dawgoneit (allies) v entek axis TRS

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            4 Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61
            2 Artillerys and 2 Infantrys moved from sz61 to N.S
                  British take N.S from Yamamoto
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61
            2 Artillerys and 2 Infantrys moved from sz61 to Sumatra
                  British take Sumatra from Yamamoto
            2 Tankettes moved from Nepal to Bengal
            1 Artillery and 1 Elite moved from Bengal to W.Chunking
            1 Elite moved from Burma to Chunking
                  Chinese take Chunking from Hisaichi
            1 Tankette moved from Dheli to Bhopa
            1 Tankette moved from Bhopa to Nepal
            1 Tankette moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            2 Infantrys moved from Vancouver to sz6
            2 Infantrys, 1 Submarine and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            2 Transports moved from sz50 to sz49
            1 Artillery moved from Moresby to sz49
            1 Elite moved from Moresby to sz49
            1 Infantry moved from Moresby to sz49
            1 Infantry and 1 Transport moved from sz49 to sz50
            1 Infantry moved from sz50 to Soem
                  British take Soem from Yamamoto
            1 Artillery, 1 Elite and 1 Transport moved from sz49 to sz50
            1 Artillery and 1 Elite moved from sz50 to Flores
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits
                    1 Artillery owned by the British lost in W.Chunking
                    British roll dice for 1 Elite in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Elite in W.Chunking, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 1 Tankette
            Battle in Flores
                British attack with 1 Artillery and 1 Elite
                Thai defend with 1 Artillery
                    British roll dice for 1 Artillery and 1 Elite in Flores, round 2 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Flores
                British win, taking Flores from Thai with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 Carrier, 5 Destroyers and 2 EarlyFighters moved from sz64 to sz61
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            2 Tankettes placed in Bengal
            1 Artillery, 1 Fighter and 1 Infantry placed in Moresby
            1 Artillery and 1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : -1.00
    Hisaichi regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Destroyer moved from sz50 to sz58
            1 Artillery and 2 Marines moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58
            1 Artillery and 1 Marine moved from sz58 to Celebs
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz58
            1 Artillery and 1 Marine moved from sz58 to Buru
            2 Destroyers moved from sz50 to sz58
            2 EarlyFighters moved from sz50 to Buru
            1 EarlyFighter moved from Nayumo to sz58
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz58
                Anzac attack with 3 Destroyers, 1 EarlyFighter and 2 Transports
                Hisaichi defend with 1 Transport
                    Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 2 Transports in sz58, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in sz58
                Anzac win with 3 Destroyers, 1 EarlyFighter and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
            Battle in Celebs
            Battle in Buru
                Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Marine
                Hisaichi defend with 1 Elite
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Marine in Buru, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite in Buru, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in Buru
                Anzac win, taking Celebs from Yamamoto, taking Buru from Hisaichi with 2 EarlyFighters and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Buru to sz58
            1 Carrier moved from sz50 to sz58
            1 EarlyFighter moved from sz58 to Flores
            1 Artillery and 2 Elites moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            2 Artillerys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.17
    Hisaichi regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            1 Infantry moved from Samar to S
                  Americans take S from Yamamoto
            9 Infantrys and 1 Tank moved from Palana to Magadan
            1 Elite, 3 Infantrys and 4 Marines moved from Alaska to sz4
            1 Elite, 3 Infantrys and 4 Marines moved from sz4 to Palana
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            8 Infantrys moved from sz14 to Seattle
            1 B.Carrier and 3 EarlyFighters moved from sz25 to sz20
            1 EarlyFighter moved from Kauai to sz19
            1 EarlyFighter moved from Kauai to Wake
            1 Fighter moved from sz19 to sz17
            1 Submarine moved from sz19 to sz17
    
        Purchase Units - Americans
            Americans buy 1 B29, 1 Battleship, 2 Destroyers, 1 Elite, 8 Marines and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 Fighter and 1 Submarine
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in sz17
                Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - Americans
            1 Fighter moved from sz17 to sz19
    
        Place Units - Americans
            1 Battleship placed in sz19
            2 Destroyers placed in sz4
            2 Tankettes placed in Anchorage
            1 B29 placed in Pearl Harbor
            1 Elite and 8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude
            5 Infantrys and 1 Marine moved from Vostok to Quingdao
            7 Infantrys moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            3 Transports moved from sz1 to sz15
            5 Infantrys moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            8 Infantrys placed in Akina
            2 Infantrys and 1 Marine placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude
            5 Infantrys and 1 Marine moved from Vostok to Quingdao
            7 Infantrys moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            3 Transports moved from sz1 to sz15
            5 Infantrys moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            8 Infantrys placed in Akina
            2 Infantrys and 1 Marine placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Masaharu from Kyzal: 1 Elite
            EDIT: Adding units owned by Masaharu to Ulaan Ude: 1 Elite
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            3 Infantrys moved from Jinquan to Kyzal
            1 EarlyFighter moved from Tulun to Kyzal
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Kaask to Bratsk
            1 Marine moved from Kaask to Bratsk
            1 EarlyFighter moved from Tulun to Bratsk
            1 EarlyFighter moved from Tulun to Bratsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kyzal
                Russians attack with 1 EarlyFighter and 3 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Kyzal, round 2 : 2/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Kyzal
                Russians win, taking Kyzal from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Bratsk
                Russians attack with 2 EarlyFighters, 2 Infantrys and 1 Marine
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 2 EarlyFighters, 2 Infantrys and 1 Marine in Bratsk, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk
                    Russians roll dice for 2 EarlyFighters, 1 Infantry and 1 Marine in Bratsk, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Bratsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Bratsk
                    Russians roll dice for 2 EarlyFighters, 1 Infantry and 1 Marine in Bratsk, round 4 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Bratsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bratsk
                Russians win, taking Bratsk from Hisaichi with 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Kyzal to Tulun
            2 EarlyFighters moved from Bratsk to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Bunker placed in Tulun
            6 Infantrys placed in Kaask
            2 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.50
    Hisaichi regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from E.Shansi to Shansi
            2 Infantrys moved from Hopeh to sz74
            2 Infantrys moved from sz74 to Kichedung
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from sz74 to Shantung
            1 Artillery moved from Davao to sz70
            1 Elite moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery, 1 Elite and 1 Infantry moved from sz70 to Celebs
            1 Artillery moved from Davao to sz70
            6 Infantrys moved from Davao to sz70
            1 Artillery, 2 B.Transports and 6 Infantrys moved from sz70 to sz48
            1 Artillery and 6 Infantrys moved from sz48 to Sarong
            2 Artillerys and 4 Infantrys moved from Malaya to sz73
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz73 to sz60
            1 Artillery and 3 Infantrys moved from Java to Sumatra
            1 Artillery and 2 Infantrys moved from sz60 to Sumatra
            1 B.Transport moved from sz60 to sz73
            1 Tank moved from Thailand to sz73
            1 Artillery moved from Thailand to sz73
            1 Infantry moved from Thailand to sz73
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz73 to sz60
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz73 to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to N.S
            1 Battleship moved from sz73 to sz60
            3 Infantrys moved from Thailand to Burma
            2 Infantrys moved from Thailand to Burma
            2 Tanks moved from Thailand to Chunking
            1 Destroyer moved from sz78 to sz17
            3 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz18 to sz48
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 4 Destroyers, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz17
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz17, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz17, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz17, round 5 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Chunking
                Yamamoto attack with 2 Tanks
                British defend with 1 Elite
                    Yamamoto roll dice for 2 Tanks in Chunking, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Elite
            Battle in Burma
                Yamamoto attack with 5 Infantrys
                British defend with 1 Elite
                    Yamamoto roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Elite in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Infantrys in Burma, round 3 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Infantrys in Burma, round 4 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Elite
            Battle in Sarong
                Yamamoto attack with 1 Artillery and 6 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in Sarong, round 2 : 2/7 hits, 1.50 expected hits
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong
                    Yamamoto roll dice for 1 Artillery and 5 Infantrys in Sarong, round 3 : 1/6 hits, 1.33 expected hits
