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Later in the game they get to defend at “1”
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TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Japanese
4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 61 Sea Zone to 59 Sea Zone
3 fighters and 3 tactical_bombers moved from 61 Sea Zone to Kwantung
1 bomber and 1 fighter moved from Manchuria to Kwantung
4 artilleries and 4 infantry moved from 59 Sea Zone to Kwantung
5 artilleries and 15 infantry moved from Manchuria to Kwantung
Combat - Japanese
Battle in Kwantung
Japanese attack with 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers in Kwantung, round 2 : 10/36 hits, 12.33 expected hits
Chinese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung
Japanese win, taking Kwantung from Chinese with 9 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 carriers, 3 destroyers and 4 submarines moved from 61 Sea Zone to 59 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwantung to 59 Sea Zone
1 bomber and 1 fighter moved from Kwantung to Manchuria
Place Units - Japanese
2 armour, 2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 5 transports; Remaining resources: 12 PUs; 0 techTokens;
Place Units - Americans
4 transports placed in 55 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Purchase Units - British
British buy 6 armour, 4 artilleries, 1 battleship, 1 factory, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 halftracks moved from Turkey to French Indochina
2 infantry moved from India to French Indochina
3 infantry moved from Persia to India
1 artillery and 2 infantry moved from Turkey to Caucasus
2 bombers and 2 infantry moved from Anglo Egypt to Southern Europe
7 transports moved from 14 Sea Zone to 15 Sea Zone
2 armour moved from Anglo Egypt to 15 Sea Zone
1 infantry moved from Anglo Egypt to 15 Sea Zone
4 armour moved from Turkey to 15 Sea Zone
10 armour moved from Turkey to India
6 armour, 1 infantry and 7 transports moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from Italian East Africa to Southern Europe
4 infantry moved from Libya to 14 Sea Zone
6 armour, 6 fighters, 5 infantry and 2 tactical_bombers moved from 14 Sea Zone to Southern Europe
1 armour and 1 infantry moved from Italian East Africa to Trans-Jordan
Combat - British
Battle in French Indochina
British attack with 2 halftracks and 2 infantry
Chinese defend with 1 infantry
British roll dice for 2 halftracks and 2 infantry in French Indochina, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indochina
British roll dice for 2 halftracks and 1 infantry in French Indochina, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in French Indochina
British win, taking French Indochina from Chinese with 2 halftracks and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Europe
British attack with 6 armour, 3 bombers, 6 fighters, 7 infantry and 2 tactical_bombers
Germans defend with 2 aaGuns, 4 artilleries, 1 factory and 1 infantry
Germans roll AA dice in Southern Europe : 2/11 hits, 1.83 expected hits
1 bomber owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern Europe
British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits
British roll dice for 6 armour, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers in Southern Europe, round 2 : 9/21 hits, 9.17 expected hits
Germans roll dice for 4 artilleries and 1 infantry in Southern Europe, round 2 : 2/5 hits, 1.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern Europe
British captures 27PUs while taking Germans capital
British win, taking Southern Europe from Germans with 6 armour, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for British: 1 bomber, 1 fighter and 3 infantry
Casualties for Germans: 4 artilleries and 1 infantry
Non Combat Move - British
1 bomber moved from Southern Europe to Trans-Jordan
4 carriers moved from 14 Sea Zone to 34 Sea Zone
5 destroyers moved from 14 Sea Zone to 34 Sea Zone
5 fighters and 2 tactical_bombers moved from Southern Europe to 34 Sea Zone
1 bomber moved from Southern Europe to Libya
1 infantry moved from Gibraltar to Spain
Place Units - British
6 armour and 6 infantry placed in India
1 battleship and 1 submarine placed in 34 Sea Zone
1 factory placed in Trans-Jordan
1 artillery and 2 infantry placed in Anglo Egypt
1 infantry placed in Italian East Africa
British undo move 1.
6 armour, 3 artilleries and 3 infantry placed in India
6 infantry placed in Union of South Africa
Turn Complete - British
British collect 96 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Germans AA : 0.17
Germans regular : 0.33
Russians regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
3 fighters and 3 tactical_bombers moved from 59 Sea Zone to French Indochina
1 bomber and 1 fighter moved from Manchuria to China
2 infantry moved from Kwantung to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 halftracks and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/8 hits, 3.83 expected hits
British roll dice for 2 halftracks and 1 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 halftracks owned by the British and 1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 2 halftracks and 1 infantry
Battle in China
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in China
Japanese win, taking China from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 carriers, 3 destroyers, 4 submarines and 4 transports moved from 59 Sea Zone to 61 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from French Indochina to Kwantung
1 bomber moved from China to Kwantung
1 fighter moved from China to Kwantung
Place Units - Japanese
8 infantry placed in Japan
1 fighter placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.50
British regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 2,3,2,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Mechanized Infantry
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 11 PUs; 0 techTokens;
Combat Move - Americans
9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 10 Sea Zone to 8 Sea Zone
11 artilleries and 11 infantry moved from Western United States to 55 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 11 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 55 Sea Zone to 51 Sea Zone
11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 51 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Wake Island, round 2 : 11/24 hits, 8.83 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Wake Island
Americans loses 0 PUs for violating Wake Islands neutrality.
Americans win, taking Wake Island from Neutral with 11 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Wake Island to 51 Sea Zone
9 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Brazil
Activate Technology - Americans
Americans activating Mechanized Infantry
Turn Complete - Americans
Americans collect 54 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Purchase Units - British
British buy 7 armour, 1 artillery, 1 cruiser, 1 destroyer, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 submarine moved from 34 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to Himalaya
1 artillery and 1 infantry moved from India to Afghanistan
1 bomber moved from Trans-Jordan to Caucasus
1 infantry moved from India to Afghanistan
20 armour and 5 infantry moved from India to Caucasus
1 armour and 1 infantry moved from Trans-Jordan to Caucasus
1 bomber moved from Libya to Balkans
6 armour and 4 infantry moved from Southern Europe to Balkans
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from Anglo Egypt to 15 Sea Zone
2 infantry moved from Anglo Egypt to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
Combat - British
Battle in Afghanistan
British attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Afghanistan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Himalaya
British attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese and 1 infantry owned by the British lost in Himalaya
British win, taking Himalaya from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Balkans
British attack with 6 armour, 1 bomber and 4 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 6 armour, 1 bomber and 4 infantry in Balkans, round 2 : 3/11 hits, 4.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Balkans, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Balkans
British win, taking Balkans from Germans with 6 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Caucasus
British attack with 21 armour, 1 bomber and 6 infantry
Russians defend with 1 infantry
British roll dice for 21 armour, 1 bomber and 6 infantry in Caucasus, round 2 : 11/28 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 21 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to India
1 aaGun moved from Southern Europe to 14 Sea Zone
1 aaGun, 1 battleship, 4 cruisers and 5 transports moved from 14 Sea Zone to 34 Sea Zone
1 bomber moved from Balkans to Persia
1 aaGun moved from 34 Sea Zone to Anglo Egypt
Place Units - British
1 cruiser, 1 destroyer and 1 tactical_bomber placed in 34 Sea Zone
2 armour and 1 infantry placed in Anglo Egypt
2 armour and 1 infantry placed in Trans-Jordan
3 armour, 1 artillery and 8 infantry placed in India
8 infantry placed in Southern Europe
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Russians regular : 0.67
Germans regular : 0.17
British regular : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 8 infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
2 infantry moved from Kwantung to French Indochina
1 infantry moved from China to Sinkiang
1 bomber moved from Kwantung to Sinkiang
4 fighters and 3 tactical_bombers moved from Kwantung to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 2 artilleries in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sinkiang to Manchuria
4 fighters and 3 tactical_bombers moved from French Indochina to 60 Sea Zone
3 carriers, 3 destroyers, 1 fighter, 4 submarines and 4 transports moved from 61 Sea Zone to 60 Sea Zone
8 infantry moved from Japan to 60 Sea Zone
8 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries moved from Manchuria to Buryatia S.S.R.
7 artilleries and 13 infantry moved from Kwantung to China
3 infantry moved from Manchuria to Kwantung
1 infantry moved from Manchuria to Kwantung
Place Units - Japanese
1 carrier placed in 60 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,1,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Purchase Units - Americans
Americans buy nothing; Remaining resources: 45 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 9 infantry moved from Wake Island to 51 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 51 Sea Zone to 47 Sea Zone
11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 47 Sea Zone to New Guinea
9 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 8 Sea Zone to 6 Sea Zone
9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 6 Sea Zone to Western Europe
Combat - Americans
Battle in New Guinea
Americans attack with 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New Guinea, round 2 : 10/22 hits, 8.17 expected hits
Neutral roll dice for 5 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in New Guinea
Americans loses 0 PUs for violating New Guineas neutrality.
Americans win, taking New Guinea from Neutral with 11 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Western Europe
Americans attack with 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
Americans win, taking Western Europe from Germans with 9 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from New Guinea to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Europe to 6 Sea Zone
Activate Technology - Americans
Americans activating AA Radar
Turn Complete - Americans
Americans collect 60 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : 0.50
Neutral regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 96 PUs; 0 techTokens;
British buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone
2 armour and 1 infantry moved from Anglo Egypt to 34 Sea Zone
1 artillery and 3 infantry moved from Persia to 34 Sea Zone
1 bomber moved from Persia to Archangel
1 bomber moved from India to Archangel
2 artilleries and 1 infantry moved from Himalaya to French Indochina
1 artillery moved from Afghanistan to India
1 infantry moved from Afghanistan to Himalaya
4 armour, 1 artillery, 2 battleships, 4 carriers, 5 cruisers, 6 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 7 transports moved from 34 Sea Zone to 36 Sea Zone
3 armour, 1 artillery and 8 infantry moved from India to French Indochina
4 armour, 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers moved from 36 Sea Zone to French Indochina
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 armour moved from Balkans to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Southern Europe
3 armour moved from Balkans to Southern Europe
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
18 armour moved from Caucasus to India
Combat - British
Strategic bombing raid in Archangel
Russians roll AA dice in Archangel : 0/2 hits, 0.33 expected hits
Bombing raid in Archangel rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Archangel causes 7 damage total.
Battle in French Indochina
British attack with 7 armour, 4 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 battleships and 5 cruisers in French Indochina, round 2 : 6/7 hits, 3.83 expected hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 7 armour, 4 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in West Russia
British attack with 1 armour and 2 infantry
Russians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
British win, taking West Russia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
British attack with 3 armour and 2 infantry
Russians defend with 1 artillery
British roll dice for 3 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the British lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - British
5 fighters and 3 tactical_bombers moved from French Indochina to 36 Sea Zone
2 bombers moved from Archangel to Caucasus
Place Units - British
8 armour and 4 infantry placed in India
1 artillery and 2 infantry placed in Trans-Jordan
1 artillery and 2 infantry placed in Anglo Egypt
1 artillery and 2 infantry placed in Italian East Africa
2 infantry placed in Southern Europe
2 artilleries placed in Union of South Africa
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 0.33
British regular : 1.50
Russians AA : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 10 PUs;
Combat Move - Japanese
7 artilleries and 13 infantry moved from China to French Indochina
2 artilleries and 4 infantry moved from Kwantung to French Indochina
14 armour and 1 bomber moved from Manchuria to French Indochina
5 fighters and 3 tactical_bombers moved from 60 Sea Zone to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers
British defend with 7 armour, 4 artilleries and 13 infantry
Japanese roll dice for 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers in French Indochina, round 2 : 14/49 hits, 19.50 expected hits
British roll dice for 7 armour, 4 artilleries and 13 infantry in French Indochina, round 2 : 5/24 hits, 9.17 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the British and 13 infantry owned by the British lost in French Indochina
