TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
u have to choose ur casualty for sz 41
triple a offered a tip on the AC.
i did that.
if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.
i had good rolls, and then u have even better
this game is just not my game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 bomber moved from Iraq to 97 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Sardinia
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking Sardinia from Italians with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 2 : 9/14 hits, 7.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 2 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 10/14 hits, 7.17 expected hits
4 submarines owned by the Americans, 4 destroyers owned by the Italians, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Italians and 2 carriers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 3 : 4/13 hits, 6.67 expected hits
Italians roll dice for 1 battleship, 6 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.17 expected hits
2 destroyers owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 4 : 4/8 hits, 4.50 expected hits
Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 cruisers and 3 transports remaining. Battle score for attacker is 17
Casualties for Americans: 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Casualties for Germans: 2 fighters and 1 tactical_bomber
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Yugoslavia
Battle in Albania
2 tactical_bombers owned by the Japanese forced to land in Sumatra
Non Combat Move - Americans
1 transport moved from 96 Sea Zone to 97 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 30 Sea Zone to 64 Sea Zone
2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 3.67
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
u have to choose ur casualty for sz 41
triple a offered a tip on the AC.
i did that.
if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.
Take off a sub, rather than tipping the carrier.
@captainnapalm said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
u have to choose ur casualty for sz 41
triple a offered a tip on the AC.
i did that.
if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.
Take off a sub, rather than tipping the carrier.
ok.
i ll play the move in the evening.
cheers
U have some OOl for sz 41,
Or shall i follow the normal triple a cas s election?
@amon-sul we will have to do it round by round, I think.
@Amon-Sul Maybe not… I thought you had ANZAC units within range. We can go standard order of loss.
2 damage, 1 sub, 2 destroyers, 2 carriers, 2 tacticals, 2 fighters
sorry i went into battle and forgot to put back ur tacs, and heal AC, and remove the sub.
shit
ok its not problem since u will have 2 dmg acs
and no subs
i ll roll ur tacs here
i roll ur tacs rd 1
[dice 2d6]
2d6: 3, 2
ok so u scored 5 hits
i am destroying my acs, and dmging bat
i cant destroy my other ac now, but we count as he is dead, and he cant shoot in offense so we can proceed
tacs rd 2
[dice 2d6]
2d6: 2, 2
man i am giving ur tac dudes so much shots
ok after 2rds
uk has alive
dmg bat
2 cruisers
japan has alive
2 fig
2 tac
1 tranny
and japan has a dmg AC
i ll roll the battle rd 3 here
[dice 2d6] [dice 1d6]
vs
[dice 1d6] [dice 2d6] [dice 2d6]