dawgoneit (Axis) entek Allies WAW

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys and 1 Infantry moved from Midway to 89 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Infantry moved from 89 Sea Zone to 87 Sea Zone
            2 Artillerys and 1 Infantry moved from 87 Sea Zone to Wake
            1 Battleship, 1 Destroyer and 1 Submarine moved from 88 Sea Zone to 87 Sea Zone
            1 Fighter moved from Johnston to 87 Sea Zone
            1 Destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 87 Sea Zone
            1 Artillery and 1 Infantry moved from 87 Sea Zone to Wake
            1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Battleship, 3 Carriers, 5 Destroyers and 5 Fighters moved from 95 Sea Zone to 87 Sea Zone
            1 Fighter moved from Pearl Harbor to 87 Sea Zone
            1 Artillery and 1 Infantry moved from Kolyma to Koryakia
            6 Elites and 2 Infantrys moved from Bahia to 32 Sea Zone
            2 B.Transports, 6 Elites and 2 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            6 Elites and 2 Infantrys moved from 34 Sea Zone to Rio de Oro
            1 Artillery and 1 Tank moved from Bahia to Salvador
            2 Tanks moved from Amazon to Salvador
            1 Artillery and 2 Tanks moved from Bahia to Salvador
            1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone
            1 Infantry moved from Suriname to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Mauritania
                  French take Mauritania from Italians
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro
            4 Elites moved from South Atlantic USA to 13 Sea Zone
            1 B.Transport, 1 Carrier, 1 Destroyer, 4 Elites and 2 Fighters moved from 13 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Marine moved from South Atlantic USA to 26 Sea Zone
            1 Marine and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
            1 Marine moved from 32 Sea Zone to Bahia
            2 Elites moved from South Central USA to South Atlantic USA
            1 Artillery and 1 Infantry moved from Truk to Woleai
                  Americans take Woleai from Yamamoto
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Battleship, 4 Destroyers, 4 Elites and 1 S.Bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 6 Elites and 3 Infantrys
                Italians defend with 2 Mech.Infs and 2 Tanks
                    Americans roll dice for 1 Artillery, 6 Elites and 3 Infantrys in Rio de Oro, round 2 : 3/10 hits, 3.00 expected hits
                    Italians roll dice for 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 1/4 hits, 1.67 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Americans and 2 Mech.Infs owned by the Italians lost in Rio de Oro
                    Americans roll dice for 1 Artillery, 6 Elites and 2 Infantrys in Rio de Oro, round 3 : 2/9 hits, 2.83 expected hits
                    Italians roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the Americans lost in Rio de Oro
                Americans win, taking Rio de Oro from Italians with 1 Artillery, 6 Elites and 1 Infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 2 Infantrys
                Casualties for Italians: 2 Mech.Infs and 2 Tanks
            Battle in Koryakia
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Koryakia, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Koryakia, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Koryakia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Koryakia
                Americans win, taking Koryakia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in 87 Sea Zone
                Americans attack with 1 B.Transport, 2 Battleships, 3 Carriers, 7 Destroyers, 7 Fighters, 1 Submarine and 1 Transport
                Yamamoto defend with 2 Adv.Fighters, 3 Battleships, 3 Carriers, 1 Destroyer, 4 Fighters and 1 Transport
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport, 2 Battleships, 3 Carriers, 7 Destroyers, 7 Fighters and 1 Transport in 87 Sea Zone, round 2 : 6/19 hits, 6.50 expected hits
                Units damaged: 3 Battleships owned by the Yamamoto
                    Yamamoto roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 1 Destroyer, 4 Fighters and 1 Transport in 87 Sea Zone, round 2 : 9/14 hits, 7.33 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    3 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 3 Carriers owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 87 Sea Zone
                    Americans roll dice for 1 B.Transport, 2 Battleships, 4 Destroyers, 7 Fighters and 1 Transport in 87 Sea Zone, round 3 : 6/13 hits, 5.00 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers and 3 Fighters in 87 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
                    1 Fighter owned by the Americans, 4 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 3 Carriers owned by the Yamamoto, 1 Transport owned by the Americans and 3 Fighters owned by the Yamamoto lost in 87 Sea Zone
                    2 Infantrys owned by the Americans and 3 Artillerys owned by the Americans lost in Wake
                    Americans roll dice for 2 Battleships and 6 Fighters in 87 Sea Zone, round 4 : 5/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 3 Battleships in 87 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    2 Fighters owned by the Americans, 2 Adv.Fighters owned by the Yamamoto and 3 Battleships owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 2 Battleships and 4 Fighters remaining. Battle score for attacker is 25
                Casualties for Americans: 1 B.Transport, 3 Carriers, 7 Destroyers, 3 Fighters, 1 Submarine and 1 Transport
                Casualties for Yamamoto: 2 Adv.Fighters, 3 Battleships, 3 Carriers, 1 Destroyer, 4 Fighters and 1 Transport
            Battle in Salvador
                Americans attack with 2 Artillerys and 5 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys and 5 Tanks in Salvador, round 2 : 4/7 hits, 3.17 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Some non-combat units are destroyed: 
                Americans win, taking Salvador from Neutral with 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 2 Artillerys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            4 Fighters moved from 87 Sea Zone to Minamitori
    
