• TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Korea to Jehol
                  Chinese take Manchuria from Japanese
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 artillery moved from Korea to Amur
            1 bomber moved from Hawaiian Islands to Amur
    
        Combat - Americans
            Battle in Amur
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 aaGun and 1 artillery
                    Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Amur
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 aaGun and 1 artillery
    
        Non Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            3 artilleries and 3 infantry placed in Eastern United States
            3 submarines and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6
            Americans collect 50 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    Japanese AA : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Korea to Jehol
                  Chinese take Manchuria from Japanese
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Amur
            1 artillery moved from Korea to Amur
            1 bomber moved from Hawaiian Islands to Amur
    
        Combat - Americans
            Battle in Amur
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 aaGun and 1 artillery
                    Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Amur
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 aaGun and 1 artillery
    
        Non Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            3 artilleries and 3 infantry placed in Eastern United States
            3 submarines and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6
            Americans collect 50 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Tanganyika Territory to Ethiopia
                  British take Kenya from Italians
                  British take Ethiopia from Italians
            1 bomber moved from India to Malaya
    
        Combat - British
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
                Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Malaya to India
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Alexandria to Libya
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Iraq
            1 armour and 1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
            British collect 34 PUs (1 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    Japanese AA : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Western United States to Wake Island
            1 fighter moved from Guam to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Western United States to Wake Island
            1 fighter moved from Guam to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from 109 Sea Zone to 119 Sea Zone
            1 fighter moved from 109 Sea Zone to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from United Kingdom to Scotland
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 armour moved from Ethiopia to Egypt
            1 fighter moved from Cyprus to Egypt
            1 bomber moved from Cyprus to Egypt
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Malaya to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Scotland
                British attack with 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 41 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Egypt
                British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 artillery and 1 harbour
                    British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Egypt, round 2 : 0/4 hits, 1,83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 0/2 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
                Casualties for Italians: 2 armour and 1 artillery
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Scotland to 109 Sea Zone
            1 fighter moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 armour placed in Union of South Africa
            1 destroyer, 2 submarines and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,4
            British collect 25 PUs (3 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
            UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs
            Some Units in India change ownership: 2 armour, 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -2,83
    Japanese regular : -0,33
    Germans regular : -0,33
    British regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Malta to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 2 submarines
                French defend with 1 destroyer
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 92 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 armour moved from 95 Sea Zone to Southern Italy
            2 artilleries and 5 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 5 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Belarus
            2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 bomber moved from Tobruk to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/4 hits, 1,50 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/3 hits, 1,33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Belarus
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            1 bomber moved from Egypt to Southern Italy
            2 artilleries moved from Northern Italy to France
            2 aaGuns moved from Northern Italy to Southern France
            1 infantry moved from Bulgaria to Romania
            4 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,83
    Russians regular : 0,00
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                    2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15
                Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                1 tactical_bomber owned by the Japanese forced to land in Celebes
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : -2,00
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                    2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15
                Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                1 tactical_bomber owned by the Japanese forced to land in Celebes
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tunisia
            1 infantry moved from Tobruk to Libya
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : -2,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Western Australia to Sumatra
            1 fighter moved from Dutch New Guinea to Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Western Australia to Sumatra
            1 fighter moved from Dutch New Guinea to Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 artilleries moved from Belarus to Bryansk
            2 artilleries moved from Western Ukraine to Bryansk
            4 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine
            4 armour moved from Romania to Ukraine
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 carrier moved from 125 Sea Zone to 119 Sea Zone
            2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to Northern Italy
            2 tactical_bombers moved from Romania to Southern Italy
            3 fighters moved from Romania to Northern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter moved from Novgorod to Western Germany
            3 fighters moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 4 fighters and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 2/7 hits, 2,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Ukraine
                Germans attack with 8 armour, 1 artillery and 6 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 6/15 hits, 5,50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Archangel to Novgorod
            2 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 aaGuns moved from Western Germany to Northern Italy
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            2 infantry and 1 mech_infantry placed in France
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 6 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Germany to Baltic States
            8 armour moved from Germany to Baltic States
            1 tactical_bomber moved from Poland to Bessarabia
            6 infantry moved from Romania to Bessarabia
            2 infantry moved from Eastern Poland to Belarus
            3 bombers moved from Western Germany to Belarus
            4 infantry moved from Eastern Poland to Baltic States
            3 armour moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            10 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Poland to Baltic States
            2 tactical_bombers moved from Western Germany to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 6 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 10 armour, 5 artilleries and 10 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 10 armour, 5 artilleries and 10 infantry in Western Ukraine, round 2 : 6/25 hits, 9,17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 9/20 hits, 7,33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Romania to Bessarabia
            3 tactical_bombers moved from Bessarabia to Romania
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Southern France to Western Germany
            3 bombers moved from Belarus to Greater Southern Germany
            1 fighter moved from Baltic States to Germany
            1 aaGun moved from Poland to Germany
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 mech_infantrys placed in Germany
            1 destroyer placed in 114 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Rostov to Caucasus
    
