Scrambles from Guam or Queensland?
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 4 carriers moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Caroline Islands to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Yunnan to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea ZoneCombat Hit Differential Summary :
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@dawgoneit Scramble Havaii?? sz 26
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 4 carriers moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Caroline Islands to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Yunnan to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Midway from Americans, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 5 armour and 4 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 5 armour and 4 mech_infantrys in Tsinghai, round 2 : 4/9 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters, 1 marine, 1 submarine and 4 tactical_bombers Americans defend with 4 carriers, 4 destroyers, 9 fighters and 2 transports Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/15 hits, 8,00 expected hitsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,67 Japanese regular : 1,67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 armour and 4 mech_infantrys moved from Kweichow to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 4 carriers moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Caroline Islands to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Yunnan to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Midway from Americans, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 5 armour and 4 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 5 armour and 4 mech_infantrys in Tsinghai, round 2 : 4/9 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters, 1 marine, 1 submarine and 4 tactical_bombers Americans defend with 4 carriers, 4 destroyers, 9 fighters and 2 transports Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits Americans roll dice for 4 carriers, 4 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits Units damaged: 1 battleship owned by the Japanese 3 fighters owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone 1 marine owned by the Japanese, 4 carriers owned by the Japanese and 1 battleship owned by the Japanese retreated to 31 Sea Zone Americans win with 4 destroyers, 9 fighters and 2 transports remaining. Battle score for attacker is 12 Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Casualties for Americans: 4 carriers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 8 fighters owned by the Americans forced to land in Hawaiian Islands Non Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 2 carriers and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 2 fighters moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from 31 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 2 bombers moved from 42 Sea Zone to Malaya 2 bombers, 2 infantry and 1 marine moved from Malaya to Shan State 3 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Szechwan 1 aaGun, 4 artilleries and 22 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Sikang 3 infantry moved from French Indo China to Yunnan 2 armour moved from Anhwe to Yunnan 2 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Evenkiyskiy to Timguska Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 63 PUs (7 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -2,33 Japanese regular : 1,67 -
@dawgoneit If you are not happy with my casualty choice, feel free to readjust it.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 3 infantry and 2 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 3 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 9 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 infantry moved from Iraq to Persia 2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Hawaiian Islands 9 fighters moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 1 fighter placed in 10 Sea Zone 6 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Germans regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 3 infantry and 2 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 3 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 9 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 infantry moved from Iraq to Persia 2 destroyers and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Hawaiian Islands 9 fighters moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 1 fighter placed in 10 Sea Zone 6 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 30 PUs; British buy 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 1 fighter moved from Union of South Africa to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 bomber, 14 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber, 14 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq 1 bomber moved from Iraq to Egypt 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Iraq 1 transport moved from 70 Sea Zone to 71 Sea Zone Place Units - British 6 infantry placed in United Kingdom 3 infantry placed in Egypt 1 infantry placed in Union of South Africa British undo move 2. 2 infantry placed in Union of South Africa 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.17 Japanese regular : -0.50 Germans regular : -0.50 British regular : 1.67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Normandy Bordeaux to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Western Germany 1 aaGun moved from Novgorod to Karelia 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Romania to Ukraine 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer and 2 submarines placed in 97 Sea Zone Italians undo move 1. 1 destroyer and 2 submarines placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1 Italians collect 12 PUs (4 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from New South Wales to Queensland 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from New South Wales to Queensland 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.00 -
TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Norway to 112 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Southern Italy to 91 Sea Zone 6 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - GermansCombat Hit Differential Summary :
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@dawgoneit I will roll battle now and assume no scramble against 100% odds.