                    Dutch roll dice for 2 Artillerys in Sarong, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sarong
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Sarong, round 4 : 3/5 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery in Sarong, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Sarong
                Yamamoto win, taking Sarong from Dutch with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Artillery and 1 Infantry
            Battle in Celebs
                Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
                Anzac defend with 1 Artillery and 1 Marine
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Celebs, round 2 : 2/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Celebs
                Yamamoto win, taking Celebs from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Marine
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys and 5 Infantrys
                British defend with 2 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Sumatra, round 2 : 1/7 hits, 1.83 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 3 : 3/6 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Sumatra
                Yamamoto win, taking Sumatra from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                British defend with 2 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 3 : 3/5 hits, 1.83 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 4 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in N.S, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 5 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in N.S, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 6 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in N.S, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 7 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in N.S, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            4 Infantrys placed in Japan
            2 Artillerys and 4 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in Davao
            1 Infantry and 1 Marine placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : -5.00
    Americans regular : 0.33
    Anzac regular : 0.33
    Dutch regular : 0.67
    British regular : -4.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to Hanan
            1 Infantry moved from Sian to Hanan
            1 EarlyFighter moved from Szechwan to Hanan
            1 Mech.Inf moved from Shangsi to Hankou
                  Chinese take Nanking from Hisaichi
                  Chinese take Hankou from Hisaichi
            9 Infantrys moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 Mech.Inf moved from Jinquan to Ustkut
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ustkut
                Chinese attack with 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ustkut
                Chinese win, taking Ustkut from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hanan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Hanan, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 1/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Tankettes
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 9 Infantrys
                Hisaichi defend with 1 Tank and 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 9 Infantrys in N.Shangsi, round 2 : 1/10 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 8 Infantrys in N.Shangsi, round 3 : 3/9 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 8 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank and 1 Tankette
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Sian
            1 EarlyFighter moved from Hanan to Sian
            2 Mech.Infs moved from Shangsi to Sian
            1 Infantry moved from Shangsi to Sian
            1 AAGun moved from Szechwan to Sian
            1 Elite and 7 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Kyzal
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Hisaichi regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            6 Tankettes moved from Hongkong to Hankou
            2 Tankettes moved from Kiangsi to Hanan
            1 Tankette moved from N.French I. to N.Chunking
            2 Tankettes moved from N.French I. to W.Chunking
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz79
            4 Infantrys moved from Ulaan Ude to Ustkut
            1 Artillery and 2 Infantrys moved from Hopeh to E.Shansi
            1 Tank and 2 Tankettes moved from Peking to E.Shansi
            2 Infantrys moved from Tientsin to Peking
            1 B.Transport moved from sz67 to sz74
            4 Infantrys moved from Korea to sz74
            4 Infantrys moved from sz74 to Kichedung
            1 Elite and 3 Infantrys moved from Seoul to Korea
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to N.S
            1 Destroyer moved from sz60 to sz59
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 9 Infantrys and 10 Tankettes; Remaining resources: 4 PUs; 
    
        Combat - Hisaichi
            Battle in Hankou
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 6 Tankettes in Hankou, round 2 : 4/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 6 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Hanan
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Tankette in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Chinese: 1 Infantry
            Battle in W.Chunking
                Hisaichi attack with 2 Tankettes
                British defend with 1 Elite
                    Hisaichi roll dice for 2 Tankettes in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Chunking, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for British: 1 Elite
            Battle in Ustkut
