@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 56 PUs; 0 techTokens;
British buy 3 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 infantry moved from Persia to Afghanistan
9 armour, 6 artilleries and 11 infantry moved from Persia to India
2 bombers moved from Anglo Egypt to Afghanistan
1 artillery and 1 infantry moved from Italian East Africa to 34 Sea Zone
4 artilleries and 4 infantry moved from Anglo Egypt to 34 Sea Zone
5 artilleries, 4 carriers, 4 cruisers, 4 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 34 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to India
Combat - British
Battle in Afghanistan
British attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
British roll dice for 2 bombers and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Afghanistan
British win, taking Afghanistan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
British attack with 9 armour, 6 artilleries, 5 fighters, 11 infantry and 3 tactical_bombers
Chinese defend with 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Chinese roll AA dice in India : 1/8 hits, 1.33 expected hits
1 tactical_bomber owned by the British lost in India
British roll dice for 9 armour, 6 artilleries, 5 fighters, 11 infantry and 2 tactical_bombers in India, round 2 : 15/33 hits, 13.17 expected hits
Chinese roll dice for 2 armour, 2 artilleries, 1 bomber and 5 infantry in India, round 2 : 3/10 hits, 3.50 expected hits
1 bomber owned by the Chinese, 2 armour owned by the Chinese, 5 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 3 infantry owned by the British lost in India
British captures 24PUs while taking Chinese capital
British win, taking India from Chinese with 9 armour, 6 artilleries, 5 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 3 infantry and 1 tactical_bomber
Casualties for Chinese: 2 armour, 2 artilleries, 1 bomber and 5 infantry
Non Combat Move - British
5 artilleries and 5 infantry moved from 35 Sea Zone to India
5 fighters and 2 tactical_bombers moved from India to 35 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to Belgian Congo
2 halftracks moved from Union of South Africa to Anglo Egypt
1 fighter moved from Union of South Africa to 35 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Kenya
2 bombers moved from Afghanistan to Anglo Egypt
Place Units - British
1 factory placed in Italian East Africa
1 bomber and 2 infantry placed in Anglo Egypt
British undo move 2.
1 artillery, 1 bomber and 1 infantry placed in Anglo Egypt
3 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 72 PUs; end with 97 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Chinese AA : -0.33
British regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs;
Non Combat Move - Japanese
6 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers moved from China to Manchuria
1 fighter moved from 61 Sea Zone to Manchuria
2 armour, 1 artillery and 5 infantry moved from Japan to 61 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from Himalaya to Sinkiang
3 fighters and 3 tactical_bombers moved from Manchuria to 61 Sea Zone
Place Units - Japanese
1 carrier placed in 61 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 5 PUs;
Non Combat Move - Americans
3 artilleries moved from Eastern Canada to Eastern United States
1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 9 Sea Zone to 10 Sea Zone
3 transports moved from 20 Sea Zone to 10 Sea Zone
5 artilleries moved from Venezuela to 20 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 20 Sea Zone to 54 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 8 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 55 Sea Zone
5 artilleries moved from 55 Sea Zone to Western United States
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Brazil
3 infantry placed in Eastern United States
1 artillery placed in Western United States
1 battleship placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Spain
1 halftrack moved from Southern Europe to Spain
1 bomber moved from Southern Europe to Anglo Egypt
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Eastern Europe
1 artillery moved from Balkans to Southern Europe
1 artillery moved from Balkans to Southern Europe
1 fighter moved from Southern Europe to Eastern Europe
1 tactical_bomber moved from Southern Europe to Eastern Europe
Combat - Germans
Strategic bombing raid in Anglo Egypt
Bombing raid in Anglo Egypt rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Anglo Egypt causes 2 damage total.