        Place Units - Americans
            3 Destroyers placed in 91 Sea Zone
            1 Battleship and 1 Destroyer placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            2 Adv.Fighters and 1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : 1.50
    Italians regular : -0.17
    Neutral regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            3 Mech.Infs moved from Bavaria to Warsaw
            4 Mech.Infs moved from Rhine to Lorraine
            1 Stuka moved from E.Romania to Warsaw
            1 Adv.Fighter moved from E.Romania to Warsaw
            2 Artillerys and 1 Infantry moved from Bulgaria to E.Romania
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            1 Transport moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            1 Transport moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Leningrad
            1 Battleship, 1 Carrier, 4 Destroyers, 1 Submarine and 4 Transports moved from 22 Sea Zone to 23 Sea Zone
    
        Purchase Units - Germans
            Germans buy 14 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lorraine
                Germans attack with 4 Mech.Infs
                British defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 4 Mech.Infs in Lorraine, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Lorraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Lorraine
                    Germans roll dice for 3 Mech.Infs in Lorraine, round 3 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Artillery in Lorraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Lorraine
                Germans win, taking Lorraine from French with 3 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Mech.Inf
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Warsaw
                Germans attack with 1 Adv.Fighter, 3 Mech.Infs and 1 Stuka
                Russians defend with 1 AAGun, 1 Factory and 3 Tanks
                    Russians roll AA dice in Warsaw : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 3 Mech.Infs and 1 Stuka in Warsaw, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 3 Tanks in Warsaw, round 2 : 2/3 hits, 1.50 expected hits
                1 Mech.Inf owned by the Germans, 3 Tanks owned by the Russians and 1 Stuka owned by the Germans lost in Warsaw
                Some non-combat units are destroyed: 
                Germans win, taking Warsaw from Russians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Mech.Inf and 1 Stuka
                Casualties for Russians: 3 Tanks
    
        Non Combat Move - Germans
            1 Adv.Fighter moved from Warsaw to 23 Sea Zone
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
    
        Place Units - Germans
            1 Fighter placed in 23 Sea Zone
            1 Fighter placed in Hamburg
            1 ArmoredCar, 2 Artillerys, 1 Bunker and 1 HeavyTank placed in Leningrad
            5 ArmoredCars placed in Bohemia
            3 ArmoredCars and 1 Tank placed in Hamburg
            3 ArmoredCars placed in Bavaria
            2 ArmoredCars placed in Rhine
    
        Turn Complete - Germans
            Germans collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Russians regular : 0.50
    Germans regular : 0.67
    Russians AA : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Warsaw: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            1 Artillery, 1 Elite and 1 Infantry moved from Donetsk to Odessa
            1 Artillery and 3 Infantrys moved from Donetsk to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Kiev to Vinnytsia
            1 Artillery, 2 Fighters, 5 Infantrys and 3 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to Ayan
            2 Infantrys moved from Okhotsk to Ayan
            1 Bomber moved from Moscow to N.Karelia
            2 Infantrys moved from S.Karelia to N.Karelia
            2 Infantrys moved from S.Karelia to Vyborg
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery, 1 Elite and 8 Infantrys moved from Yaroslavl to S.Karelia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 26 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in N.Karelia
                Russians attack with 1 Bomber and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 1 Artillery, 2 Fighters, 5 Infantrys and 3 Tanks
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery, 2 Fighters, 5 Infantrys and 3 Tanks in N.Buryat Mongolia, round 2 : 4/11 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 2 Fighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Vinnytsia
                Russians attack with 3 Artillerys and 5 Infantrys
                Romanians defend with 2 Elites and 2 Infantrys
                    Russians roll dice for 3 Artillerys and 5 Infantrys in Vinnytsia, round 2 : 6/8 hits, 2.33 expected hits
                    Romanians roll dice for 2 Elites and 2 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 2 Elites owned by the Romanians and 2 Infantrys owned by the Romanians lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Elites and 2 Infantrys
            Battle in Ayan
                Russians attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Vyborg
                Russians attack with 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                1 Infantry owned by the Russians retreated to S.Karelia
                Finns win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Odessa
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Romanians defend with 2 Elites and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Odessa, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 2 Elites and 1 Infantry in Odessa, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Romanians lost in Odessa
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Odessa, round 3 : 2/3 hits, 1.00 expected hits
                    Romanians roll dice for 2 Elites in Odessa, round 3 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Romanians lost in Odessa
                Russians win, taking Odessa from Romanians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Romanians: 2 Elites and 1 Infantry
    