5 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
12 infantry owned by the Japanese, 9 artilleries owned by the Japanese and 14 armour owned by the Japanese retreated to Kwantung
British win with 7 armour and 3 artilleries remaining. Battle score for attacker is 28
Casualties for Japanese: 5 infantry
Casualties for British: 1 artillery and 13 infantry
Non Combat Move - Japanese
8 infantry moved from Japan to 60 Sea Zone
8 infantry and 4 transports moved from 60 Sea Zone to 59 Sea Zone
8 infantry moved from 59 Sea Zone to Kwantung
2 artilleries and 8 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters and 3 tactical_bombers moved from French Indochina to Kwantung
1 bomber moved from French Indochina to Kwantung
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
4 carriers, 1 destroyer and 4 submarines moved from 60 Sea Zone to 56 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -5.50
British regular : -4.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,3,6,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover War Bonds
Purchase Units - Americans
Americans buy 9 artilleries and 9 infantry; Remaining resources: 22 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 6 infantry moved from New Guinea to 47 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 47 Sea Zone to 46 Sea Zone
11 artilleries and 6 infantry moved from 46 Sea Zone to Australia
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Australia
2 artilleries and 2 infantry moved from Western Europe to Switzerland
7 artilleries moved from Western Europe to Germany
5 infantry moved from Western Europe to Germany
2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Germany
Combat - Americans
Battle in Australia
Americans attack with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Australia, round 2 : 4/19 hits, 7.17 expected hits
Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Australia
Americans loses 0 PUs for violating Australias neutrality.
Americans win, taking Australia from Neutral with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Switzerland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry and 1 tactical_bomber
Americans roll dice for 2 artilleries and 2 infantry in Switzerland, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Switzerland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Switzerland
Americans win, taking Switzerland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 tactical_bomber
Battle in Germany
Americans attack with 9 artilleries and 7 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Germany
Americans win, taking Germany from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Australia to 46 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Brazil
1 artillery and 1 infantry were produced but were not placed
Activate Technology - Americans
Americans activating War Bonds
Turn Complete - Americans
Americans collect 69 PUs; end with 91 PUs
Americans collect 1 PU from War Bonds; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -0.17
Neutral regular : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Purchase Units - British
British buy 5 armour, 6 artilleries, 1 cruiser, 12 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Turkey
1 artillery and 2 infantry moved from Anglo Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Italian East Africa to Anglo Egypt
3 armour moved from Ukraine S.S.R. to Southern Europe
2 artilleries moved from Union of South Africa to Kenya
2 infantry moved from Union of South Africa to Kenya
1 submarine moved from 36 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 49 Sea Zone
2 transports moved from 36 Sea Zone to 34 Sea Zone
7 armour and 3 artilleries moved from French Indochina to Himalaya
3 infantry moved from India to Himalaya
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 59 Sea Zone
Combat - British
Battle in Himalaya
British attack with 7 armour, 3 artilleries and 3 infantry
Chinese defend with 1 infantry
British roll dice for 7 armour, 3 artilleries and 3 infantry in Himalaya, round 2 : 7/13 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Himalaya
British win, taking Himalaya from Chinese with 7 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 59 Sea Zone
British attack with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports
Japanese defend with 1 destroyer and 4 transports
British roll dice for 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 59 Sea Zone, round 2 : 9/21 hits, 9.00 expected hits
Japanese roll dice for 1 destroyer and 4 transports in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 59 Sea Zone
British win with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 4 transports
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 59 Sea Zone
1 infantry moved from India to French Indochina
Place Units - British
1 cruiser and 2 transports placed in 34 Sea Zone
5 armour and 7 infantry placed in India
1 artillery and 2 infantry placed in Trans-Jordan
2 artilleries and 1 infantry placed in Anglo Egypt
British undo move 2.
3 armour and 9 infantry placed in India
British undo move 4.
4 armour, 2 artilleries and 6 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Southern Europe
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
British regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 13 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Kwantung to China
3 fighters and 2 tactical_bombers moved from Kwantung to China
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwantung to French Indochina
Combat - Japanese
Battle in China
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 armour
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in China, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 armour in China, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in China
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 armour
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indochina to Kwantung
3 fighters and 2 tactical_bombers moved from China to Kwantung
2 artilleries and 8 infantry moved from Manchuria to Kwantung
4 carriers, 1 destroyer and 4 submarines moved from 56 Sea Zone to 55 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 2.50
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 6,6,2,6 and gets 3 hits
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Purchase Units - Americans
Americans buy nothing; Remaining resources: 72 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 5 infantry moved from Australia to 46 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 46 Sea Zone to 41 Sea Zone
11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 41 Sea Zone to New Zealand
9 artilleries and 7 infantry moved from Germany to Southern Europe
2 artilleries and 1 infantry moved from Switzerland to Southern Europe
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Southern Europe
1 battleship, 1 carrier, 5 destroyers, 1 submarine and 9 transports moved from 5 Sea Zone to 7 Sea Zone
3 transports moved from 6 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New Zealand, round 2 : 6/18 hits, 6.83 expected hits
Neutral roll dice for 5 infantry in New Zealand, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in New Zealand
Americans loses 0 PUs for violating New Zealands neutrality.
Americans win, taking New Zealand from Neutral with 11 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Southern Europe
Americans attack with 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
British defend with 1 aaGun, 7 armour, 1 artillery, 1 factory and 12 infantry
British roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern Europe, round 2 : 10/21 hits, 7.83 expected hits
British roll dice for 7 armour, 1 artillery and 12 infantry in Southern Europe, round 2 : 10/20 hits, 7.83 expected hits
8 infantry owned by the Americans, 2 artilleries owned by the Americans and 10 infantry owned by the British lost in Southern Europe
Americans roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 3 : 6/11 hits, 4.50 expected hits
British roll dice for 7 armour, 1 artillery and 2 infantry in Southern Europe, round 3 : 5/10 hits, 4.50 expected hits
5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Southern Europe
Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 4 : 2/6 hits, 2.83 expected hits
British roll dice for 4 armour in Southern Europe, round 4 : 0/4 hits, 2.00 expected hits
2 armour owned by the British lost in Southern Europe
Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 5 : 2/6 hits, 2.83 expected hits
British roll dice for 2 armour in Southern Europe, round 5 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Americans and 2 armour owned by the British lost in Southern Europe
Americans win, taking Southern Europe from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 9 artilleries and 8 infantry
Casualties for British: 7 armour, 1 artillery and 12 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern Europe to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 41 Sea Zone
Activate Technology - Americans
Americans activating Rockets Advance
Turn Complete - Americans
Americans collect 84 PUs; end with 156 PUs
Americans collect 1 PU from War Bonds; end with 157 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
British AA : -0.33
British regular : 1.67
Neutral regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Purchase Units - British
British buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Balkans to Germany
British take Germany from Americans
1 armour moved from Himalaya to Manchuria
British take China from Chinese
British take Manchuria from Japanese
1 infantry moved from Himalaya to China
6 armour, 3 artilleries and 2 infantry moved from Himalaya to French Indochina
1 artillery and 2 infantry moved from India to Persia
1 artillery and 1 infantry moved from India to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Turkey
1 artillery moved from Trans-Jordan to 34 Sea Zone
3 artilleries moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Trans-Jordan to Turkey
2 infantry moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 34 Sea Zone to 14 Sea Zone
3 artilleries and 3 infantry moved from 14 Sea Zone to Southern Europe
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to East Indies
30 armour and 2 infantry moved from India to French Indochina
2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 4 transports moved from 59 Sea Zone to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to East Indies
2 infantry moved from Spain to Western Europe
2 artilleries and 2 infantry moved from Kenya to Italian East Africa
Combat - British
Battle in French Indochina
British attack with 36 armour, 3 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 36 armour, 3 artilleries and 4 infantry in French Indochina, round 2 : 24/43 hits, 20.17 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 36 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in East Indies
British attack with 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 2 cruisers in East Indies, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers in East Indies, round 2 : 5/12 hits, 5.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in East Indies
British win, taking East Indies from Japanese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Southern Europe
British attack with 3 artilleries and 3 infantry
Americans defend with 1 aaGun, 2 artilleries and 1 factory
