@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
16 fighters and 2 tactical_bombers moved from Greece to Poland
4 bombers moved from Caucasus to Germany
6 fighters moved from Eastern Poland to Germany
9 fighters moved from Eastern Poland to Poland
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
Combat - Americans
Air Battle in Germany
Americans attacks with 10 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,7,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Syria
Battle in New Zealand
Americans attack with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Syria from Germans, taking New Zealand from Japanese with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Americans attack with 25 fighters and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 25 fighters and 2 tactical_bombers in Poland, round 2 : 13/27 hits, 13.83 expected hits
Germans roll dice for 12 infantry in Poland, round 2 : 5/12 hits, 4.00 expected hits
12 infantry owned by the Germans and 5 fighters owned by the Americans lost in Poland
Americans win with 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Americans: 5 fighters
Casualties for Germans: 12 infantry
Cleaning up after air battles
Non Combat Move - Americans
20 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
3 bombers moved from Germany to Eastern Poland
6 fighters moved from Germany to Eastern Poland
3 fighters moved from Hopei to Korea
3 fighters moved from 26 Sea Zone to 63 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 3 tactical_bombers moved from Western United States to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 artillery moved from 111 Sea Zone to Scotland
1 armour moved from Scotland to United Kingdom
1 marine moved from Morocco to 92 Sea Zone
2 carriers, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 fighters moved from Caucasus to Hopei
3 fighters moved from Caucasus to Hopei
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 artillery
EDIT: Adding units owned by Americans to Norway: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Greece
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Korea
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shantung to Kiangsu
Place Units - Chinese
8 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Greece to Egypt
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Kiangsu to 20 Sea Zone
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
Combat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in West India
British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 armour and 4 mech_infantrys; Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in Egypt, round 2 : 6/11 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Egypt, round 2 : 2/8 hits, 2.83 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Japanese with 1 armour, 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - British
4 fighters moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Tobruk
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun moved from Eastern Persia to West India
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 126 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from 20 Sea Zone to Kiangsu
Place Units - British
2 fighters placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
1 artillery placed in United Kingdom
1 infantry placed in Quebec
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
Germans AA : 0.33
Germans regular : 1.00
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
16 fighters and 2 tactical_bombers moved from Greece to Poland
4 bombers moved from Caucasus to Germany
6 fighters moved from Eastern Poland to Germany
9 fighters moved from Eastern Poland to Poland
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
Combat - Americans
Air Battle in Germany
Americans attacks with 10 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,7,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Syria
Battle in New Zealand
Americans attack with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Syria from Germans, taking New Zealand from Japanese with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Americans attack with 25 fighters and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 25 fighters and 2 tactical_bombers in Poland, round 2 : 13/27 hits, 13.83 expected hits
Germans roll dice for 12 infantry in Poland, round 2 : 5/12 hits, 4.00 expected hits
12 infantry owned by the Germans and 5 fighters owned by the Americans lost in Poland
Americans win with 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Americans: 5 fighters
Casualties for Germans: 12 infantry
Cleaning up after air battles
Non Combat Move - Americans
20 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
3 bombers moved from Germany to Eastern Poland
6 fighters moved from Germany to Eastern Poland
3 fighters moved from Hopei to Korea
3 fighters moved from 26 Sea Zone to 63 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 3 tactical_bombers moved from Western United States to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 artillery moved from 111 Sea Zone to Scotland
1 armour moved from Scotland to United Kingdom
1 marine moved from Morocco to 92 Sea Zone
2 carriers, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 fighters moved from Caucasus to Hopei
3 fighters moved from Caucasus to Hopei
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 artillery
EDIT: Adding units owned by Americans to Norway: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Greece
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Korea
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shantung to Kiangsu
Place Units - Chinese
8 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Greece to Egypt
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Kiangsu to 20 Sea Zone
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
Combat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in West India
British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 armour and 4 mech_infantrys; Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in Egypt, round 2 : 6/11 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Egypt, round 2 : 2/8 hits, 2.83 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Japanese with 1 armour, 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Casualties for Germans: 1 armour and 4 mech_infantrys
Non Combat Move - British
4 fighters moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Tobruk
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun moved from Eastern Persia to West India
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 126 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from 20 Sea Zone to Kiangsu
Place Units - British
2 fighters placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
1 artillery placed in United Kingdom
1 infantry placed in Quebec
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 2 fighters
EDIT: Adding units owned by British to Caucasus: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
Germans AA : 0.33
Germans regular : 1.00
British regular : 1.83
use updated file plz
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Romania
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 bomber and 3 infantry in Romania, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Germany
1 fighter moved from Yugoslavia to Germany
17 infantry moved from Northern Italy to Southern Italy
10 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 10 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5
Italians collect 8 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 63 Sea Zone to New Zealand
7 fighters moved from Kiangsu to Korea
Turn Complete - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs;
Germans buy 1 fighter and 11 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
4 fighters moved from Germany to Norway
1 bomber moved from Western Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Norway causes 3 damage total.