                Hisaichi attack with 4 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 4 Infantrys in Ustkut, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ustkut
                    Hisaichi roll dice for 3 Infantrys in Ustkut, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ustkut
                    Hisaichi roll dice for 2 Infantrys in Ustkut, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ustkut
                    Hisaichi roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Inf in Ustkut, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ustkut
                Russians win with 1 Mech.Inf remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 T.Boat moved from sz76 to sz18
            1 Bomber moved from N.Japan to Peking
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            3 Tankettes placed in Peking
            8 Infantrys placed in Seoul
            2 Destroyers placed in sz60
            1 Infantry and 1 Tankette placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Russians regular : 2.67
    Hisaichi regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Thai
            6 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys and 1 Tank moved from Thailand to Burma
            1 Transport moved from sz73 to sz60
            1 Marine moved from Phuket to Malaya
            3 Infantrys moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys and 1 Marine placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - British
            3 Transports moved from sz61 to sz63
            1 Transport moved from sz61 to sz63
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64
            4 Artillerys and 4 Infantrys moved from sz64 to Burma
            2 Mech.Infs and 6 Tankettes moved from Bengal to Burma
            2 Tankettes moved from Nepal to Burma
            2 EarlyFighters moved from sz61 to Burma
            2 Destroyers moved from sz49 to sz81
            1 Fighter moved from Moresby to Sarong
            1 Artillery and 1 Elite moved from Flores to sz50
            1 Infantry moved from Soem to sz50
            1 Artillery, 1 Destroyer, 1 Elite, 1 Infantry and 2 Transports moved from sz50 to sz81
            1 Artillery, 1 Elite and 1 Infantry moved from sz81 to Sarong
            1 Artillery and 1 Infantry moved from Moresby to New Guinea
            1 Transport moved from sz4 to sz6
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Elite, 5 Marines, 3 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Sarong, round 2 : 1/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sarong
                    British roll dice for 1 Artillery, 1 Elite and 1 Fighter in Sarong, round 3 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sarong, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sarong
                    British roll dice for 1 Elite and 1 Fighter in Sarong, round 4 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Sarong, round 4 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sarong
                British win, taking Sarong from Yamamoto with 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
            Battle in Burma
                British attack with 4 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 8 Tankettes
                Yamamoto defend with 5 Infantrys; Thai defend with 6 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys and 1 Tank
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 8 Tankettes in Burma, round 2 : 7/20 hits, 6.67 expected hits
                    Yamamoto roll dice for 6 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys and 1 Tank in Burma, round 2 : 10/20 hits, 7.00 expected hits
                    6 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 6 Tankettes owned by the British and 4 Infantrys owned by the British lost in Burma
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 2 Mech.Infs and 2 Tankettes in Burma, round 3 : 5/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 6 Artillerys, 1 EarlyFighter, 1 Elite, 4 Infantrys and 1 Tank in Burma, round 3 : 4/13 hits, 4.67 expected hits
                    4 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 Tankettes owned by the British and 1 Artillery owned by the Thai lost in Burma
                2 EarlyFighters owned by the British retreated
                    British roll dice for 2 Artillerys and 2 Mech.Infs in Burma, round 4 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank in Burma, round 4 : 5/8 hits, 3.00 expected hits
                    2 Artillerys owned by the British, 2 Artillerys owned by the Thai and 2 Mech.Infs owned by the British lost in Burma
                Yamamoto win with 3 Artillerys, 1 EarlyFighter, 1 Elite and 1 Tank remaining. Battle score for attacker is -32
                Casualties for British: 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 8 Tankettes
                Casualties for Thai: 3 Artillerys and 6 Infantrys
                Casualties for Yamamoto: 5 Infantrys
    
        Non Combat Move - British
            1 Carrier and 5 Destroyers moved from sz61 to sz64
            2 EarlyFighters moved from Burma to sz64
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Fighter moved from Sarong to Flores
    
        Place Units - British
            4 Artillerys and 4 Marines placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            2 Mech.Infs placed in Bengal
            1 Elite and 1 Marine placed in Moresby
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.33
    British regular : 2.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Artillery and 2 Elites moved from Derby to sz50
            1 Marine moved from Buru to sz58
            1 Marine moved from sz58 to Bava
                  Anzac take Bava from Thai
