L21 BM3 Ghostglider (axis) vs Giallo (allied +25)

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    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from Philippines to Guam
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            2 submarines moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 infantry, 13 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 91 Sea Zone
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Persia
            2 fighters and 2 tactical_bombers moved from Volgograd to Persia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble in z91?

  • 21 20 19 18 17 16


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 infantry, 13 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 91 Sea Zone
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Persia
            2 fighters and 2 tactical_bombers moved from Volgograd to Persia
    
        Combat - Germans
            British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Persia
                Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 3.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                British defend with 1 destroyer and 1 fighter; Americans defend with 1 destroyer; Russians defend with 1 submarine
                    Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 91 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 submarine owned by the Russians, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                Germans win with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 destroyer
                Casualties for Russians: 1 submarine
                Casualties for British: 1 destroyer and 1 fighter
            Battle in Gibraltar
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 airfield and 1 harbour
    
        Non Combat Move - Germans
            1 fighter moved from Gibraltar to 91 Sea Zone
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 infantry moved from Caucasus to Northwest Persia
            22 artilleries and 20 infantry moved from Volgograd to Caucasus
            13 armour and 18 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 armour moved from Ukraine to Caucasus
            6 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Russia to Volgograd
            1 infantry moved from Samara to Russia
            2 infantry moved from Tambov to Russia
            13 armour and 19 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Novgorod to Bryansk
            7 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 1 artillery and 2 infantry moved from Germany to Poland
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            Germans undo move 4.
            3 infantry placed in Ukraine
            10 mech_infantrys placed in Germany
            3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.50
    British regular : 0.17
    

    Savegame

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    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
            21 artilleries and 32 infantry moved from Novosibirsk to Samara
                  Russians take Samara from Germans
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 mech_infantry moved from Eastern Persia to Persia
    
        Combat - Russians
            Battle in Persia
                Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 armour and 19 mech_infantrys moved from Eastern Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Persia to Iraq
            3 aaGuns moved from Novosibirsk to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 fighter moved from 19 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            5 fighters moved from 19 Sea Zone to Japan
            1 tactical_bomber moved from Korea to Japan
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            12 carriers and 3 submarines moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kweichow
            14 mech_infantrys moved from India to Shan State
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Hunan
            2 mech_infantrys moved from Siberia to Buyant-Uhaa
            2 mech_infantrys moved from Korea to Buyant-Uhaa
            4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            4 fighters moved from 19 Sea Zone to Japan
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Korea to Amur
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            3 fighters moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 36 Sea Zone
            2 fighters and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
            Japanese collect 56 PUs (9 lost to blockades); end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 mech_infantry moved from Soviet Far East to 3 Sea Zone
            1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            1 bomber moved from Midway to Amur
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 0/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Korea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                ANZAC loiter and taunt; Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Soviet Far East
            1 fighter and 2 tactical_bombers moved from Manchuria to 21 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to 21 Sea Zone
            2 fighters moved from Midway to Caroline Islands
            5 bombers moved from Western United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
            1 aaGun and 1 mech_infantry moved from Central United States to Eastern United States
            8 fighters moved from Egypt to Iraq
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Libya to Tunisia
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            2 bombers, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 mech_infantry moved from Soviet Far East to 3 Sea Zone
            1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            1 bomber moved from Midway to Amur
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 0/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Korea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                ANZAC loiter and taunt; Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Soviet Far East
            1 fighter and 2 tactical_bombers moved from Manchuria to 21 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to 21 Sea Zone
            2 fighters moved from Midway to Caroline Islands
            5 bombers moved from Western United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
            1 aaGun and 1 mech_infantry moved from Central United States to Eastern United States
            8 fighters moved from Egypt to Iraq
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Libya to Tunisia
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            2 bombers, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            8 artilleries and 17 infantry moved from Eastern Persia to Turkmenistan
    
        Combat - British
            Battle in Turkmenistan
                British attack with 8 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 17 infantry in Turkmenistan, round 2 : 4/25 hits, 6,83 expected hits
                    Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Turkmenistan
                British win, taking Turkmenistan from Japanese with 8 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Eastern Persia to Turkmenistan
    