Battle in Eastern Europe
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Europe, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Anglo Egypt to Southern Europe
1 fighter moved from Eastern Europe to Southern Europe
1 tactical_bomber moved from Eastern Europe to Southern Europe
Place Units - Germans
6 armour and 2 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8
Purchase Units - British
British repair damage of 1x factory, 2x factory; Remaining resources: 94 PUs; 0 techTokens;
British buy 4 armour, 3 artilleries, 1 battleship, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 artilleries and 3 infantry moved from India to French Indochina
1 artillery and 2 infantry moved from India to Himalaya
1 artillery and 2 infantry moved from India to Afghanistan
2 infantry moved from India to Afghanistan
3 artilleries moved from India to Afghanistan
1 artillery and 1 infantry moved from Kenya to Italian East Africa
1 armour and 1 infantry moved from Belgian Congo to Trans-Jordan
2 halftracks moved from Anglo Egypt to Afghanistan
1 artillery and 1 infantry moved from Anglo Egypt to Trans-Jordan
3 bombers moved from Anglo Egypt to 14 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indochina
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Himalaya
9 armour, 3 artilleries and 4 infantry moved from India to Persia
4 carriers, 4 cruisers, 4 destroyers, 4 fighters and 5 transports moved from 35 Sea Zone to 34 Sea Zone
2 armour and 2 infantry moved from Union of South Africa to Italian East Africa
1 armour moved from Union of South Africa to Italian East Africa
3 bombers moved from 14 Sea Zone to Southern Europe
Combat - British
Strategic bombing raid in Southern Europe
Germans roll AA dice in Southern Europe : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Southern Europe rolls: 4,4 and causes: 8 damage to unit: factory
Bombing raid in Southern Europe causes 8 damage total.
Battle in French Indochina
British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 fighters and 1 infantry
British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/8 hits, 3.17 expected hits
Chinese roll dice for 2 fighters and 1 infantry in French Indochina, round 2 : 3/3 hits, 1.67 expected hits
1 infantry owned by the Chinese, 2 fighters owned by the Chinese and 3 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Chinese: 2 fighters and 1 infantry
Battle in Himalaya
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Himalaya, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Himalaya
British win, taking Himalaya from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Afghanistan
British attack with 4 artilleries, 2 halftracks and 4 infantry
Chinese defend with 3 armour
British roll dice for 4 artilleries, 2 halftracks and 4 infantry in Afghanistan, round 2 : 4/10 hits, 3.33 expected hits
Chinese roll dice for 3 armour in Afghanistan, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Chinese and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Chinese with 4 artilleries, 2 halftracks and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Chinese: 3 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indochina to India
1 tactical_bomber moved from Himalaya to India
1 fighter moved from Himalaya to India
2 bombers moved from Southern Europe to Algeria
Place Units - British
1 destroyer and 2 transports placed in 34 Sea Zone
1 battleship placed in 34 Sea Zone
2 artilleries placed in Italian East Africa
4 armour, 1 artillery and 5 infantry placed in India
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 78 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Germans AA : 0.50
British regular : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Sinkiang to Himalaya
Combat - Japanese
Battle in Himalaya
Japanese attack with 1 artillery
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Himalaya, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Himalaya
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
3 armour, 1 artillery and 4 infantry moved from Japan to 61 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 destroyer and 1 fighter placed in 61 Sea Zone
4 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Purchase Units - Americans
Americans buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;
Place Units - Americans
2 artilleries and 1 infantry placed in Brazil
6 infantry placed in Western United States
2 transports placed in 55 Sea Zone
Activate Technology - Americans
Americans activating Jet Power
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 25 PUs;
Germans buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 armour moved from Southern Europe to Eastern Europe
1 halftrack moved from Spain to Eastern Europe
1 fighter moved from Spain to Eastern Europe
1 tactical_bomber moved from Spain to Eastern Europe
1 fighter moved from Southern Europe to Eastern Europe
1 tactical_bomber moved from Southern Europe to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
4 artilleries and 6 infantry moved from Spain to Western Europe
1 bomber moved from Southern Europe to Eastern Europe
Combat - Germans