            1 Elite and 1 Transport moved from sz50 to sz58
            1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz58
            1 Artillery and 2 Elites moved from sz58 to Celebs
            1 Transport moved from sz58 to sz50
            2 EarlyFighters moved from sz58 to Celebs
            1 Destroyer moved from sz50 to sz59
            1 EarlyFighter moved from Flores to sz59
            1 Artillery moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Destroyers, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Celebs
                Anzac attack with 1 Artillery, 2 EarlyFighters and 2 Elites
                Yamamoto defend with 1 Artillery and 1 Elite
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 2 Elites in Celebs, round 2 : 4/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Celebs
                Anzac win, taking Celebs from Yamamoto with 1 Artillery, 2 EarlyFighters and 2 Elites remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 1 Elite
            Battle in sz59
                Anzac attack with 1 Destroyer and 1 EarlyFighter
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in sz59
                Anzac win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Celebs to sz58
    
        Place Units - Anzac
            1 Infantry and 1 Marine placed in W.Australia
            1 Destroyer placed in sz50
            2 Artillerys and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 3.17
    Hisaichi regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Americans
            1 Submarine moved from sz17 to sz18
            6 Destroyers moved from sz19 to sz18
            1 Battleship moved from sz19 to sz18
            1 EarlyFighter and 1 Fighter moved from sz19 to sz18
            1 EarlyFighter moved from Wake to sz18
            3 EarlyFighters moved from sz20 to sz18
            1 Infantry and 1 Tankette moved from Palana to sz4
            6 Destroyers, 1 Infantry, 1 Tankette and 1 Transport moved from sz4 to sz7
            1 Infantry and 1 Tankette moved from sz7 to Sukhalin
            1 Elite, 2 Infantrys, 4 Marines and 1 Tankette moved from Palana to Magadan
            7 Elites, 30 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes moved from Magadan to Yakutsk
            8 Infantrys moved from Alaska to sz4
            8 Infantrys moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            1 Elite moved from San Francisco to Nor Cal
            8 Marines moved from sz14 to Seattle
            1 B29 moved from Pearl Harbor to sz18
    
        Purchase Units - Americans
            Americans buy 1 B29, 3 Destroyers, 1 Fighter, 8 Marines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 7 Elites, 30 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes
                Hisaichi defend with 19 Infantrys; Masaharu defend with 22 Infantrys and 1 Marine; Yamamoto defend with 25 Infantrys and 1 Marine
                    Americans roll dice for 7 Elites, 30 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes in Yakutsk, round 2 : 16/59 hits, 16.33 expected hits
                    Masaharu roll dice for 66 Infantrys and 2 Marines in Yakutsk, round 2 : 21/68 hits, 22.67 expected hits
                    9 Infantrys owned by the Yamamoto, 21 Infantrys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Yakutsk
                    Americans roll dice for 7 Elites, 9 Infantrys, 14 Marines, 3 Tanks and 5 Tankettes in Yakutsk, round 3 : 13/38 hits, 12.83 expected hits
                    Masaharu roll dice for 50 Infantrys and 2 Marines in Yakutsk, round 3 : 23/52 hits, 17.33 expected hits
                    14 Marines owned by the Americans, 2 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 9 Infantrys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Yakutsk
                7 Elites owned by the Americans, 3 Tanks owned by the Americans and 5 Tankettes owned by the Americans retreated to Magadan
                Masaharu win with 37 Infantrys and 2 Marines remaining. Battle score for attacker is -44
                Casualties for Americans: 30 Infantrys and 14 Marines
                Casualties for Hisaichi: 14 Infantrys
                Casualties for Yamamoto: 13 Infantrys
                Casualties for Masaharu: 2 Infantrys
            Battle in Sukhalin
                Americans attack with 1 Infantry and 1 Tankette
                Hisaichi defend with 2 Infantrys
                    Americans roll dice for 1 Infantry and 1 Tankette in Sukhalin, round 2 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Infantrys in Sukhalin, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Hisaichi and 1 Tankette owned by the Americans lost in Sukhalin
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Infantry and 1 Tankette
                Casualties for Hisaichi: 1 Infantry
            Battle in sz18
                Americans attack with 1 B29, 1 Battleship, 6 Destroyers, 5 EarlyFighters, 1 Fighter and 1 Submarine
                Hisaichi defend with 1 T.Boat; Yamamoto defend with 11 Destroyers
                    Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B29, 1 Battleship, 6 Destroyers, 5 EarlyFighters and 1 Fighter in sz18, round 2 : 6/14 hits, 5.67 expected hits
                    Yamamoto roll dice for 11 Destroyers and 1 T.Boat in sz18, round 2 : 5/12 hits, 5.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 T.Boat owned by the Hisaichi, 6 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18
                    Americans roll dice for 1 B29, 1 Battleship, 4 Destroyers, 4 EarlyFighters and 1 Fighter in sz18, round 3 : 4/11 hits, 4.67 expected hits
                    Yamamoto roll dice for 5 Destroyers in sz18, round 3 : 2/5 hits, 2.50 expected hits
                    1 Destroyer owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18
                    Americans roll dice for 1 B29, 1 Battleship, 3 Destroyers, 3 EarlyFighters and 1 Fighter in sz18, round 4 : 4/9 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 1 B29, 1 Battleship, 2 Destroyers, 3 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 39
                Casualties for Americans: 4 Destroyers, 2 EarlyFighters and 1 Submarine
                Casualties for Hisaichi: 1 T.Boat
                Casualties for Yamamoto: 11 Destroyers
    
        Non Combat Move - Americans
            1 B29 moved from sz18 to Wake
            1 B.Carrier moved from sz20 to sz19
            1 B.Carrier moved from sz19 to sz18
            1 Carrier moved from sz19 to sz18
            2 Artillerys moved from Wake to sz20
            1 Elite moved from Wake to sz20
            2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz18
            2 Artillerys and 1 Elite moved from sz18 to Marcus
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            2 Transports placed in sz5
            8 Marines placed in San Francisco
            1 B29 and 1 Fighter placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 0.67
    Masaharu regular : 5.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            2 Infantrys moved from Ulaan Ude to Ustkut
            1 Artillery moved from Ulaan Ude to Ustkut
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Ulaan Ude to Kyzal
            12 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Kyzal
            7 Infantrys moved from Belogorsk to Quingdao
            8 Infantrys moved from Vostok to Quingdao
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            1 Marine moved from Yakutsk to Vostok
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Kyzal
                Masaharu attack with 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine
                Chinese defend with 3 Mech.Infs; Russians defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 2 : 4/7 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys and 3 Mech.Infs in Kyzal, round 2 : 0/6 hits, 2.00 expected hits
                1 Mech.Inf owned by the Chinese and 3 Infantrys owned by the Russians lost in Kyzal
                    Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 3 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 2 Mech.Infs in Kyzal, round 3 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in Kyzal
                Masaharu win, taking Kyzal from Russians with 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 21
                Casualties for Chinese: 3 Mech.Infs
                Casualties for Russians: 3 Infantrys
            Battle in Ustkut
                Masaharu attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Masaharu: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            1 Elite, 1 Infantry and 1 Marine placed in Amursk
            4 Infantrys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.50
    Russians regular : -2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Infantry and 1 Marine moved from Bratsk to Ustkut
            1 EarlyFighter moved from Tulun to Ustkut
            7 Infantrys moved from Kaask to Kyzal
            2 EarlyFighters moved from Tulun to Kyzal
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter, 1 Infantry and 1 Marine
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 EarlyFighter and 1 Marine in Ustkut, round 3 : 2/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut
                Russians win with 1 EarlyFighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Infantry and 1 Marine
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Kyzal
                Russians attack with 2 EarlyFighters and 7 Infantrys
                Masaharu defend with 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine
                    Russians roll dice for 2 EarlyFighters and 7 Infantrys in Kyzal, round 2 : 2/9 hits, 1.83 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine in Kyzal, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Kyzal
                    Russians roll dice for 2 EarlyFighters and 5 Infantrys in Kyzal, round 3 : 4/7 hits, 1.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine in Kyzal, round 3 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 2 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Kyzal
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 4 : 0/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Elite in Kyzal, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Kyzal, round 5 : 2/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Elite in Kyzal, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Masaharu lost in Kyzal
                Russians win, taking Kyzal from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 5 Infantrys
                Casualties for Masaharu: 1 Artillery, 1 Elite, 4 Infantrys and 1 Marine
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Kyzal to Tulun
            3 Infantrys moved from Krasnoyarsk to Kaask
            1 EarlyFighter moved from Ustkut to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Bunker placed in Tulun
            6 Infantrys placed in Kaask
            3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : 4.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Kichedung to Nanking
                  Yamamoto take Nanking from Chinese
            1 Infantry moved from Kichedung to Nanking
            1 Tank moved from Chunking to Hanan
                  Yamamoto take Hanan from Chinese
            1 Tank moved from Hanan to W.Sian
                  Yamamoto take W.Sian from Chinese
            2 Infantrys moved from E.Shansi to Shansi
            1 Tank moved from Chunking to Hanan
            2 Artillerys and 2 Infantrys moved from Malaya to sz60
            1 Tank moved from N.S to sz60
            1 Artillery moved from N.S to sz60
            1 Artillery moved from N.S to sz60
            1 Infantry moved from N.S to sz60
            1 Infantry moved from Sumatra to sz60
            4 Artillerys, 3 B.Transports, 1 Battleship, 4 Infantrys and 1 Tank moved from sz60 to sz59
            4 Artillerys, 4 Infantrys and 1 Tank moved from sz59 to Celebs
            1 B.Transport moved from sz48 to sz70
            1 B.Transport moved from sz70 to sz60
            1 Artillery and 2 Infantrys moved from Davao to sz70
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz48
            1 B.Transport moved from sz48 to sz70
            1 Artillery and 2 Infantrys moved from Davao to sz70
            1 Artillery and 1 Infantry moved from sz48 to N.G
                  Yamamoto take N.G from British
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz48
            1 Artillery moved from sz48 to Sarong
            1 Infantry moved from sz48 to N.G
            1 Infantry moved from sz48 to Sarong
            1 Infantry moved from sz48 to Sarong
            1 Destroyer moved from sz48 to sz72
            1 Destroyer moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz16
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            1 Destroyer moved from sz16 to sz17
            1 Destroyer moved from sz78 to sz16
            1 Infantry and 1 Marine moved from S.Japan to sz74
            1 Infantry and 1 Marine moved from sz74 to Kichedung
            2 Infantrys moved from Malaya to sz60
            2 Infantrys moved from sz60 to Sumatra
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 Destroyers, 6 Infantrys, 2 S.Subs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz59
                Yamamoto attack with 3 B.Transports and 1 Battleship
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 3 B.Transports and 1 Battleship in sz59, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 3 B.Transports and 1 Battleship in sz59, round 3 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz59, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz59
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Celebs
                Yamamoto win with 2 B.Transports and 1 Battleship remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 B.Transport
                Casualties for Anzac: 1 Destroyer
            Battle in Sarong
                Yamamoto attack with 1 Artillery and 2 Infantrys
                British defend with 1 Elite
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sarong, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Elite in Sarong, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in Sarong
                Yamamoto win, taking Sarong from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Elite
            Battle in Celebs
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery and 2 Elites
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Celebs, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Celebs, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Celebs, round 3 : 0/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Elite in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Celebs, round 4 : 3/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Elite in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Celebs
                Yamamoto win, taking Celebs from Anzac with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 1 Artillery and 2 Elites
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys and 4 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in Davao
            2 Destroyers, 2 S.Subs and 2 Submarines placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Anzac regular : 0.33
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Chinese
            8 Infantrys moved from N.Shangsi to E.Shansi
            2 EarlyFighters moved from Sian to E.Shansi
            2 Mech.Infs moved from Sian to E.Shansi
            4 Mech.Infs moved from Urumal to Kyzal
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 2 EarlyFighters, 8 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Artillery, 5 Infantrys, 1 Tank and 2 Tankettes
                    Chinese roll dice for 2 EarlyFighters, 8 Infantrys and 2 Mech.Infs in E.Shansi, round 2 : 3/12 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys, 1 Tank and 2 Tankettes in E.Shansi, round 2 : 3/9 hits, 2.83 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 2 EarlyFighters, 5 Infantrys and 2 Mech.Infs in E.Shansi, round 3 : 1/9 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Tank in E.Shansi, round 3 : 1/6 hits, 2.17 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 2 EarlyFighters, 4 Infantrys and 2 Mech.Infs in E.Shansi, round 4 : 5/8 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Shansi, round 4 : 1/5 hits, 1.83 expected hits
                    1 Tank owned by the Hisaichi, 3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 17
                Casualties for Chinese: 5 Infantrys
                Casualties for Hisaichi: 1 Artillery, 5 Infantrys, 1 Tank and 2 Tankettes
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from E.Shansi to Sian
            1 Infantry moved from Shangsi to Sian
            1 Elite moved from Gansu to Shangsi
            3 Infantrys moved from Gansu to Shangsi
            2 Infantrys moved from Gansu to Sikang
            2 Infantrys moved from Gansu to Szechwan
            1 Marine moved from Tsingnan to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            1 Infantry moved from Quyan to Gobi
    
