Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 ArmoredCar, 3 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks moved from S.Karelia to Leningrad
1 HeavyTank and 1 Tank moved from Smolensk to Leningrad
1 Bomber moved from Moscow to Leningrad
1 ArmoredCar and 1 Tank moved from Irkutsk to Chita
1 Artillery, 5 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita
2 ArmoredCars and 2 Fighters moved from Olyokminsk to Chita
3 Infantrys moved from Ayan to Chita
Purchase Units - Russians
Russians buy 2 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks
Hisaichi defend with 2 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 1 Tank
Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks in Chita, round 2 : 4/18 hits, 5.50 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 1/10 hits, 3.67 expected hits
1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 7 Infantrys and 4 Tanks in Chita, round 3 : 4/17 hits, 5.33 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 3/7 hits, 2.67 expected hits
3 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 4 Infantrys and 4 Tanks in Chita, round 4 : 3/14 hits, 4.83 expected hits
Hisaichi roll dice for 1 Bunker, 1 Marine and 1 Tank in Chita, round 4 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
Some non-combat units are destroyed:
Russians win, taking Chita from Hisaichi with 3 ArmoredCars, 1 Artillery, 2 Fighters, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21
Casualties for Russians: 6 Infantrys
Casualties for Hisaichi: 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank
Battle in Leningrad
Russians attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks
Germans defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 Factory, 1 Fighter, 1 HeavyTank and 7 Infantrys; Finns defend with 1 Fighter
Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks in Leningrad, round 2 : 6/24 hits, 7.33 expected hits
Units damaged: 1 Bunker owned by the Germans
Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 7 Infantrys in Leningrad, round 2 : 6/14 hits, 5.50 expected hits
6 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 8 Infantrys and 3 Tanks in Leningrad, round 3 : 4/18 hits, 6.33 expected hits
Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 2 Infantrys in Leningrad, round 3 : 3/9 hits, 3.83 expected hits
3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks in Leningrad, round 4 : 9/15 hits, 5.83 expected hits
Germans roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 1 HeavyTank in Leningrad, round 4 : 1/5 hits, 2.50 expected hits
1 Fighter owned by the Germans, 1 HeavyTank owned by the Germans, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Germans, 1 Fighter owned by the Finns and 1 Bunker owned by the Germans lost in Leningrad
Some non-combat units are destroyed:
Russians win, taking Leningrad from Germans with 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 33
Casualties for Russians: 1 ArmoredCar and 9 Infantrys
Casualties for Germans: 3 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank and 7 Infantrys
Casualties for Finns: 1 Fighter
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Chita: 1 Factory
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Bomber moved from Leningrad to Moscow
1 Elite and 7 Infantrys moved from Yaroslavl to Smolensk
2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from Kursk to Minsk
2 Tanks moved from Tula to Kiev
1 Infantry moved from Tula to Kursk
10 Infantrys moved from Moscow to Yaroslavl
12 Infantrys moved from Rostov to Kursk
5 Infantrys moved from Stalingrad to Rostov
1 HeavyTank moved from Georgia to Donetsk
2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Perm to Kirov
3 Tanks moved from Sverdlovsk to Kirov
1 HeavyTank moved from Sverdlovsk to Kirov
2 Infantrys moved from Chimkent to Kuybyshev
2 ArmoredCars moved from Tashkent to Kuybyshev
1 Infantry moved from Olyokminsk to Irkutsk
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
2 Tanks moved from Sibirsky to Olyokminsk
2 Fighters moved from Chita to N.Buryat Mongolia
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Leningrad: 1 AAGun and 1 Factory
EDIT: Turning off Edit Mode
2 Artillerys and 2 Infantrys placed in Arkhangelsk
1 HeavyTank and 2 Infantrys placed in Kiev
2 Elites, 1 Fighter and 7 Infantrys placed in Moscow
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
4 Infantrys and 2 Tanks placed in Sibirsky
2 Infantrys placed in Tashkent
1 HeavyTank and 4 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -1.83
Russians regular : -5.17
Hisaichi regular : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
5 Infantrys moved from Lombardy to Provence
1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Transport moved from 47 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone
1 Infantry moved from N.Tunisia to N.Algeria
2 Transports moved from 42 Sea Zone to 46 Sea Zone
4 Infantrys moved from Tunis to N.Tunisia
3 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
4 Infantrys moved from 46 Sea Zone to N.Tunisia
4 Infantrys moved from Tripoli to El Agheila
3 Infantrys moved from Hun to Kufra
2 Infantrys moved from El Agheila to Tobruk
1 ArmoredCar and 1 Infantry moved from French Equatorial Africa to Darfur
1 ArmoredCar, 1 Artillery and 2 Tanks moved from French Equatorial Africa to Belgian Congo
Purchase Units - Italians
Italians buy 2 Artillerys, 18 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 ArmoredCar and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians lost in Darfur
British win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 ArmoredCar and 1 Infantry
Battle in Belgian Congo
Italians attack with 1 ArmoredCar, 1 Artillery and 2 Tanks
Neutral defend with 2 Infantrys
Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Italians and 2 Infantrys owned by the Neutral lost in Belgian Congo
Italians loses 0 PUs for violating Belgian Congos neutrality.
