David vs Kenneth
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 bomber owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber 1 tactical_bomber owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tunisia 1 infantry moved from Tobruk to Libya 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -2,00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to Sumatra 1 fighter moved from Dutch New Guinea to Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to Sumatra 1 fighter moved from Dutch New Guinea to Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Belarus to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 4 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine 4 armour moved from Romania to Ukraine 3 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 carrier moved from 125 Sea Zone to 119 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 2 tactical_bombers moved from Romania to Southern Italy 3 fighters moved from Romania to Northern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Novgorod to Western Germany 3 fighters moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 4 fighters and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Ukraine Germans attack with 8 armour, 1 artillery and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 6/15 hits, 5,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from Archangel to Novgorod 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 6 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Germany to Baltic States 8 armour moved from Germany to Baltic States 1 tactical_bomber moved from Poland to Bessarabia 6 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Belarus 3 bombers moved from Western Germany to Belarus 4 infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 10 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Baltic States 2 tactical_bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 6 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 2,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 10 armour, 5 artilleries and 10 infantry Russians defend with 2 infantry Germans roll dice for 10 armour, 5 artilleries and 10 infantry in Western Ukraine, round 2 : 6/25 hits, 9,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 9/20 hits, 7,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Romania to Bessarabia 3 tactical_bombers moved from Bessarabia to Romania 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Southern France to Western Germany 3 bombers moved from Belarus to Greater Southern Germany 1 fighter moved from Baltic States to Germany 1 aaGun moved from Poland to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 2 bombers placed in Western Germany 3 mech_infantrys placed in Germany 1 destroyer placed in 114 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Rostov to Caucasus Place Units - Russians 2 infantry placed in Volgograd 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Ukraine to Belarus 1 armour moved from Russia to Belarus 1 armour moved from Ukraine to Belarus 1 infantry moved from Ukraine to Rostov 2 artilleries and 7 infantry moved from Ukraine to Bryansk 2 fighters moved from 115 Sea Zone to Baltic States 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 2 armour, 1 artillery, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 126 Sea Zone to 125 Sea Zone Combat - Russians Battle in Belarus Russians attack with 2 armour and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber Germans defend with 11 armour, 5 infantry and 2 mech_infantrys Russians roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 5,67 expected hits Germans roll dice for 11 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 8/18 hits, 7,83 expected hits 8 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/13 hits, 4,33 expected hits Germans roll dice for 11 armour and 1 mech_infantry in Baltic States, round 3 : 5/12 hits, 5,83 expected hits 5 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 6/8 hits, 3,50 expected hits Germans roll dice for 7 armour in Baltic States, round 4 : 0/7 hits, 3,50 expected hits 6 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 3/8 hits, 3,50 expected hits Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Russians: 13 infantry Casualties for Germans: 11 armour, 5 infantry and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Baltic States to 115 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Belarus 4 aaGuns moved from Ukraine to Bryansk Place Units - Russians 1 infantry placed in Ukraine 2 infantry placed in Volgograd 3 infantry placed in Novgorod Russians undo move 3. 3 mech_infantrys placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -3,67 Russians regular : 3,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens; Japanese buy 1 aaGun, 2 armour, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship moved from 6 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from Anhwe to Jehol 4 armour moved from Shensi to Novosibirsk Japanese take Tsinghai from Chinese Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 3 infantry moved from Shensi to Hopei 1 armour moved from Yunnan to Hopei 1 bomber moved from Kiangsu to Hopei 2 bombers moved from Kiangsu to Jehol 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Japan to Jehol 2 fighters moved from Japan to Jehol 1 bomber moved from Japan to Kwangtung 2 fighters moved from Japan to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Celebes to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Celebes to Kwangsi 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Dutch New Guinea Battle in Jehol Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys Americans defend with 1 armour Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 5/10 hits, 4,00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Jehol Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 bomber and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Hopei, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 carrier, 2 fighters and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Non Combat Move - Japanese 2 fighters moved from Burma to Yunnan 1 bomber moved from Hopei to Anhwe 2 bombers moved from Jehol to Anhwe 3 fighters moved from Jehol to Anhwe Place Units - Japanese 1 aaGun, 1 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Japan 4 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Japanese regular : 1,67 ANZAC regular : -0,33 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 3 destroyers moved from 91 Sea Zone to 104 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 4 fighters moved from 91 Sea Zone to Spain 3 artilleries moved from Gibraltar to Spain 3 infantry moved from Gibraltar to Spain Combat - Americans Battle in 104 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 6 artilleries, 4 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from Spain to 104 Sea Zone 1 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Germans regular : 0,67 Neutral_True regular : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 3 destroyers moved from 91 Sea Zone to 104 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 104 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 4 fighters moved from 91 Sea Zone to Spain 3 artilleries moved from Gibraltar to Spain 3 infantry moved from Gibraltar to Spain Combat - Americans Battle in 104 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports Germans defend with 1 destroyer Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 6 artilleries, 4 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from Spain to 104 Sea Zone 1 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Turkey 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 4 mech_infantrys moved from Persia to Turkey 1 tactical_bomber moved from Egypt to Turkey 1 fighter moved from Egypt to Turkey 1 mech_infantry moved from Eastern Persia to Kazakhstan Russians take Kazakhstan from Japanese Combat - British Battle in Turkey British attack with 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3,33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/11 hits, 3,00 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Turkey to 98 Sea Zone 1 tactical_bomber moved from Turkey to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Spain 1 artillery moved from 93 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 1 armour moved from 104 Sea Zone to Spain 1 infantry moved from 104 Sea Zone to Spain 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Ethiopia to Egypt Place Units - British 1 carrier placed in 98 Sea Zone 3 mech_infantrys placed in Iraq 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 29 PUs (8 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1,00 Germans regular : 0,67 Neutral_True regular : -2,33 British regular : 1,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to 93 Sea Zone 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Italians attack with 2 submarines French defend with 1 cruiser Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the French lost in 91 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Non Combat Move - Italians 1 armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from Rostov to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 24 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier and 2 transports 2 fighters owned by the Japanese forced to land in Northern Territory Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 55 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 24 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 carrier and 2 transports 2 fighters owned by the Japanese forced to land in Northern Territory Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 artillery and 4 infantry EDIT: Adding units owned by British to Spain: 1 artillery and 4 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Gibraltar to Spain Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 8 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 carrier moved from 119 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 4 infantry moved from Ukraine to Bryansk 4 armour moved from Ukraine to Volgograd Germans take Rostov from Russians 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 armour moved from Romania to Greece 3 mech_infantrys moved from Romania to Greece 3 mech_infantrys moved from Romania to Ukraine 2 tactical_bombers moved from Southern Italy to 112 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Archangel to Smolensk 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 1 infantry moved from Vyborg to Novgorod 1 fighter moved from Novgorod to Ukraine 2 fighters moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Ukraine 2 bombers moved from Western Germany to Caucasus 2 infantry moved from Southern France to France 1 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 infantry moved from Normandy Bordeaux to France 2 fighters moved from Northern Italy to France 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Bryansk Combat - Germans Battle in Volgograd Germans attack with 4 armour Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 3/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Ukraine Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 5 mech_infantrys placed in Western Germany 3 infantry placed in France 5 infantry placed in Romania Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour, 5 infantry and 17 mech_infantrys moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 armour, 5 infantry and 17 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour, 5 infantry and 17 mech_infantrys in Samara, round 2 : 2/23 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 armour, 5 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Turkey 2 aaGuns moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 3 infantry EDIT: Adding units owned by Russians to Amur: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : -1,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 armour moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 3 armour moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour moved from Jehol to Korea Japanese take Manchuria from Chinese 2 fighters moved from Anhwe to Korea 3 bombers moved from Anhwe to Korea 2 mech_infantrys moved from Jehol to Chahar 1 artillery moved from Soviet Far East to Siberia 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Chahar 2 mech_infantrys moved from Kiangsu to Chahar 1 armour moved from Hopei to Shensi 3 infantry moved from Hopei to Shensi 1 fighter moved from Anhwe to Chahar 2 fighters moved from Yunnan to Shensi 1 bomber moved from Kwangsi to Shensi 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 fighter moved from Northern Territory to 62 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland Japanese take Queensland from ANZAC 2 infantry moved from Northern Territory to Queensland 1 armour moved from Northern Territory to Queensland 1 fighter moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to Malaya 1 battleship moved from 45 Sea Zone to 54 Sea Zone 1 cruiser moved from 45 Sea Zone to 54 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 fighters moved from 8 Sea Zone to Japan 1 battleship moved from 8 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from Novosibirsk to Yenisey Japanese take Timguska from Russians Japanese take Yenisey from Russians 1 armour moved from Novosibirsk to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Novosibirsk to Shensi Japanese take Kansu from Chinese 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from 35 Sea Zone to Malaya Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Queensland Battle in Shensi Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Shensi, round 2 : 2/8 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Chahar, round 2 : 1/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 5/16 hits, 6,17 expected hits Americans roll dice for 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 4/9 hits, 3,17 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Korea Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Korea, round 3 : 7/12 hits, 5,50 expected hits Americans roll dice for 1 armour and 2 artilleries in Korea, round 3 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 4 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 6 infantry Casualties for Americans: 1 armour, 2 artilleries and 6 infantry Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 3 bombers moved from Korea to Anhwe 1 fighter moved from Chahar to Anhwe 1 bomber moved from Shensi to Anhwe 2 fighters moved from Shensi to Anhwe 1 fighter moved from 62 Sea Zone to 54 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 1,67 Japanese regular : -1,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 2 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 110 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Spain 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 8 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Shensi Chinese attack with 9 infantry Japanese defend with 2 armour and 2 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 2 artilleries moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 110 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Spain 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 8 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Shensi Chinese attack with 9 infantry Japanese defend with 2 armour and 2 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Persia to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter moved from 98 Sea Zone to Saudi Arabia 1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 2 fighters moved from Spain to Portugal 3 infantry moved from Spain to Portugal 2 infantry moved from Spain to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 infantry moved from Turkey to Caucasus 1 artillery moved from Turkey to Caucasus 1 mech_infantry moved from Iraq to Caucasus Combat - British Battle in Norway Battle in Saudi Arabia British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/5 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 3 : 3/4 hits, 1,83 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Norway from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Portugal British attack with 2 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Portugal, round 2 : 3/5 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Caucasus British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys Germans defend with 2 armour British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - British 1 bomber moved from Caucasus to Turkey 2 mech_infantrys moved from Iraq to Turkey 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Saudi Arabia to 98 Sea Zone 1 tactical_bomber moved from Saudi Arabia to 98 Sea Zone 2 fighters moved from Portugal to Spain Place Units - British 1 factory_minor placed in Turkey 1 armour and 2 mech_infantrys placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 46 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,17 Japanese regular : -0,67 Germans regular : -1,33 Neutral_True regular : 1,33 British regular : 3,00