Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 artilleries moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries moved from 104 Sea Zone to Spain
3 infantry moved from 104 Sea Zone to Spain
1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 fighter moved from Hawaiian Islands to New Zealand
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Spain
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
8 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 2 armour and 2 infantry
Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Persia to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
1 fighter moved from 98 Sea Zone to Saudi Arabia
1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
2 fighters moved from Spain to Portugal
3 infantry moved from Spain to Portugal
2 infantry moved from Spain to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Turkey to Caucasus
1 artillery moved from Turkey to Caucasus
1 mech_infantry moved from Iraq to Caucasus
Combat - British
Battle in Norway
Battle in Saudi Arabia
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/5 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 3 : 3/4 hits, 1,83 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Norway from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Portugal, round 2 : 3/5 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 2 armour
British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber moved from Caucasus to Turkey
2 mech_infantrys moved from Iraq to Turkey
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Saudi Arabia to 98 Sea Zone
1 tactical_bomber moved from Saudi Arabia to 98 Sea Zone
2 fighters moved from Portugal to Spain
Place Units - British
1 factory_minor placed in Turkey
1 armour and 2 mech_infantrys placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -1,17
Japanese regular : -0,67
Germans regular : -1,33
Neutral_True regular : 1,33
British regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Yugoslavia to 125 Sea Zone
1 armour moved from Yugoslavia to Greece
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,00 expected hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 4 : 3/6 hits, 2,00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from 125 Sea Zone to Western Germany
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to Queensland
1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 2 armour, 1 artillery and 4 infantry
Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry
ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 4 infantry
Casualties for Japanese: 2 armour and 3 infantry
Non Combat Move - ANZAC
2 submarines moved from 55 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to Queensland
1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 2 armour, 1 artillery and 4 infantry
Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry
ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 4 infantry
Casualties for Japanese: 2 armour and 3 infantry
Non Combat Move - ANZAC
2 submarines moved from 55 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to Queensland
1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 2 armour, 1 artillery and 4 infantry
Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry
ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 4 infantry
Casualties for Japanese: 2 armour and 3 infantry
Non Combat Move - ANZAC
2 submarines moved from 55 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
2 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 carriers, 1 cruiser, 2 submarines, 4 tactical_bombers and 1 transport moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from France to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
5 mech_infantrys moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 5 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 1/7 hits, 1,50 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,67 expected hits
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Russia
Germans attack with 3 armour, 4 artilleries, 1 bomber, 2 fighters, 9 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 2 fighters, 9 infantry and 2 mech_infantrys in Russia, round 2 : 6/21 hits, 7,00 expected hits
Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2,33 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys in Russia, round 3 : 7/18 hits, 6,50 expected hits
Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry
Battle in 104 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 4 fighters, 2 submarines, 5 tactical_bombers and 1 transport
British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 6 transports
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 7 transports in 104 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 4 fighters and 4 tactical_bombers in 104 Sea Zone, round 3 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 7 transports in 104 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Americans and 4 tactical_bombers owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 4 fighters in 104 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 battleship, 1 fighter and 7 transports in 104 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the British lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 transport owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 fighters in 104 Sea Zone, round 6 : 0/2 hits, 1,00 expected hits
1 submarine owned by the Americans submerged
Germans roll dice for 2 fighters in 104 Sea Zone, round 7 : 2/2 hits, 1,00 expected hits
2 transports owned by the Americans lost in 104 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 5 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 transports
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
2 artilleries, 9 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Western Germany to Northern Italy
5 infantry moved from Romania to Bulgaria
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Tambov to Ukraine
1 bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Novgorod to Archangel
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in Romania
3 infantry placed in France
5 mech_infantrys placed in Western Germany
1 infantry placed in Romania
Turn Complete - Germans
Germans collect 62 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 2,83
Russians regular : 2,00
Germans regular : 0,83
British regular : -0,50
Test summary from TripleA, engine version: 2.5.22294, time: 11:47:24
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Changing PUs for British from 28 to 30
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 bomber moved from Germany to 111 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 4 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 bomber and 4 fighters in 111 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 3/14 hits, 4,00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Yugoslavia, round 3 : 3/13 hits, 3,83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 7/23 hits, 9,00 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 8/19 hits, 8,33 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2,33 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Southern Italy
2 tactical_bombers moved from France to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
4 fighters moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from France to Western Germany
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
3 infantry moved from Norway to Finland
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -0,33
Neutral_Allies regular : -1,33
Germans regular : -3,00
British regular : 1,00
French AA : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Changing PUs for British from 28 to 29
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
2 aaGuns moved from Novgorod to Belarus
1 fighter moved from Novgorod to Yenisey
1 fighter moved from Russia to Yenisey
1 tactical_bomber moved from Russia to Yenisey
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Changing PUs for British from 28 to 29
EDIT: Turning off Edit Mode
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5,67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5,17 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 3 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 2/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 3/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone
1 bomber owned by the Germans retreated
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -19
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 armour moved from Poland to Western Germany
3 infantry moved from Germany to Western Germany
3 aaGuns, 3 artilleries and 8 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : -1,33
Neutral_Allies regular : -2,67
Germans regular : -2,00
British regular : 1,17
French AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Ukraine
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Belarus to Baltic States
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
2 tactical_bombers moved from Manchuria to Hunan
2 fighters moved from Manchuria to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 fighters moved from Japan to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
2 bombers moved from Japan to Yunnan
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Korea to Kiangsu
4 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
3 fighters moved from Hunan to Kiangsi
2 tactical_bombers moved from Hunan to Kiangsi
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 fighter moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
2 tactical_bombers moved from Manchuria to Hunan
2 fighters moved from Manchuria to Hunan
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 fighter moved from Okinawa to Amur
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 6 fighters, 12 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 12 infantry and 4 tactical_bombers in Amur, round 2 : 9/23 hits, 8,17 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6,00 expected hits
5 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 7 infantry and 4 tactical_bombers in Amur, round 3 : 5/18 hits, 7,33 expected hits
Russians roll dice for 9 infantry in Amur, round 3 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 4 : 7/16 hits, 7,00 expected hits
Russians roll dice for 4 infantry in Amur, round 4 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 9 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Amur to Manchuria
3 tactical_bombers moved from Amur to Jehol
2 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -4,50
Russians regular : -1,33
Russians AA : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Eastern United States
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 6 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -3,50
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 111 Sea Zone
British attack with 1 cruiser and 1 fighter
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 cruiser owned by the British lost in 111 Sea Zone
British roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is 8
Casualties for British: 1 cruiser
Casualties for Germans: 1 battleship
Battle in Ethiopia
British attack with 1 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/6 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 91 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 artillery moved from Alexandria to Egypt
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from 80 Sea Zone to Persia
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
5 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
3 aaGuns moved from India to Burma
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,00
Italians regular : -2,33
Japanese regular : -0,67
Germans regular : 0,00
British regular : -0,33