Italians win, taking Belgian Congo from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Battle in 48 Sea Zone
Italians attack with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 5 Infantrys, 1 Submarine and 2 Transports
French defend with 1 Destroyer
Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the French lost in 48 Sea Zone
Italians win with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 1
Casualties for Italians: 1 Submarine
Casualties for French: 1 Destroyer
Non Combat Move - Italians
5 Infantrys moved from 48 Sea Zone to Tobruk
Place Units - Italians
4 Mech.Infs placed in Tunis
4 Infantrys placed in E.Morocco
1 Artillery and 2 Infantrys placed in Hun
Italians undo move 2.
1 Artillery and 3 Infantrys placed in E.Morocco
10 Infantrys placed in Rome
3 Infantrys placed in Provence
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -1.50
Neutral regular : -0.33
British regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
3 Artillerys and 3 Infantrys moved from Palestine to Lower Egypt
1 Infantry moved from Burgundy to Lorraine
French take Lorraine from Germans
1 Destroyer and 1 Transport moved from 17 Sea Zone to 8 Sea Zone
1 Infantry moved from Aquitaine to Languedoc
1 Artillery moved from Orleanais to Burgundy
8 Infantrys moved from Paris to Burgundy
3 Artillerys moved from Paris to Burgundy
3 Infantrys moved from Normandy to Paris
Purchase Units - French
French buy 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
Place Units - French
2 Artillerys and 6 Infantrys placed in Paris
2 Mech.Infs placed in Syria
1 Infantry placed in Normandy
Turn Complete - French
French collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Tank moved from Kweichow to Anhwei
Yamamoto take Anhwei from Chinese
1 Artillery and 1 Infantry moved from Kweichow to Szechwan
1 Infantry moved from Kweichow to Szechwan
2 Artillerys and 1 Tank moved from Kweichow to N.French Indochina
1 Tank moved from N.French Indochina to N.Thailand
2 Infantrys moved from Kweichow to N.French Indochina
2 Infantrys moved from Chubu to 85 Sea Zone
4 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
2 B.Transports, 1 Battleship, 4 Destroyers, 9 Infantrys and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone
1 Fighter moved from 95 Sea Zone to Minamitori
9 Infantrys moved from 95 Sea Zone to Minamitori
1 Elite, 8 Infantrys and 1 Marine moved from Davao to 107 Sea Zone
2 Marines and 1 Tank moved from Banjarmasin to 110 Sea Zone
2 Marines and 1 Tank moved from 110 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Lombok
1 Elite, 5 Infantrys and 3 Transports moved from 107 Sea Zone to 111 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Elite, 6 Infantrys and 1 Marine moved from 111 Sea Zone to Flores
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Marine moved from Banjarmasin to 110 Sea Zone
1 Marine moved from 110 Sea Zone to Lombok
1 Bomber moved from Bangkok to Flores
1 Destroyer moved from 101 Sea Zone to 95 Sea Zone
1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
1 Destroyer moved from 107 Sea Zone to 111 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 2 B.Transports, 1 Bunker, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Flores
Yamamoto attack with 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine
Anzac defend with 1 Artillery, 1 Elite and 4 Infantrys
Yamamoto roll dice for 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine in Flores, round 2 : 5/9 hits, 2.50 expected hits
Dutch roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Flores, round 2 : 2/6 hits, 2.00 expected hits
4 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores
Yamamoto roll dice for 1 Bomber, 1 Elite, 4 Infantrys and 1 Marine in Flores, round 3 : 2/7 hits, 2.17 expected hits
Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
Yamamoto win, taking Flores from Dutch with 1 Bomber, 1 Elite, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 9
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 1 Artillery, 1 Elite and 4 Infantrys
Battle in Lombok
Yamamoto attack with 2 Infantrys, 3 Marines and 1 Tank
Anzac defend with 2 Artillerys, 1 Elite and 2 Infantrys
Yamamoto roll dice for 2 Infantrys, 3 Marines and 1 Tank in Lombok, round 2 : 3/6 hits, 2.33 expected hits
Dutch roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Lombok
Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 3 : 2/4 hits, 2.00 expected hits
Dutch roll dice for 2 Artillerys in Lombok, round 3 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok
Yamamoto win, taking Lombok from Dutch with 2 Marines and 1 Tank remaining. Battle score for attacker is 7
Casualties for Yamamoto: 2 Infantrys and 1 Marine
Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Infantrys
Battle in Minamitori
Yamamoto attack with 1 Fighter and 9 Infantrys
