from S.Thailand to 65 Sea Zone
    
        Place Units - British
            1 Carrier placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            2 Artillerys and 2 Infantrys placed in Manchester
            Turning on Edit Mode
            EDIT: Adding units owned by British to Hamburg: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            2 ArmoredCars placed in Cape Town
            3 Mech.Infs placed in W.Iran
            2 Artillerys placed in Cairo
            1 Destroyer placed in 56 Sea Zone
            2 Artillerys and 2 Infantrys placed in Madras
            1 Infantry placed in Delhi
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Thai regular : 1.33
    Germans regular : -3.67
    British regular : 4.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys moved from 67 Sea Zone to Lombok
            1 Infantry moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys
                Yamamoto defend with 2 Marines and 1 Tank
                    Anzac roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys in Lombok, round 2 : 0/8 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Marines and 1 Tank in Lombok, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Lombok, round 3 : 3/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 2 Marines and 1 Tank
    
        Non Combat Move - Anzac
            2 Fighters moved from Lombok to 67 Sea Zone
    
        Place Units - Anzac
            1 Transport placed in 67 Sea Zone
            3 Artillerys placed in Broome
            1 Elite placed in Western Australia
            1 Artillery and 2 Fighters placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; 
    
        Place Units - Dutch
            1 Destroyer and 1 Transport placed in 32 Sea Zone
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from N.Karelia to Oulu
            2 Artillerys and 3 Infantrys moved from Lapland to Oulu
            6 Infantrys moved from Tampere to Oulu
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys and 3 Tanks moved from Vinnytsia to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Fighter and 3 Tanks
                Russians defend with 2 Artillerys, 1 HeavyTank and 3 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Tanks in Donetsk, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 2 Artillerys, 1 HeavyTank and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 2.33 expected hits
                    1 Fighter owned by the Romanians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 HeavyTank in Donetsk, round 3 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Russians, 1 Tank owned by the Romanians and 1 HeavyTank owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 2 Artillerys, 1 Fighter and 1 Tank
                Casualties for Russians: 2 Artillerys, 1 HeavyTank and 3 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from E.Romania: 1 Elite
            EDIT: Adding units owned by Romanians to Vinnytsia: 1 Elite
            EDIT: Removing units owned by Romanians from Bucharest: 1 Infantry and 3 Tanks
            EDIT: Adding units owned by Romanians to E.Romania: 1 Infantry and 3 Tanks
            EDIT: Turning off Edit Mode
            2 Elites and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.00
    Russians regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Artillery, 1 Infantry and 1 Marine moved from Sumatra to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Marine moved from 105 Sea Zone to S.Thailand
            4 Infantrys and 2 Marines moved from Malaya to S.Thailand
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Bangkok to S.Thailand
            1 Infantry moved from Assam to Burma
                  Thai take Burma from British
            1 Infantry moved from Java to 110 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Thai take Hollandia from Dutch
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 3 Artillerys, 1 Elite, 6 Infantrys, 3 Marines and 2 Tanks
                British defend with 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks
                    Thai roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 3 Marines and 2 Tanks in S.Thailand, round 2 : 7/15 hits, 5.33 expected hits
                    British roll dice for 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 3/7 hits, 2.50 expected hits
                    1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai, 2 Tanks owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 3 Artillerys, 1 Elite, 3 Infantrys, 3 Marines and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Thai: 3 Infantrys
                Casualties for British: 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Tanks placed in Bangkok
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Malaya: 1 AAGun
            EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.67
    British regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit goddammit, I forgot to unload a transport and just sent the bomber in on one of my attacks. What’s the best way to fix that?

  • 20 19 18 17 16

    @dawgoneit I[m going to post where it is now and then redo just that attack from the previous save, and then edit the results.