        Non Combat Move - Russians
            2 Artillerys and 3 Infantrys moved from Rostov to Donetsk
            4 Tanks moved from Tula to Kiev
            1 Infantry moved from Tula to Kursk
            1 HeavyTank moved from Moscow to Smolensk
            1 Tank moved from Moscow to Smolensk
            1 Elite moved from Moscow to Yaroslavl
            7 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Penza to Tula
            9 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 ArmoredCar and 1 Tank moved from Kirov to S.Karelia
            2 Tanks moved from Kuybyshev to Tula
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Sverdlovsk to Perm
            1 ArmoredCar and 1 Tank moved from Yeniseysk to Irkutsk
            5 Infantrys moved from Evenkia to Olyokminsk
            2 Fighters moved from N.Buryat Mongolia to Olyokminsk
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Sibirsky to Evenkia
            2 ArmoredCars moved from Sibirsky to Olyokminsk
            1 Bomber moved from N.Karelia to Moscow
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Kiev
            1 HeavyTank and 2 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            2 ArmoredCars placed in Tashkent
            4 Infantrys and 2 Tanks placed in Sibirsky
            1 HeavyTank and 3 Tanks placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.00
    Finns regular : 0.33
    Russians regular : 5.33
    Hisaichi regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Destroyer moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tripoli
            1 Infantry moved from 46 Sea Zone to N.Tunisia
            2 Transports moved from 31 Sea Zone to 42 Sea Zone
            2 Artillerys moved from W.Morocco to Mauritania
            2 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks moved from Darfur to French Equatorial Africa
            2 Mech.Infs moved from Hun to Lower Egypt
            1 Artillery and 5 Infantrys moved from Mersa Matruh to Lower Egypt
            2 Mech.Infs moved from Hun to Lower Egypt
            2 Infantrys moved from Hun to Kufra
            2 Infantrys moved from Tripoli to El Agheila
            2 Infantrys moved from S.Tunisia to Tripoli
            1 Mech.Inf moved from French Sudan to Nigeria
                  Italians take Nigeria from British
            1 Mech.Inf moved from Nigeria to Mauritania
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 1 Elite, 27 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Artillery, 5 Infantrys and 4 Mech.Infs
                British defend with 1 Artillery, 2 Infantrys, 3 Mech.Infs and 1 Tank
                    Italians roll dice for 1 Artillery, 5 Infantrys and 4 Mech.Infs in Lower Egypt, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys, 3 Mech.Infs and 1 Tank in Lower Egypt, round 2 : 3/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Artillery, 2 Infantrys and 4 Mech.Infs in Lower Egypt, round 3 : 1/7 hits, 2.33 expected hits
                    British roll dice for 1 Artillery, 3 Mech.Infs and 1 Tank in Lower Egypt, round 3 : 1/5 hits, 1.83 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt
                    Italians roll dice for 1 Artillery, 1 Infantry and 4 Mech.Infs in Lower Egypt, round 4 : 0/6 hits, 2.00 expected hits
                    British roll dice for 3 Mech.Infs and 1 Tank in Lower Egypt, round 4 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery, 1 Infantry and 4 Mech.Infs in Lower Egypt, round 5 : 3/6 hits, 2.00 expected hits
                    British roll dice for 3 Mech.Infs and 1 Tank in Lower Egypt, round 5 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Italians and 3 Mech.Infs owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Artillery and 4 Mech.Infs in Lower Egypt, round 6 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 Tank in Lower Egypt, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 4 Mech.Infs remaining. Battle score for attacker is 17
                Casualties for Italians: 1 Artillery and 5 Infantrys
                Casualties for British: 1 Artillery, 2 Infantrys, 3 Mech.Infs and 1 Tank
            Battle in French Equatorial Africa
                Italians attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks
                British defend with 2 Infantrys; French defend with 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 4/8 hits, 2.67 expected hits
                    French roll dice for 4 Infantrys in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the French, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for French: 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Mauritania
                Italians attack with 2 Artillerys and 1 Mech.Inf
                Americans defend with 2 Infantrys
                    Italians roll dice for 2 Artillerys and 1 Mech.Inf in Mauritania, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 2 Infantrys in Mauritania, round 2 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Italians lost in Mauritania
                1 Mech.Inf owned by the Italians retreated to W.Morocco
                French win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Italians: 2 Artillerys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Elite and 3 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            3 Infantrys placed in Hun
            4 Infantrys placed in Provence
            5 Infantrys placed in Lombardy
            8 Infantrys placed in Rome
            1 Destroyer and 1 Transport placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Italians regular : -4.00
    British regular : -1.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Infantry moved from Brittany to Aquitaine
                  French take Aquitaine from Italians
            1 Infantry moved from Orleanais to Burgundy
            1 Fighter, 18 Infantrys and 1 Tank moved from Paris to Burgundy
            2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
            3 Artillerys and 3 Infantrys moved from Syria to Palestine
            1 Transport moved from 20 Sea Zone to 17 Sea Zone
            1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 48 Sea Zone
                French attack with 2 Destroyers
                Italians defend with 1 Destroyer
                    French roll dice for 2 Destroyers in 48 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French and 1 Destroyer owned by the Italians lost in 48 Sea Zone
                French win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for French: 1 Destroyer
                Casualties for Italians: 1 Destroyer
            Battle in Burgundy
                French attack with 1 Fighter, 19 Infantrys and 1 Tank
                Germans defend with 3 ArmoredCars, 1 Elite and 6 Infantrys
                    French roll dice for 1 Fighter, 19 Infantrys and 1 Tank in Burgundy, round 2 : 3/21 hits, 4.00 expected hits
                    Germans roll dice for 3 ArmoredCars, 1 Elite and 6 Infantrys in Burgundy, round 2 : 4/10 hits, 2.83 expected hits
                    3 ArmoredCars owned by the Germans and 4 Infantrys owned by the French lost in Burgundy
                    French roll dice for 1 Fighter, 15 Infantrys and 1 Tank in Burgundy, round 3 : 4/17 hits, 3.33 expected hits
                    Germans roll dice for 1 Elite and 6 Infantrys in Burgundy, round 3 : 4/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Germans and 4 Infantrys owned by the French lost in Burgundy
                    French roll dice for 1 Fighter, 11 Infantrys and 1 Tank in Burgundy, round 4 : 3/13 hits, 2.67 expected hits
                    Germans roll dice for 1 Elite and 2 Infantrys in Burgundy, round 4 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans, 2 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Burgundy
                French win, taking Burgundy from Germans with 1 Fighter, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for French: 10 Infantrys
                Casualties for Germans: 3 ArmoredCars, 1 Elite and 6 Infantrys
    
        Non Combat Move - French
            1 Fighter moved from Burgundy to Paris
            1 Artillery moved from Normandy to Paris
            2 Infantrys moved from Normandy to Paris
            1 Artillery moved from Brittany to Orleanais
    
        Place Units - French
            2 Artillerys and 6 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            2 Infantrys placed in Syria
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : 0.33
    Germans regular : 3.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Yamamoto take Flores from Dutch
            1 Infantry moved from West Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
                  Yamamoto take Lombok from Dutch
            1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            3 Artillerys, 5 Infantrys and 2 Tanks moved from Hunan to Kweichow
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            1 Battleship, 1 Carrier and 4 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 101 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 1 Battleship, 5 Destroyers, 3 Infantrys, 4 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 1 Destroyer
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac lost in 107 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            5 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 B.Transport moved from 92 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport placed in 107 Sea Zone
            Yamamoto undo move 1.
            1 Destroyer placed in 107 Sea Zone
            3 Marines placed in Davao
            Yamamoto undo move 2.
            1 B.Transport placed in 110 Sea Zone
            3 Marines placed in Banjarmasin
            1 B.Transport, 1 Battleship, 4 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            1 Infantry placed in Tokyo
            2 Infantrys and 1 Marine placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -0.33
    Anzac regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Szechwan
            1 Infantry moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 Fighter moved from Hupeh to Shansi
            1 Mech.Inf moved from Ningsia to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 Artillery and 1 Infantry moved from Hupeh to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Anhwei
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            6 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Ningsia to Suiyuan
            4 Infantrys moved from Ningsia to Shensi
            1 Mech.Inf moved from Ningsia to Hupeh
            1 Elite and 5 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Mech.Inf moved from Urumqi to Gobi Altai
            1 Tank moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Gobi Altai to Ningsia
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Fighter moved from Shansi to Hupeh
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Chinese regular : 0.00
    Hisaichi regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            4 Infantrys moved from Kirin to Khabarovsk
            4 Infantrys moved from Kirin to Heilungchiang
            4 ArmoredCars and 4 Infantrys moved from Changchun to Kirin
            2 ArmoredCars moved from Kirin to Khabarovsk
            2 ArmoredCars moved from Kirin to Heilungchiang
            1 ArmoredCar moved from N.French Indochina to Burma
                  Hisaichi take Burma from British
            2 ArmoredCars moved from N.French Indochina to Hunan
            1 ArmoredCar moved from Hong Kong to Hunan
            2 ArmoredCars moved from Kweichow to Szechwan
            2 Infantrys moved from Chahar to Suiyuan
            1 Artillery moved from Chahar to Suiyuan
            1 Infantry and 1 Marine moved from Chahar to Shansi
            1 Artillery moved from Chahar to Shansi
            1 Tank moved from Chahar to Anhwei
            1 Tank moved from Peking to Anhwei
            5 ArmoredCars moved from Hong Kong to 92 Sea Zone
            5 ArmoredCars, 1 B.Transport and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 Adv.Fighters and 5 ArmoredCars moved from 110 Sea Zone to Sumatra
            1 Submarine moved from 111 Sea Zone to 108 Sea Zone
            1 T.Boat moved from 75 Sea Zone to 85 Sea Zone
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 3 Bunkers, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 108 Sea Zone
                Hisaichi attack with 1 Submarine
                Anzac defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Anzac lost in 108 Sea Zone
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Anhwei
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Tanks
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Sumatra
                Hisaichi attack with 2 Adv.Fighters and 5 ArmoredCars
                Anzac defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 5 ArmoredCars in Sumatra, round 2 : 1/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 2 Adv.Fighters and 4 ArmoredCars in Sumatra, round 3 : 2/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in Sumatra, round 3 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac, 2 ArmoredCars owned by the Hisaichi and 1 Tank owned by the Anzac lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 Adv.Fighters and 2 ArmoredCars remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 3 ArmoredCars
                Casualties for Anzac: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Szechwan
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Hunan
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Artillery and 1 Elite moved from Kweichow to N.French Indochina
            1 Artillery and 1 Marine moved from Peking to Shantung
            1 Artillery moved from Chahar to Shantung
            2 Adv.Fighters moved from Sumatra to 110 Sea Zone
            5 Transports moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker placed in Khabarovsk
            1 Bunker placed in Heilungchiang
            1 Artillery, 1 Bunker and 2 Infantrys placed in Chita
            1 Artillery and 2 Infantrys placed in Peking
            6 ArmoredCars placed in Hong Kong
            Hisaichi undo move 4.
            1 Artillery, 1 Elite and 1 Infantry placed in Peking
            3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Anzac regular : -0.17
    Dutch regular : 1.00
    Hisaichi regular : -0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Kordofan to Darfur
                  British take Darfur from Italians
            1 Infantry moved from Nubia to New Valley
                  British take New Valley from Germans
            1 Tank moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Mersa Matruh
                  British take Mersa Matruh from Germans
            2 Fighters moved from 56 Sea Zone to Lower Egypt
            2 ArmoredCars moved from Italian East Africa to Lower Egypt
            2 ArmoredCars moved from Rhodesia to Kenya
            2 ArmoredCars moved from Cape Town to Rhodesia
            3 Mech.Infs moved from W.Iran to Lower Egypt
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            3 Infantrys moved from Madras to 60 Sea Zone
            3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Fighters and 3 Infantrys moved from 65 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from Assam to Yunnan
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks moved from Assam to Burma
            2 Infantrys moved from Okhotsk to Ayan
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Bomber moved from London to 24 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 4 Destroyers, 2 Fighters, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 24 Sea Zone
                British attack with 1 Bomber
                Germans defend with 2 Transports
                    British roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Transports in 24 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the British and 1 Transport owned by the Germans lost in 24 Sea Zone
                Germans win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for British: 1 Bomber
                Casualties for Germans: 1 Transport
            Battle in Sumatra
                British attack with 2 Fighters and 3 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    British roll dice for 2 Fighters and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sumatra
                    British roll dice for 2 Fighters and 3 Infantrys in Sumatra, round 3 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Fighters and 3 Infantrys in Sumatra, round 4 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sumatra, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sumatra
                British win, taking Sumatra from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Yunnan
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 1 Artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the British retreated to Assam
                Thai win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in Burma
                British attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Burma, round 2 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Burma, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Hisaichi with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Lower Egypt
                British attack with 2 ArmoredCars, 1 Artillery, 2 Fighters, 3 Infantrys, 3 Mech.Infs and 1 Tank
                Italians defend with 4 Mech.Infs
                    British roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters, 3 Infantrys, 3 Mech.Infs and 1 Tank in Lower Egypt, round 2 : 2/12 hits, 4.17 expected hits
                    Italians roll dice for 4 Mech.Infs in Lower Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Lower Egypt
                    British roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters, 1 Infantry, 3 Mech.Infs and 1 Tank in Lower Egypt, round 3 : 3/10 hits, 3.50 expected hits
                    Italians roll dice for 2 Mech.Infs in Lower Egypt, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 2 Mech.Infs owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 ArmoredCars, 1 Artillery, 2 Fighters, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 18
                Casualties for British: 3 Infantrys
                Casualties for Italians: 4 Mech.Infs
    