Battle in Balkans
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Balkans, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 6 armour, 1 bomber, 2 fighters, 1 halftrack and 2 tactical_bombers
Russians defend with 3 armour, 3 artilleries and 4 infantry
Germans roll dice for 6 armour, 1 bomber, 2 fighters, 1 halftrack and 2 tactical_bombers in Eastern Europe, round 2 : 6/12 hits, 6.33 expected hits
Russians roll dice for 3 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 6/10 hits, 3.83 expected hits
4 infantry owned by the Russians, 1 halftrack owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Eastern Europe
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Europe, round 3 : 4/6 hits, 3.50 expected hits
Russians roll dice for 3 armour and 1 artillery in Eastern Europe, round 3 : 2/4 hits, 1.83 expected hits
3 armour owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Eastern Europe
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 6 armour, 1 bomber and 1 halftrack
Casualties for Russians: 3 armour, 3 artilleries and 4 infantry
Non Combat Move - Germans
2 armour moved from Spain to Southern Europe
1 armour moved from Spain to Germany
1 armour moved from Spain to Germany
1 armour moved from Spain to Germany
1 fighter and 1 tactical_bomber moved from Eastern Europe to Southern Europe
1 fighter moved from Eastern Europe to Germany
1 tactical_bomber moved from Eastern Europe to Germany
1 infantry moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Germany
1 infantry moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Western Europe
Place Units - Germans
5 armour placed in Southern Europe
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 1.83
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - British
British spend 15 on tech rolls
British roll 5,2,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Paratroopers
Purchase Units - British
British buy 5 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Spain: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries moved from Persia to 34 Sea Zone
3 artilleries moved from Italian East Africa to 34 Sea Zone
1 armour moved from Italian East Africa to 34 Sea Zone
3 infantry moved from Italian East Africa to 34 Sea Zone
4 infantry moved from Persia to 34 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Turkey
1 armour moved from Trans-Jordan to Turkey
9 armour moved from Persia to Turkey
2 halftracks moved from Afghanistan to Turkey
4 armour moved from India to Turkey
3 infantry moved from Afghanistan to Persia
4 artilleries moved from Afghanistan to Himalaya
1 artillery moved from India to Himalaya
5 infantry moved from India to Himalaya
2 armour moved from Italian East Africa to Anglo Egypt
1 bomber moved from Algeria to 13 Sea Zone
1 bomber moved from 13 Sea Zone to Algeria
1 armour, 6 artilleries, 1 battleship, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 7 infantry and 7 transports moved from 34 Sea Zone to 14 Sea Zone
4 fighters moved from 14 Sea Zone to Southern Europe
1 armour, 6 artilleries and 7 infantry moved from 14 Sea Zone to Southern Europe
Combat - British
British creates battle in territory Spain
British creates battle in territory Gibraltar
Battle in Turkey
British attack with 14 armour, 1 artillery, 2 halftracks and 2 infantry
Russians defend with 1 artillery
British roll dice for 14 armour, 1 artillery, 2 halftracks and 2 infantry in Turkey, round 2 : 7/19 hits, 8.67 expected hits
Russians roll dice for 1 artillery in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Turkey
British win, taking Spain from Germans, taking Gibraltar from Germans, taking Turkey from Russians with 14 armour, 1 artillery, 2 halftracks and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Himalaya
British attack with 5 artilleries and 5 infantry
Chinese defend with 4 infantry
British roll dice for 5 artilleries and 5 infantry in Himalaya, round 2 : 5/10 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Himalaya, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Himalaya
British win, taking Himalaya from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Southern Europe
British attack with 1 armour, 6 artilleries, 4 fighters and 7 infantry
Germans defend with 2 aaGuns, 7 armour, 3 artilleries, 1 factory, 1 fighter, 3 infantry and 1 tactical_bomber
Germans roll AA dice in Southern Europe : 0/4 hits, 0.67 expected hits
British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits
British roll dice for 1 armour, 6 artilleries, 4 fighters and 7 infantry in Southern Europe, round 2 : 10/18 hits, 6.67 expected hits
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Europe, round 2 : 6/15 hits, 6.67 expected hits
3 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 6 infantry owned by the British lost in Southern Europe
British roll dice for 1 armour, 6 artilleries, 4 fighters and 1 infantry in Southern Europe, round 3 : 6/12 hits, 4.83 expected hits
Germans roll dice for 1 fighter in Southern Europe, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Southern Europe
British captures 30PUs while taking Germans capital
