@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Bid: inf Kwangsi, sub 116, inf W Germany.
hf
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 2 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        1 battleship and 1 submarine moved from 116 Sea Zone to 114 Sea Zone
        1 fighter moved from Norway to 114 Sea Zone
        2 bombers and 1 tactical_bomber moved from Germany to 113 Sea Zone
        1 tactical_bomber moved from Western Germany to 114 Sea Zone
        1 submarine moved from 127 Sea Zone to 114 Sea Zone
        1 submarine moved from 121 Sea Zone to 114 Sea Zone
        1 submarine moved from 111 Sea Zone to 113 Sea Zone
        1 submarine moved from 106 Sea Zone to 113 Sea Zone
        1 submarine moved from 120 Sea Zone to 109 Sea Zone
        1 fighter moved from Holland Belgium to 113 Sea Zone
        1 armour and 1 infantry moved from Romania to Yugoslavia
        1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
        3 armour and 3 mech_infantrys moved from Austria to France
        2 artilleries and 6 infantry moved from Austria to Yugoslavia
        1 fighter moved from Poland to Yugoslavia
        1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 tactical_bomber moved from Western Germany to Normandy Bordeaux
        2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
        2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
        1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to France
Scramble to Normandy
Scramble to z114
No scramble to z113
Good luck and have fun!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 2 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        1 battleship and 1 submarine moved from 116 Sea Zone to 114 Sea Zone
        1 fighter moved from Norway to 114 Sea Zone
        2 bombers and 1 tactical_bomber moved from Germany to 113 Sea Zone
        1 tactical_bomber moved from Western Germany to 114 Sea Zone
        1 submarine moved from 127 Sea Zone to 114 Sea Zone
        1 submarine moved from 121 Sea Zone to 114 Sea Zone
        1 submarine moved from 111 Sea Zone to 113 Sea Zone
        1 submarine moved from 106 Sea Zone to 113 Sea Zone
        1 submarine moved from 120 Sea Zone to 109 Sea Zone
        1 fighter moved from Holland Belgium to 113 Sea Zone
        1 armour and 1 infantry moved from Romania to Yugoslavia
        1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
        3 armour and 3 mech_infantrys moved from Austria to France
        2 artilleries and 6 infantry moved from Austria to Yugoslavia
        1 fighter moved from Poland to Yugoslavia
        1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 tactical_bomber moved from Western Germany to Normandy Bordeaux
        2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
        2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
        1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to France
    Combat - Germans
        British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
        French scrambles 1 units out of France to defend against the attack in Normandy Bordeaux
        Battle in Normandy Bordeaux
            Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
            French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.33 expected hits
                1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 2.00 expected hits
                French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 fighter owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for French: 1 artillery, 1 fighter and 1 infantry
            Casualties for Germans: 1 infantry
        Battle in France
            Germans attack with 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 6 infantry
                Germans roll dice for 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys in France, round 2 : 7/19 hits, 6.33 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits
                1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France
                Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in France, round 3 : 7/15 hits, 5.67 expected hits
                French roll dice for 2 armour and 2 artilleries in France, round 3 : 2/4 hits, 1.67 expected hits
                2 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 25
            Casualties for Germans: 6 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Battle in Yugoslavia
            Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/14 hits, 4.00 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
            Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
            Casualties for Germans: 2 infantry
            Casualties for Neutral_Allies: 5 infantry
        Battle in 109 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
            British win with 1 transport remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for British: 1 destroyer
        Battle in 113 Sea Zone
            Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
            British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
            Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
            Casualties for Germans: 2 submarines and 1 tactical_bomber
            Casualties for British: 1 battleship and 1 cruiser
            Casualties for French: 1 cruiser
        Battle in 114 Sea Zone
            Germans attack with 1 battleship, 1 fighter, 3 submarines and 1 tactical_bomber
            British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Germans roll dice for 3 submarines in 114 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 114 Sea Zone
            Germans win with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 41
            Casualties for Germans: 1 submarine
            Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
        triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
        2 bombers, 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
        1 aaGun moved from Holland Belgium to Western Germany
        3 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
        1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone
        2 infantry moved from Denmark to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Norway
        1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
        1 tactical_bomber moved from 115 Sea Zone to Western Germany
        1 tactical_bomber moved from Normandy Bordeaux to Western Germany
        1 fighter moved from Yugoslavia to Southern Italy
        1 infantry moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        4 infantry moved from Poland to Slovakia Hungary
        2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
    Place Units - Germans
        1 carrier and 1 transport placed in 115 Sea Zone
        2 artilleries placed in Western Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -0.33
Neutral_Allies regular : 0.33
Germans regular : 8.00
British regular : 1.17
Unexpected scramble to Normandy! Interesting.
Didn’t get exactly what I wanted in SZ114 though.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Combat - Russians
    Non Combat Move - Russians
        3 infantry moved from Vyborg to Leningrad
        2 infantry moved from Karelia to Archangel
        3 infantry moved from Baltic States to Northern Belarus
        3 infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Bessarabia to Western Ukraine
        2 infantry moved from Eastern Poland to Western Ukraine
        2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
        1 infantry moved from Archangel to Leningrad
        1 submarine moved from 130 Sea Zone to 128 Sea Zone
        1 armour and 1 mech_infantry moved from Russia to Novgorod
        1 armour and 1 mech_infantry moved from Stalingrad to Russia
        1 fighter and 1 tactical_bomber moved from Russia to Leningrad
        3 infantry moved from Buryatia to Sakha
        3 infantry moved from Amur to Siberia
        1 aaGun moved from Sakha to Siberia
        2 infantry moved from Sakha to Siberia
        1 infantry moved from Sakha to Siberia
        1 artillery and 6 infantry moved from Leningrad to Northern Belarus
        1 aaGun moved from Leningrad to Northern Belarus
    Place Units - Russians
        3 infantry placed in Leningrad
        3 infantry placed in Ukraine
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from French
        1 infantry moved from Kwangsi to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Kwangsi to Hunan
              Japanese take Hunan from Chinese
        1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 fighter moved from Formosa to Manilla
        1 artillery moved from Southern Manchuria to 20 Sea Zone
        1 infantry moved from Okinawa to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from Iwo Jima to 7 Sea Zone
        1 armour moved from Japan to 7 Sea Zone
        1 artillery moved from Fukien to 21 Sea Zone
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
        1 battleship moved from 20 Sea Zone to 37 Sea Zone
        1 armour and 1 infantry moved from 37 Sea Zone to Borneo
        1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 battleship moved from 7 Sea Zone to 36 Sea Zone
        1 bomber moved from Japan to Yunnan
        1 infantry moved from Formosa to 21 Sea Zone
        1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
        3 infantry moved from Fukien to Kwangtung
        1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
        1 artillery and 2 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              Japanese take Kiangsi from Chinese
        1 mech_infantry moved from Southern Manchuria to Anhwe
        1 artillery and 1 infantry moved from 36 Sea Zone to Davao
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
        1 marine moved from Caroline Islands to 34 Sea Zone
        1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Wake Island
        1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
        1 bomber moved from Japan to 27 Sea Zone
        1 artillery and 2 infantry moved from Jehol to Shansi
        1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
Been keen to try out this opening.
Scramble to Manilla, SZ36 or from Hawaii?
no scramble at all.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from French
        1 infantry moved from Kwangsi to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Kwangsi to Hunan
              Japanese take Hunan from Chinese
        1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 fighter moved from Formosa to Manilla
        1 artillery moved from Southern Manchuria to 20 Sea Zone
        1 infantry moved from Okinawa to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from Iwo Jima to 7 Sea Zone
        1 armour moved from Japan to 7 Sea Zone
        1 artillery moved from Fukien to 21 Sea Zone
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
        1 battleship moved from 20 Sea Zone to 37 Sea Zone
        1 armour and 1 infantry moved from 37 Sea Zone to Borneo
        1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 battleship moved from 7 Sea Zone to 36 Sea Zone
        1 bomber moved from Japan to Yunnan
        1 infantry moved from Formosa to 21 Sea Zone
        1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
        3 infantry moved from Fukien to Kwangtung
        1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
        1 artillery and 2 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              Japanese take Kiangsi from Chinese
        1 mech_infantry moved from Southern Manchuria to Anhwe
        1 artillery and 1 infantry moved from 36 Sea Zone to Davao
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
        1 marine moved from Caroline Islands to 34 Sea Zone
        1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Wake Island
        1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
        1 bomber moved from Japan to 27 Sea Zone
        1 artillery and 2 infantry moved from Jehol to Shansi
        1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
    Combat - Japanese
        Battle in Wake Island
        Battle in Borneo
            Japanese attack with 1 armour and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
                UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Borneo
            Japanese win, taking Wake Island from Americans, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            Americans defend with 1 destroyer and 1 submarine
                Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone
            Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
            Casualties for Americans: 1 destroyer and 1 submarine
        Battle in Davao
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 1/4 hits, 1.83 expected hits
                Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 2/2 hits, 1.00 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Davao
                Japanese roll dice for 1 fighter and 1 tactical_bomber in Davao, round 3 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 fighter in Davao, round 3 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Americans lost in Davao
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Americans: 1 fighter and 1 infantry
        Battle in Manilla
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 cruiser in Manilla, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 1/3 hits, 1.17 expected hits
                Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Manilla
            Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Kwangtung
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in 27 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 27 Sea Zone
                1 transport owned by the Americans lost in 27 Sea Zone
            Japanese win, taking 27 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Battle in Shansi
            Japanese attack with 1 artillery and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shansi
            Japanese win, taking Shansi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/5 hits, 2.33 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 6 : 2/4 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 4 infantry
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
        1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
        3 infantry moved from Southern Manchuria to Jehol
        1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
        3 infantry moved from Korea to Southern Manchuria
        1 fighter moved from Korea to Japan
        1 aaGun, 2 artilleries and 4 infantry moved from Japan to Kyushu
        1 infantry moved from Hokkaido to Japan
        2 carriers and 1 destroyer moved from 7 Sea Zone to 32 Sea Zone
        1 bomber, 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
        1 bomber moved from 32 Sea Zone to Marshall Islands
        1 carrier moved from 34 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau
        1 fighter moved from Manilla to Fukien
        1 destroyer moved from 34 Sea Zone to 7 Sea Zone
    Place Units - Japanese
        1 submarine and 2 transports placed in 7 Sea Zone
        1 artillery and 1 marine placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4
        Japanese collect 43 PUs; end with 43 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : 0.50
Japanese regular : -7.33
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 fighter moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        2 fighters moved from Hawaiian Islands to 27 Sea Zone
    Combat - Americans
        Battle in 27 Sea Zone
            Americans attack with 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 27 Sea Zone
            Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 11 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 bomber moved from Central United States to Gibraltar
        1 fighter moved from Eastern United States to Gibraltar
        1 infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        2 fighters moved from 27 Sea Zone to 11 Sea Zone
        2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 carrier placed in 11 Sea Zone
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,3,4,6,6,2
        Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 fighter moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        2 fighters moved from Hawaiian Islands to 27 Sea Zone
    Combat - Americans
        Battle in 27 Sea Zone
            Americans attack with 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 27 Sea Zone
            Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 11 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 bomber moved from Central United States to Gibraltar
        1 fighter moved from Eastern United States to Gibraltar
        1 infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        2 fighters moved from 27 Sea Zone to 11 Sea Zone
        2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 carrier placed in 11 Sea Zone
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,3,4,6,6,2
        Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
        2 infantry moved from Hopei to Hunan
        2 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Hunan
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            1 infantry owned by the Chinese retreated to Szechwan
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
        Battle in Hunan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
        1 fighter moved from Yunnan to Tsinghai
        1 infantry moved from Eastern Sinkiang to Tsinghai
        3 infantry moved from Kansu to Inner Mongolia
        1 fighter moved from Tsinghai to Inner Mongolia
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units - British
        British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
        1 fighter moved from Malta to 98 Sea Zone
        1 destroyer moved from 100 Sea Zone to 98 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern India to Kweichow
        1 fighter moved from Burma to Kweichow
    Combat - British
        Battle in Kweichow
            British attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 98 Sea Zone
            British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
            British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Italians: 1 destroyer and 1 transport
    Non Combat Move - British
        1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
        1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
              British take Southern Persia from Neutral_Allies
        1 infantry moved from Western India to Eastern India
        1 battleship moved from 132 Sea Zone to 42 Sea Zone
        2 infantry moved from Eastern India to 40 Sea Zone
        1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        2 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
        3 aaGuns, 1 artillery and 4 infantry moved from Eastern India to Burma
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 73 Sea Zone to 83 Sea Zone
        1 carrier and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
        1 armour and 1 infantry moved from Alexandria to Egypt
        1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
        1 cruiser moved from 93 Sea Zone to 94 Sea Zone
        1 destroyer moved from 112 Sea Zone to 94 Sea Zone
        2 infantry moved from Scotland to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone
        2 infantry moved from 94 Sea Zone to Gibraltar
        1 fighter moved from 98 Sea Zone to 94 Sea Zone
        1 aaGun moved from Scotland to United Kingdom
        1 fighter moved from United Kingdom to Gibraltar
        1 armour and 1 infantry moved from Quebec to 109 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 90 Sea Zone
        1 armour and 1 infantry moved from 90 Sea Zone to French Guiana
        1 artillery and 1 infantry moved from Ontario to Quebec
    Place Units - British
        1 airfield placed in Gibraltar
        4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 30 PUs; end with 31 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    Place Units - UK_Pacific
        5 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 14 PUs; end with 16 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
        Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 armour moved from Albania to Greece
        2 infantry moved from Albania to Greece
        2 fighters moved from Southern Italy to 98 Sea Zone
        1 destroyer moved from 97 Sea Zone to 98 Sea Zone
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 artillery and 2 infantry moved from Ethiopia to Kenya
        1 bomber moved from Northern Italy to Greece
        2 infantry moved from Southern Italy to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Cyprus
        1 artillery moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
        1 battleship and 1 cruiser moved from 99 Sea Zone to 101 Sea Zone
        1 artillery and 1 infantry moved from 101 Sea Zone to Greece
    Combat - Italians
        Battle in Cyprus
        Battle in Greece
            Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
            Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
            Casualties for Italians: 1 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in 98 Sea Zone
            Italians attack with 1 destroyer and 2 fighters
            British defend with 1 destroyer
                Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Italians lost in 98 Sea Zone
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 98 Sea Zone
            Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
            Casualties for Italians: 1 fighter
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        1 fighter moved from 98 Sea Zone to Southern Italy
        1 armour moved from Northern Italy to Romania
        1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
        1 cruiser and 1 submarine moved from 97 Sea Zone to 101 Sea Zone
        1 bomber moved from Greece to Southern Italy
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
    Place Units - Italians
        1 armour and 1 infantry placed in Southern Italy
        Italians undo move 1.
        1 armour and 1 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
        Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Neutral_Allies regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 64 Sea Zone
        2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
        2 infantry moved from 56 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser moved from 65 Sea Zone to 64 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 74 Sea Zone to 60 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 64 Sea Zone
        2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
        2 infantry moved from 56 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser moved from 65 Sea Zone to 64 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 74 Sea Zone to 60 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer, 3 infantry, 1 marine and 8 transports; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry moved from Norway to 115 Sea Zone
        2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from 114 Sea Zone to Scotland
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from 114 Sea Zone to Scotland
        1 fighter and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
        2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
Sea Lion now seems to be the only thing which can save the Italian fleet.
Intercept in London?
no intercept, thanks