Battle in Norway
Germans attack with 4 fighters
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 fighters in Norway, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 fighters moved from Norway to Germany
1 bomber moved from Norway to Germany
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from Persia to Northwest Persia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
1 fighter moved from Norway to Germany
Place Units - Germans
3 infantry placed in Persia
1 fighter and 2 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,2,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 40 PUs (1 lost to blockades); end with 42 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : -0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 bombers and 1 fighter moved from Romania to Eastern Poland
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 aaGun and 12 infantry moved from Shantung to Kiangsu
4 fighters and 1 tactical_bomber moved from Shantung to Korea
Place Units - Russians
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.83
need to make an adjustment, can you wait?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 bombers and 1 fighter moved from Romania to Eastern Poland
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 aaGun and 12 infantry moved from Shantung to Kiangsu
4 fighters and 1 tactical_bomber moved from Shantung to Korea
Place Units - Russians
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Kiangsu: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.83
plz use latest!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry and 8 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 7 infantry moved from India to West India
2 fighters moved from Northwest Persia to West India
2 bombers moved from Shan State to West India
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in West India
Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 7 infantry
British defend with 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys
British roll AA dice in West India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 7 infantry in West India, round 2 : 9/14 hits, 5.00 expected hits
UK_Pacific roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 4/11 hits, 4.00 expected hits
4 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 3 infantry in West India, round 3 : 5/10 hits, 4.33 expected hits
UK_Pacific roll dice for 2 armour and 1 marine in West India, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 marine owned by the British and 2 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 35
Casualties for Japanese: 6 infantry
Casualties for British: 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys
Non Combat Move - Japanese
2 fighters moved from West India to India
2 bombers moved from West India to India
2 armour moved from Anglo Egyptian Sudan to Rhodesia
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
5 carriers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
2 armour and 6 mech_infantrys moved from Shan State to French Indo China
3 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
9 tactical_bombers moved from Japan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
3 infantry moved from New South Wales to Queensland
2 fighters moved from Philippines to Queensland
1 tactical_bomber moved from 35 Sea Zone to Queensland
1 tactical_bomber moved from 35 Sea Zone to Queensland
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Queensland
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Queensland
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Queensland
Place Units - Japanese
8 transports placed in 6 Sea Zone
1 factory_minor placed in Queensland
3 infantry placed in French Indo China
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Japanese regular : 4.67
British AA : -0.50
UK_Pacific regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat Hit Differential Summary :
before I roll, letting you know I’m changing one US carrier to move to 95 instead of 98
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from Eastern Poland to Germany
2 bombers moved from Eastern Poland to Germany
1 infantry moved from Syria to Iraq
Americans take Iraq from Germans
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Eastern Poland to Northern Italy
Combat - Americans
Air Battle in Germany
Americans attacks with 10 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Alexandria
Battle in Trans-Jordan
Cleaning up after air battles
Non Combat Move - Americans
1 bomber and 8 fighters moved from Germany to Eastern Poland
1 bomber moved from Northern Italy to Eastern Poland
3 infantry and 1 marine moved from Greece to 99 Sea Zone
3 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 carriers and 4 fighters moved from 99 Sea Zone to 98 Sea Zone
5 fighters moved from Hopei to Korea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 111 Sea Zone to 109 Sea Zone
6 fighters moved from Eastern Poland to Caucasus
Place Units - Americans
3 infantry placed in Korea
Americans undo move 1.
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
1 artillery and 2 infantry placed in Greece
4 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,3,3,6,3,6,4,1,4,3,2,6,6,4,1,1,4,6,1,5,1,6,6,2,1,2,5,1,2,4,3,4,2,2,6,3,5
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsu to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Sicily
Battle in Sardinia
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Anglo Egyptian Sudan from Germans with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters moved from Caucasus to Hopei
2 fighters moved from Gibraltar to Greece
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Kiangsu to Korea
1 fighter moved from Tobruk to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Egypt
1 fighter placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.00
Germans AA : 0.67
Germans regular : -0.33
British regular : -0.50
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from Eastern Poland to Germany
2 bombers moved from Eastern Poland to Germany
1 infantry moved from Syria to Iraq
Americans take Iraq from Germans
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Eastern Poland to Northern Italy
Combat - Americans
Air Battle in Germany
Americans attacks with 10 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Alexandria
Battle in Trans-Jordan
Cleaning up after air battles
Non Combat Move - Americans
1 bomber and 8 fighters moved from Germany to Eastern Poland
1 bomber moved from Northern Italy to Eastern Poland
3 infantry and 1 marine moved from Greece to 99 Sea Zone
3 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 carriers and 4 fighters moved from 99 Sea Zone to 98 Sea Zone
5 fighters moved from Hopei to Korea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 111 Sea Zone to 109 Sea Zone
6 fighters moved from Eastern Poland to Caucasus
Place Units - Americans
3 infantry placed in Korea
Americans undo move 1.
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
1 artillery and 2 infantry placed in Greece
4 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,3,3,6,3,6,4,1,4,3,2,6,6,4,1,1,4,6,1,5,1,6,6,2,1,2,5,1,2,4,3,4,2,2,6,3,5
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsu to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Sicily
Battle in Sardinia
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Anglo Egyptian Sudan from Germans with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters moved from Caucasus to Hopei
2 fighters moved from Gibraltar to Greece
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Kiangsu to Korea
1 fighter moved from Tobruk to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Egypt
1 fighter placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 infantry
EDIT: Adding units owned by British to Ontario: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.00
Germans AA : 0.67
Germans regular : -0.33
British regular : -0.50
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Poland
Germans take Poland from Russians
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Yugoslavia
Italians take Yugoslavia from British
1 fighter moved from Germany to Northern Italy
1 bomber moved from Germany to Romania
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Italians attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 bomber and 1 infantry in Romania, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
1 bomber owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 artillery and 10 infantry moved from Western Germany to Germany
1 aaGun and 14 infantry moved from Slovakia Hungary to Poland
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,5,2
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 50 Sea Zone
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Slovakia Hungary to Romania
4 fighters moved from Germany to Romania
1 bomber moved from Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 bomber, 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Romania, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iraq
Germans win, taking Iraq from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Romania to Northwest Persia
2 armour, 7 infantry and 18 mech_infantrys moved from Slovakia Hungary to Poland
4 fighters moved from Romania to Poland
1 aaGun, 6 artilleries, 13 infantry and 7 mech_infantrys moved from Germany to Poland
1 aaGun and 12 infantry moved from Western Germany to Germany
11 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
5 infantry moved from Normandy Bordeaux to France
1 armour moved from Rhodesia to Belgian Congo
Place Units - Germans
1 submarine placed in 80 Sea Zone
1 submarine placed in 105 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Holland Belgium
2 infantry and 1 mech_infantry placed in France
2 infantry placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Russians
Russians buy 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Slovakia Hungary
1 bomber and 1 fighter moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
Combat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Romania, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Romania
Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Romania to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Slovakia Hungary to Eastern Poland
Place Units - Russians
3 infantry placed in Novgorod
7 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 4 infantry and 12 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from India to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Manchuria
Battle in Shantung
Battle in Jehol
Battle in 6 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Manchuria from Chinese, taking Shantung from Chinese, taking Jehol from Chinese with 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 infantry moved from French Indo China to Yunnan
2 fighters moved from India to Northwest Persia
3 artilleries and 1 infantry moved from West India to India
2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Kwangsi to Szechwan
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
2 carriers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 19 Sea Zone
5 fighters and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
2 armour moved from Rhodesia to Union of South Africa
1 submarine moved from 70 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 artilleries placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in India
2 infantry placed in Queensland
1 infantry placed in Union of South Africa
1 artillery and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : 0.67