  • 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            4 Elites, 1 Infantry, 1 Marine and 1 Tank moved from Mauritania to W.Morocco
            4 Elites moved from Bahia to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
            2 Artillerys, 4 Elites and 1 Tank moved from 38 Sea Zone to Belgian Congo
            3 Transports moved from 36 Sea Zone to 35 Sea Zone
            3 Tanks moved from Salvador to 35 Sea Zone
            3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Tanks moved from 36 Sea Zone to Mauritania
            1 Infantry moved from French Sudan to Nigeria
                  British take Nigeria from Italians
            1 Artillery, 6 Elites and 1 Infantry moved from Rio de Oro to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
            1 Destroyer moved from 12 Sea Zone to 22 Sea Zone
            1 Artillery moved from Oahu to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Wake
            2 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
            2 Battleships moved from 96 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
            2 Destroyers moved from 96 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
            3 Adv.Fighters moved from San Francisco to 89 Sea Zone
            1 Adv.Fighter moved from 89 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from 89 Sea Zone to Midway
            1 Artillery moved from Koryakia to Kolyma
            1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from Washington to Northeast USA
            2 Artillerys moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 B.Transports, 4 Destroyers, 4 Elites, 2 Factorys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Morocco
                Americans attack with 4 Elites, 1 Infantry, 1 Marine and 1 Tank
                Italians defend with 1 Mech.Inf
                    Americans roll dice for 4 Elites, 1 Infantry, 1 Marine and 1 Tank in W.Morocco, round 2 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 4 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 1 Mech.Inf
            Battle in Belgian Congo
                Americans attack with 2 Artillerys, 4 Elites and 1 Tank
                Italians defend with 1 Artillery and 2 Tanks
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Belgian Congo
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 3 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Elite owned by the Americans lost in Belgian Congo
                Americans win, taking Belgian Congo from Italians with 2 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Italians: 1 Artillery and 2 Tanks
                Casualties for Americans: 1 Elite
            Battle in Wake
                Americans attack with 1 S.Bomber
                Yamamoto defend with 2 Adv.Fighters, 1 Bunker, 1 Factory and 1 Marine
                    Americans roll dice for 1 S.Bomber in Wake, round 2 : 0/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Marine in Wake, round 2 : 2/4 hits, 2.17 expected hits
                1 S.Bomber owned by the Americans lost in Wake
                Yamamoto win with 2 Adv.Fighters, 1 Bunker and 1 Marine remaining. Battle score for attacker is -18
                Casualties for Americans: 1 S.Bomber
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -2.00
    Italians regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            4 Elites, 1 Infantry, 1 Marine and 1 Tank moved from Mauritania to W.Morocco
            4 Elites moved from Bahia to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
            2 Artillerys, 4 Elites and 1 Tank moved from 38 Sea Zone to Belgian Congo
            3 Transports moved from 36 Sea Zone to 35 Sea Zone
            3 Tanks moved from Salvador to 35 Sea Zone
            3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Tanks moved from 36 Sea Zone to Mauritania
            1 Infantry moved from French Sudan to Nigeria
                  British take Nigeria from Italians
            1 Artillery, 6 Elites and 1 Infantry moved from Rio de Oro to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
            1 Destroyer moved from 12 Sea Zone to 22 Sea Zone
            1 Artillery moved from Oahu to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Wake
            2 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
            2 Battleships moved from 96 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
            2 Destroyers moved from 96 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
            3 Adv.Fighters moved from San Francisco to 89 Sea Zone
            1 Adv.Fighter moved from 89 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from 89 Sea Zone to Midway
            1 Artillery moved from Koryakia to Kolyma
            1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from Washington to Northeast USA
            2 Artillerys moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 B.Transports, 4 Destroyers, 4 Elites, 2 Factorys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Morocco
                Americans attack with 4 Elites, 1 Infantry, 1 Marine and 1 Tank
                Italians defend with 1 Mech.Inf
                    Americans roll dice for 4 Elites, 1 Infantry, 1 Marine and 1 Tank in W.Morocco, round 2 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 4 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 1 Mech.Inf
            Battle in Belgian Congo
                Americans attack with 2 Artillerys, 4 Elites and 1 Tank
                Italians defend with 1 Artillery and 2 Tanks
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Belgian Congo
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 3 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Elite owned by the Americans lost in Belgian Congo
