Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
LennardF vs ¢yph3r (Allies +18, non-league game)
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Sorry, also forgot to move my fighters from the carrier in sz94 to Iraq, and my tac from S. Africa to Egypt.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 95 Sea Zone to 96 Sea Zone 4 infantry moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 2 artilleries and 1 infantry moved from Tunisia to Algeria 3 armour moved from Western Ukraine to Ukraine 3 fighters moved from Greece to 93 Sea Zone 1 artillery moved from France to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British and Italians reach a stalemate . Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Ukraine Italians attack with 3 armour Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 3 fighters moved from 93 Sea Zone to Southern France Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 Russians regular : -0.33 British regular : 0.50
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@cyph3r Take a look at the history on SZ93… Earlier today I had 2 infantry and a bomber against an infantry… not my day, at least I didn’t go on tilt and I kept the bomber.
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@lennardf Different opponent on the infantry bomber thing but it’s a league game so… not great.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Yeah… the curse of A&A. I’ve never tried the low luck option, I have been tempted but feel it would alter the core structure of the game too much.
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@cyph3r Yeah, me too. Ultimately I’ve decided that anybody who is sufficiently aggressive can beat anybody once in awhile and I also take it as a sign to err on the side of aggression.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 11 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 10 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 4 infantry moved from Karelia to Novgorod 5 armour moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 5 artilleries moved from Western Ukraine to Ukraine 12 infantry moved from Western Ukraine to Ukraine 2 fighters moved from Western Ukraine to 96 Sea Zone 2 fighters moved from 96 Sea Zone to 91 Sea Zone 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 3 submarines moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 artillery moved from Algeria to Morocco 2 tactical_bombers moved from Western Ukraine to 96 Sea Zone 1 bomber moved from Western Ukraine to Bryansk 1 bomber moved from Eastern Poland to Smolensk 1 bomber moved from Eastern Poland to Archangel 8 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 3 fighters and 2 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Ukraine 3 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Smolensk to Ukraine 1 bomber moved from Archangel to Ukraine 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 fighter moved from Smolensk to Tambov 1 fighter and 1 tactical_bomber moved from Archangel to Tambov 4 aaGuns, 4 armour, 10 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Tambov 1 infantry moved from Vologda to Smolensk 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Buryatia to Amur 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to Japan 3 fighters moved from 36 Sea Zone to Japan 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 fighters moved from French Indo China to 42 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 3 mech_infantrys moved from Shantung to Hunan 2 tactical_bombers moved from French Indo China to Hunan 2 bombers moved from French Indo China to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 artilleries and 3 infantry moved from Jehol to Anhwe 1 armour moved from Manchuria to Anhwe 1 artillery moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 4 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Hunan 2 artilleries moved from French Indo China to Shan State 1 submarine moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from French Indo China to 42 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 42 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 2/12 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Yunnan to Shan State 1 fighter and 3 tactical_bombers moved from Hunan to Shan State 2 bombers moved from Kweichow to Shan State 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.50 ANZAC regular : -0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 cruiser moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone 1 carrier, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in Marshall Islands Non Combat Move - Americans 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone Americans undo move 2. 2 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to British EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Eastern Persia to India 3 fighters moved from Burma to India 1 tactical_bomber moved from Persia to Egypt 2 fighters moved from Iraq to Egypt 1 tactical_bomber moved from Burma to India 1 fighter moved from Persia to India 1 fighter moved from Persia to Egypt 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Alexandria 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Persia to Eastern Persia Place Units - British 2 fighters and 1 tactical_bomber placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Ukraine to Caucasus 1 artillery moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 2 tactical_bombers and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from Southern France to Northern Italy 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern Italy to Caucasus 1 armour, 4 infantry and 1 mech_infantry moved from Morocco to Algeria 1 fighter moved from Southern Italy to Ukraine Combat - Italians Battle in Cyprus Battle in Crete Battle in Caucasus Italians attack with 3 armour and 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Persia to India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from 99 Sea Zone to Bryansk 2 fighters moved from 96 Sea Zone to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Morocco to Algeria 2 fighters and 2 tactical_bombers moved from Morocco to 99 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 1 bomber moved from Western Germany to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 2 bombers moved from Ukraine to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 11 armour and 8 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians 5 armour and 6 mech_infantrys moved from Ukraine to Caucasus 4 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland Combat - Germans Battle in Volgograd Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Ukraine 2 tactical_bombers moved from Bryansk to Ukraine 3 aaGuns moved from Western Ukraine to Ukraine 1 bomber moved from Archangel to Ukraine 1 artillery moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 2 bombers moved from Volgograd to Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 113 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Tambov to Volgograd 2 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 5 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Tambov to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Smolensk to Bryansk Combat - Russians Battle in Bryansk Russians attack with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 15/60 hits, 16.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 infantry moved from Smolensk to Bryansk 4 aaGuns moved from Tambov to Bryansk 1 infantry moved from Samara to Vologda 1 infantry moved from Novosibirsk to Urals 2 aaGuns and 5 infantry moved from Buryatia to Amur 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Novosibirsk to Urals 4 infantry moved from Novosibirsk to Kazakhstan 2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan 5 infantry moved from Samara to Kazakhstan Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.33
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So TripleA won’t launch. Just flashes the splash screen and disappears. Nothing in event viewer, reboot and reinstall doesn’t change anything. I ran it last night and the only thing I did was update Davinci Resolve which installed C++.
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@cyph3r weird, I think it’s written in Java so I’d try reinstalling the latest Java.
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No change
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@cyph3r bummer. You’ve deleted all old copies of TripleA and redonloaded?