Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Belarus
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 bomber moved from Tobruk to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/4 hits, 1,50 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/3 hits, 1,33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 bomber moved from Egypt to Southern Italy
2 artilleries moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern France
1 infantry moved from Bulgaria to Romania
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1,83
Russians regular : 0,00
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
1 bomber owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
1 tactical_bomber owned by the Japanese forced to land in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
1 bomber owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
1 tactical_bomber owned by the Japanese forced to land in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from Western Australia to Sumatra
1 fighter moved from Dutch New Guinea to Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from Western Australia to Sumatra
1 fighter moved from Dutch New Guinea to Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
4 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine
4 armour moved from Romania to Ukraine
3 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 carrier moved from 125 Sea Zone to 119 Sea Zone
2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to Northern Italy
2 tactical_bombers moved from Romania to Southern Italy
3 fighters moved from Romania to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Novgorod to Western Germany
3 fighters moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 4 fighters and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 2/7 hits, 2,50 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Ukraine
Germans attack with 8 armour, 1 artillery and 6 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 6/15 hits, 5,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters moved from Archangel to Novgorod
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 infantry and 1 mech_infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 6 mech_infantrys placed in Romania
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Germany to Baltic States
8 armour moved from Germany to Baltic States
1 tactical_bomber moved from Poland to Bessarabia
6 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Belarus
3 bombers moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
10 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Baltic States
2 tactical_bombers moved from Western Germany to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 6 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 5 artilleries and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 10 armour, 5 artilleries and 10 infantry in Western Ukraine, round 2 : 6/25 hits, 9,17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 9/20 hits, 7,33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Romania to Bessarabia
3 tactical_bombers moved from Bessarabia to Romania
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
3 bombers moved from Belarus to Greater Southern Germany
1 fighter moved from Baltic States to Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
Place Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Place Units - Russians
2 infantry placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Ukraine to Belarus
1 infantry moved from Ukraine to Rostov
2 artilleries and 7 infantry moved from Ukraine to Bryansk
2 fighters moved from 115 Sea Zone to Baltic States
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
2 armour, 1 artillery, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 126 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber
Germans defend with 11 armour, 5 infantry and 2 mech_infantrys
Russians roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 5,67 expected hits
Germans roll dice for 11 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 8/18 hits, 7,83 expected hits
8 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/13 hits, 4,33 expected hits
Germans roll dice for 11 armour and 1 mech_infantry in Baltic States, round 3 : 5/12 hits, 5,83 expected hits
5 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 6/8 hits, 3,50 expected hits
Germans roll dice for 7 armour in Baltic States, round 4 : 0/7 hits, 3,50 expected hits
6 armour owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 3/8 hits, 3,50 expected hits
Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Russians: 13 infantry
Casualties for Germans: 11 armour, 5 infantry and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Belarus
4 aaGuns moved from Ukraine to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
2 infantry placed in Volgograd
3 infantry placed in Novgorod
Russians undo move 3.
3 mech_infantrys placed in Novgorod
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -3,67
Russians regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens;
Japanese buy 1 aaGun, 2 armour, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Anhwe to Jehol
4 armour moved from Shensi to Novosibirsk
Japanese take Tsinghai from Chinese
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
3 infantry moved from Shensi to Hopei
1 armour moved from Yunnan to Hopei
1 bomber moved from Kiangsu to Hopei
2 bombers moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Jehol
2 fighters moved from Japan to Jehol
1 bomber moved from Japan to Kwangtung
2 fighters moved from Japan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Celebes to Kwangsi
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Dutch New Guinea
Battle in Jehol
Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 5/10 hits, 4,00 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Hopei, round 2 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Non Combat Move - Japanese
2 fighters moved from Burma to Yunnan
1 bomber moved from Hopei to Anhwe
2 bombers moved from Jehol to Anhwe
3 fighters moved from Jehol to Anhwe
Place Units - Japanese
1 aaGun, 1 armour and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Japan
4 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83
Japanese regular : 1,67
ANZAC regular : -0,33
UK_Pacific regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries moved from 104 Sea Zone to Spain
3 infantry moved from 104 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
3 artilleries moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 6 artilleries, 4 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Spain to 104 Sea Zone
1 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Germans regular : 0,67
Neutral_True regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries moved from 104 Sea Zone to Spain
3 infantry moved from 104 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
3 artilleries moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 6 artilleries, 4 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Spain to 104 Sea Zone
1 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Northwest Persia to Turkey
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
4 mech_infantrys moved from Persia to Turkey
1 tactical_bomber moved from Egypt to Turkey
1 fighter moved from Egypt to Turkey
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - British
Battle in Turkey
British attack with 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3,33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/11 hits, 3,00 expected hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 fighter moved from Turkey to 98 Sea Zone
1 tactical_bomber moved from Turkey to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Spain
1 artillery moved from 93 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 armour moved from 104 Sea Zone to Spain
1 infantry moved from 104 Sea Zone to Spain
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Ethiopia to Egypt
Place Units - British
1 carrier placed in 98 Sea Zone
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 29 PUs (8 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1,00
Germans regular : 0,67
Neutral_True regular : -2,33
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the French lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Non Combat Move - Italians
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Rostov to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 55 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 24
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier and 2 transports
2 fighters owned by the Japanese forced to land in Northern Territory
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 55 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 24
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier and 2 transports
2 fighters owned by the Japanese forced to land in Northern Territory
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 artillery and 4 infantry
EDIT: Adding units owned by British to Spain: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Spain
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 8 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 carrier moved from 119 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from Ukraine to Bryansk
4 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Romania to Greece
3 mech_infantrys moved from Romania to Greece
3 mech_infantrys moved from Romania to Ukraine
2 tactical_bombers moved from Southern Italy to 112 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Novgorod to Ukraine
2 fighters moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
2 bombers moved from Western Germany to Caucasus
2 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Northern Italy to France
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Caucasus
2 armour moved from Ukraine to Bryansk
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 3/4 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
5 mech_infantrys placed in Western Germany
3 infantry placed in France
5 infantry placed in Romania
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour, 5 infantry and 17 mech_infantrys moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour, 5 infantry and 17 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 5 infantry and 17 mech_infantrys in Samara, round 2 : 2/23 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 armour, 5 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Turkey
2 aaGuns moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 3 infantry
EDIT: Adding units owned by Russians to Amur: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,67
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 armour moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
3 armour moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from Jehol to Korea
Japanese take Manchuria from Chinese
2 fighters moved from Anhwe to Korea
3 bombers moved from Anhwe to Korea
2 mech_infantrys moved from Jehol to Chahar
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Chahar
2 mech_infantrys moved from Kiangsu to Chahar
1 armour moved from Hopei to Shensi
3 infantry moved from Hopei to Shensi
1 fighter moved from Anhwe to Chahar
2 fighters moved from Yunnan to Shensi
1 bomber moved from Kwangsi to Shensi
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Northern Territory to 62 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
Japanese take Queensland from ANZAC
2 infantry moved from Northern Territory to Queensland
1 armour moved from Northern Territory to Queensland
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Malaya
1 battleship moved from 45 Sea Zone to 54 Sea Zone
1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 fighters moved from 8 Sea Zone to Japan
1 battleship moved from 8 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Novosibirsk to Yenisey
Japanese take Timguska from Russians
Japanese take Yenisey from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Shensi
Japanese take Kansu from Chinese
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to Malaya
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Battle in Shensi
Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Shensi, round 2 : 2/8 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Chahar, round 2 : 1/7 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry
Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 5/16 hits, 6,17 expected hits
Americans roll dice for 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 4/9 hits, 3,17 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Korea
Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Korea, round 3 : 7/12 hits, 5,50 expected hits
Americans roll dice for 1 armour and 2 artilleries in Korea, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 4 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries and 6 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
3 bombers moved from Korea to Anhwe
1 fighter moved from Chahar to Anhwe
1 bomber moved from Shensi to Anhwe
2 fighters moved from Shensi to Anhwe
1 fighter moved from 62 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 1,67
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 artilleries moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries moved from 104 Sea Zone to Spain
3 infantry moved from 104 Sea Zone to Spain
1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 fighter moved from Hawaiian Islands to New Zealand
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Spain
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Germans regular : -0,33