2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM


  • u have to choose ur casualty for sz 41

    triple a offered a tip on the AC.

    i did that.

    if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.


  • i had good rolls, and then u have even better

    this game is just not my game


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 7 artilleries, 7 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Italians
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            3 fighters moved from Gibraltar to 97 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Northern Italy
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 bomber moved from Iraq to 97 Sea Zone
            1 submarine moved from 79 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Sardinia
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking Sardinia from Italians with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 97 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 2 : 9/14 hits, 7.00 expected hits
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 battleship, 2 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 10/14 hits, 7.17 expected hits
                    4 submarines owned by the Americans, 4 destroyers owned by the Italians, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Italians and 2 carriers owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 3 : 4/13 hits, 6.67 expected hits
                    Italians roll dice for 1 battleship, 6 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.17 expected hits
                    2 destroyers owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 4 : 4/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 cruisers and 3 transports remaining. Battle score for attacker is 17
                Casualties for Americans: 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                Casualties for Germans: 2 fighters and 1 tactical_bomber
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Yugoslavia
            Battle in Albania
                2 tactical_bombers owned by the Japanese forced to land in Sumatra
    
        Non Combat Move - Americans
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Southeast Mexico
            2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
            2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 30 Sea Zone to 64 Sea Zone
            2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 bomber moved from 97 Sea Zone to Iraq
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 3.67
    Japanese regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 64 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Western United States: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:

    u have to choose ur casualty for sz 41

    triple a offered a tip on the AC.

    i did that.

    if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.

    Take off a sub, rather than tipping the carrier.


  • @captainnapalm said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:

    @amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:

    u have to choose ur casualty for sz 41

    triple a offered a tip on the AC.

    i did that.

    if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.

    Take off a sub, rather than tipping the carrier.

    ok.

    i ll play the move in the evening.

    cheers


  • U have some OOl for sz 41,

    Or shall i follow the normal triple a cas s election?


  • @amon-sul we will have to do it round by round, I think.

  • '20 '16

    @Amon-Sul Maybe not… I thought you had ANZAC units within range. We can go standard order of loss.

    2 damage, 1 sub, 2 destroyers, 2 carriers, 2 tacticals, 2 fighters


  • sorry i went into battle and forgot to put back ur tacs, and heal AC, and remove the sub.

    shit


  • ok its not problem since u will have 2 dmg acs

    and no subs

    i ll roll ur tacs here


  • i roll ur tacs rd 1

    [dice 2d6]


  • 2d6: 3, 2


  • ok so u scored 5 hits

    i am destroying my acs, and dmging bat

    i cant destroy my other ac now, but we count as he is dead, and he cant shoot in offense so we can proceed


  • tacs rd 2

    [dice 2d6]


  • 2d6: 2, 2


  • man i am giving ur tac dudes so much shots


  • ok after 2rds

    uk has alive

    dmg bat
    2 cruisers

    japan has alive
    2 fig
    2 tac
    1 tranny


  • and japan has a dmg AC


  • i ll roll the battle rd 3 here

    [dice 2d6] [dice 1d6]

    vs

    [dice 1d6] [dice 2d6] [dice 2d6]

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