British win, taking Southern Europe from Germans with 1 armour, 6 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 59
Casualties for British: 6 infantry
Casualties for Germans: 7 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 2 infantry
EDIT: Turning off Edit Mode
4 fighters moved from Southern Europe to 14 Sea Zone
4 infantry moved from Algeria to Libya
2 bombers moved from Algeria to Anglo Egypt
2 fighters and 2 tactical_bombers moved from India to 14 Sea Zone
Place Units - British
3 infantry placed in Anglo Egypt
1 armour, 1 bomber and 1 infantry placed in Italian East Africa
4 armour and 5 infantry placed in India
Activate Technology - British
British activating Paratroopers
Turn Complete - British
British collect 93 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Germans AA : -0.67
Germans regular : -1.33
Russians regular : -0.33
British regular : 5.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Japanese
4 artilleries and 4 infantry moved from Japan to 61 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 61 Sea Zone to 59 Sea Zone
3 fighters and 3 tactical_bombers moved from 61 Sea Zone to Kwantung
1 bomber and 1 fighter moved from Manchuria to Kwantung
4 artilleries and 4 infantry moved from 59 Sea Zone to Kwantung
5 artilleries and 15 infantry moved from Manchuria to Kwantung
Combat - Japanese
Battle in Kwantung
Japanese attack with 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers in Kwantung, round 2 : 10/36 hits, 12.33 expected hits
Chinese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung
Japanese win, taking Kwantung from Chinese with 9 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 carriers, 3 destroyers and 4 submarines moved from 61 Sea Zone to 59 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwantung to 59 Sea Zone
1 bomber and 1 fighter moved from Kwantung to Manchuria
Place Units - Japanese
2 armour, 2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 5 transports; Remaining resources: 12 PUs; 0 techTokens;
Place Units - Americans
4 transports placed in 55 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Purchase Units - British
British buy 6 armour, 4 artilleries, 1 battleship, 1 factory, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 halftracks moved from Turkey to French Indochina
2 infantry moved from India to French Indochina
3 infantry moved from Persia to India
1 artillery and 2 infantry moved from Turkey to Caucasus
2 bombers and 2 infantry moved from Anglo Egypt to Southern Europe
7 transports moved from 14 Sea Zone to 15 Sea Zone
2 armour moved from Anglo Egypt to 15 Sea Zone
1 infantry moved from Anglo Egypt to 15 Sea Zone
4 armour moved from Turkey to 15 Sea Zone
10 armour moved from Turkey to India
6 armour, 1 infantry and 7 transports moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from Italian East Africa to Southern Europe
4 infantry moved from Libya to 14 Sea Zone
6 armour, 6 fighters, 5 infantry and 2 tactical_bombers moved from 14 Sea Zone to Southern Europe
1 armour and 1 infantry moved from Italian East Africa to Trans-Jordan
Combat - British
Battle in French Indochina
British attack with 2 halftracks and 2 infantry
Chinese defend with 1 infantry
British roll dice for 2 halftracks and 2 infantry in French Indochina, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indochina
British roll dice for 2 halftracks and 1 infantry in French Indochina, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in French Indochina
British win, taking French Indochina from Chinese with 2 halftracks and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Europe
British attack with 6 armour, 3 bombers, 6 fighters, 7 infantry and 2 tactical_bombers
Germans defend with 2 aaGuns, 4 artilleries, 1 factory and 1 infantry
Germans roll AA dice in Southern Europe : 2/11 hits, 1.83 expected hits
1 bomber owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern Europe
British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits
British roll dice for 6 armour, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers in Southern Europe, round 2 : 9/21 hits, 9.17 expected hits
Germans roll dice for 4 artilleries and 1 infantry in Southern Europe, round 2 : 2/5 hits, 1.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern Europe
British captures 27PUs while taking Germans capital
British win, taking Southern Europe from Germans with 6 armour, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for British: 1 bomber, 1 fighter and 3 infantry
Casualties for Germans: 4 artilleries and 1 infantry
Non Combat Move - British
1 bomber moved from Southern Europe to Trans-Jordan
4 carriers moved from 14 Sea Zone to 34 Sea Zone
5 destroyers moved from 14 Sea Zone to 34 Sea Zone
5 fighters and 2 tactical_bombers moved from Southern Europe to 34 Sea Zone
1 bomber moved from Southern Europe to Libya
1 infantry moved from Gibraltar to Spain
Place Units - British
6 armour and 6 infantry placed in India
1 battleship and 1 submarine placed in 34 Sea Zone
1 factory placed in Trans-Jordan
1 artillery and 2 infantry placed in Anglo Egypt
1 infantry placed in Italian East Africa
British undo move 1.
