@crockett36 Thanks!
FMERommel (CP) vs Dawgoneit NML 1914
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TripleA Turn Summary: Serbia round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Combat Move - Serbia 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean 1 heavy_gun and 2 infantry moved from Serbia to Belgrade 1 cavalry moved from Albania to Belgrade 1 field_gun moved from Montenegro to Albania 1 infantry moved from Montenegro to Serbia 1 fighter moved from Greece to Belgrade 2 infantry moved from Greece to Macedonia 1 field_gun moved from Greece to Macedonia Purchase Units - Serbia Serbia buy 1 field_gun, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; Combat - Serbia Battle in Sea Zone 71 Eastern Mediterranean Serbia attack with 1 cruiser Turkey defend with 1 cruiser and 1 transport Serbia roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits, 0.50 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits, 0.50 expected hits Serbia roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 3 : 1/1 hits, 0.50 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean 1 transport owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean Serbia win with 1 cruiser remaining. Battle score for attacker is 17 Casualties for Turkey: 1 cruiser and 1 transport Non Combat Move - Serbia Place Units - Serbia 4 infantry and 3 trenchs placed in Belgrade 1 field_gun placed in Greece Turn Complete - Serbia Serbia collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Serbia regular : 0.00 Turkey regular : -1.00
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@dawgoneit Lucky dice for you because only 1/3 chance and a great tech especially for France , being close to the frontline. You will recover your investment in one turn. Based on regular dice it would take 6 rolls to win a tech, so most cash rewards like cheaper units, would take the entire game to recover 30 points spent on tech. Germ chose to wait a turn and build max stormtroopers, rather than low odds of getting tech.
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Had intended to abandon Shanghai 1 for 2, glad I overlooked it thanks to great dice.
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Loaded your save game offline so I could plan my moves. Tech roll came before combat moves, so I bought 3 dice and scored and got a tech well suited for AH’s situation. But when I restarted the game online, my 3 dice missed. Bummer.
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TripleA Turn Summary: Austria round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 3,2,5 and gets 0 hits Combat Move - Austria 1 heavy_gun and 4 infantry moved from Trieste to Venice 1 field_gun and 4 infantry moved from Tyrol to Venice Purchase Units - Austria Austria buy 1 field_gun, 2 gass, 7 heavy_guns and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Battle in Venice Austria attack with 1 field_gun, 1 heavy_gun and 8 infantry Italy defend with 1 Factory, 1 field_gun and 3 infantry Austria roll dice for 1 field_gun, 1 heavy_gun and 8 infantry in Venice, round 2 : 4/10 hits, 2.33 expected hits Italy roll dice for 1 field_gun and 3 infantry in Venice, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italy, 1 infantry owned by the Austria and 1 field_gun owned by the Italy lost in Venice Austria win, taking Venice from Italy with 1 field_gun, 1 heavy_gun and 7 infantry remaining. Battle score for attacker is 10 Casualties for Austria: 1 infantry Casualties for Italy: 1 field_gun and 3 infantry Non Combat Move - Austria 1 fighter and 4 infantry moved from Carpathia to Transylvania 2 cavalrys and 1 infantry moved from Bohemia to Galicia 1 infantry moved from Baranya to Transylvania 1 cavalry and 4 infantry moved from Hungary to Transylvania 2 field_guns moved from Vienna to Carpathia 4 infantry moved from Vienna to Hungary 2 cavalrys moved from Vienna to Transylvania 3 infantry moved from Carinthia to Tyrol 1 field_gun and 2 infantry moved from Austria to Trieste 1 heavy_gun moved from Baranya to Transylvania 1 infantry moved from Croatia to Bosnia 1 heavy_gun moved from Croatia to Bosnia 2 infantry moved from Croatia to Bosnia Place Units - Austria 5 heavy_guns and 1 infantry placed in Trieste 1 field_gun, 2 heavy_guns and 4 infantry placed in Hungary 2 gass and 1 infantry placed in Vienna Turn Complete - Austria Austria collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italy regular : -0.33 Austria regular : 1.67