Americans defend with 4 Fighters
Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits
Yamamoto roll dice for 1 Fighter and 9 Infantrys in Minamitori, round 2 : 2/10 hits, 1.83 expected hits
Americans roll dice for 4 Fighters in Minamitori, round 2 : 2/4 hits, 2.00 expected hits
3 Fighters owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Minamitori
Yamamoto roll dice for 1 Fighter and 7 Infantrys in Minamitori, round 3 : 2/8 hits, 1.50 expected hits
Americans roll dice for 1 Fighter in Minamitori, round 3 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 26
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 4 Fighters
Battle in Szechwan
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Szechwan
Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Szechwan
Yamamoto roll dice for 1 Artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Szechwan
Chinese win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Non Combat Move - Yamamoto
1 Fighter moved from Minamitori to 95 Sea Zone
1 Bomber moved from Flores to East And South Borneo
1 AAGun moved from Banjarmasin to East And South Borneo
Place Units - Yamamoto
2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
2 Artillerys and 2 Infantrys placed in Davao
1 Adv.Fighter, 1 Bunker and 1 Infantry placed in Wake
Yamamoto undo move 3.
2 Adv.Fighters and 1 Bunker placed in Wake
5 Infantrys placed in Tokyo
1 B.Transport placed in 85 Sea Zone
1 B.Transport placed in 84 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Yamamoto regular : 0.17
Americans regular : 0.50
Dutch regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Elite and 1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
1 Fighter moved from Hupeh to Suiyuan
1 Infantry moved from Szechwan to Yunnan
4 Infantrys moved from Shensi to Shansi
1 Artillery moved from Hupeh to Shansi
2 Infantrys and 1 Tank moved from Hupeh to Anhwei
2 Infantrys and 1 Tank moved from Hupeh to Kweichow
2 Infantrys, 5 Mech.Infs and 4 Tanks moved from Hupeh to Hunan
3 Infantrys moved from Ningsia to Suiyuan
1 Mech.Inf moved from Ningsia to Yunnan
Purchase Units - Chinese
Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Shansi
Chinese attack with 1 Artillery and 4 Infantrys
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Marine
Chinese roll dice for 1 Artillery and 4 Infantrys in Shansi, round 2 : 2/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery and 3 Infantrys in Shansi, round 3 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
Battle in Hunan
Chinese attack with 2 Infantrys, 5 Mech.Infs and 4 Tanks
Hisaichi defend with 3 ArmoredCars
Chinese roll dice for 2 Infantrys, 5 Mech.Infs and 4 Tanks in Hunan, round 2 : 7/11 hits, 4.33 expected hits
Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 0.50 expected hits
3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Infantry, 5 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 ArmoredCars
Battle in Yunnan
Chinese attack with 1 Infantry and 1 Mech.Inf
Thai defend with 1 Fighter
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Mech.Inf in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Thai lost in Yunnan
Chinese win, taking Yunnan from Thai with 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Thai: 1 Fighter
Battle in Anhwei
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Tank
Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Tank
Battle in Suiyuan
Chinese attack with 1 Elite, 1 Fighter and 5 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Elite, 1 Fighter and 5 Infantrys in Suiyuan, round 2 : 2/7 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Elite, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Thai to Malaya: 1 AAGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Greece: 1 AAGun
EDIT: Turning off Edit Mode
1 Fighter moved from Suiyuan to Hupeh
6 Infantrys moved from E.Qinghai to Ningsia
1 Tank moved from Gobi Altai to Shensi
2 Infantrys moved from Gobi Altai to Ningsia
1 Elite moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Mech.Infs moved from Urumqi to Ningsia
2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
5 Infantrys and 1 Marine placed in Hsining
2 Infantrys and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Chinese regular : 6.00
Thai regular : -0.50
Hisaichi regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
6 ArmoredCars moved from Hong Kong to Hunan
1 Artillery and 1 Elite moved from N.French Indochina to Hunan
2 ArmoredCars and 4 Infantrys moved from Heilungchiang to Chita
2 ArmoredCars moved from Khabarovsk to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
2 Artillerys and 1 Marine moved from Shantung to Anhwei
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Elite moved from Peking to Shantung
1 Adv.Fighter moved from 110 Sea Zone to Shantung