British roll dice for 2 cruisers in Southern Europe, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 artilleries and 3 infantry in Southern Europe, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 2 artilleries in Southern Europe, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southern Europe
British win, taking Southern Europe from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Western Europe
British attack with 2 infantry
Americans defend with 1 infantry
British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 5 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 7 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
1 infantry owned by the British retreated to Spain
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Turkey
British attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
British roll dice for 2 artilleries and 3 infantry in Turkey, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Russians: 1 armour
Battle in Persia
British attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
British roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - British
5 fighters and 3 tactical_bombers moved from East Indies to 37 Sea Zone
1 aaGun moved from India to French Indochina
Place Units - British
1 battleship, 1 carrier and 1 destroyer placed in 34 Sea Zone
1 fighter and 1 tactical_bomber placed in 34 Sea Zone
4 artilleries and 6 infantry placed in India
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 1.33
Russians regular : 1.00
British regular : 3.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 16 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
5 fighters and 3 tactical_bombers moved from Kwantung to China
1 infantry moved from Kwantung to China
14 armour, 11 artilleries and 23 infantry moved from Kwantung to Manchuria
1 bomber moved from Kwantung to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.
Battle in China
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in China, round 2 : 7/10 hits, 4.83 expected hits
British roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in China
Japanese win, taking China from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 14 armour, 11 artilleries and 23 infantry
British defend with 1 armour
Japanese roll dice for 14 armour, 11 artilleries and 23 infantry in Manchuria, round 2 : 10/48 hits, 16.33 expected hits
British roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 14 armour, 11 artilleries and 22 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from China to Buryatia S.S.R.
1 bomber moved from India to Buryatia S.S.R.
4 carriers, 1 destroyer and 4 submarines moved from 55 Sea Zone to 57 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -4.17
British regular : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 1,1,3,1 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries and 3 infantry; Remaining resources: 116 PUs; 4 techTokens;
Combat Move - Americans
1 infantry moved from Western Europe to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Rio De Oro
Americans take Rio De Oro from British
1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports moved from 7 Sea Zone to 9 Sea Zone
11 artilleries and 1 infantry moved from New Zealand to 41 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 41 Sea Zone to 25 Sea Zone
11 artilleries and 1 infantry moved from 25 Sea Zone to Argentina
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 188 PUs
Americans collect 6 PUs from War Bonds; end with 194 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 109 PUs; 0 techTokens;
British buy 4 artilleries, 3 bombers and 19 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indochina to 36 Sea Zone
3 infantry moved from French Indochina to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 49 Sea Zone
3 artilleries and 3 infantry moved from 49 Sea Zone to Philipine Islands
2 artilleries and 2 infantry moved from Turkey to Caucasus
2 artilleries and 2 infantry moved from Persia to Caucasus
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philipine Islands
1 infantry moved from Spain to Western Europe
British take Western Europe from Americans
3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
3 artilleries, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 14 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Italian East Africa to Kenya
2 transports moved from 37 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 3 cruisers and 5 destroyers moved from 37 Sea Zone to 49 Sea Zone
3 artilleries moved from India to French Indochina
3 infantry moved from India to French Indochina
1 artillery and 3 infantry moved from India to Himalaya
36 armour moved from French Indochina to China
Combat - British
Battle in China
British attack with 36 armour
Japanese defend with 2 infantry
British roll dice for 36 armour in China, round 2 : 19/36 hits, 18.00 expected hits
Japanese roll dice for 2 infantry in China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in China
British win, taking China from Japanese with 36 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Philipine Islands
British attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 3 cruisers in Philipine Islands, round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philipine Islands, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Philipine Islands
British win, taking Philipine Islands from Japanese with 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Australia
British attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
British roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Australia
British win, taking Australia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
British attack with 4 artilleries and 4 infantry
Russians defend with 1 infantry
British roll dice for 4 artilleries and 4 infantry in Caucasus, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
British win, taking Caucasus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - British
1 aaGun moved from French Indochina to China
3 artilleries and 3 infantry moved from 34 Sea Zone to Anglo Egypt
5 fighters moved from Philipine Islands to 49 Sea Zone
3 tactical_bombers moved from Philipine Islands to 49 Sea Zone
Place Units - British
2 artilleries and 6 infantry placed in India
3 bombers placed in Anglo Egypt
2 artilleries and 1 infantry placed in Italian East Africa
1 infantry placed in Trans-Jordan
11 infantry placed in Union of South Africa
British undo move 2.