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TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Combat Move - Italy 1 field_gun and 2 infantry moved from Latium to Tuscany 2 infantry moved from Tuscany to Milan 1 heavy_gun and 3 infantry moved from Piedmont to Milan 1 cavalry moved from Apulia to Tuscany 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 heavy_gun moved from Naples to Sea Zone 58 Tyrrhenian Sea 1 heavy_gun and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 heavy_gun moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Apulia to Latium 2 infantry moved from Naples to Rome 1 field_gun and 2 infantry moved from Rome to Latium 1 field_gun and 1 infantry moved from Tripoli to Tripolitania 1 cavalry moved from Tripolitania to Tunisia 1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 battlecruiser and 1 cruiser moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea Purchase Units - Italy Italy buy 1 field_gun, 6 infantry and 6 trenchs; Remaining resources: 0 PUs; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 1 field_gun and 2 infantry placed in Piedmont 4 infantry placed in Rome Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Combat Move - Arabia 2 Bedouins moved from Yemen to Sinai 2 Bedouins moved from Hejaz to Sinai 2 Bedouins moved from Mecca to Sinai 2 Bedouins moved from Mecca to Sinai 2 Bedouins moved from Arabia to Sinai Purchase Units - Arabia Arabia buy 3 Bedouins and 3 trenchs; Remaining resources: 0 PUs; Combat - Arabia Battle in Sinai Arabia attack with 10 Bedouins Turkey defend with 2 infantry and 2 trenchs Arabia roll dice for 10 Bedouins in Sinai, round 2 : 3/10 hits, 1.67 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 2 infantry and 2 trenchs in Sinai, round 2 : 1/2 hits, 0.67 expected hits 1 Bedouin owned by the Arabia and 1 trench owned by the Turkey lost in Sinai Arabia roll dice for 9 Bedouins in Sinai, round 3 : 3/9 hits, 1.50 expected hits Turkey roll dice for 2 infantry and 1 trench in Sinai, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 trench owned by the Turkey lost in Sinai Arabia win, taking Sinai from Turkey with 8 Bedouins remaining. Battle score for attacker is 8 Casualties for Arabia: 2 Bedouins Casualties for Turkey: 2 infantry and 2 trenchs Non Combat Move - Arabia Place Units - Arabia 3 Bedouins and 3 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Arabia regular : 2.83 Turkey regular : 0.67
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@fmerwinrommel said in FMERommel (CP) vs Dawgoneit NML 1914:
Loaded your save game offline so I could plan my moves. Tech roll came before combat moves, so I bought 3 dice and scored and got a tech well suited for AH’s situation. But when I restarted the game online, my 3 dice missed. Bummer.
i get screwed a lot when i plan on the same rolls. not always but a lot.
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TripleA Turn Summary: Turkey round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 field_gun and 4 infantry moved from Armenia to Georgia 1 cavalry moved from Anatolia to Georgia 1 infantry moved from Jordan to Hejaz Turkey take Hejaz from Arabia 1 infantry moved from Oman to Arabia Turkey take Arabia from Arabia 1 cavalry moved from Oman to Yemen Turkey take Yemen from Arabia 1 infantry moved from Qatar to Sea Zone 72 Persian Gulf 1 field_gun moved from Trucial Coast to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Basra 1 fighter moved from Baghdad to Basra 2 infantry moved from Mesopotamia to Basra 1 cavalry moved from Syria to Basra 1 field_gun moved from Mesopotamia to Kuwait 1 fighter and 1 infantry moved from Al-Dammam to Kuwait 1 infantry moved from Al-Dammam to Kuwait Purchase Units - Turkey Turkey buy 1 field_gun, 5 infantry, 1 submarine and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Battle in Georgia Turkey attack with 1 cavalry, 1 field_gun and 4 infantry Russia defend with 1 conscript and 1 infantry Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Georgia, round 2 : 2/6 hits, 1.33 expected hits Russia roll dice for 1 conscript and 1 infantry in Georgia, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Turkey lost in Georgia Turkey win, taking Georgia from Russia with 1 cavalry, 1 field_gun and 3 infantry remaining. Battle score for attacker is 2 Casualties for Turkey: 1 infantry Casualties for Russia: 1 conscript and 1 infantry Battle in Basra Turkey attack with 1 cavalry, 1 field_gun, 1 fighter and 3 infantry Britain defend with 1 field_gun, 1 infantry and 1 trench Turkey roll dice for 1 cavalry, 1 field_gun, 1 fighter and 3 infantry in Basra, round 2 : 2/6 hits, 1.67 expected hits Britain roll dice for 1 field_gun, 1 infantry and 1 trench in Basra, round 2 : 0/2 hits, 0.67 expected hits 1 trench owned by the Britain lost in Basra Turkey roll dice for 1 cavalry, 1 field_gun, 1 fighter and 3 infantry in Basra, round 3 : 3/6 hits, 1.