1 Submarine moved from 108 Sea Zone to 111 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 4 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
Chinese defend with 1 Infantry, 5 Mech.Infs and 4 Tanks
Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Hunan, round 2 : 3/8 hits, 2.83 expected hits
Chinese roll dice for 1 Infantry, 5 Mech.Infs and 4 Tanks in Hunan, round 2 : 3/10 hits, 4.00 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Chinese lost in Hunan
Hisaichi roll dice for 3 ArmoredCars, 1 Artillery and 1 Elite in Hunan, round 3 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 3 Mech.Infs and 4 Tanks in Hunan, round 3 : 5/7 hits, 3.00 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan
Chinese win with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -5
Casualties for Hisaichi: 6 ArmoredCars, 1 Artillery and 1 Elite
Casualties for Chinese: 1 Infantry and 4 Mech.Infs
Battle in Anhwei
Hisaichi attack with 2 Artillerys and 1 Marine
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 2 Artillerys and 1 Marine in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Anhwei, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 2 Artillerys and 1 Marine in Anhwei, round 3 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Artillery
Battle in Chita
Hisaichi attack with 4 ArmoredCars and 5 Infantrys
Russians defend with 3 ArmoredCars, 1 Artillery, 1 Factory, 2 Infantrys and 4 Tanks
Hisaichi roll dice for 4 ArmoredCars and 5 Infantrys in Chita, round 2 : 2/9 hits, 2.17 expected hits
Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 2 : 4/10 hits, 3.50 expected hits
2 ArmoredCars owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Chita, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 4 Tanks in Chita, round 3 : 3/8 hits, 3.17 expected hits
2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
2 ArmoredCars owned by the Hisaichi retreated to Heilungchiang
Russians win with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 ArmoredCars and 5 Infantrys
Casualties for Russians: 3 ArmoredCars and 1 Infantry
Non Combat Move - Hisaichi
4 Infantrys moved from Kirin to Liaoning
1 Adv.Fighter moved from 110 Sea Zone to Peking
3 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
4 Mech.Infs placed in Changchun
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hong Kong
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : 0.33
Hisaichi regular : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
3 Infantrys and 2 Tanks moved from Manchester to 21 Sea Zone
1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 3 Infantrys, 1 Submarine, 1 T.Boat, 2 Tanks and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
3 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg
1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from Equatoria to French Equatorial Africa
2 ArmoredCars moved from Kenya to French Equatorial Africa
1 Infantry moved from Darfur to French Equatorial Africa
2 Mech.Infs moved from W.Iran to Palestine
1 Mech.Inf moved from W.Iran to Palestine
1 Artillery moved from W.Iran to Iraq
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
1 ArmoredCar moved from Burma to Assam
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Tanks moved from Burma to S.Thailand
2 Artillerys, 2 Fighters and 2 Infantrys moved from 65 Sea Zone to S.Thailand
1 Infantry moved from Ayan to Chita
Purchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in 48 Sea Zone
British attack with 1 Carrier, 1 Cruiser, 7 Destroyers, 2 Fighters and 1 Submarine
Italians defend with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports
British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Carrier, 1 Cruiser, 7 Destroyers and 2 Fighters in 48 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits
Italians roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports in 48 Sea Zone, round 2 : 3/8 hits, 3.00 expected hits
1 Carrier owned by the British, 1 Submarine owned by the British, 2 Transports owned by the Italians and 1 Destroyer owned by the British lost in 48 Sea Zone
British roll dice for 1 Cruiser, 6 Destroyers and 2 Fighters in 48 Sea Zone, round 3 : 5/9 hits, 3.17 expected hits
Italians roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in 48 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
2 Fighters owned by the Italians, 2 Destroyers owned by the Italians, 1 Destroyer owned by the British and 1 Cruiser owned by the Italians lost in 48 Sea Zone
British roll dice for 1 Cruiser, 5 Destroyers and 2 Fighters in 48 Sea Zone, round 4 : 3/8 hits, 2.83 expected hits
Italians roll dice for 1 Carrier in 48 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 Carrier owned by the Italians lost in 48 Sea Zone
British win with 1 Cruiser, 5 Destroyers and 2 Fighters remaining. Battle score for attacker is 33