British undo move 2.
2 artilleries and 1 infantry placed in Anglo Egypt
3 bombers placed in Italian East Africa
Turn Complete - British
British collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.00
Russians regular : -0.33
British regular : 4.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 16 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
14 armour, 11 artilleries and 22 infantry moved from Manchuria to China
1 bomber, 5 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to China
Combat - Japanese
Battle in China
Japanese attack with 14 armour, 11 artilleries, 1 bomber, 5 fighters, 23 infantry and 3 tactical_bombers
British defend with 1 aaGun and 36 armour
British roll AA dice in China : 0/9 hits, 1.50 expected hits
Japanese roll dice for 14 armour, 11 artilleries, 1 bomber, 5 fighters, 23 infantry and 3 tactical_bombers in China, round 2 : 10/57 hits, 21.50 expected hits
British roll dice for 36 armour in China, round 2 : 18/36 hits, 18.00 expected hits
18 infantry owned by the Japanese and 10 armour owned by the British lost in China
Japanese roll dice for 14 armour, 11 artilleries, 1 bomber, 5 fighters, 5 infantry and 3 tactical_bombers in China, round 3 : 17/39 hits, 17.50 expected hits
British roll dice for 26 armour in China, round 3 : 19/26 hits, 13.00 expected hits
5 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 3 armour owned by the Japanese and 17 armour owned by the British lost in China
Japanese roll dice for 11 armour, 1 bomber, 5 fighters and 3 tactical_bombers in China, round 4 : 13/20 hits, 10.67 expected hits
British roll dice for 9 armour in China, round 4 : 5/9 hits, 4.50 expected hits
5 armour owned by the Japanese and 9 armour owned by the British lost in China
Japanese win, taking China from British with 6 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 8 armour, 11 artilleries and 23 infantry
Casualties for British: 36 armour
Non Combat Move - Japanese
1 bomber, 5 fighters and 3 tactical_bombers moved from China to Manchuria
1 destroyer moved from 57 Sea Zone to 59 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
4 submarines moved from 57 Sea Zone to 61 Sea Zone
3 carriers moved from 57 Sea Zone to 64 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -9.67
British AA : -1.50
British regular : 6.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Americans
Americans roll 2,5,2,5 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries, 4 cruisers, 5 destroyers and 3 infantry; Remaining resources: 89 PUs; 4 techTokens;
Combat Move - Americans
1 infantry moved from Rio De Oro to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Americans take Gibraltar from British
Combat - Americans
Non Combat Move - Americans
11 artilleries and 1 infantry moved from Argentina to 25 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 25 Sea Zone to 20 Sea Zone
11 artilleries and 1 infantry moved from 20 Sea Zone to Venezuela
1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
11 transports moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
4 cruisers and 5 destroyers placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 13 Sea Zone: 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 69 PUs; end with 158 PUs
Americans collect 5 PUs from War Bonds; end with 163 PUs
Combat Hit Differential Summary :