        Non Combat Move - British
            2 Fighters moved from Lower Egypt to 56 Sea Zone
            2 Fighters moved from Sumatra to 65 Sea Zone
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            3 Destroyers placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            2 Artillerys and 2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Thai regular : 0.00
    Germans regular : 0.67
    British regular : -6.50
    Hisaichi regular : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Elite moved from Northern Territory to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Timor to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 67 Sea Zone to Flores
            2 Artillerys, 1 Elite and 2 Infantrys moved from Java to Lombok
            1 Infantry moved from Yap to Ulithi
                  Anzac take Ulithi from Yamamoto
            1 Fighter moved from Hollandia to 111 Sea Zone
            2 Fighters moved from 67 Sea Zone to 111 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Battleship, 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 3 Fighters
                Hisaichi defend with 1 Destroyer; Yamamoto defend with 2 T.Boats
                    Anzac roll dice for 3 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 111 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
                    Anzac roll dice for 3 Fighters in 111 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 111 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Fighter owned by the Anzac lost in 111 Sea Zone
                    Anzac roll dice for 2 Fighters in 111 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 111 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                2 Fighters owned by the Anzac retreated
                Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Anzac: 1 Fighter
            Battle in Lombok
                Anzac attack with 2 Artillerys, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 3 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Flores
                Anzac attack with 1 Artillery, 1 Elite and 4 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Flores, round 2 : 3/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from Townsville to Northern Territory
            1 Infantry moved from Hollandia to West Papua
    
        Place Units - Anzac
            1 Battleship and 1 Destroyer placed in 67 Sea Zone
            2 Artillerys and 1 Elite placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Anzac regular : -2.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            3 Infantrys moved from Oulu to N.Karelia
            2 Artillerys and 6 Infantrys moved from Oulu to Lapland
            1 Fighter moved from Oulu to N.Karelia
            1 Elite and 5 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 Artillerys and 6 Infantrys
                Russians defend with 5 Infantrys
                    Finns roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 2 : 1/8 hits, 2.00 expected hits
                    Russians roll dice for 5 Infantrys in Lapland, round 2 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Finns roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 3 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 4 Infantrys in Lapland, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 Artillerys and 5 Infantrys in Lapland, round 4 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                Finns win, taking Lapland from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 5 Infantrys
                Casualties for Finns: 2 Infantrys
            Battle in N.Karelia
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in N.Karelia, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in N.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                    Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Leningrad
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Russians regular : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Artillerys, 1 Fighter and 2 Infantrys moved from E.Romania to Vinnytsia
            3 Tanks moved from Bucharest to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks
                Russians defend with 3 Artillerys and 4 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Vinnytsia, round 2 : 5/8 hits, 3.17 expected hits
                    Russians roll dice for 3 Artillerys and 4 Infantrys in Vinnytsia, round 2 : 1/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks in Vinnytsia, round 3 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 2 Artillerys in Vinnytsia, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 3 Artillerys and 4 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to E.Romania
    