Casualties for British: 1 Carrier, 2 Destroyers and 1 Submarine
Casualties for Italians: 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports
Battle in Assam
British attack with 1 ArmoredCar
Thai defend with 1 Infantry
British roll dice for 1 ArmoredCar in Assam, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Assam
Thai win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for British: 1 ArmoredCar
Battle in S.Thailand
British attack with 1 ArmoredCar, 3 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks
Thai defend with 1 Infantry
British roll dice for 1 ArmoredCar, 3 Artillerys, 2 Fighters, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/10 hits, 3.67 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British win, taking S.Thailand from Thai with 1 ArmoredCar, 3 Artillerys, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in 22 Sea Zone
British attack with 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 2 Transports
Germans defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Submarines
British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 2 Submarines in 22 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 2 : 5/13 hits, 4.50 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers and 1 Fighter in 22 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
2 Submarines owned by the Germans, 3 Destroyers owned by the Germans, 1 Submarine owned by the British and 3 Destroyers owned by the British lost in 22 Sea Zone
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 3 : 4/10 hits, 3.50 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in 22 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
1 Fighter owned by the Germans, 2 Destroyers owned by the Germans, 2 Destroyers owned by the British and 1 Carrier owned by the Germans lost in 22 Sea Zone
British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports in 22 Sea Zone, round 4 : 6/8 hits, 2.83 expected hits
Germans roll dice for 1 Adv.Fighter and 1 Battleship in 22 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 Battleship owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
British win with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 59
Casualties for British: 5 Destroyers and 1 Submarine
Casualties for Germans: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Submarines
Battle in Hamburg
British attack with 3 Infantrys and 2 Tanks
Germans defend with 1 AAGun, 1 Factory and 4 Infantrys
British roll dice for 3 Infantrys and 2 Tanks in Hamburg, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Germans lost in Hamburg
British roll dice for 3 Infantrys and 2 Tanks in Hamburg, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 Infantry in Hamburg, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Hamburg
Some non-combat units are destroyed:
British win, taking Hamburg from Germans with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 4 Infantrys
Battle in French Equatorial Africa
British attack with 2 ArmoredCars and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 2 ArmoredCars and 2 Infantrys in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in French Equatorial Africa
British roll dice for 2 ArmoredCars and 1 Infantry in French Equatorial Africa, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 2 ArmoredCars remaining. Battle score for attacker is -2
Casualties for British: 2 Infantrys
Casualties for Italians: 1 Infantry
Non Combat Move - British
1 Artillery moved from Kordofan to Equatoria
1 ArmoredCar moved from Rhodesia to Kenya
1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
3 Infantrys moved from Cairo to 56 Sea Zone
3 Infantrys moved from 56 Sea Zone to Mersa Matruh
2 ArmoredCars, 1 Artillery, 3 Mech.Infs and 1 Tank moved from Lower Egypt to Mersa Matruh
2 Tanks moved from Cairo to Mersa Matruh
2 Fighters moved from 48 Sea Zone to Mersa Matruh
2 Fighters moved from S.Thailand to 65 Sea Zone
Place Units - British
1 Carrier placed in 21 Sea Zone
2 Fighters placed in 21 Sea Zone
2 Artillerys and 2 Infantrys placed in Manchester
Turning on Edit Mode
EDIT: Adding units owned by British to Hamburg: 1 AAGun and 1 Factory
EDIT: Turning off Edit Mode
2 ArmoredCars placed in Cape Town
3 Mech.Infs placed in W.Iran
2 Artillerys placed in Cairo
1 Destroyer placed in 56 Sea Zone
2 Artillerys and 2 Infantrys placed in Madras
1 Infantry placed in Delhi
Turn Complete - British
British collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Thai regular : 1.33
Germans regular : -3.67
British regular : 4.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
2 Artillerys moved from Broome to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
3 Infantrys moved from Western Australia to 67 Sea Zone
2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys moved from 67 Sea Zone to Lombok
