@simon33 No Scramble
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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Disastrous dice for UK in Shan, but its life.
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@amon-sul Yeah. We’ll see what Italy is up to next.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
Ok, so now when everything is rolled I can explain my train of thought. Please look at the edits in Europe, think I got everything right. I had not moved two of my transports in NCM down to SZ91, did that now.
Anyway, I have left you with about 85% odds for the attack in SZ37. Had I failed with US/UK odds would have been worse, but now I don’t know if you think the attack is totally sure. It would involve all your air in the attack and if statistically correct you would not be left with a lot of sea/air. Also I get Malaya at least one round and can auto kill one of your transports with ANZAC. I of course expected a better result after the US attack, but considering the UK follow-up, I am very content.
Well Japan is almost +100 there, and if it gets lucky it can go further more.
its a big risk U took.
we shall see what comes there.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
e’ll see what Italy is up to next.
i ll play it tomorrow
need to combine the move with Germany,
and for that i need time in peace.
cheers
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
Ok, so now when everything is rolled I can explain my train of thought. Please look at the edits in Europe, think I got everything right. I had not moved two of my transports in NCM down to SZ91, did that now.
Anyway, I have left you with about 85% odds for the attack in SZ37. Had I failed with US/UK odds would have been worse, but now I don’t know if you think the attack is totally sure. It would involve all your air in the attack and if statistically correct you would not be left with a lot of sea/air. Also I get Malaya at least one round and can auto kill one of your transports with ANZAC. I of course expected a better result after the US attack, but considering the UK follow-up, I am very content.
Well Japan is almost +100 there, and if it gets lucky it can go further more.
its a big risk U took.
we shall see what comes there.
I mean, i still have to make a good analysis is it good for me to go for that attack, there are pros and cons.
it will be easier after i play italy and germany
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Italy, so cool to play but so tough at the same time, so much choices.
I think it is the same for U with Russia haha
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@amon-sul I think Italy is harder actually. Soviet is a bit more straight forward, but nevertheless fun. Very interesting to follow the follow up to the allied move.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I think Italy is harder actually. Soviet is a bit more straight forward, but nevertheless fun. Very interesting to follow the follow up to the allied move.
Yeah, Italy has naval, air, land buys, and is stretched from Benelux To Persia xd
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Axis forces in Spain and Turkey to allied soldiers
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Turkey to Northwest Persia 1 bomber moved from Turkey to Libya 1 artillery moved from Tunisia to Libya 1 infantry moved from Turkey to Northwest Persia 1 fighter moved from Greece to Trans-Jordan Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Northwest Persia Italians attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Italians attack with 1 artillery and 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 bomber in Libya, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Syria to Iraq 1 fighter moved from Trans-Jordan to Turkey 1 bomber moved from Libya to Turkey 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Turkey 1 artillery and 2 infantry placed in Southern France 2 artilleries and 1 infantry placed in Spain 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,4,2,2,1,2,2,3,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,6 Italians collect 21 PUs (3 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 2.17 Russians regular : -0.67 British regular : -0.67
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After Japan troubles here is Italy to confort me.
Flawless Italy. :)
As usual :grin:
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Turkey to Northwest Persia 1 bomber moved from Turkey to Libya 1 artillery moved from Tunisia to Libya 1 infantry moved from Turkey to Northwest Persia 1 fighter moved from Greece to Trans-Jordan Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Northwest Persia Italians attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Italians attack with 1 artillery and 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 bomber in Libya, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Syria to Iraq 1 fighter moved from Trans-Jordan to Turkey 1 bomber moved from Libya to Turkey 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Turkey 1 artillery and 2 infantry placed in Southern France 2 artilleries and 1 infantry placed in Spain 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,4,2,2,1,2,2,3,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,6 Italians collect 21 PUs (3 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry EDIT: Adding units owned by Italians to Spain: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 2.17 Russians regular : -0.67 British regular : -0.67
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Italian North African Korps still alive :)
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How do U as an axis master like my crazy axis xd
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
How do U as an axis master like my crazy axis xd
Hehe, I’ll take a look. :)
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
How do U as an axis master like my crazy axis xd
Hehe, I’ll take a look. :)
U can watch history too, go to rd 2 xd
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I usually win the small battles, just like against U in some old days xd
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And i ve spent some 200+ IPC for facilities, which I am sure U think its wise :rolling_on_the_floor_laughing:
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
And i ve spent some 200+ IPC for facilities, which I am sure U think its wise :rolling_on_the_floor_laughing:
Haha, so wasteful! ;)
Anyway, that was a very shaky, yet successful neutral crush. I’ve never seen it before or even considered it in turn 2. Even less so with Axis.
Extremely original, which somehow is your trademark.
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I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.