        Place Units - Russians
            2 infantry placed in Volgograd
            5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Ukraine to Belarus
            1 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            1 infantry moved from Ukraine to Rostov
            2 artilleries and 7 infantry moved from Ukraine to Bryansk
            2 fighters moved from 115 Sea Zone to Baltic States
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            2 armour, 1 artillery, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber
                Germans defend with 11 armour, 5 infantry and 2 mech_infantrys
                    Russians roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 5,67 expected hits
                    Germans roll dice for 11 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 8/18 hits, 7,83 expected hits
                    8 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/13 hits, 4,33 expected hits
                    Germans roll dice for 11 armour and 1 mech_infantry in Baltic States, round 3 : 5/12 hits, 5,83 expected hits
                    5 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 6/8 hits, 3,50 expected hits
                    Germans roll dice for 7 armour in Baltic States, round 4 : 0/7 hits, 3,50 expected hits
                    6 armour owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for Russians: 13 infantry
                Casualties for Germans: 11 armour, 5 infantry and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to 115 Sea Zone
            1 tactical_bomber moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Archangel to Vologda
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Belarus
            4 aaGuns moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            2 infantry placed in Volgograd
            3 infantry placed in Novgorod
            Russians undo move 3.
            3 mech_infantrys placed in Novgorod
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3,67
    Russians regular : 3,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 aaGun, 2 armour, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Anhwe to Jehol
            4 armour moved from Shensi to Novosibirsk
                  Japanese take Tsinghai from Chinese
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            3 infantry moved from Shensi to Hopei
            1 armour moved from Yunnan to Hopei
            1 bomber moved from Kiangsu to Hopei
            2 bombers moved from Kiangsu to Jehol
            1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to Jehol
            2 fighters moved from Japan to Jehol
            1 bomber moved from Japan to Kwangtung
            2 fighters moved from Japan to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Japan to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 armour moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 armour moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 armour moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Celebes to Kwangsi
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Dutch New Guinea
            Battle in Jehol
                Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 5/10 hits, 4,00 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Jehol
                Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Hopei
                Japanese attack with 1 armour, 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Hopei, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 carrier, 2 fighters and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Northern Territory
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to Yunnan
            1 bomber moved from Hopei to Anhwe
            2 bombers moved from Jehol to Anhwe
            3 fighters moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 aaGun, 1 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Japan
            4 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Japanese regular : 1,67
    ANZAC regular : -0,33
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers moved from 91 Sea Zone to 104 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 submarines moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            3 infantry moved from 104 Sea Zone to Spain
            4 fighters moved from 91 Sea Zone to Spain
            3 artilleries moved from Gibraltar to Spain
            3 infantry moved from Gibraltar to Spain
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Spain
                Americans attack with 6 artilleries, 4 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Spain to 104 Sea Zone
            1 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 3.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Germans regular : 0,67
    Neutral_True regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers moved from 91 Sea Zone to 104 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 submarines moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            3 infantry moved from 104 Sea Zone to Spain
            4 fighters moved from 91 Sea Zone to Spain
            3 artilleries moved from Gibraltar to Spain
            3 infantry moved from Gibraltar to Spain
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Spain
                Americans attack with 6 artilleries, 4 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Spain to 104 Sea Zone
            1 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 3.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Turkey
            1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
            1 mech_infantry moved from Trans-Jordan to Turkey
            4 mech_infantrys moved from Persia to Turkey
            1 tactical_bomber moved from Egypt to Turkey
            1 fighter moved from Egypt to Turkey
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - British
            Battle in Turkey
                British attack with 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3,33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/11 hits, 3,00 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to 98 Sea Zone
            1 tactical_bomber moved from Turkey to 98 Sea Zone
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Spain
            1 artillery moved from 93 Sea Zone to Spain
            2 fighters moved from United Kingdom to Spain
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
            1 armour moved from 104 Sea Zone to Spain
            1 infantry moved from 104 Sea Zone to Spain
            1 battleship moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Ethiopia to Egypt
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            3 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,5,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            British collect 29 PUs (8 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Germans regular : 0,67
    Neutral_True regular : -2,33
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                French defend with 1 cruiser
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the French lost in 91 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
    
        Non Combat Move - Italians
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Rostov to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,33
    

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