If you decide that you would have def. scrambled, let me know and I will reroll the battle in sz91 with no problem. -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Norway to 112 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Southern Italy to 91 Sea Zone 6 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports Americans defend with 1 carrier, 9 destroyers, 2 fighters and 3 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 2 : 7/15 hits, 9,17 expected hits Americans roll dice for 1 carrier, 9 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 5/12 hits, 4,67 expected hits Units damaged: 1 battleship owned by the Germans 6 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 9/12 hits, 7,33 expected hits Americans roll dice for 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 3 destroyers owned by the Americans, 2 bombers owned by the Germans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 6 bombers, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 68 Casualties for Germans: 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 9 destroyers, 2 fighters and 3 transports Battle in Gibraltar Germans attack with 6 artilleries and 6 infantry British defend with 1 airfield and 1 harbour; French defend with 1 fighter Germans roll dice for 6 artilleries and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4,00 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in Gibraltar Germans win, taking Gibraltar from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Battle in 25 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 25 Sea Zone to Japan 1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 3 armour moved from Ukraine to Caucasus 6 infantry moved from Volgograd to Caucasus 1 armour moved from Yugoslavia to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Western Germany to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 5 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 6 bombers moved from 91 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 1 carrier and 1 transport placed in 93 Sea Zone 1 fighter placed in 93 Sea Zone 1 fighter placed in Western Germany Germans undo move 6. Germans undo move 5. 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 2 fighters placed in Western Germany Germans undo move 7. 2 fighters placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Kazakhstan: 1 armour EDIT: Adding units owned by Germans to Tsinghai: 1 artillery EDIT: Removing units owned by Germans from Shensi: 1 artillery EDIT: Removing units owned by Germans from Kansu: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Northwest Persia: 1 bomber EDIT: Removing units owned by Germans from Yunnan: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,50 British regular : -0,67 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 26 infantry moved from Burma to India 2 bombers moved from Shan State to India 2 armour moved from Yunnan to India 2 artilleries, 3 infantry and 2 marines moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 1 destroyer, 7 fighters, 3 infantry, 2 marines, 4 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 2 artilleries, 7 fighters, 3 infantry, 2 marines and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 42 Sea Zone to 46 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@dawgoneit scramble in sz 26?
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@aequitas-et-veritas none
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 26 infantry moved from Burma to India 2 bombers moved from Shan State to India 2 armour moved from Yunnan to India 2 artilleries, 3 infantry and 2 marines moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 1 destroyer, 7 fighters, 3 infantry, 2 marines, 4 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 2 artilleries, 7 fighters, 3 infantry, 2 marines and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 42 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 1 battleship, 7 carriers, 2 destroyers, 1 fighter, 2 submarines and 4 transports Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 7 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hawaiian Islands Japanese attack with 3 artilleries, 7 fighters, 4 infantry, 2 marines and 4 tactical_bombers Americans defend with 1 airfield, 11 fighters, 1 harbour, 3 infantry and 1 mech_infantry Japanese roll dice for 3 artilleries, 7 fighters, 4 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 8/20 hits, 9,00 expected hits Americans roll dice for 11 fighters, 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 7/15 hits, 8,67 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 fighters owned by the Americans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 3 : 8/13 hits, 6,50 expected hits Americans roll dice for 7 fighters in Hawaiian Islands, round 3 : 6/7 hits, 4,67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 fighters owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Casualties for Americans: 11 fighters, 3 infantry and 1 mech_infantry Battle in India Japanese attack with 2 armour, 4 artilleries, 2 bombers and 26 infantry British defend with 3 aaGuns, 5 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 26 infantry in India, round 2 : 15/33 hits, 8,00 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 26 infantry in India, round 2 : 11/31 hits, 10,33 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 15 infantry in India, round 3 : 6/22 hits, 6,17 expected hits UK_Pacific roll dice for 5 artilleries and 14 infantry in India, round 3 : 6/19 hits, 6,33 expected hits 6 infantry owned by the Japanese and 6 infantry owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 9 infantry in India, round 4 : 6/16 hits, 5,17 expected hits UK_Pacific roll dice for 5 artilleries and 8 infantry in India, round 4 : 5/13 hits, 4,33 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 1 bomber and 4 infantry in India, round 5 : 9/11 hits, 4,33 expected hits UK_Pacific roll dice for 5 artilleries and 2 infantry in India, round 5 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Japanese, 5 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 26 Casualties for Japanese: 1 bomber and 25 infantry Casualties for British: 3 aaGuns, 5 artilleries and 26 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Sikang to Northwest Persia 5 armour and 2 mech_infantrys moved from Tsinghai to Caucasus 1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai 1 infantry moved from Timguska to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry and 1 marine moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Anhwe to Yunnan Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan 2 infantry placed in Malaya 2 fighters and 1 tactical_bomber placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Japanese collect 70 PUs (4 lost to blockades); end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 13,17 British AA : 0,67 UK_Pacific regular : 1,67 -
@aequitas-et-veritas Japanese regular : 13,17
that does it.