        Place Units - British
            3 artilleries placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,2,6,5
            British collect 33 PUs (5 lost to blockades); end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 0,17
    British regular : -2,83
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Southern Italy to 98 Sea Zone
            1 armour, 1 fighter and 1 infantry moved from Northwest Persia to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 armour and 1 fighter in Persia, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Persia, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Persia
                Italians win, taking Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 98 Sea Zone to Greece
            2 fighters moved from Southern Italy to Gibraltar
            1 aaGun moved from Northwest Persia to Persia
            1 fighter moved from Persia to Northwest Persia
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -3.17
    Russians regular : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            2 submarines moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            2 submarines moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
            1 fighter moved from Iraq to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 marine, 19 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
    
        Non Combat Move - Germans
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            3 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to 95 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            3 armour, 22 artilleries, 20 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            3 armour and 6 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            5 infantry moved from Russia to Bryansk
            3 aaGuns, 1 artillery and 2 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            3 submarines moved from 112 Sea Zone to 110 Sea Zone
            9 armour moved from Northwest Persia to Caucasus
            10 mech_infantrys moved from Northwest Persia to Caucasus
            5 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
            3 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Germans
            1 marine placed in Southern France
            1 transport placed in 93 Sea Zone
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Southern France
            2 mech_infantrys placed in France
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Samara to Volgograd
            20 artilleries and 30 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 6 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win with no units remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 infantry
            Battle in Russia
                Russians attack with 20 artilleries and 31 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians roll dice for 20 artilleries and 31 infantry in Russia, round 2 : 17/51 hits, 15,17 expected hits
                    Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans, taking Soviet Far East from Americans, taking Amur from Americans, taking Siberia from Americans, taking Turkmenistan from British with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Russia
            3 armour and 19 mech_infantrys moved from Iraq to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 58 PUs; 2 SuicideAttackTokens; 
            Japanese buy 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            12 carriers moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 fighter moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 5 Sea Zone
            1 fighter moved from Japan to Soviet Far East
            2 fighters and 1 tactical_bomber moved from Japan to Siberia
            1 mech_infantry moved from Buyant-Uhaa to Amur
            1 mech_infantry moved from Buyant-Uhaa to Amur
            3 fighters moved from Japan to Amur
            1 mech_infantry moved from Buyant-Uhaa to Manchuria
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            4 fighters moved from Japan to Korea
            1 fighter moved from 6 Sea Zone to Soviet Far East
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to Manchuria
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 3 submarines
                3 submarines owned by the ANZAC submerged
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 12 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 12 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 12 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Korea
                Japanese attack with 4 fighters
                Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Japanese roll dice for 4 fighters in Korea, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 3 fighters in Korea, round 3 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Japanese win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Siberia
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Siberia
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Amur
                Japanese attack with 3 fighters and 2 mech_infantrys
                Americans defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Amur, round 2 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Manchuria
                Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 artillery; Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 4/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 artillery
            Battle in Soviet Far East
                Japanese attack with 2 fighters
                Americans defend with 1 bomber
                    Japanese roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Soviet Far East
                Japanese win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 bomber
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Hunan to Jehol
            2 fighters and 1 tactical_bomber moved from Siberia to Buyant-Uhaa
            3 fighters moved from Amur to Jehol
            1 fighter moved from 5 Sea Zone to Jehol
            3 fighters moved from Manchuria to Jehol
            3 fighters moved from Korea to Jehol
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Chahar to Jehol
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Jehol
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Anhwe
            3 armour and 3 mech_infantrys moved from Shan State to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Suiyuyan to Chahar
            2 fighters moved from Soviet Far East to Sakha
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Yunnan to Hunan
            3 mech_infantrys moved from Shan State to Hunan
            3 mech_infantrys moved from Shan State to Kweichow
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 39 Sea Zone
            1 destroyer and 2 transports placed in 37 Sea Zone
            2 fighters placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,4,1,5
            Japanese collect 55 PUs (6 lost to blockades); end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Japanese regular : -0.33
    ANZAC regular : -0.17
    Russians regular : -1.17
    

    Savegame

  • 21 20 19 18 17 16

    @ghostglider I will need some time for this round, it looks like checkmate. But i’m looking for an opening anywhere…

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 carriers, 3 destroyers and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            7 bombers moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            18 fighters moved from Iraq to 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @giallo scramble?


  • no scramble, thanks

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