TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - France
France spend 5 on tech rolls
France rolls : 0/1 hits, 0.00 expected hits
Combat Move - France
1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 infantry moved from Marseilles to Piedmont
1 field_gun, 1 heavy_gun and 1 infantry moved from Piedmont to Milan
1 infantry moved from Rhone to Franche-Comte
1 infantry moved from Franche-Comte to Burgundy
1 infantry moved from Paris to Picardy
1 colonial and 1 infantry moved from Sinai to Hejaz
1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
1 infantry moved from Middle Congo to Congo
Britain take Congo from Germany
1 infantry moved from Yanaon to Madras
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
1 colonial moved from Sea Zone 136 East China Sea to Shanghai 4
1 transport moved from Sea Zone 136 East China Sea to Sea Zone 137 Yellow Sea
1 colonial moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 colonial and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 136 East China Sea
1 colonial moved from Sea Zone 136 East China Sea to Shanghai 4
1 colonial moved from Togo to Upper Volta
1 colonial and 1 infantry moved from Niger to Chad
Purchase Units - France
France buy 1 destroyer, 3 heavy_guns, 8 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - France
Battle in Shanghai 4
France attack with 2 colonials
Germany defend with 1 infantry
France roll dice for 2 colonials in Shanghai 4, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 2 colonials in Shanghai 4, round 3 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 3 : 1/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Shanghai 4
France roll dice for 1 colonial in Shanghai 4, round 4 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 4 : 1/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Shanghai 4
Germany win with 1 infantry remaining. Battle score for attacker is -6
Casualties for France: 2 colonials
Battle in Hejaz
France attack with 1 colonial and 1 infantry
Turkey defend with 1 infantry
France roll dice for 1 colonial and 1 infantry in Hejaz, round 2 : 0/2 hits, 0.50 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Hejaz
France roll dice for 1 colonial in Hejaz, round 3 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial in Hejaz, round 5 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Hejaz
France win, taking Hejaz from Turkey with 1 colonial remaining. Battle score for attacker is 0
Casualties for France: 1 infantry
Casualties for Turkey: 1 infantry
Non Combat Move - France
1 battlecruiser, 1 battleship, 2 cruisers and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
Place Units - France
3 heavy_guns, 5 infantry and 3 trenchs placed in Paris
3 trenchs placed in Burgundy
1 destroyer placed in Sea Zone 70 Eastern Mediterranean
1 infantry placed in Tobruk
2 infantry placed in Marseilles
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germany regular : 1.00
France rolls : 0.00
France regular : -2.17
Turkey regular : -0.33
@dawgoneit Bad luck in Shanghi for me.
@dawgoneit Lets hope for better luck today.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 infantry moved from Serbia to Baranya
1 infantry moved from Belgrade to Baranya
1 field_gun moved from Belgrade to Baranya
1 infantry moved from Macedonia to Serbia
1 fighter moved from Belgrade to Baranya
Purchase Units - Serbia
Serbia buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Baranya
Serbia attack with 1 field_gun, 1 fighter and 2 infantry
Austria defend with 1 heavy_gun
Serbia roll dice for 1 field_gun, 1 fighter and 2 infantry in Baranya, round 2 : 1/4 hits, 1.33 expected hits
Austria roll dice for 1 heavy_gun in Baranya, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Serbia and 1 heavy_gun owned by the Austria lost in Baranya
Serbia win, taking Baranya from Austria with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Serbia: 1 infantry
Casualties for Austria: 1 heavy_gun
Non Combat Move - Serbia
1 fighter moved from Baranya to Belgrade
Place Units - Serbia
4 infantry and 3 trenchs placed in Belgrade
2 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Serbia regular : -0.33
Austria regular : 0.33
Request: Oops, forgot to move 3 Ger subs from sz15 Eng Cha to sz13. Would you allow this. You’ve already moved Fre fleet to sz15, so I’ll understand if you say no. But pretty please.
@fmerwinrommel thats cool with me. i’m in it for fun. so if you have a forget you can just go ahead and edit.
Thanks so much. Likewise, I’m easy going on overlooked NCM, particularly since this isn’t a league game.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Austria
1 field_gun and 1 infantry moved from Croatia to Baranya
1 infantry moved from Bosnia to Baranya
1 infantry moved from Bulgaria to Serbia
1 fighter moved from Transylvania to Serbia
1 heavy_gun moved from Montenegro to Serbia
Purchase Units - Austria
Austria buy 1 Factory, 8 field_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Baranya
Austria attack with 1 field_gun and 2 infantry
Serbia defend with 1 field_gun and 1 infantry
Austria roll dice for 1 field_gun and 2 infantry in Baranya, round 2 : 2/3 hits, 1.00 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Baranya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 infantry owned by the Austria lost in Baranya
Austria win, taking Baranya from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 field_gun and 1 infantry
Battle in Serbia
Austria attack with 1 fighter, 1 heavy_gun and 1 infantry
Serbia defend with 1 infantry
Austria roll dice for 1 fighter, 1 heavy_gun and 1 infantry in Serbia, round 2 : 2/3 hits, 1.00 expected hits
Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 1 fighter, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
7 field_guns moved from Hungary to Transylvania
1 infantry moved from Carpathia to Transylvania
2 field_guns moved from Galicia to Transylvania
1 fighter moved from Serbia to Bosnia
1 cavalry moved from Croatia to Transylvania
2 infantry moved from Venice to Tyrol
5 infantry moved from Trieste to Venice
4 field_guns moved from Vienna to Carpathia
Place Units - Austria
2 trenchs placed in Galicia
1 Factory and 1 trench placed in Tyrol
4 field_guns placed in Venice
1 field_gun and 5 infantry placed in Trieste
3 field_guns placed in Hungary
Turn Complete - Austria
Austria collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Serbia regular : 0.00
Austria regular : 2.00
Forgot cav blitz into and back out of Bess.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Austria
1 field_gun and 1 infantry moved from Croatia to Baranya
1 infantry moved from Bosnia to Baranya
1 infantry moved from Bulgaria to Serbia
1 fighter moved from Transylvania to Serbia
1 heavy_gun moved from Montenegro to Serbia
Purchase Units - Austria
Austria buy 1 Factory, 8 field_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Baranya
Austria attack with 1 field_gun and 2 infantry
Serbia defend with 1 field_gun and 1 infantry
Austria roll dice for 1 field_gun and 2 infantry in Baranya, round 2 : 2/3 hits, 1.00 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Baranya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 infantry owned by the Austria lost in Baranya
Austria win, taking Baranya from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 field_gun and 1 infantry
Battle in Serbia
Austria attack with 1 fighter, 1 heavy_gun and 1 infantry
Serbia defend with 1 infantry
Austria roll dice for 1 fighter, 1 heavy_gun and 1 infantry in Serbia, round 2 : 2/3 hits, 1.00 expected hits
Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 1 fighter, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
7 field_guns moved from Hungary to Transylvania
1 infantry moved from Carpathia to Transylvania
2 field_guns moved from Galicia to Transylvania
1 fighter moved from Serbia to Bosnia
1 cavalry moved from Croatia to Transylvania
2 infantry moved from Venice to Tyrol
5 infantry moved from Trieste to Venice
4 field_guns moved from Vienna to Carpathia
Place Units - Austria
2 trenchs placed in Galicia
1 Factory and 1 trench placed in Tyrol
4 field_guns placed in Venice
1 field_gun and 5 infantry placed in Trieste
3 field_guns placed in Hungary
Turn Complete - Austria
Austria collect 78 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Russia to Austria
EDIT: Changing PUs for Austria from 78 to 79
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Serbia regular : 0.00
Austria regular : 2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Italy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
3 field_guns moved from Piedmont to Milan
3 infantry moved from Tuscany to Milan
6 infantry moved from Latium to Tuscany
1 battlecruiser and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
5 infantry moved from Rome to Latium
Purchase Units - Italy
Italy buy 1 destroyer, 4 infantry and 2 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Italy
Place Units - Italy
1 destroyer placed in Sea Zone 57 Ligurian Sea
3 infantry placed in Piedmont
1 trench placed in Tuscany
1 trench placed in Milan
1 infantry placed in Rome
Turn Complete - Italy
Italy collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Arabia
2 Bedouins moved from Sinai to Jordan
1 Bedouin moved from Mecca to Yemen
Arabia take Yemen from Turkey
Purchase Units - Arabia
Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs;
Combat - Arabia
Battle in Jordan
Arabia attack with 2 Bedouins
Turkey defend with 1 infantry
Arabia roll dice for 2 Bedouins in Jordan, round 2 : 1/2 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Jordan
Arabia win, taking Jordan from Turkey with 2 Bedouins remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Arabia
Place Units - Arabia
1 Bedouin and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Arabia regular : 0.67
Turkey regular : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,1,1,2 and gets 0 hits
Combat Move - Turkey
1 infantry moved from Arabia to Oman
3 heavy_guns moved from Baghdad to Lurs
2 fighters and 1 infantry moved from Georgia to Lurs
5 infantry moved from Arabia to Hejaz
1 field_gun moved from Mesopotamia to Arabia
1 field_gun moved from Mesopotamia to Jordan
1 infantry moved from Mesopotamia to Jordan
1 cavalry moved from Arabia to Jordan
3 infantry moved from Mesopotamia to Arabia
1 infantry moved from Mesopotamia to Jordan
1 heavy_gun moved from Palestine to Hejaz
1 infantry moved from Damascus to Jordan
5 infantry moved from Palestine to Hejaz
2 infantry moved from Damascus to Palestine
2 infantry moved from Lebanon to Palestine
Purchase Units - Turkey
Turkey buy 7 field_guns, 1 heavy_gun, 6 infantry and 1 trench; Remaining resources: 2 PUs; 4 techTokens;
Combat - Turkey
Battle in Lurs
Turkey attack with 2 fighters, 3 heavy_guns and 1 infantry
Neutral defend with 2 infantry
Turkey roll dice for 2 fighters, 3 heavy_guns and 1 infantry in Lurs, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 2 fighters, 3 heavy_guns and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Jordan
Turkey attack with 1 cavalry, 1 field_gun and 3 infantry
Arabia defend with 2 Bedouins
Turkey roll dice for 1 cavalry, 1 field_gun and 3 infantry in Jordan, round 2 : 2/5 hits, 1.17 expected hits
Arabia roll dice for 2 Bedouins in Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Jordan
Turkey win, taking Jordan from Arabia with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 1
Casualties for Turkey: 1 infantry
Casualties for Arabia: 2 Bedouins
Battle in Hejaz
Turkey attack with 1 heavy_gun and 10 infantry
France defend with 1 colonial
Turkey roll dice for 1 heavy_gun and 10 infantry in Hejaz, round 2 : 2/11 hits, 2.17 expected hits
Arabia roll dice for 1 colonial in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Hejaz
Turkey win, taking Hejaz from Arabia with 1 heavy_gun and 10 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 colonial
Non Combat Move - Turkey
2 infantry moved from Syria to Lebanon
1 infantry moved from Smyrna to Syria
1 infantry moved from Smyrna to Syria
1 heavy_gun moved from Smyrna to Armenia
1 field_gun and 2 infantry moved from Constantinople to Smyrna
2 fighters moved from Lurs to Georgia
1 gas moved from Constantinople to Kurdistan
1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
Place Units - Turkey
1 trench placed in Georgia
2 field_guns and 1 heavy_gun placed in Damascus
2 field_guns and 1 infantry placed in Baghdad
3 field_guns and 5 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Arabia regular : 0.00
Neutral regular : -0.67
Turkey regular : 1.67
Turk missed on 4 tech rolls this turn and 3 dice last turn. Turk has enough cash for its factories, so hoped to spend for a new tech every turn. Close to capturing Mecca
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 1,2 and gets 0 hits
Combat Move - Britain
2 battlecruisers, 1 battleship, 4 colonials, 4 cruisers, 1 destroyer, 2 field_guns and 4 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 infantry moved from England to Sea Zone 25 Mid Atlantic
2 battlecruisers, 1 battleship, 4 colonials, 4 cruisers, 1 destroyer, 2 field_guns, 2 infantry and 4 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
4 colonials, 2 field_guns and 2 infantry moved from Sea Zone 15 English Channel to Belgium
2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Montana to New Mexico
1 colonial moved from Dakota to Great Plains
1 colonial moved from Missouri to Great Plains
1 colonial moved from Nigeria to Kamerun
1 infantry moved from Upper Volta to Niger
2 cavalrys moved from German Southwest Africa to Northern Rhodesia
1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 infantry moved from Cape Colony to Sea Zone 94 South Atlantic
2 battlecruisers, 4 cruisers, 1 destroyer, 2 infantry and 2 transports moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
2 infantry moved from Sea Zone 76 Indian Ocean to British East Africa
Britain take British East Africa from Germany
1 infantry moved from French Somaliland to British Somaliland
1 battleship and 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 74 Gulf of Aden
2 infantry moved from Shanghai 3 to Shanghai 4
1 cavalry moved from Malaya to Singapore
2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
1 field_gun and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
2 colonials moved from New South Wales to Sea Zone 115 Tasman Sea
2 colonials, 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea
1 colonial moved from New South Wales to Queensland
2 colonials, 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
1 heavy_gun moved from Cairo-Suez to Sinai
1 infantry moved from Orissa to Madras
1 colonial moved from Rajputana to Gujarat
Purchase Units - Britain
Britain buy 2 cavalrys, 1 destroyer, 3 field_guns, 6 infantry, 2 submarines, 1 transport and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Shanghai 4
Britain attack with 2 infantry
Germany defend with 1 infantry
Britain roll dice for 2 infantry in Shanghai 4, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Shanghai 4
Britain roll dice for 1 infantry in Shanghai 4, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 infantry in Shanghai 4, round 4 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 infantry in Shanghai 4, round 5 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 5 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 infantry in Shanghai 4, round 6 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 6 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 infantry in Shanghai 4, round 7 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 7 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 infantry in Shanghai 4, round 8 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 infantry in Shanghai 4, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Shanghai 4
Germany win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Britain: 2 infantry
Battle in Sea Zone 74 Gulf of Aden
Britain attack with 1 battleship and 1 destroyer
Germany defend with 1 cruiser and 1 submarine
Britain roll dice for 1 battleship and 1 destroyer in Sea Zone 74 Gulf of Aden, round 2 : 0/2 hits, 1.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 74 Gulf of Aden, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Britain
Germany roll dice for 1 cruiser in Sea Zone 74 Gulf of Aden, round 2 : 0/1 hits, 0.50 expected hits
Britain roll dice for 1 battleship and 1 destroyer in Sea Zone 74 Gulf of Aden, round 3 : 1/2 hits, 1.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 74 Gulf of Aden, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 cruiser in Sea Zone 74 Gulf of Aden, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 74 Gulf of Aden
Britain roll dice for 1 battleship in Sea Zone 74 Gulf of Aden, round 4 : 0/1 hits, 0.67 expected hits
Germany roll dice for 1 cruiser in Sea Zone 74 Gulf of Aden, round 4 : 1/1 hits, 0.50 expected hits
1 battleship owned by the Britain lost in Sea Zone 74 Gulf of Aden
Germany win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Britain: 1 battleship and 1 destroyer
Casualties for Germany: 1 submarine
Battle in Sea Zone 15 English Channel
Britain attack with 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 4 transports; France loiter and taunt
Germany defend with 3 submarines
Britain roll dice for 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 4 transports in Sea Zone 15 English Channel, round 2 : 5/8 hits, 4.33 expected hits
Germany roll dice for 3 submarines in Sea Zone 15 English Channel, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Germany lost in Sea Zone 15 English Channel
Britain win with 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 21
Casualties for Germany: 3 submarines
Battle in Belgium
Britain attack with 4 colonials, 2 field_guns and 2 infantry
Germany defend with 1 Factory, 3 infantry and 1 trench
Britain roll dice for 4 colonials, 2 field_guns and 2 infantry in Belgium, round 2 : 2/8 hits, 2.67 expected hits
Germany roll dice for 3 infantry and 1 trench in Belgium, round 2 : 2/3 hits, 1.00 expected hits
1 trench owned by the Germany and 2 infantry owned by the Britain lost in Belgium
Britain roll dice for 4 colonials and 2 field_guns in Belgium, round 3 : 1/6 hits, 2.33 expected hits
Germany roll dice for 3 infantry in Belgium, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germany lost in Belgium
Britain roll dice for 4 colonials and 2 field_guns in Belgium, round 4 : 4/6 hits, 2.33 expected hits
Germany roll dice for 2 infantry in Belgium, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germany and 1 colonial owned by the Britain lost in Belgium
Britain win, taking Belgium from Germany with 3 colonials and 2 field_guns remaining. Battle score for attacker is 3
Casualties for Britain: 1 colonial and 2 infantry
Casualties for Germany: 3 infantry and 1 trench
Non Combat Move - Britain
Place Units - Britain
1 transport placed in Sea Zone 15 English Channel
1 field_gun and 1 infantry placed in Sydney-Canberra
1 destroyer and 1 submarine placed in Sea Zone 73 Arabian Sea
1 submarine placed in Sea Zone 73 Arabian Sea
Britain undo move 3.
1 destroyer placed in Sea Zone 73 Arabian Sea
1 submarine placed in Sea Zone 73 Arabian Sea
1 infantry placed in Bombay
2 cavalrys placed in Cape Town
2 infantry placed in Cairo-Suez
1 trench placed in Cairo-Suez
2 field_guns and 2 infantry placed in London
Turn Complete - Britain
Britain collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : 0.67
Britain regular : -2.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 1,2 and gets 0 hits
Combat Move - Russia
1 conscript, 1 field_gun and 1 infantry moved from Belarus to Lithuania
1 conscript, 1 field_gun and 1 infantry moved from Minsk to Belarus
1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
1 field_gun and 1 infantry moved from Odessa to Belarus
1 conscript moved from Odessa to Belarus
1 conscript and 1 infantry moved from Don to Caucasus
1 conscript moved from Pskov to Latvia
1 field_gun, 1 heavy_gun and 2 infantry moved from Smolensk to Belarus
3 conscripts moved from Moscow to Don
1 conscript moved from Krasnoyarsk to Evenkia
1 conscript, 1 field_gun and 1 infantry moved from Bratsk to Tiksi
1 conscript, 1 field_gun and 1 infantry moved from Irkutsk to Bratsk
6 conscripts, 1 field_gun and 1 infantry moved from Novosibirsk to Bratsk
1 conscript, 1 field_gun and 1 infantry moved from Vladivostok to Primorsky
2 conscripts moved from Omsk to Novosibirsk
Purchase Units - Russia
Russia buy 6 conscripts, 2 field_guns, 8 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Tiksi
Russia attack with 1 conscript, 1 field_gun and 1 infantry
Communists defend with 1 conscript
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 0/3 hits, 0.67 expected hits
Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 3 : 1/3 hits, 0.67 expected hits
Communists roll dice for 1 conscript in Tiksi, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Tiksi
Russia win, taking Tiksi from Communists with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Lithuania
Russia attack with 1 conscript, 1 field_gun and 1 infantry
Germany defend with 1 infantry
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Lithuania, round 2 : 1/3 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia win, taking Lithuania from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Odessa
3 trenchs placed in Belarus
3 trenchs placed in Bratsk
3 trenchs placed in St. Petersburg
1 conscript, 1 field_gun and 1 infantry placed in Irkutsk
2 conscripts and 1 infantry placed in Vladivostok
2 conscripts placed in Omsk
1 conscript and 2 infantry placed in Kiev
1 field_gun and 2 infantry placed in Minsk
2 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germany regular : -0.33
Communists regular : -0.33
Russia regular : 0.00
Crazy turn. I didn’t make the NCM edit to Germ subs when you agreed to it, and then forgot to do it on Turk turn. Oh well. Made up for it with heroic sea battle in Gulf of Aden, sinking your BB. And the Germ inf in Shang gets the Iron Cross for again defeating 2 attackers. Now he can walk into Shang3 unopposed and then take Shang 4, before you retake them all. Ha. Rus managed to scare up more troops and trenches to guard Brat. Com homeland unique with 20 PU value in one territory, so easy to defend and keep earning.
Test summary from TripleA, engine version: 2.5.22294, time: 12:19:31 PM
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
6 cavalrys, 8 conscripts, 9 field_guns and 4 infantry moved from Aldan to Bratsk
1 heavy_gun and 5 infantry moved from Yakutsk to Tiksi
Purchase Units - Communists
Communists buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Bratsk
Communists attack with 6 cavalrys, 8 conscripts, 9 field_guns and 4 infantry
Russia defend with 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs
Communists roll dice for 6 cavalrys, 8 conscripts, 9 field_guns and 4 infantry in Bratsk, round 2 : 4/27 hits, 6.17 expected hits
Units damaged: 4 trenchs owned by the Russia
Russia roll dice for 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs in Bratsk, round 2 : 5/19 hits, 3.83 expected hits
5 conscripts owned by the Communists lost in Bratsk
Communists roll dice for 6 cavalrys, 3 conscripts, 9 field_guns and 4 infantry in Bratsk, round 3 : 9/22 hits, 6.17 expected hits
Russia roll dice for 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs in Bratsk, round 3 : 2/19 hits, 3.83 expected hits
5 trenchs owned by the Russia, 3 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
Communists roll dice for 6 cavalrys, 1 conscript, 9 field_guns and 4 infantry in Bratsk, round 4 : 6/20 hits, 6.17 expected hits
Russia roll dice for 4 cavalrys, 8 conscripts, 2 field_guns and 2 infantry in Bratsk, round 4 : 2/16 hits, 3.33 expected hits
6 conscripts owned by the Russia, 1 conscript owned by the Communists and 1 cavalry owned by the Communists lost in Bratsk
Communists roll dice for 5 cavalrys, 9 field_guns and 4 infantry in Bratsk, round 5 : 8/18 hits, 6.00 expected hits
Russia roll dice for 4 cavalrys, 2 conscripts, 2 field_guns and 2 infantry in Bratsk, round 5 : 1/10 hits, 2.33 expected hits
2 infantry owned by the Russia, 2 conscripts owned by the Russia, 4 cavalrys owned by the Russia and 1 infantry owned by the Communists lost in Bratsk
Communists roll dice for 5 cavalrys, 9 field_guns and 3 infantry in Bratsk, round 6 : 2/17 hits, 5.67 expected hits
Russia roll dice for 2 field_guns in Bratsk, round 6 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 5 cavalrys, 9 field_guns and 3 infantry remaining. Battle score for attacker is 44
Casualties for Communists: 1 cavalry, 8 conscripts and 1 infantry
Casualties for Russia: 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs
Battle in Tiksi
Communists attack with 1 heavy_gun and 5 infantry
Russia defend with 1 conscript, 1 field_gun and 1 infantry
Communists roll dice for 1 heavy_gun and 5 infantry in Tiksi, round 2 : 0/6 hits, 1.33 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 0/3 hits, 0.83 expected hits
Communists roll dice for 1 heavy_gun and 5 infantry in Tiksi, round 3 : 0/6 hits, 1.33 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 3 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Communists lost in Tiksi
Communists roll dice for 1 heavy_gun and 4 infantry in Tiksi, round 4 : 0/5 hits, 1.17 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 4 : 0/3 hits, 0.83 expected hits
Communists roll dice for 1 heavy_gun and 4 infantry in Tiksi, round 5 : 2/5 hits, 1.17 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 5 : 0/3 hits, 0.83 expected hits
1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Tiksi
Communists roll dice for 1 heavy_gun and 4 infantry in Tiksi, round 6 : 1/5 hits, 1.17 expected hits
Russia roll dice for 1 field_gun in Tiksi, round 6 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 heavy_gun and 4 infantry remaining. Battle score for attacker is 6
Casualties for Communists: 1 infantry
Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry
Non Combat Move - Communists
1 infantry moved from Yakutsk to Aldan
Place Units - Communists
6 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
Communists regular : -4.33
Russia regular : -6.67
Wiped out Brat and next turn Irk. My strat of building art instead of any conscripts paid off. A lot of no-hitters on both sides in Tiksi.