        Place Units - Chinese
            1 Bunker placed in Sian
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Hisaichi regular : -1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Bomber, 2 Infantrys and 3 Tankettes moved from Peking to E.Shansi
            6 Tankettes moved from Hankou to Sian
            2 Destroyers moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz60 to sz59
            1 Artillery and 2 Infantrys moved from sz59 to Bava
            1 Elite moved from Korea to sz79
            3 Infantrys moved from Seoul to sz79
            1 B.Transport, 1 Elite and 3 Infantrys moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz79
            1 Elite and 3 Infantrys moved from sz1 to Ostrov
            4 Infantrys moved from Kichedung to Nanking
            3 Infantrys moved from Korea to sz74
            1 B.Transport and 3 Infantrys moved from sz74 to sz79
            1 Infantry moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz74
            4 Infantrys moved from sz74 to Hopeh
            3 Tankettes moved from Hongkong to Kwangsi
            3 Tankettes moved from Hongkong to Hankou
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 9 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Shansi
                Hisaichi attack with 1 Bomber, 2 Infantrys and 3 Tankettes
                Chinese defend with 3 Infantrys and 2 Mech.Infs
                    Hisaichi roll dice for 1 Bomber, 2 Infantrys and 3 Tankettes in E.Shansi, round 2 : 4/6 hits, 2.00 expected hits
                    Chinese roll dice for 3 Infantrys and 2 Mech.Infs in E.Shansi, round 2 : 1/5 hits, 1.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Shansi
                    Hisaichi roll dice for 1 Bomber, 2 Infantrys and 2 Tankettes in E.Shansi, round 3 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in E.Shansi, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in E.Shansi
                Hisaichi win, taking E.Shansi from Chinese with 1 Bomber, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 3 Infantrys and 2 Mech.Infs
            Battle in Bava
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Marine
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bava, round 2 : 0/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Marine in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bava, round 3 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Marine in Bava, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Bava
                Hisaichi win, taking Bava from Anzac with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Marine
            Battle in Sian
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 AAGun, 1 Bunker, 2 EarlyFighters and 2 Infantrys
                    Hisaichi roll dice for 6 Tankettes in Sian, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker, 2 EarlyFighters and 2 Infantrys in Sian, round 2 : 1/5 hits, 2.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 5 Tankettes in Sian, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Bunker, 2 EarlyFighters and 2 Infantrys in Sian, round 3 : 1/5 hits, 2.17 expected hits
                    1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 4 Tankettes in Sian, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Bunker and 2 EarlyFighters in Sian, round 4 : 1/3 hits, 1.50 expected hits
                    1 Bunker owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 3 Tankettes in Sian, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 EarlyFighters in Sian, round 5 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Tankettes in Sian, round 6 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 EarlyFighters in Sian, round 6 : 0/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Chinese lost in Sian
                    Hisaichi roll dice for 3 Tankettes in Sian, round 7 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 EarlyFighter in Sian, round 7 : 1/1 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Tankettes in Sian, round 8 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 EarlyFighter in Sian, round 8 : 1/1 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Tankette in Sian, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter in Sian, round 9 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in Sian, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter in Sian, round 10 : 1/1 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 6 Tankettes
                Casualties for Chinese: 1 Bunker, 1 EarlyFighter and 2 Infantrys
            Battle in Ostrov
                Hisaichi attack with 1 Elite and 3 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in Ostrov, round 2 : 1/4 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ostrov
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Ostrov, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ostrov
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Ostrov, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Hisaichi win, taking Ostrov from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            1 Tankette moved from W.Chunking to Hanan
            1 Tankette moved from N.Chunking to Hanan
            4 Infantrys moved from Seoul to Korea
            1 Bomber moved from E.Shansi to Korea
            1 Infantry moved from Sukhalin to Ostrov
            4 Infantrys moved from N.S to Sumatra
    
        Place Units - Hisaichi
            2 Destroyers placed in sz60
            1 Infantry and 1 Marine placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.83
    Anzac regular : -0.67
    Russians regular : 0.50
    Hisaichi regular : -2.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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