        Place Units - Romanians
            1 Infantry and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    Russians regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Yunnan to Assam
            1 Fighter moved from Bangkok to Assam
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
            1 Artillery, 2 Infantrys and 1 Marine moved from Malaya to 110 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
                British defend with 3 Infantrys
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 3 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 3 : 3/3 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for British: 3 Infantrys
            Battle in Assam
                Thai attack with 1 Fighter and 1 Infantry
                British defend with 1 Artillery
                    Thai roll dice for 1 Fighter and 1 Infantry in Assam, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Assam
                Thai win, taking Assam from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 Fighter moved from Assam to Yunnan
            1 Infantry moved from Bangkok to S.Thailand
            3 Infantrys and 2 Marines moved from Bangkok to Malaya
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.00
    British regular : -0.33
    Dutch regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 units repaired.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Salvador: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            1 Infantry moved from Mauritania to French Sudan
                  French take French Sudan from Italians
            2 Battleships moved from 87 Sea Zone to 96 Sea Zone
            3 Destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 S.Bomber moved from San Francisco to Pearl Harbor
            2 Adv.Fighters moved from San Francisco to Pearl Harbor
            2 B.Transports and 2 Transports moved from 34 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 36 Sea Zone
            2 Fighters moved from 32 Sea Zone to 36 Sea Zone
            1 Battleship and 1 Destroyer moved from 13 Sea Zone to 32 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 4 Artillerys, 1 B.Carrier, 1 B.Transport, 2 Destroyers, 4 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans lost in 36 Sea Zone
                    Germans roll dice for 1 Submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 36 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Submarines
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Americans
            4 Elites and 1 Marine moved from Bahia to 32 Sea Zone
            1 Elite and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Elite and 1 Tank moved from 36 Sea Zone to Mauritania
            2 Elites and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            2 Elites and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            3 Elites and 1 Marine moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Carrier moved from 32 Sea Zone to 36 Sea Zone
            1 Elite moved from South Central USA to South Atlantic USA
    
        Place Units - Americans
            1 B.Transport placed in 91 Sea Zone
            1 B.Carrier placed in 91 Sea Zone
            1 Destroyer placed in 91 Sea Zone
            3 Adv.Fighters placed in San Francisco
            1 Destroyer placed in 83 Sea Zone
            2 Artillerys placed in Salvador
            3 Infantrys placed in South Atlantic USA
            2 Artillerys and 4 Elites placed in Washington
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Artillerys and 1 Infantry moved from E.Romania to Odessa
            2 Mech.Infs moved from Warsaw to Odessa
            2 ArmoredCars moved from Bohemia to Brest
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 4 Destroyers, 1 Fighter and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            3 ArmoredCars moved from Bavaria to Burgundy
            2 ArmoredCars moved from Rhine to Burgundy
            3 Mech.Infs moved from Lorraine to Burgundy
            3 ArmoredCars and 1 Tank moved from Hamburg to 23 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 ArmoredCar and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar moved from 24 Sea Zone to Latvia
            1 ArmoredCar, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Latvia
            2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Fighter moved from Hamburg to Latvia
            1 ArmoredCar moved from Leningrad to Novgorod
            1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
            1 ArmoredCar moved from Bohemia to Brest
            2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Bohemia to Brest
            1 ArmoredCar moved from Bohemia to Vinnytsia
            2 Submarines moved from 29 Sea Zone to 36 Sea Zone
            2 Transports moved from 45 Sea Zone to 46 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 36 Sea Zone
                Germans attack with 2 Submarines
                Americans defend with 1 Carrier, 2 Fighters and 3 Transports
                    Germans roll dice for 2 Submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Carrier, 2 Fighters and 3 Transports in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    2 Submarines owned by the Germans lost in 36 Sea Zone
                Americans win with 1 Carrier, 2 Fighters and 3 Transports remaining. Battle score for attacker is -14
                Casualties for Germans: 2 Submarines
            Battle in Odessa
                Germans attack with 2 Artillerys, 1 Infantry and 2 Mech.Infs
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Germans roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Odessa, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Odessa, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Odessa
                    Germans roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Odessa, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Odessa
                Germans win, taking Odessa from Russians with 2 Artillerys, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Burgundy
                Germans attack with 5 ArmoredCars and 3 Mech.Infs
                French defend with 9 Infantrys and 1 Tank
                    Germans roll dice for 5 ArmoredCars and 3 Mech.Infs in Burgundy, round 2 : 2/8 hits, 2.67 expected hits
                    French roll dice for 9 Infantrys and 1 Tank in Burgundy, round 2 : 3/10 hits, 3.50 expected hits
                    3 ArmoredCars owned by the Germans and 2 Infantrys owned by the French lost in Burgundy
                    Germans roll dice for 2 ArmoredCars and 3 Mech.Infs in Burgundy, round 3 : 2/5 hits, 1.67 expected hits
                    French roll dice for 7 Infantrys and 1 Tank in Burgundy, round 3 : 2/8 hits, 2.83 expected hits
                    2 ArmoredCars owned by the Germans and 2 Infantrys owned by the French lost in Burgundy
                    Germans roll dice for 3 Mech.Infs in Burgundy, round 4 : 1/3 hits, 1.00 expected hits
                    French roll dice for 5 Infantrys and 1 Tank in Burgundy, round 4 : 3/6 hits, 2.17 expected hits
                    1 Infantry owned by the French and 3 Mech.Infs owned by the Germans lost in Burgundy
                French win with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -28
                Casualties for Germans: 5 ArmoredCars and 3 Mech.Infs
                Casualties for French: 5 Infantrys
            Battle in Latvia
                Germans attack with 2 ArmoredCars, 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in Latvia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 ArmoredCars, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Brest
                Germans attack with 4 ArmoredCars
                Russians defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars in Brest, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Germans win, taking Brest from Russians with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 3 ArmoredCars and 1 Artillery
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 ArmoredCars and 1 Artillery in Novgorod, round 2 : 0/4 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians lost in Novgorod
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Novgorod, round 3 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Artillery in Novgorod, round 3 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Russians and 1 Artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 3 ArmoredCars and 1 Artillery
    