1 Infantry moved from Northern Territory to Western Australia
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Elite, 2 Fighters and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys
Yamamoto defend with 2 Marines and 1 Tank
Anzac roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 3 Infantrys in Lombok, round 2 : 0/8 hits, 2.50 expected hits
Yamamoto roll dice for 2 Marines and 1 Tank in Lombok, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok
Anzac roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Lombok, round 3 : 3/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Anzac: 3 Infantrys
Casualties for Yamamoto: 2 Marines and 1 Tank
Non Combat Move - Anzac
2 Fighters moved from Lombok to 67 Sea Zone
Place Units - Anzac
1 Transport placed in 67 Sea Zone
3 Artillerys placed in Broome
1 Elite placed in Western Australia
1 Artillery and 2 Fighters placed in Townsville
Turn Complete - Anzac
Anzac collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Anzac regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Destroyer and 1 Transport; Remaining resources: 3 PUs;
Place Units - Dutch
1 Destroyer and 1 Transport placed in 32 Sea Zone
1 Bunker placed in Lombok
Turn Complete - Dutch
Dutch collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
Finns take Murmansk from Russians
1 Infantry moved from N.Karelia to Oulu
2 Artillerys and 3 Infantrys moved from Lapland to Oulu
6 Infantrys moved from Tampere to Oulu
1 Elite and 5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 Artillerys and 3 Tanks moved from Vinnytsia to Donetsk
1 Fighter moved from E.Romania to Donetsk
Purchase Units - Romanians
Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 Artillerys, 1 Fighter and 3 Tanks
Russians defend with 2 Artillerys, 1 HeavyTank and 3 Infantrys
Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Tanks in Donetsk, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 2 Artillerys, 1 HeavyTank and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 2.33 expected hits
1 Fighter owned by the Romanians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 1 HeavyTank in Donetsk, round 3 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Russians, 1 Tank owned by the Romanians and 1 HeavyTank owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Romanians: 2 Artillerys, 1 Fighter and 1 Tank
Casualties for Russians: 2 Artillerys, 1 HeavyTank and 3 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
Turning on Edit Mode
EDIT: Removing units owned by Romanians from E.Romania: 1 Elite
EDIT: Adding units owned by Romanians to Vinnytsia: 1 Elite
EDIT: Removing units owned by Romanians from Bucharest: 1 Infantry and 3 Tanks
EDIT: Adding units owned by Romanians to E.Romania: 1 Infantry and 3 Tanks
EDIT: Turning off Edit Mode
2 Elites and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians regular : 2.00
Russians regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 Artillery, 1 Infantry and 1 Marine moved from Sumatra to 110 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Marine moved from 105 Sea Zone to S.Thailand
4 Infantrys and 2 Marines moved from Malaya to S.Thailand
2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Bangkok to S.Thailand
1 Infantry moved from Assam to Burma
Thai take Burma from British
1 Infantry moved from Java to 110 Sea Zone
1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Thai take Hollandia from Dutch
Purchase Units - Thai
Thai buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 3 Artillerys, 1 Elite, 6 Infantrys, 3 Marines and 2 Tanks
British defend with 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks
Thai roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 3 Marines and 2 Tanks in S.Thailand, round 2 : 7/15 hits, 5.33 expected hits
British roll dice for 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 3/7 hits, 2.50 expected hits
1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai, 2 Tanks owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 3 Artillerys, 1 Elite, 3 Infantrys, 3 Marines and 2 Tanks remaining. Battle score for attacker is 22
Casualties for Thai: 3 Infantrys
Casualties for British: 1 ArmoredCar, 3 Artillerys, 1 Infantry and 2 Tanks
Non Combat Move - Thai
Place Units - Thai
1 Elite and 5 Tanks placed in Bangkok
Turning on Edit Mode
EDIT: Removing units owned by Thai from Malaya: 1 AAGun
EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun
EDIT: Turning off Edit Mode
Turn Complete - Thai
Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Thai regular : 1.67
British regular : 0.50
@dawgoneit goddammit, I forgot to unload a transport and just sent the bomber in on one of my attacks. What’s the best way to fix that?
@dawgoneit I[m going to post where it is now and then redo just that attack from the previous save, and then edit the results.
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
4 Elites, 1 Infantry, 1 Marine and 1 Tank moved from Mauritania to W.Morocco
4 Elites moved from Bahia to 35 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
2 Artillerys, 2 B.Transports, 4 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
2 Artillerys, 4 Elites and 1 Tank moved from 38 Sea Zone to Belgian Congo
3 Transports moved from 36 Sea Zone to 35 Sea Zone
3 Tanks moved from Salvador to 35 Sea Zone
3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
3 Tanks moved from 36 Sea Zone to Mauritania
1 Infantry moved from French Sudan to Nigeria
British take Nigeria from Italians
1 Artillery, 6 Elites and 1 Infantry moved from Rio de Oro to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
1 Destroyer moved from 12 Sea Zone to 22 Sea Zone
1 Artillery moved from Oahu to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
1 S.Bomber moved from Pearl Harbor to Wake
2 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
2 Battleships moved from 96 Sea Zone to 88 Sea Zone
1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
2 Destroyers moved from 96 Sea Zone to 88 Sea Zone
1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
3 Adv.Fighters moved from San Francisco to 89 Sea Zone
1 Adv.Fighter moved from 89 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from 89 Sea Zone to Midway
1 Artillery moved from Koryakia to Kolyma
1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
4 Elites moved from Washington to Northeast USA
2 Artillerys moved from Washington to Northeast USA
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 B.Transports, 4 Destroyers, 4 Elites, 2 Factorys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in W.Morocco
Americans attack with 4 Elites, 1 Infantry, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Americans roll dice for 4 Elites, 1 Infantry, 1 Marine and 1 Tank in W.Morocco, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 4 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Italians: 1 Mech.Inf
Battle in Belgian Congo
Americans attack with 2 Artillerys, 4 Elites and 1 Tank
Italians defend with 1 Artillery and 2 Tanks
Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Belgian Congo
Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 3 : 3/7 hits, 2.83 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Elite owned by the Americans lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 2 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is 11
Casualties for Italians: 1 Artillery and 2 Tanks
Casualties for Americans: 1 Elite
Battle in Wake
Americans attack with 1 S.Bomber
Yamamoto defend with 2 Adv.Fighters, 1 Bunker, 1 Factory and 1 Marine
Americans roll dice for 1 S.Bomber in Wake, round 2 : 0/1 hits, 0.83 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Marine in Wake, round 2 : 2/4 hits, 2.17 expected hits
1 S.Bomber owned by the Americans lost in Wake
Yamamoto win with 2 Adv.Fighters, 1 Bunker and 1 Marine remaining. Battle score for attacker is -18
Casualties for Americans: 1 S.Bomber
Non Combat Move - Americans
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : -2.00
Italians regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
4 Elites, 1 Infantry, 1 Marine and 1 Tank moved from Mauritania to W.Morocco
4 Elites moved from Bahia to 35 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
2 Artillerys, 2 B.Transports, 4 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
2 Artillerys, 4 Elites and 1 Tank moved from 38 Sea Zone to Belgian Congo
3 Transports moved from 36 Sea Zone to 35 Sea Zone
3 Tanks moved from Salvador to 35 Sea Zone
3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
3 Tanks moved from 36 Sea Zone to Mauritania
1 Infantry moved from French Sudan to Nigeria
British take Nigeria from Italians
1 Artillery, 6 Elites and 1 Infantry moved from Rio de Oro to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
1 Destroyer moved from 12 Sea Zone to 22 Sea Zone
1 Artillery moved from Oahu to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
1 S.Bomber moved from Pearl Harbor to Wake
2 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
2 Battleships moved from 96 Sea Zone to 88 Sea Zone
1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
2 Destroyers moved from 96 Sea Zone to 88 Sea Zone
1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
3 Adv.Fighters moved from San Francisco to 89 Sea Zone
1 Adv.Fighter moved from 89 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from 89 Sea Zone to Midway
1 Artillery moved from Koryakia to Kolyma
1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
4 Elites moved from Washington to Northeast USA
2 Artillerys moved from Washington to Northeast USA
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 B.Transports, 4 Destroyers, 4 Elites, 2 Factorys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in W.Morocco
Americans attack with 4 Elites, 1 Infantry, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Americans roll dice for 4 Elites, 1 Infantry, 1 Marine and 1 Tank in W.Morocco, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 4 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Italians: 1 Mech.Inf
Battle in Belgian Congo
Americans attack with 2 Artillerys, 4 Elites and 1 Tank
Italians defend with 1 Artillery and 2 Tanks
Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Belgian Congo
Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 3 : 3/7 hits, 2.83 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Elite owned by the Americans lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 2 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is 11
Casualties for Italians: 1 Artillery and 2 Tanks
Casualties for Americans: 1 Elite
Battle in Wake
Americans attack with 1 S.Bomber
Yamamoto defend with 2 Adv.Fighters, 1 Bunker, 1 Factory and 1 Marine
Americans roll dice for 1 S.Bomber in Wake, round 2 : 0/1 hits, 0.83 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Marine in Wake, round 2 : 2/4 hits, 2.17 expected hits
1 S.Bomber owned by the Americans lost in Wake
Yamamoto win with 2 Adv.Fighters, 1 Bunker and 1 Marine remaining. Battle score for attacker is -18
Casualties for Americans: 1 S.Bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Wake: 1 Adv.Fighter, 1 Bunker and 1 Marine
EDIT: Adding units owned by Americans to Midway: 1 S.Bomber
EDIT: Turning off Edit Mode
Place Units - Americans
1 Factory placed in Rio de Oro
1 Factory placed in Iceland
1 B.Transport placed in 13 Sea Zone
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
2 ArmoredCars placed in Salvador
1 B.Transport, 4 Destroyers and 1 Submarine placed in 83 Sea Zone
Americans undo move 7.
1 Infantry placed in San Francisco
2 Destroyers and 1 Submarine placed in 91 Sea Zone
1 B.Transport and 2 Destroyers placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : -2.00
Italians regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
4 Elites, 1 Infantry, 1 Marine and 1 Tank moved from Mauritania to W.Morocco
4 Elites moved from Bahia to 35 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
1 Tank moved from Salvador to 35 Sea Zone
2 Artillerys, 2 B.Transports, 4 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
2 Artillerys, 4 Elites and 1 Tank moved from 38 Sea Zone to Belgian Congo
3 Transports moved from 36 Sea Zone to 35 Sea Zone
3 Tanks moved from Salvador to 35 Sea Zone
3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
3 Tanks moved from 36 Sea Zone to Mauritania
1 Infantry moved from French Sudan to Nigeria
British take Nigeria from Italians
1 Artillery, 6 Elites and 1 Infantry moved from Rio de Oro to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
1 Destroyer moved from 12 Sea Zone to 22 Sea Zone
1 Artillery moved from Oahu to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
1 S.Bomber moved from Pearl Harbor to Wake
2 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
2 Battleships moved from 96 Sea Zone to 88 Sea Zone
1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
2 Destroyers moved from 96 Sea Zone to 88 Sea Zone
1 Destroyer moved from 96 Sea Zone to 88 Sea Zone
3 Adv.Fighters moved from San Francisco to 89 Sea Zone
1 Adv.Fighter moved from 89 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from 89 Sea Zone to Midway
1 Artillery moved from Koryakia to Kolyma
1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
4 Elites moved from Washington to Northeast USA
2 Artillerys moved from Washington to Northeast USA
Purchase Units - Americans
Americans buy 2 ArmoredCars, 2 B.Transports, 4 Destroyers, 4 Elites, 2 Factorys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in W.Morocco
Americans attack with 4 Elites, 1 Infantry, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Americans roll dice for 4 Elites, 1 Infantry, 1 Marine and 1 Tank in W.Morocco, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 4 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Italians: 1 Mech.Inf
Battle in Belgian Congo
Americans attack with 2 Artillerys, 4 Elites and 1 Tank
Italians defend with 1 Artillery and 2 Tanks
Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Belgian Congo
Americans roll dice for 2 Artillerys, 4 Elites and 1 Tank in Belgian Congo, round 3 : 3/7 hits, 2.83 expected hits
Italians roll dice for 1 Tank in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Elite owned by the Americans lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 2 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is 11
Casualties for Italians: 1 Artillery and 2 Tanks
Casualties for Americans: 1 Elite
Battle in Wake
Americans attack with 1 S.Bomber
Yamamoto defend with 2 Adv.Fighters, 1 Bunker, 1 Factory and 1 Marine
Americans roll dice for 1 S.Bomber in Wake, round 2 : 0/1 hits, 0.83 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Marine in Wake, round 2 : 2/4 hits, 2.17 expected hits
1 S.Bomber owned by the Americans lost in Wake
Yamamoto win with 2 Adv.Fighters, 1 Bunker and 1 Marine remaining. Battle score for attacker is -18
Casualties for Americans: 1 S.Bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Wake: 1 Adv.Fighter, 1 Bunker and 1 Marine
EDIT: Adding units owned by Americans to Midway: 1 S.Bomber
EDIT: Turning off Edit Mode
Place Units - Americans
1 Factory placed in Rio de Oro
1 Factory placed in Iceland
1 B.Transport placed in 13 Sea Zone
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
2 ArmoredCars placed in Salvador
1 B.Transport, 4 Destroyers and 1 Submarine placed in 83 Sea Zone
Americans undo move 7.
1 Infantry placed in San Francisco
2 Destroyers and 1 Submarine placed in 91 Sea Zone
1 B.Transport and 2 Destroyers placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Artillery, 1 B.Transport and 2 Infantrys
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 B.Transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : -2.00
Italians regular : -0.17
@entek this one is done also
@dawgoneit Another?
@entek Yup!