                Americans win, taking Belgian Congo from Italians with 2 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Italians: 1 Artillery and 2 Tanks
                Casualties for Americans: 1 Elite
            Battle in Wake
                Americans attack with 1 S.Bomber
                Yamamoto defend with 2 Adv.Fighters, 1 Bunker, 1 Factory and 1 Marine
                    Americans roll dice for 1 S.Bomber in Wake, round 2 : 0/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Marine in Wake, round 2 : 2/4 hits, 2.17 expected hits
                1 S.Bomber owned by the Americans lost in Wake
                Yamamoto win with 2 Adv.Fighters, 1 Bunker and 1 Marine remaining. Battle score for attacker is -18
                Casualties for Americans: 1 S.Bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Wake: 1 Adv.Fighter, 1 Bunker and 1 Marine
            EDIT: Adding units owned by Americans to Midway: 1 S.Bomber
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Factory placed in Iceland
            1 B.Transport placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            2 ArmoredCars placed in Salvador
            1 B.Transport, 4 Destroyers and 1 Submarine placed in 83 Sea Zone
            Americans undo move 7.
            1 Infantry placed in San Francisco
            2 Destroyers and 1 Submarine placed in 91 Sea Zone
            1 B.Transport and 2 Destroyers placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -2.00
    Italians regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            4 Elites, 1 Infantry, 1 Marine and 1 Tank moved from Mauritania to W.Morocco
            4 Elites moved from Bahia to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
            2 Artillerys, 4 Elites and 1 Tank moved from 38 Sea Zone to Belgian Congo
            3 Transports moved from 36 Sea Zone to 35 Sea Zone
            3 Tanks moved from Salvador to 35 Sea Zone
            3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Tanks moved from 36 Sea Zone to Mauritania
            1 Infantry moved from French Sudan to Nigeria
                  British take Nigeria from Italians
            1 Artillery, 6 Elites and 1 Infantry moved from Rio de Oro to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
            1 Destroyer moved from 12 Sea Zone to 22 Sea Zone
            1 Artillery moved from Oahu to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Wake
            2 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
            2 Battleships moved from 96 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
            2 Destroyers moved from 96 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
            3 Adv.Fighters moved from San Francisco to 89 Sea Zone
            1 Adv.Fighter moved from 89 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from 89 Sea Zone to Midway
            1 Artillery moved from Koryakia to Kolyma
            1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from Washington to Northeast USA
            2 Artillerys moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 B.Transports, 4 Destroyers, 4 Elites, 2 Factorys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Morocco
                Americans attack with 4 Elites, 1 Infantry, 1 Marine and 1 Tank
                Italians defend with 1 Mech.Inf
                    Americans roll dice for 4 Elites, 1 Infantry, 1 Marine and 1 Tank in W.Morocco, round 2 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 4 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 1 Mech.Inf
            Battle in Belgian Congo
                Americans attack with 2 Artillerys, 4 Elites and 1 Tank
                Italians defend with 1 Artillery and 2 Tanks
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Belgian Congo
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 3 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Elite owned by the Americans lost in Belgian Congo
                Americans win, taking Belgian Congo from Italians with 2 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Italians: 1 Artillery and 2 Tanks
                Casualties for Americans: 1 Elite
            Battle in Wake
                Americans attack with 1 S.Bomber
                Yamamoto defend with 2 Adv.Fighters, 1 Bunker, 1 Factory and 1 Marine
                    Americans roll dice for 1 S.Bomber in Wake, round 2 : 0/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Marine in Wake, round 2 : 2/4 hits, 2.17 expected hits
                1 S.Bomber owned by the Americans lost in Wake
                Yamamoto win with 2 Adv.Fighters, 1 Bunker and 1 Marine remaining. Battle score for attacker is -18
                Casualties for Americans: 1 S.Bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Wake: 1 Adv.Fighter, 1 Bunker and 1 Marine
            EDIT: Adding units owned by Americans to Midway: 1 S.Bomber
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Factory placed in Iceland
            1 B.Transport placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            2 ArmoredCars placed in Salvador
            1 B.Transport, 4 Destroyers and 1 Submarine placed in 83 Sea Zone
            Americans undo move 7.
            1 Infantry placed in San Francisco
            2 Destroyers and 1 Submarine placed in 91 Sea Zone
            1 B.Transport and 2 Destroyers placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Artillery, 1 B.Transport and 2 Infantrys
            EDIT: Adding units owned by Americans to 88 Sea Zone: 1 B.Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -2.00
    Italians regular : -0.17
    

    Savegame

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