        Non Combat Move - Germans
            1 Fighter moved from Latvia to Leningrad
    
        Place Units - Germans
            1 Destroyer and 1 Submarine placed in 22 Sea Zone
            1 ArmoredCar and 2 Mech.Infs placed in Bavaria
            4 ArmoredCars placed in Rhine
            2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
            3 ArmoredCars placed in Bohemia
            4 Infantrys placed in Hamburg
            2 Infantrys placed in Bohemia
            Germans undo move 7.
            4 Infantrys placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    French regular : -0.50
    Russians regular : -3.50
    Germans regular : 1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 ArmoredCar, 3 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks moved from S.Karelia to Leningrad
            1 HeavyTank and 1 Tank moved from Smolensk to Leningrad
            1 Bomber moved from Moscow to Leningrad
            1 ArmoredCar and 1 Tank moved from Irkutsk to Chita
            1 Artillery, 5 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita
            2 ArmoredCars and 2 Fighters moved from Olyokminsk to Chita
            3 Infantrys moved from Ayan to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks
                Hisaichi defend with 2 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 1 Tank
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 8 Infantrys and 4 Tanks in Chita, round 2 : 4/18 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 1/10 hits, 3.67 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 7 Infantrys and 4 Tanks in Chita, round 3 : 4/17 hits, 5.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 3/7 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 3 ArmoredCars, 1 Artillery, 2 Fighters, 4 Infantrys and 4 Tanks in Chita, round 4 : 3/14 hits, 4.83 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Marine and 1 Tank in Chita, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
                Some non-combat units are destroyed: 
                Russians win, taking Chita from Hisaichi with 3 ArmoredCars, 1 Artillery, 2 Fighters, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21
                Casualties for Russians: 6 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Bunker, 5 Infantrys, 1 Marine and 1 Tank
            Battle in Leningrad
                Russians attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks
                Germans defend with 1 AAGun, 3 Artillerys, 1 Bunker, 1 Factory, 1 Fighter, 1 HeavyTank and 7 Infantrys; Finns defend with 1 Fighter
                    Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 14 Infantrys and 3 Tanks in Leningrad, round 2 : 6/24 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 7 Infantrys in Leningrad, round 2 : 6/14 hits, 5.50 expected hits
                    6 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 8 Infantrys and 3 Tanks in Leningrad, round 3 : 4/18 hits, 6.33 expected hits
                    Germans roll dice for 3 Artillerys, 1 Bunker, 2 Fighters, 1 HeavyTank and 2 Infantrys in Leningrad, round 3 : 3/9 hits, 3.83 expected hits
                    3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks in Leningrad, round 4 : 9/15 hits, 5.83 expected hits
                    Germans roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 1 HeavyTank in Leningrad, round 4 : 1/5 hits, 2.50 expected hits
                    1 Fighter owned by the Germans, 1 HeavyTank owned by the Germans, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Germans, 1 Fighter owned by the Finns and 1 Bunker owned by the Germans lost in Leningrad
                Some non-combat units are destroyed: 
                Russians win, taking Leningrad from Germans with 3 Artillerys, 1 Bomber, 1 Elite, 1 HeavyTank, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 33
                Casualties for Russians: 1 ArmoredCar and 9 Infantrys
                Casualties for Germans: 3 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank and 7 Infantrys
                Casualties for Finns: 1 Fighter
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Chita: 1 Factory
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Leningrad to Moscow
            1 Elite and 7 Infantrys moved from Yaroslavl to Smolensk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Kursk to Minsk
            2 Tanks moved from Tula to Kiev
            1 Infantry moved from Tula to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            12 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 HeavyTank moved from Georgia to Donetsk
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Perm to Kirov
            3 Tanks moved from Sverdlovsk to Kirov
            1 HeavyTank moved from Sverdlovsk to Kirov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 ArmoredCars moved from Tashkent to Kuybyshev
            1 Infantry moved from Olyokminsk to Irkutsk
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            2 Tanks moved from Sibirsky to Olyokminsk
            2 Fighters moved from Chita to N.Buryat Mongolia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Leningrad: 1 AAGun and 1 Factory
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 HeavyTank and 2 Infantrys placed in Kiev
            2 Elites, 1 Fighter and 7 Infantrys placed in Moscow
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys and 2 Tanks placed in Sibirsky
            2 Infantrys placed in Tashkent
            1 HeavyTank and 4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : -1.83
    Russians regular : -5.17
    Hisaichi regular : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            5 Infantrys moved from Lombardy to Provence
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone
            1 Infantry moved from N.Tunisia to N.Algeria
            2 Transports moved from 42 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Tunis to N.Tunisia
            3 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            4 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from Tripoli to El Agheila
            3 Infantrys moved from Hun to Kufra
            2 Infantrys moved from El Agheila to Tobruk
            1 ArmoredCar and 1 Infantry moved from French Equatorial Africa to Darfur
            1 ArmoredCar, 1 Artillery and 2 Tanks moved from French Equatorial Africa to Belgian Congo
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 18 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in Darfur
                British win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
            Battle in Belgian Congo
                Italians attack with 1 ArmoredCar, 1 Artillery and 2 Tanks
                Neutral defend with 2 Infantrys
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 2 Infantrys owned by the Neutral lost in Belgian Congo
                Italians loses 0 PUs for violating Belgian Congos neutrality.
                Italians win, taking Belgian Congo from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in 48 Sea Zone
                Italians attack with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 5 Infantrys, 1 Submarine and 2 Transports
                French defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians and 1 Destroyer owned by the French lost in 48 Sea Zone
                Italians win with 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Submarine
                Casualties for French: 1 Destroyer
    