6 armour, 3 artilleries and 3 infantry placed in India
6 infantry placed in Union of South Africa
Turn Complete - British
British collect 96 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Germans AA : 0.17
Germans regular : 0.33
Russians regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
3 fighters and 3 tactical_bombers moved from 59 Sea Zone to French Indochina
1 bomber and 1 fighter moved from Manchuria to China
2 infantry moved from Kwantung to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 halftracks and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/8 hits, 3.83 expected hits
British roll dice for 2 halftracks and 1 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 halftracks owned by the British and 1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 2 halftracks and 1 infantry
Battle in China
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in China
Japanese win, taking China from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 carriers, 3 destroyers, 4 submarines and 4 transports moved from 59 Sea Zone to 61 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from French Indochina to Kwantung
1 bomber moved from China to Kwantung
1 fighter moved from China to Kwantung
Place Units - Japanese
8 infantry placed in Japan
1 fighter placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.50
British regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 2,3,2,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Mechanized Infantry
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 11 PUs; 0 techTokens;
Combat Move - Americans
9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 10 Sea Zone to 8 Sea Zone
11 artilleries and 11 infantry moved from Western United States to 55 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 11 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 55 Sea Zone to 51 Sea Zone
11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 51 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Wake Island, round 2 : 11/24 hits, 8.83 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Wake Island
Americans loses 0 PUs for violating Wake Islands neutrality.
Americans win, taking Wake Island from Neutral with 11 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Wake Island to 51 Sea Zone
9 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Brazil
Activate Technology - Americans
Americans activating Mechanized Infantry
Turn Complete - Americans
Americans collect 54 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Purchase Units - British
British buy 7 armour, 1 artillery, 1 cruiser, 1 destroyer, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 submarine moved from 34 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to Himalaya
1 artillery and 1 infantry moved from India to Afghanistan
1 bomber moved from Trans-Jordan to Caucasus
1 infantry moved from India to Afghanistan
20 armour and 5 infantry moved from India to Caucasus
1 armour and 1 infantry moved from Trans-Jordan to Caucasus
1 bomber moved from Libya to Balkans
6 armour and 4 infantry moved from Southern Europe to Balkans
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from Anglo Egypt to 15 Sea Zone
2 infantry moved from Anglo Egypt to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
Combat - British
Battle in Afghanistan
British attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Afghanistan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Himalaya
British attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese and 1 infantry owned by the British lost in Himalaya
British win, taking Himalaya from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Balkans
British attack with 6 armour, 1 bomber and 4 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 6 armour, 1 bomber and 4 infantry in Balkans, round 2 : 3/11 hits, 4.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Balkans, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Balkans
British win, taking Balkans from Germans with 6 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Caucasus
British attack with 21 armour, 1 bomber and 6 infantry
Russians defend with 1 infantry
British roll dice for 21 armour, 1 bomber and 6 infantry in Caucasus, round 2 : 11/28 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 21 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to India
1 aaGun moved from Southern Europe to 14 Sea Zone
1 aaGun, 1 battleship, 4 cruisers and 5 transports moved from 14 Sea Zone to 34 Sea Zone
1 bomber moved from Balkans to Persia
1 aaGun moved from 34 Sea Zone to Anglo Egypt
Place Units - British
1 cruiser, 1 destroyer and 1 tactical_bomber placed in 34 Sea Zone
2 armour and 1 infantry placed in Anglo Egypt
2 armour and 1 infantry placed in Trans-Jordan
3 armour, 1 artillery and 8 infantry placed in India
8 infantry placed in Southern Europe
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Russians regular : 0.67
Germans regular : 0.17
British regular : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 8 infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
2 infantry moved from Kwantung to French Indochina
1 infantry moved from China to Sinkiang
1 bomber moved from Kwantung to Sinkiang
4 fighters and 3 tactical_bombers moved from Kwantung to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 2 artilleries in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sinkiang to Manchuria
4 fighters and 3 tactical_bombers moved from French Indochina to 60 Sea Zone
3 carriers, 3 destroyers, 1 fighter, 4 submarines and 4 transports moved from 61 Sea Zone to 60 Sea Zone
8 infantry moved from Japan to 60 Sea Zone
8 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries moved from Manchuria to Buryatia S.S.R.
