made a small adjustment, plz use latest
L21 BM3 Ghostglider (axis) vs axis-dominion (+18)
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Western Germany to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 2 infantry Casualties for British: 1 mech_infantry Battle in Romania Italians attack with 1 bomber and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 1 bomber and 3 infantry in Romania, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Germany 1 fighter moved from Yugoslavia to Germany 17 infantry moved from Northern Italy to Southern Italy 10 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery and 10 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5 Italians collect 8 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.00 British regular : 1.33 -
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 63 Sea Zone to New Zealand 7 fighters moved from Kiangsu to Korea Turn Complete - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs; Germans buy 1 fighter and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 4 fighters moved from Germany to Norway 1 bomber moved from Western Germany to Norway Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Norway causes 3 damage total. Battle in Norway Germans attack with 4 fighters Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 4 fighters in Norway, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 3 fighters moved from Norway to Germany 1 bomber moved from Norway to Germany 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Persia to Northwest Persia 1 armour moved from Anglo Egyptian Sudan to Rhodesia 1 fighter moved from Norway to Germany Place Units - Germans 3 infantry placed in Persia 1 fighter and 2 infantry placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,2,2,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 40 PUs (1 lost to blockades); end with 42 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Americans AA : -0.17 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Russians Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour moved from Poland to Eastern Poland 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 2 bombers moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter and 2 infantry Italians defend with 2 infantry Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Russians 3 mech_infantrys moved from Ukraine to Eastern Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 bombers and 1 fighter moved from Romania to Eastern Poland 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 aaGun and 12 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from Shantung to Korea Place Units - Russians 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83 -
need to make an adjustment, can you wait?
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Russians Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour moved from Poland to Eastern Poland 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 2 bombers moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter and 2 infantry Italians defend with 2 infantry Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Russians 3 mech_infantrys moved from Ukraine to Eastern Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 bombers and 1 fighter moved from Romania to Eastern Poland 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 aaGun and 12 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from Shantung to Korea Place Units - Russians 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 4 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Kiangsu: 4 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83 -
plz use latest!
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 factory_minor, 5 infantry and 8 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 7 infantry moved from India to West India 2 fighters moved from Northwest Persia to West India 2 bombers moved from Shan State to West India 1 infantry moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in West India Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 7 infantry British defend with 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys British roll AA dice in West India : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 7 infantry in West India, round 2 : 9/14 hits, 5.00 expected hits UK_Pacific roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 4/11 hits, 4.00 expected hits 4 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in West India Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 3 infantry in West India, round 3 : 5/10 hits, 4.33 expected hits UK_Pacific roll dice for 2 armour and 1 marine in West India, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 marine owned by the British and 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 35 Casualties for Japanese: 6 infantry Casualties for British: 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys Non Combat Move - Japanese 2 fighters moved from West India to India 2 bombers moved from West India to India 2 armour moved from Anglo Egyptian Sudan to Rhodesia 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 5 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to French Indo China 2 armour and 6 mech_infantrys moved from Shan State to French Indo China 3 armour moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 7 fighters moved from Japan to 6 Sea Zone 9 tactical_bombers moved from Japan to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 infantry moved from New South Wales to Queensland 2 fighters moved from Philippines to Queensland 1 tactical_bomber moved from 35 Sea Zone to Queensland 1 tactical_bomber moved from 35 Sea Zone to Queensland 3 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Queensland 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Queensland 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Queensland Place Units - Japanese 8 transports placed in 6 Sea Zone 1 factory_minor placed in Queensland 3 infantry placed in French Indo China 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Japanese regular : 4.67 British AA : -0.50 UK_Pacific regular : 0.67 -
TripleA Manual Gamesave Post: British round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - British British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern ItalyCombat Hit Differential Summary :
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before I roll, letting you know I’m changing one US carrier to move to 95 instead of 98
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Eastern Poland to Germany 2 bombers moved from Eastern Poland to Germany 1 infantry moved from Syria to Iraq Americans take Iraq from Germans 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Eastern Poland to Northern Italy Combat - Americans Air Battle in Germany Americans attacks with 10 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Alexandria Battle in Trans-Jordan Cleaning up after air battles Non Combat Move - Americans 1 bomber and 8 fighters moved from Germany to Eastern Poland 1 bomber moved from Northern Italy to Eastern Poland 3 infantry and 1 marine moved from Greece to 99 Sea Zone 3 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 carriers and 4 fighters moved from 99 Sea Zone to 98 Sea Zone 5 fighters moved from Hopei to Korea 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 64 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 111 Sea Zone to 109 Sea Zone 6 fighters moved from Eastern Poland to Caucasus Place Units - Americans 3 infantry placed in Korea Americans undo move 1. 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 artillery and 2 infantry placed in Greece 4 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,3,3,6,3,6,4,1,4,3,2,6,6,4,1,1,4,6,1,5,1,6,6,2,1,2,5,1,2,4,3,4,2,2,6,3,5 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kiangsu to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Sicily Battle in Sardinia Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Anglo Egyptian Sudan from Germans with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 3 fighters moved from Caucasus to Hopei 2 fighters moved from Gibraltar to Greece 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to United Kingdom 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Kiangsu to Korea 1 fighter moved from Tobruk to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 95 Sea Zone: 1 carrier EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 mech_infantrys placed in Egypt 1 fighter placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.00 Germans AA : 0.67 Germans regular : -0.33 British regular : -0.50 Italians AA : -0.17 -
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Eastern Poland to Germany 2 bombers moved from Eastern Poland to Germany 1 infantry moved from Syria to Iraq Americans take Iraq from Germans 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Eastern Poland to Northern Italy Combat - Americans Air Battle in Germany Americans attacks with 10 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Alexandria Battle in Trans-Jordan Cleaning up after air battles Non Combat Move - Americans 1 bomber and 8 fighters moved from Germany to Eastern Poland 1 bomber moved from Northern Italy to Eastern Poland 3 infantry and 1 marine moved from Greece to 99 Sea Zone 3 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 carriers and 4 fighters moved from 99 Sea Zone to 98 Sea Zone 5 fighters moved from Hopei to Korea 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 64 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 111 Sea Zone to 109 Sea Zone 6 fighters moved from Eastern Poland to Caucasus Place Units - Americans 3 infantry placed in Korea Americans undo move 1. 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 artillery and 2 infantry placed in Greece 4 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,3,3,6,3,6,4,1,4,3,2,6,6,4,1,1,4,6,1,5,1,6,6,2,1,2,5,1,2,4,3,4,2,2,6,3,5 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kiangsu to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Sicily Battle in Sardinia Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Anglo Egyptian Sudan from Germans with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 3 fighters moved from Caucasus to Hopei 2 fighters moved from Gibraltar to Greece 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to United Kingdom 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Kiangsu to Korea 1 fighter moved from Tobruk to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 95 Sea Zone: 1 carrier EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 mech_infantrys placed in Egypt 1 fighter placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 infantry EDIT: Adding units owned by British to Ontario: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.00 Germans AA : 0.67 Germans regular : -0.33 British regular : -0.50 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Russians 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Yugoslavia Italians take Yugoslavia from British 1 fighter moved from Germany to Northern Italy 1 bomber moved from Germany to Romania 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Romania Italians attack with 1 bomber and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians roll dice for 1 bomber and 1 infantry in Romania, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 artillery and 10 infantry moved from Western Germany to Germany 1 aaGun and 14 infantry moved from Slovakia Hungary to Poland Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,5,2 Italians collect 9 PUs (4 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.00 British regular : 0.67 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone 1 aaGun, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 50 Sea Zone Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Northwest Persia to Iraq 2 infantry moved from Slovakia Hungary to Romania 4 fighters moved from Germany to Romania 1 bomber moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 1 bomber, 4 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Romania, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 infantry moved from Persia to Northwest Persia 1 bomber moved from Romania to Northwest Persia 2 armour, 7 infantry and 18 mech_infantrys moved from Slovakia Hungary to Poland 4 fighters moved from Romania to Poland 1 aaGun, 6 artilleries, 13 infantry and 7 mech_infantrys moved from Germany to Poland 1 aaGun and 12 infantry moved from Western Germany to Germany 11 infantry moved from Holland Belgium to Western Germany 3 infantry moved from France to Western Germany 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 5 infantry moved from Normandy Bordeaux to France 1 armour moved from Rhodesia to Belgian Congo Place Units - Germans 1 submarine placed in 80 Sea Zone 1 submarine placed in 105 Sea Zone 2 mech_infantrys placed in Normandy Bordeaux 3 mech_infantrys placed in Holland Belgium 2 infantry and 1 mech_infantry placed in France 2 infantry placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 37 PUs (2 lost to blockades); end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Russians Russians buy 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Eastern Poland to Slovakia Hungary 1 bomber moved from Eastern Poland to Slovakia Hungary 1 bomber and 1 fighter moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Romania Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Romania, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Romania Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 bomber and 1 fighter moved from Romania to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 2 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 3 infantry moved from Volgograd to Caucasus 1 bomber moved from Slovakia Hungary to Eastern Poland Place Units - Russians 3 infantry placed in Novgorod 7 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 41 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 4 artilleries, 1 factory_minor and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 4 infantry and 12 transports moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kwangsi to Kiangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 armour and 1 mech_infantry moved from French Indo China to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 2 bombers moved from India to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Manchuria Battle in Shantung Battle in Jehol Battle in 6 Sea Zone Japanese attack with 5 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win, taking Manchuria from Chinese, taking Shantung from Chinese, taking Jehol from Chinese with 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/9 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers and 2 tactical_bombers moved from Kiangsi to Kwangsi 2 fighters moved from Kiangsi to Kwangsi 2 infantry moved from French Indo China to Yunnan 2 fighters moved from India to Northwest Persia 3 artilleries and 1 infantry moved from West India to India 2 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 1 mech_infantry moved from Kwangsi to Szechwan 1 mech_infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 2 carriers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 19 Sea Zone 5 fighters and 2 tactical_bombers moved from Queensland to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines 5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Japan 2 armour moved from Rhodesia to Union of South Africa 1 submarine moved from 70 Sea Zone to 72 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 artilleries placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in India 2 infantry placed in Queensland 1 infantry placed in Union of South Africa 1 artillery and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Caucasus to Iraq 1 bomber moved from Eastern Poland to Germany 2 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from Korea to Kiangsi 4 fighters moved from Korea to Kiangsi 3 fighters and 1 tactical_bomber moved from Korea to Shantung 8 fighters moved from Korea to Manchuria 1 bomber moved from Eastern Poland to Iraq 1 fighter moved from Manchuria to Shantung Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Manchuria Americans attack with 7 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 5/9 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Americans attack with 7 fighters and 3 tactical_bombers Japanese defend with 3 infantry Americans roll dice for 7 fighters and 3 tactical_bombers in Kiangsi, round 2 : 8/10 hits, 5.50 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsi Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Shantung Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Shantung, round 2 : 5/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Iraq Americans attack with 1 bomber, 3 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Iraq, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Iraq Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Iraq, round 3 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Greece to 99 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 fighters moved from Iraq to Caucasus 1 bomber moved from Iraq to Trans-Jordan 1 bomber moved from Germany to Eastern Poland 3 fighters and 1 tactical_bomber moved from Shantung to Kiangsu 7 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu 7 fighters moved from Manchuria to Korea 3 fighters moved from Hawaiian Islands to Korea 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Korea 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 2 submarines and 5 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 25 Sea Zone to Midway 4 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone 3 fighters moved from Caucasus to Tsagaan Olom 1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa Place Units - Americans 3 infantry placed in Greece Americans undo move 1. 3 infantry placed in Korea Americans undo move 1. 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 1 armour and 2 mech_infantrys placed in Norway 2 infantry and 1 mech_infantry placed in Greece 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kweichow 1 infantry placed in Tsinghai 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 20 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Greece to Romania British take Romania from Germans 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 1 battleship and 2 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Northern Italy 1 fighter moved from 97 Sea Zone to Yugoslavia 2 fighters moved from Greece to Yugoslavia 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Germans 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 3 fighters moved from Hopei to Jehol 2 fighters moved from Gibraltar to 97 Sea Zone Combat - British Battle in Northern Italy British attack with 3 fighters and 1 infantry Italians defend with 1 factory_minor and 1 infantry British roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yugoslavia British attack with 3 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Yugoslavia British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 1 armour British roll dice for 1 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries and 2 infantry in Belgian Congo, round 3 : 4/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belgian Congo British win, taking Belgian Congo from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Jehol British attack with 3 fighters Japanese defend with 1 infantry British roll dice for 3 fighters in Jehol, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol British win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Jehol to Korea 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ontario to Central United States 3 fighters moved from Yugoslavia to Eastern Poland 1 fighter moved from Northern Italy to Eastern Poland 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Northern Italy to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Trans-Jordan to Eastern Poland 1 fighter moved from Egypt to Trans-Jordan Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt British undo move 1. 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 109 Sea Zone 2 mech_infantrys placed in Egypt British undo move 3. 2 mech_infantrys placed in Egypt 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 3.67 Italians regular : 1.33 Japanese regular : -2.00 Germans AA : -0.17 Germans regular : -1.33 British regular : 0.00 -
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Poland to Baltic States Italians take Baltic States from Russians 1 infantry moved from Germany to Slovakia Hungary 1 bomber and 1 fighter moved from Southern Italy to Slovakia Hungary Combat - Italians Battle in Slovakia Hungary Italians attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to Southern Italy 1 fighter moved from Slovakia Hungary to Germany 1 aaGun, 1 artillery and 11 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,1,5,6,5,1,3 Italians collect 1 PU (12 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians regular : 1.33 Russians regular : 0.33 -
TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 submarine moved from 50 Sea Zone to 62 Sea Zone Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