        Non Combat Move - Italians
            5 Infantrys moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            4 Infantrys placed in E.Morocco
            1 Artillery and 2 Infantrys placed in Hun
            Italians undo move 2.
            1 Artillery and 3 Infantrys placed in E.Morocco
            10 Infantrys placed in Rome
            3 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.50
    Neutral regular : -0.33
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            3 Artillerys and 3 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Burgundy to Lorraine
                  French take Lorraine from Germans
            1 Destroyer and 1 Transport moved from 17 Sea Zone to 8 Sea Zone
            1 Infantry moved from Aquitaine to Languedoc
            1 Artillery moved from Orleanais to Burgundy
            8 Infantrys moved from Paris to Burgundy
            3 Artillerys moved from Paris to Burgundy
            3 Infantrys moved from Normandy to Paris
    
        Purchase Units - French
            French buy 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 6 Infantrys placed in Paris
            2 Mech.Infs placed in Syria
            1 Infantry placed in Normandy
    
        Turn Complete - French
            French collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Tank moved from Kweichow to Anhwei
                  Yamamoto take Anhwei from Chinese
            1 Artillery and 1 Infantry moved from Kweichow to Szechwan
            1 Infantry moved from Kweichow to Szechwan
            2 Artillerys and 1 Tank moved from Kweichow to N.French Indochina
            1 Tank moved from N.French Indochina to N.Thailand
            2 Infantrys moved from Kweichow to N.French Indochina
            2 Infantrys moved from Chubu to 85 Sea Zone
            4 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            2 B.Transports, 1 Battleship, 4 Destroyers, 9 Infantrys and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Battleship, 1 Carrier, 5 Destroyers, 1 Fighter and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from 95 Sea Zone to Minamitori
            9 Infantrys moved from 95 Sea Zone to Minamitori
            1 Elite, 8 Infantrys and 1 Marine moved from Davao to 107 Sea Zone
            2 Marines and 1 Tank moved from Banjarmasin to 110 Sea Zone
            2 Marines and 1 Tank moved from 110 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
            1 Elite, 5 Infantrys and 3 Transports moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Elite, 6 Infantrys and 1 Marine moved from 111 Sea Zone to Flores
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from 110 Sea Zone to Lombok
            1 Bomber moved from Bangkok to Flores
            1 Destroyer moved from 101 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 2 B.Transports, 1 Bunker, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine
                Anzac defend with 1 Artillery, 1 Elite and 4 Infantrys
                    Yamamoto roll dice for 1 Bomber, 1 Elite, 6 Infantrys and 1 Marine in Flores, round 2 : 5/9 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Flores, round 2 : 2/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Bomber, 1 Elite, 4 Infantrys and 1 Marine in Flores, round 3 : 2/7 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Bomber, 1 Elite, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite and 4 Infantrys
            Battle in Lombok
                Yamamoto attack with 2 Infantrys, 3 Marines and 1 Tank
                Anzac defend with 2 Artillerys, 1 Elite and 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys, 3 Marines and 1 Tank in Lombok, round 2 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 3 : 2/4 hits, 2.00 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 2 Marines and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
                Casualties for Anzac: 2 Artillerys, 1 Elite and 2 Infantrys
            Battle in Minamitori
                Yamamoto attack with 1 Fighter and 9 Infantrys
                Americans defend with 4 Fighters
                    Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 9 Infantrys in Minamitori, round 2 : 2/10 hits, 1.83 expected hits
                    Americans roll dice for 4 Fighters in Minamitori, round 2 : 2/4 hits, 2.00 expected hits
                    3 Fighters owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Minamitori
                    Yamamoto roll dice for 1 Fighter and 7 Infantrys in Minamitori, round 3 : 2/8 hits, 1.50 expected hits
                    Americans roll dice for 1 Fighter in Minamitori, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 4 Fighters
            Battle in Szechwan
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                    Yamamoto roll dice for 1 Artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Minamitori to 95 Sea Zone
            1 Bomber moved from Flores to East And South Borneo
            1 AAGun moved from Banjarmasin to East And South Borneo
    
        Place Units - Yamamoto
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            1 Adv.Fighter, 1 Bunker and 1 Infantry placed in Wake
            Yamamoto undo move 3.
            2 Adv.Fighters and 1 Bunker placed in Wake
            5 Infantrys placed in Tokyo
            1 B.Transport placed in 85 Sea Zone
            1 B.Transport placed in 84 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : 0.17
    Americans regular : 0.50
    Dutch regular : 1.33
    

    Savegame

Suggested Topics

  • 12
  • 19
  • 72
  • 46
  • 39
  • 186
  • 81
  • 227
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts