Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Finland
2 fighters moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland
1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 102 Sea Zone
6 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Algeria
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Gilbert Islands to 48 Sea Zone
1 bomber moved from Wake Island to New South Wales
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 48 Sea Zone to New South Wales
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 48 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Norway
1 factory_minor placed in Finland
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 bomber moved from Malta to Ukraine
1 fighter moved from 110 Sea Zone to Finland
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Syria to Iraq
3 artilleries and 19 infantry moved from Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Syria to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Syria to Northwest Persia
1 battleship moved from 48 Sea Zone to 26 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Northwest Persia to Persia
2 aaGuns moved from Persia to Iraq
10 infantry moved from Iraq to Persia
3 artilleries moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
5 infantry and 1 mech_infantry moved from Iraq to Persia
Place Units - British
3 submarines placed in 81 Sea Zone
3 infantry placed in Iraq
1 destroyer placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 armour, 6 artilleries, 8 infantry and 4 transports
EDIT: Adding units owned by British to Algeria: 1 armour, 3 artilleries and 4 infantry
EDIT: Adding units owned by British to 92 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans AA : 0.67
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Non Combat Move - Italians
1 submarine moved from 85 Sea Zone to 66 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Normandy Bordeaux to France
5 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
1 aaGun moved from Germany to Greater Southern Germany
1 infantry moved from Holland Belgium to Western Germany
2 artilleries and 3 infantry moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Novgorod to Archangel
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Samara from Russians
2 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
2 infantry moved from Rostov to Tambov
4 infantry moved from Rostov to Bryansk
3 fighters moved from Rostov to Bryansk
1 artillery moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Northwest Persia
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 101 Sea Zone to 116 Sea Zone
Germans take 106 Sea Zone from Americans
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 3 bombers and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 3 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 artillery owned by the Germans retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Rostov
1 tactical_bomber moved from Kazakhstan to Rostov
10 mech_infantrys moved from Ukraine to Rostov
4 armour and 4 mech_infantrys moved from Volgograd to Rostov
4 artilleries moved from Volgograd to Rostov
3 fighters moved from Bryansk to Karelia
1 fighter moved from Karelia to 112 Sea Zone
1 fighter moved from Karelia to Western Germany
1 fighter moved from Karelia to Western Germany
3 bombers moved from Archangel to Western Germany
6 mech_infantrys moved from Novgorod to Karelia
4 mech_infantrys moved from Eastern Poland to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : 3.50
Germans regular : -0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Finland
5 artilleries and 5 infantry moved from Russia to Vologda
2 aaGuns moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Philippines to Guam
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from Philippines to India
Combat - Japanese
Battle in Dutch New Guinea
Battle in Guam
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 61 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 armour moved from Kweichow to Shensi
1 aaGun moved from India to West India
3 infantry moved from India to West India
1 bomber moved from Guam to Caroline Islands
Place Units - Japanese
2 carriers and 1 submarine placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
3 infantry placed in India
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.00
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone
1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone
Americans take 106 Sea Zone from Germans
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 116 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 116 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Crete
Americans attack with 1 armour and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Crete
Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Crete
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 45 Sea Zone to Northern Territory
Place Units - Americans
3 artilleries placed in Finland
3 artilleries and 5 infantry placed in Central United States
4 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.67
Japanese regular : 0.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone
1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone
Americans take 106 Sea Zone from Germans
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 116 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 116 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Crete
Americans attack with 1 armour and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Crete
Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Crete
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 45 Sea Zone to Northern Territory
Place Units - Americans
3 artilleries placed in Finland
3 artilleries and 5 infantry placed in Central United States
4 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 33 PUs;
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
2 fighters moved from Persia to Russia
1 fighter moved from Russia to Finland
1 armour, 3 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
3 artilleries, 14 infantry and 4 mech_infantrys moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from Persia to Iraq
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
1 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.67
Japanese regular : 0.50
Germans regular : 0.17
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour and 1 mech_infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Bessarabia
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Germany
8 infantry moved from Greater Southern Germany to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun and 11 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour and 1 mech_infantry moved from Volgograd to Tambov
Italians take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Bessarabia
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Germany
8 infantry moved from Greater Southern Germany to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun and 11 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 66 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : -0.33
@WindowWasher Forgot a NCM. Use 2nd file please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to New South Wales
2 fighters moved from New South Wales to 61 Sea Zone
1 fighter moved from New South Wales to Fiji
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 61 Sea Zone
2 infantry moved from Queensland to New South Wales
2 fighters moved from New South Wales to 61 Sea Zone
1 fighter moved from New South Wales to Fiji
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
2 infantry moved from Volgograd to Samara
2 tactical_bombers moved from Rostov to Samara
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
13 armour, 12 artilleries, 12 infantry and 33 mech_infantrys moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Norway
Battle in Northwest Persia
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Norway from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Samara to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
3 fighters, 10 infantry and 9 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Archangel to Novgorod
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
2 infantry and 1 mech_infantry placed in Western Germany
1 fighter and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 artilleries and 6 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 infantry moved from Vologda to Samara
2 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Finland to Russia
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Russia to Urals
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 aaGun moved from Vologda to Urals
2 aaGuns moved from Vologda to Russia
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to 80 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
@WindowWasher Sub fighting in sz 80?