a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone Americans take 93 Sea Zone from Italians 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans 1 mech_infantry moved from 98 Sea Zone to Egypt 4 infantry moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Shensi 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Malta to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 3 armour moved from West India to Persia 2 infantry moved from India to Burma 2 infantry moved from India to West India 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt Combat - British Battle in Persia British attack with 3 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Trans-Jordan British attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 5 armour British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Trans-Jordan British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits Germans roll dice for 3 armour in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Trans-Jordan British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2,33 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 armour and 1 fighter Casualties for Germans: 5 armour Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - British 3 armour placed in Egypt 1 transport placed in 71 Sea Zone 2 submarines placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans regular : -1,83 British regular : -1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Italians roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq Place Units - Italians 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 6 infantry, 5 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Holland Belgium to 104 Sea Zone 1 artillery moved from Iraq to Trans-Jordan 1 armour moved from Syria to Iraq 1 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 6 armour moved from Ukraine to Volgograd 1 artillery moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 artillery and 1 mech_infantry moved from Urals to Timguska 1 infantry moved from Nenetsia to Urals 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 6 infantry moved from Bessarabia to Ukraine 2 armour moved from Romania to Ukraine 3 infantry moved from Romania to Bessarabia 1 artillery moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov Combat - Germans Battle in Timguska Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 artilleries and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 6 armour, 2 infantry and 2 mech_infantrys Russians defend with 3 armour, 1 factory_minor and 4 infantry Germans roll dice for 6 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,67 expected hits Russians roll dice for 3 armour and 4 infantry in Volgograd, round 2 : 2/7 hits, 2,83 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 6 armour and 2 mech_infantrys in Volgograd, round 3 : 2/8 hits, 3,33 expected hits Russians roll dice for 3 armour and 1 infantry in Volgograd, round 3 : 3/4 hits, 1,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 5 armour in Volgograd, round 4 : 2/5 hits, 2,50 expected hits Russians roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys Casualties for Russians: 3 armour and 4 infantry Battle in 104 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from 104 Sea Zone to Western Germany 1 aaGun moved from Belarus to Bryansk Place Units - Germans 3 infantry placed in Iraq 2 submarines and 1 tactical_bomber placed in 110 Sea Zone 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 armour and 4 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -0,67 Germans regular : -0,17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 2 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Vologda to Urals 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 artilleries and 7 infantry Germans defend with 1 aaGun, 2 artilleries and 4 infantry Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 2 : 1/10 hits, 2,67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 3 : 4/8 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 4 : 3/7 hits, 2,17 expected hits Germans roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 4 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 4 infantry Battle in Urals Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Urals, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Urals, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 4 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 4 armour in Volgograd, round 2 : 3/4 hits, 2,00 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 2 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter and 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Japan to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsi to 19 Sea Zone 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Hunan 6 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsu Japanese attack with 3 artilleries and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu Japanese roll dice for 3 artilleries in Kiangsu, round 3 : 3/3 hits, 1,00 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Philippines Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 19 Sea Zone 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Kwangsi 1 fighter moved from 19 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,67 ANZAC regular : -0,50 British regular : -0,67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Trans-Jordan Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Shensi to Hopei 2 artilleries moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Yunnan 1 artillery placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -1,17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Trans-Jordan Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 2 infantry moved from Shensi to Hopei 2 artilleries moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Yunnan 1 artillery placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 bomber moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 armour and 1 mech_infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from India to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 2 armour moved from Persia to Caucasus 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 2 armour moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 2 submarines moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Kwangsi British attack with 2 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 2,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Kwangsi Japanese win with 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -23 Casualties for British: 2 armour, 1 fighter and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Italians defend with 2 fighters and 2 tactical_bombers British roll dice for 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 7/16 hits, 6,83 expected hits Germans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Iraq, round 2 : 5/11 hits, 5,33 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq British roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 5/11 hits, 5,67 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in Iraq, round 3 : 4/4 hits, 2,50 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the British and 2 armour owned by the British lost in Iraq British win, taking Iraq from Germans with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for British: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Italians: 2 fighters and 2 tactical_bombers Battle in Caucasus British attack with 2 armour Germans defend with 1 armour British roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Iraq to India 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Trans-Jordan 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 2 infantry moved from West India to Eastern Persia Place Units - British 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 1 transport placed in 81 Sea Zone British undo move 3. 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 23 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,17 Japanese regular : 1,00 Japanese AA : -0,17 Germans regular : 0,83 British regular : -1,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 8 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC retreated to 20 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 artillery placed in Queensland 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC retreated to 20 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 artillery placed in Queensland 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 destroyer, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 1 infantry moved from Nenetsia to Urals 1 artillery and 1 mech_infantry moved from Timguska to Urals 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians 5 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 2 bombers moved from Western Germany to Tambov 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 2 armour moved from Volgograd to Tambov 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 infantry moved from Bessarabia to Ukraine 3 armour and 4 mech_infantrys moved from Romania to Ukraine 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 3 fighters moved from 110 Sea Zone to 104 Sea Zone 4 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France Combat - Germans Battle in Bryansk Germans attack with 2 artilleries, 6 infantry and 1 mech_infantry Russians defend with 3 artilleries and 3 infantry Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 3 artilleries in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 4 : 1/6 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Ukraine Russians win with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Urals Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry Russians defend with 6 infantry Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2,00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov 2 bombers owned by the Germans retreated 1 artillery owned by the Germans and 2 armour owned by the Germans retreated to Rostov Russians win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 armour and 1 infantry British defend with 2 armour Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 2 armour Non Combat Move - Germans 2 bombers moved from Tambov to Rostov 2 infantry moved from Ukraine to Western Ukraine 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 armour and 4 mech_infantrys placed in Romania 1 destroyer and 2 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 71 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,00 Germans regular : -1,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 4 infantry moved from Vologda to Urals 3 infantry moved from Smolensk to Archangel 9 infantry moved from Samara to Volgograd 1 artillery moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter moved from Russia to Volgograd 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Urals Russians attack with 2 artilleries and 4 infantry Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Urals, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Urals, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians roll dice for 2 artilleries and 1 infantry in Urals, round 4 : 2/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Urals, round 4 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 9 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 fighter and 9 infantry in Volgograd, round 2 : 2/10 hits, 2,00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 6 infantry in Volgograd, round 3 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Smolensk Place Units - Russians 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Japan to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Hopei to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 2 artilleries Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangtung to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Anhwe 1 fighter moved from 20 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Kwangsi Place Units - Japanese 3 infantry placed in Kwangtung 2 submarines placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 0,50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to Algeria 3 artilleries moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq Combat - Americans Battle in Southern France Americans attack with 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy Americans attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun, 1 factory_major and 3 infantry Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 aaGun and 3 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 1 infantry placed in Eastern United States 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -1,00 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 battleships, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Morocco to Algeria 3 artilleries moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq Combat - Americans Battle in Southern France Americans attack with 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy Americans attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun, 1 factory_major and 3 infantry Americans roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 aaGun and 3 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 1 infantry placed in Eastern United States 1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Iraq to Caucasus 1 tactical_bomber moved from Trans-Jordan to Caucasus 2 infantry moved from Eastern Persia to Persia 1 armour and 1 infantry moved from Yunnan to French Indo China 1 bomber moved from India to Caucasus 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Kazakhstan to Caucasus 1 artillery moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk Combat - British Battle in Caucasus British attack with 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour British roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Caucasus British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2,83 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 mech_infantry Casualties for Germans: 4 armour Battle in French Indo China British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to West India 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 0,67 Japanese regular : -1,67 Italians regular : -1,00 Germans regular : -1,83 British regular : -0,17