@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour and 1 mech_infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Bessarabia
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Germany
8 infantry moved from Greater Southern Germany to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun and 11 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour and 1 mech_infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Bessarabia
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Germany
8 infantry moved from Greater Southern Germany to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun and 11 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 66 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : -0.33
@WindowWasher Forgot a NCM. Use 2nd file please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to New South Wales
2 fighters moved from New South Wales to 61 Sea Zone
1 fighter moved from New South Wales to Fiji
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to New South Wales
2 fighters moved from New South Wales to 61 Sea Zone
1 fighter moved from New South Wales to Fiji
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
2 infantry moved from Volgograd to Samara
2 tactical_bombers moved from Rostov to Samara
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
13 armour, 12 artilleries, 12 infantry and 33 mech_infantrys moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Norway
Battle in Northwest Persia
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Norway from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Samara to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
3 fighters, 10 infantry and 9 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Archangel to Novgorod
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
2 infantry and 1 mech_infantry placed in Western Germany
1 fighter and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 artilleries and 6 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 infantry moved from Vologda to Samara
2 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Finland to Russia
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Russia to Urals
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 aaGun moved from Vologda to Urals
2 aaGuns moved from Vologda to Russia
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to 80 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
@WindowWasher Sub fighting in sz 80?
@majikforce yep
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to 80 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Solomon Islands
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
1 submarine owned by the Japanese submerged
1 submarine owned by the British submerged
Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Japanese attack with 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys in Eastern Persia, round 2 : 6/24 hits, 7.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 bomber moved from 80 Sea Zone to India
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 carriers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in West India
9 submarines placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
British regular : -0.33
@WindowWasher Figured you’d want to submerge after I killed the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
8 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Finland to Norway
1 bomber, 4 fighters and 1 tactical_bomber moved from Finland to Norway
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber moved from Northern Territory to 49 Sea Zone
1 fighter moved from New South Wales to New Hebrides
1 fighter moved from New South Wales to Fiji
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 destroyers, 8 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers, 8 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 4/15 hits, 7.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from 49 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 2 infantry moved from Central United States to Western United States
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 116 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from Norway to United Kingdom
Place Units - Americans
4 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
8 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Finland to Norway
1 bomber, 4 fighters and 1 tactical_bomber moved from Finland to Norway
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber moved from Northern Territory to 49 Sea Zone
1 fighter moved from New South Wales to New Hebrides
1 fighter moved from New South Wales to Fiji
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 destroyers, 8 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers, 8 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 4/15 hits, 7.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from 49 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 2 infantry moved from Central United States to Western United States
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 116 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from Norway to Finland
1 bomber moved from Norway to United Kingdom
Place Units - Americans
4 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Finland: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Finland: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Northwest Persia
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 aaGuns, 5 artilleries and 36 infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 submarine placed in 98 Sea Zone
1 submarine placed in 109 Sea Zone
1 artillery placed in United Kingdom
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : -1.67
uk figs on us cvs in 91
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Bessarabia to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to France
1 aaGun and 13 infantry moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British AA : 0.83
British regular : 0.83
@WindowWasher Snake eyes? Nice for you. I don’t even know why I bother to bomb. I can get endlessly bombed round after round with no losses and the first bombing run I make with a bomber always gets killed.
@majikforce yeah, I’ve had those times too. I did my US move on a local game first on accident, the dice were snake eyes as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Fiji to 26 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New Zealand
2 infantry moved from Iraq to Persia
1 fighter moved from New South Wales to Northern Territory
Non Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 8 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :