@simon33 Scramble?
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Non Combat Move - Italians 1 submarine moved from 85 Sea Zone to 66 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 aaGun and 10 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Normandy Bordeaux to France 5 infantry moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 1 aaGun moved from Germany to Greater Southern Germany 1 infantry moved from Holland Belgium to Western Germany 2 artilleries and 3 infantry moved from Bessarabia to Romania 2 armour and 1 mech_infantry moved from Ukraine to Volgograd Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Archangel 3 bombers moved from Novgorod to Archangel 1 mech_infantry moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Samara from Russians 2 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan 2 infantry moved from Rostov to Tambov 4 infantry moved from Rostov to Bryansk 3 fighters moved from Rostov to Bryansk 1 artillery moved from Rostov to Tambov 2 mech_infantrys moved from Rostov to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 101 Sea Zone to 116 Sea Zone Germans take 106 Sea Zone from Americans Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Archangel Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 3 bombers and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Bryansk Germans attack with 3 fighters and 4 infantry Russians defend with 3 infantry Germans roll dice for 3 fighters and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 artillery owned by the Germans retreated to Rostov Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Kazakhstan Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Rostov 1 tactical_bomber moved from Kazakhstan to Rostov 10 mech_infantrys moved from Ukraine to Rostov 4 armour and 4 mech_infantrys moved from Volgograd to Rostov 4 artilleries moved from Volgograd to Rostov 3 fighters moved from Bryansk to Karelia 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to Western Germany 1 fighter moved from Karelia to Western Germany 3 bombers moved from Archangel to Western Germany 6 mech_infantrys moved from Novgorod to Karelia 4 mech_infantrys moved from Eastern Poland to Novgorod 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : 3.50 Germans regular : -0.83 British regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Finland 5 artilleries and 5 infantry moved from Russia to Vologda 2 aaGuns moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 3 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 33 Sea Zone to 46 Sea Zone 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Philippines to Guam 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 bomber moved from Philippines to India Combat - Japanese Battle in Dutch New Guinea Battle in Guam Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 61 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 1 armour moved from Kweichow to Shensi 1 aaGun moved from India to West India 3 infantry moved from India to West India 1 bomber moved from Guam to Caroline Islands Place Units - Japanese 2 carriers and 1 submarine placed in 36 Sea Zone 3 submarines placed in 37 Sea Zone 3 infantry placed in India 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.00 ANZAC regular : 0.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from New South Wales to 45 Sea Zone 1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from Norway to Finland 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone Americans take 101 Sea Zone from Germans 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 116 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Crete Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Crete Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Crete Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 45 Sea Zone to Northern Territory Place Units - Americans 3 artilleries placed in Finland 3 artilleries and 5 infantry placed in Central United States 4 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from New South Wales to 45 Sea Zone 1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from Norway to Finland 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone Americans take 101 Sea Zone from Germans 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 116 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Crete Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Crete Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Crete Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 45 Sea Zone to Northern Territory Place Units - Americans 3 artilleries placed in Finland 3 artilleries and 5 infantry placed in Central United States 4 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 33 PUs; British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 3 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 3 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 2 fighters moved from Persia to Russia 1 fighter moved from Russia to Finland 1 armour, 3 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone 3 artilleries, 14 infantry and 4 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Northwest Persia British attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 aaGun moved from Persia to Iraq 1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 fighters placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.50 Germans regular : 0.17 British regular : 1.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 armour and 1 mech_infantry moved from Volgograd to Tambov Italians take Tambov from Russians 2 armour and 1 mech_infantry moved from Tambov to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Bessarabia 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Greater Southern Germany to Western Germany 1 aaGun moved from Greater Southern Germany to Germany 8 infantry moved from Greater Southern Germany to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun and 11 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Romania to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 armour and 1 mech_infantry moved from Volgograd to Tambov Italians take Tambov from Russians 2 armour and 1 mech_infantry moved from Tambov to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Bessarabia 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Greater Southern Germany to Western Germany 1 aaGun moved from Greater Southern Germany to Germany 8 infantry moved from Greater Southern Germany to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun and 11 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Romania to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 66 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 63 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33
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@WindowWasher Forgot a NCM. Use 2nd file please.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 61 Sea Zone 2 infantry moved from Queensland to New South Wales 2 fighters moved from New South Wales to 61 Sea Zone 1 fighter moved from New South Wales to Fiji 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 61 Sea Zone 2 infantry moved from Queensland to New South Wales 2 fighters moved from New South Wales to 61 Sea Zone 1 fighter moved from New South Wales to Fiji 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; Germans buy 3 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Urals to Timguska 2 infantry moved from Volgograd to Samara 2 tactical_bombers moved from Rostov to Samara 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 bomber moved from Western Germany to Northwest Persia 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 13 armour, 12 artilleries, 12 infantry and 33 mech_infantrys moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway Combat - Germans Battle in Norway Battle in Northwest Persia Germans attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Norway from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Samara to Bryansk 2 aaGuns moved from Rostov to Bryansk 1 aaGun moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 fighters, 10 infantry and 9 mech_infantrys moved from Karelia to Novgorod 1 mech_infantry moved from Archangel to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 2 infantry and 1 mech_infantry placed in Western Germany 1 fighter and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 4 artilleries and 6 infantry moved from Vologda to Urals Russians take Urals from Germans 2 infantry moved from Vologda to Samara 2 fighters moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Finland to Russia 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Russia to Urals Combat - Russians Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 aaGun moved from Vologda to Urals 2 aaGuns moved from Vologda to Russia Place Units - Russians 4 artilleries placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.33
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from India to 80 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands
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@WindowWasher Sub fighting in sz 80?
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@majikforce yep
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from India to 80 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Solomon Islands Battle in 80 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone 1 submarine owned by the Japanese submerged 1 submarine owned by the British submerged Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Persia Japanese attack with 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys in Eastern Persia, round 2 : 6/24 hits, 7.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 5 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from West India to Eastern Persia 3 infantry moved from India to West India 1 bomber moved from 80 Sea Zone to India 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 carriers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 armour and 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in West India 9 submarines placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 British regular : -0.33