7 artilleries and 13 infantry moved from Kwantung to China
3 infantry moved from Manchuria to Kwantung
1 infantry moved from Manchuria to Kwantung
Place Units - Japanese
1 carrier placed in 60 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,1,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Purchase Units - Americans
Americans buy nothing; Remaining resources: 45 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 9 infantry moved from Wake Island to 51 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 51 Sea Zone to 47 Sea Zone
11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 47 Sea Zone to New Guinea
9 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 8 Sea Zone to 6 Sea Zone
9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 6 Sea Zone to Western Europe
Combat - Americans
Battle in New Guinea
Americans attack with 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New Guinea, round 2 : 10/22 hits, 8.17 expected hits
Neutral roll dice for 5 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in New Guinea
Americans loses 0 PUs for violating New Guineas neutrality.
Americans win, taking New Guinea from Neutral with 11 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Western Europe
Americans attack with 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
Americans win, taking Western Europe from Germans with 9 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from New Guinea to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Europe to 6 Sea Zone
Activate Technology - Americans
Americans activating AA Radar
Turn Complete - Americans
Americans collect 60 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : 0.50
Neutral regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 96 PUs; 0 techTokens;
British buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone
2 armour and 1 infantry moved from Anglo Egypt to 34 Sea Zone
1 artillery and 3 infantry moved from Persia to 34 Sea Zone
1 bomber moved from Persia to Archangel
1 bomber moved from India to Archangel
2 artilleries and 1 infantry moved from Himalaya to French Indochina
1 artillery moved from Afghanistan to India
1 infantry moved from Afghanistan to Himalaya
4 armour, 1 artillery, 2 battleships, 4 carriers, 5 cruisers, 6 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 7 transports moved from 34 Sea Zone to 36 Sea Zone
3 armour, 1 artillery and 8 infantry moved from India to French Indochina
4 armour, 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers moved from 36 Sea Zone to French Indochina
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 armour moved from Balkans to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Southern Europe
3 armour moved from Balkans to Southern Europe
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
18 armour moved from Caucasus to India
Combat - British
Strategic bombing raid in Archangel
Russians roll AA dice in Archangel : 0/2 hits, 0.33 expected hits
Bombing raid in Archangel rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Archangel causes 7 damage total.
Battle in French Indochina
British attack with 7 armour, 4 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 battleships and 5 cruisers in French Indochina, round 2 : 6/7 hits, 3.83 expected hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 7 armour, 4 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in West Russia
British attack with 1 armour and 2 infantry
Russians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
British win, taking West Russia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
British attack with 3 armour and 2 infantry
Russians defend with 1 artillery
British roll dice for 3 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the British lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - British
5 fighters and 3 tactical_bombers moved from French Indochina to 36 Sea Zone
2 bombers moved from Archangel to Caucasus
Place Units - British
8 armour and 4 infantry placed in India
1 artillery and 2 infantry placed in Trans-Jordan
1 artillery and 2 infantry placed in Anglo Egypt
1 artillery and 2 infantry placed in Italian East Africa
2 infantry placed in Southern Europe
2 artilleries placed in Union of South Africa
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 0.33
British regular : 1.50
Russians AA : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 10 PUs;
Combat Move - Japanese
7 artilleries and 13 infantry moved from China to French Indochina
2 artilleries and 4 infantry moved from Kwantung to French Indochina
14 armour and 1 bomber moved from Manchuria to French Indochina
5 fighters and 3 tactical_bombers moved from 60 Sea Zone to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers
British defend with 7 armour, 4 artilleries and 13 infantry
Japanese roll dice for 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers in French Indochina, round 2 : 14/49 hits, 19.50 expected hits
British roll dice for 7 armour, 4 artilleries and 13 infantry in French Indochina, round 2 : 5/24 hits, 9.17 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the British and 13 infantry owned by the British lost in French Indochina
5 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
12 infantry owned by the Japanese, 9 artilleries owned by the Japanese and 14 armour owned by the Japanese retreated to Kwantung
British win with 7 armour and 3 artilleries remaining. Battle score for attacker is 28
Casualties for Japanese: 5 infantry
Casualties for British: 1 artillery and 13 infantry
Non Combat Move - Japanese
8 infantry moved from Japan to 60 Sea Zone
8 infantry and 4 transports moved from 60 Sea Zone to 59 Sea Zone
8 infantry moved from 59 Sea Zone to Kwantung
2 artilleries and 8 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters and 3 tactical_bombers moved from French Indochina to Kwantung
1 bomber moved from French Indochina to Kwantung
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
4 carriers, 1 destroyer and 4 submarines moved from 60 Sea Zone to 56 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -5.50
British regular : -4.17