@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
6f0543ea-e318-4315-b14a-8414dd43fb04-image.png
Air battle was a wash
I got 2 ftrs
You got 1 ftr + 1 sb
I keep losing A/C to AAA
at this point, if we’re playing against each other, the axis are the ones needing a bid :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery and 3 infantry moved from Greater Southern Germany to Northern Italy
15 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
3 artilleries and 4 infantry moved from France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 4 artilleries, 22 infantry and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 4 artilleries, 22 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/27 hits, 5.83 expected hits
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 4 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Northern Italy
2 aaGuns moved from France to Northern Italy
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 fighters moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Germans
Combat Hit Differential Summary :
@windowwasher Yeah, I’m not sure what my strategic problem is, but the Axis just doesn’t do well after a certain point…and we seem to be near that point.
However, you’re doing better than anyone has for 4 games.
I just realized I forgot to fill the US transports with British troops…
Ideally, you’d let me put 12 guys on US ships. I’ll let you replay the Italian turn…it won’t affect the ANZAC and French.
Um. Correction. I only had 8 inf + 1 art to put on US tranny
@surfer if you had intended to do it, sure.
Who is SAGORbd? and sounds like a bot. Should we report this to the moderator?
@surfer yeah i reported the post and account, he did it in another thread aswell.
@windowwasher Thanks.
@Panther will know how to deal with this
@windowwasher Ok. I flagged the post.
Indeed, I have deleted the spam account and its postings.
Thank you for flagging that!
@Surfer this one will take me a couple of hours to get back to you with, ill make the edit, do italy and have to rethink my german move, dont have time right now
@windowwasher No worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 8 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Northern Italy
5 infantry moved from Western Germany to Germany
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Germany
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns and 1 artillery moved from France to Western Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Baltic States to Bryansk
1 fighter moved from Bryansk to Rostov
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 2.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 fighters moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 fighters moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :