I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L21 Pejon_88 (X) vs. HypoAF (A+16)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 fighter moved from Algeria to Tobruk 2 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 95 Sea Zone to Alexandria 1 bomber moved from Southern France to Tobruk 1 cruiser moved from 92 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tobruk Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour, 6 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 6 infantry and 2 mech_infantrys in Rostov, round 2 : 4/10 hits, 2,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to 98 Sea Zone 1 fighter moved from Tobruk to Libya 1 fighter moved from 92 Sea Zone to 98 Sea Zone 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 aaGun moved from Yugoslavia to Romania 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 3 artilleries moved from Gibraltar to 92 Sea Zone 3 artilleries and 3 transports moved from 92 Sea Zone to 97 Sea Zone 3 artilleries moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 bomber moved from Tobruk to Libya Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Gibraltar: 1 marine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 marine EDIT: Turning off Edit Mode 2 infantry and 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : 0,50 Russians regular : 0,00 British regular : -0,67 -
@pejon_88 Forgot to bring my marine on the CR, hence the edit.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 7 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 4 artilleries and 12 infantry moved from Belarus to Bryansk 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 12 armour and 12 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Novgorod to Bryansk Combat - Germans Battle in Caucasus Germans attack with 12 armour and 12 mech_infantrys British defend with 1 infantry Germans roll dice for 12 armour and 12 mech_infantrys in Caucasus, round 2 : 8/24 hits, 8,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 5 artilleries, 16 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 artilleries, 16 infantry and 8 mech_infantrys in Bryansk, round 2 : 6/29 hits, 6,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 5 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 aaGun moved from Western Ukraine to Bryansk 4 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Rostov 5 artilleries and 15 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 11 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Poland to Belarus 3 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Novgorod to Rostov 1 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 6 mech_infantrys moved from Ukraine to Caucasus 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 3 infantry placed in Ukraine 4 infantry and 6 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Vologda to Russia 2 aaGuns and 4 infantry moved from Korea to Manchuria Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 89 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Vologda to Russia 2 aaGuns and 4 infantry moved from Korea to Manchuria Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 89 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Vologda to Russia 2 aaGuns and 4 infantry moved from Korea to Manchuria Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 89 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kwangtung: 1 mech_infantry EDIT: Adding units owned by Russians to Yunnan: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Hainan to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Shantung to 43 Sea Zone 1 infantry moved from Siam to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from Hunan to Shan State 1 infantry moved from Hopei to Kweichow 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Japan to Jehol 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 2 fighters and 2 tactical_bombers moved from Shantung to Kweichow 1 fighter moved from Shantung to Jehol 1 tactical_bomber moved from Kiangsu to Kwangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 5/5 hits, 2,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 marine Casualties for Americans: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in 44 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -19 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 carrier and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to Hainan 1 fighter moved from Japan to Hainan 4 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 fighter moved from Jehol to Kiangsu 1 fighter moved from Japan to Kiangsu 1 bomber moved from 43 Sea Zone to Hainan 1 submarine moved from 75 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 infantry placed in Malaya 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Japanese collect 46 PUs (1 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 3,33 Japanese regular : -0,17 UK_Pacific regular : 1,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Manchuria to Shantung 3 fighters moved from Manchuria to Shantung Combat - Americans Air Battle in Shantung Americans attacks with 4 units heading to Shantung Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Cleaning up after air battles Non Combat Move - Americans 1 bomber and 3 fighters moved from Shantung to Manchuria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from 86 Sea Zone to Brazil 1 carrier, 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - British 1 bomber and 2 fighters moved from Russia to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 artillery moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 5 fighters and 1 tactical_bomber Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 1 transport 1 submarine owned by the Italians submerged British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/7 hits, 3.83 expected hitsCombat Hit Differential Summary :
British regular : -0.83 -
@hypoaf OOL, sz98?
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@hypoaf 3 hits. not the best of rolls for me…
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@hypoaf I recieved a roll 1 minute prior to this one with one hit.
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@pejon_88 First one:

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@pejon_88 And second one you are referring to now:

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@HypoAF based on the 1 hit, a destroyer please.
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@HypoAF have you had time to see my reply?





