@SuperbattleshipYamato said in Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower:
You’ll have to decide whether to scramble.
OH YEAH, BROTHERRRR
we’ll scramble everything
@lennardf Different opponent on the infantry bomber thing but it’s a league game so… not great.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Yeah… the curse of A&A. I’ve never tried the low luck option, I have been tempted but feel it would alter the core structure of the game too much.
@cyph3r Yeah, me too. Ultimately I’ve decided that anybody who is sufficiently aggressive can beat anybody once in awhile and I also take it as a sign to err on the side of aggression.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
10 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 infantry moved from Karelia to Novgorod
5 armour moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
12 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Western Ukraine to 96 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 artillery moved from Algeria to Morocco
2 tactical_bombers moved from Western Ukraine to 96 Sea Zone
1 bomber moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Archangel
8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
3 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Archangel to Ukraine
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
4 aaGuns, 4 armour, 10 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Tambov
1 infantry moved from Vologda to Smolensk
6 infantry moved from Novosibirsk to Samara
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Amur
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to Japan
3 fighters moved from 36 Sea Zone to Japan
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from French Indo China to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 bombers moved from French Indo China to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 artilleries and 3 infantry moved from Jehol to Anhwe
1 armour moved from Manchuria to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
4 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Hunan
2 artilleries moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 42 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 2/12 hits, 4.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
1 fighter and 3 tactical_bombers moved from Hunan to Shan State
2 bombers moved from Kweichow to Shan State
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.50
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser moved from 54 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 carrier, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Marshall Islands
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 fighters moved from Burma to India
1 tactical_bomber moved from Persia to Egypt
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to India
1 fighter moved from Persia to Egypt
2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Ukraine to Caucasus
1 artillery moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 2 tactical_bombers and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern Italy to Caucasus
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Ukraine
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Caucasus
Italians attack with 3 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Persia to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from 99 Sea Zone to Bryansk
2 fighters moved from 96 Sea Zone to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Morocco to Algeria
2 fighters and 2 tactical_bombers moved from Morocco to 99 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 bomber moved from Ukraine to Archangel
2 bombers moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
11 armour and 8 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
5 armour and 6 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
1 bomber moved from Archangel to Ukraine
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
2 bombers moved from Volgograd to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 15/60 hits, 16.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
4 aaGuns moved from Tambov to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Urals
2 aaGuns and 5 infantry moved from Buryatia to Amur
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Novosibirsk to Urals
4 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
5 infantry moved from Samara to Kazakhstan
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.33
So TripleA won’t launch. Just flashes the splash screen and disappears. Nothing in event viewer, reboot and reinstall doesn’t change anything. I ran it last night and the only thing I did was update Davinci Resolve which installed C++.
@cyph3r weird, I think it’s written in Java so I’d try reinstalling the latest Java.
No change
@cyph3r bummer. You’ve deleted all old copies of TripleA and redonloaded?
Yep. And uninstalled C++ that installed with a davinci resolve update that coincided with the issue.
Test summary from TripleA, engine version: 2.5.22294, time: 9:35:25 a.m.
Savegame
Huh… tried again this morning, nothing changed but now its working again…