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Basra, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Basra Turkey win, taking Basra from Britain with 1 cavalry, 1 field_gun, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Britain: 1 field_gun, 1 infantry and 1 trench Battle in Kuwait Turkey attack with 1 field_gun, 1 fighter and 2 infantry Britain defend with 1 cavalry and 1 infantry Turkey roll dice for 1 field_gun, 1 fighter and 2 infantry in Kuwait, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 1 cavalry and 1 infantry in Kuwait, round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Kuwait Turkey win, taking Kuwait from Britain with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 cavalry and 1 infantry Non Combat Move - Turkey 1 infantry moved from Baghdad to Mesopotamia 1 infantry moved from Lebanon to Palestine 2 infantry moved from Damascus to Palestine 1 infantry moved from Syria to Lebanon 2 infantry moved from Smyrna to Syria 3 infantry moved from Constantinople to Smyrna 1 battleship and 2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea 1 infantry moved from Anatolia to Armenia 3 infantry moved from Kurdistan to Mesopotamia 1 field_gun moved from Constantinople to Dardanelles 1 cavalry moved from Smyrna to Georgia 1 infantry moved from Anatolia to Armenia 1 fighter moved from Basra to Mesopotamia 1 fighter moved from Kuwait to Mesopotamia Place Units - Turkey 1 trench placed in Palestine 1 trench placed in Lebanon 1 trench placed in Smyrna 1 submarine placed in Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry placed in Baghdad 3 infantry placed in Damascus 1 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Turkey rolls : 0.00 Russia regular : 0.50 Turkey regular : 3.00 Britain regular : -1.83
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Lawrence of Arabia must have been with the Bedouins in the attack on the Turks in Sinai, as they hit twice as hard as expected. But my Turks got their revenge against the Brits in Basra and Kuwait, who apparently were out for tea and didn’t fire a shot. Fighters are very handy for the Turks in the Mideast, kind of like in the movie Lawrence of Arabia. Fighters, with movement of only 3, don’t seem as useful for the other nations for the most part.
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TripleA Manual Gamesave Post: Britain round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 3,1 and gets 0 hits Combat Move - Britain
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 3,1 and gets 0 hits Combat Move - Britain 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 17 Norwegian Sea to Sea Zone 4 Greenland Sea 1 colonial moved from Newfoundland to Sea Zone 20 Labrador Sea 1 colonial moved from St. John's Island to Sea Zone 20 Labrador Sea 2 colonials, 1 cruiser and 2 transports moved from Sea Zone 20 Labrador Sea to Sea Zone 4 Greenland Sea 1 colonial moved from Ontario to Quebec 1 field_gun moved from Ottawa-Montreal to Quebec 1 field_gun moved from Quebec to Nova Scotia 1 colonial moved from Manitoba to Missouri 1 colonial moved from Saskatchewan to Dakota 1 colonial moved from Alberta to Montana 1 colonial moved from British Columbia to Montana 2 colonials moved from Sea Zone 4 Greenland Sea to Iceland 1 cavalry, 1 fighter and 4 infantry moved from England to London 1 field_gun and 2 infantry moved from Wales to England 1 fighter moved from Ireland to London 1 field_gun and 1 infantry moved from Gibraltar to Sea Zone 54 Alboran Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 1 cavalry moved from Bechuanaland to German Southwest Africa Britain take German Southwest Africa from Germany 1 cavalry moved from German Southwest Africa to Pretoria 1 infantry moved from Cape Colony to Pretoria 1 cavalry moved from Orange River to Pretoria 1 infantry moved from Congo to Rwanda Britain take Rwanda from Germany 1 infantry moved from Southern Rhodesia to Northern Rhodesia 1 field_gun moved from Cairo-Suez to Sea Zone 75 Red Sea 1 infantry moved from Port Sudan to Eritrea 1 infantry moved from Upper Egypt to Sea Zone 75 Red Sea 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 2 field_guns and 2 infantry moved from Sea Zone 76 Indian Ocean to Dar es Salaam 1 battlecruiser and 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 colonial moved from Nigeria to Dahome 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean 1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 115 Tasman Sea 1 colonial moved from Victoria to Sea Zone 115 Tasman Sea 2 colonials moved from Sea Zone 115 Tasman Sea to Sydney-Canberra 1 cavalry moved from Queensland to Sydney-Canberra 1 cavalry moved from Northern Territory to Victoria 1 field_gun and 1 infantry moved from Singapore to Sea Zone 126 Java Sea 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 124 Celebes Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 124 Celebes Sea 1 colonial moved from Punjab to Rajputana 1 infantry moved from Calcutta to Orissa 1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 95 South Atlantic 1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 124 Celebes Sea 1 cavalry and 2 infantry moved from Cairo-Suez to Sinai Purchase Units - Britain Britain buy 2 cavalrys, 3 destroyers, 1 heavy_gun, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Iceland Britain attack with 2 colonials Neutral defend with 1 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Iceland, round 2 : 2/2 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Iceland Britain loses 0 PUs for violating Icelands neutrality. Britain win, taking Iceland from Neutral with 2 colonials remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Dar es Salaam Britain attack with 2 field_guns and 2 infantry Germany defend with 1 Factory, 1 field_gun, 2 infantry and 1 trench Britain roll dice for 1 battlecruiser in Dar es Salaam, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 trench owned by the Germany Britain roll dice for 2 field_guns and 2 infantry in Dar es Salaam, round 2 : 0/4 hits, 1.33 expected hits Germany roll dice for 1 field_gun, 2 infantry and 1 trench in Dar es Salaam, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Britain lost in Dar es Salaam Britain roll dice for 2 field_guns and 1 infantry in Dar es Salaam, round 3 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 field_gun, 2 infantry and 1 trench in Dar es Salaam, round 3 : 2/3 hits, 1.00 expected hits 1 trench owned by the Germany, 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Dar es Salaam Britain roll dice for 1 field_gun in Dar es Salaam, round 4 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun and 2 infantry in Dar es Salaam, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 1 field_gun owned by the Britain lost in Dar es Salaam Germany win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -8 Casualties for Britain: 2 field_guns and 2 infantry Casualties for Germany: 1 infantry and 1 trench Battle in Pretoria Britain attack with 2 cavalrys and 1 infantry Germany defend with 1 infantry Britain roll dice for 2 cavalrys and 1 infantry in Pretoria, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 infantry in Pretoria, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 cavalrys and 1 infantry in Pretoria, round 3 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 infantry in Pretoria, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 cavalrys and 1 infantry in Pretoria, round 4 : 1/3 hits, 0.50 expected hits Germany roll dice for 1 infantry in Pretoria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Pretoria Britain win, taking Pretoria from Germany with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain Place Units - Britain 2 destroyers placed in Sea Zone 115 Tasman Sea 1 destroyer placed in Sea Zone 21 Gulf of St. Lawrence 2 infantry and 1 trench placed in Bombay 1 heavy_gun, 1 infantry and 1 trench placed in Goa 2 cavalrys placed in Cape Town Turn Complete - Britain Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : 0.00 Neutral regular : -0.33 Britain regular : -0.17
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You built French infantry in Algiers and Tobruk, when you could have built colonials for the same price. If you want to edit that change, it’s okay with me.
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@fmerwinrommel said in FMERommel (CP) vs Dawgoneit NML 1914:
You built French infantry in Algiers and Tobruk, when you could have built colonials for the same price. If you want to edit that change, it’s okay with me.
i think i can only deploy them at the capital
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TripleA Turn Summary: Russia round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 2 conscripts moved from Moldavia to Odessa 2 conscripts moved from Bessarabia to Odessa 2 conscripts moved from Crimea to Odessa 2 conscripts and 1 infantry moved from Don to Caucasus 1 field_gun and 1 infantry moved from Volgograd to Caucasus 2 conscripts, 1 field_gun and 1 infantry moved from Ryazan to Moscow 2 cavalrys moved from Vladimir to Moscow 1 heavy_gun and 2 infantry moved from Tver to Moscow 2 conscripts moved from Smolensk to Moscow 1 cavalry moved from Azerbaijan to Caucasus Purchase Units - Russia Russia buy 5 conscripts, 1 field_gun, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Battle in Moscow Russia attack with 2 cavalrys, 4 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry Communists defend with 1 Factory, 5 conscripts and 1 trench Russia roll dice for 2 cavalrys, 4 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 2 : 0/9 hits, 1.83 expected hits Communists roll dice for 5 conscripts and 1 trench in Moscow, round 2 : 0/5 hits, 0.83 expected hits Russia roll dice for 2 cavalrys, 4 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 3 : 1/9 hits, 1.83 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 5 conscripts and 1 trench in Moscow, round 3 : 0/5 hits, 0.83 expected hits Russia roll dice for 2 cavalrys, 4 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 4 : 1/9 hits, 1.83 expected hits Communists roll dice for 5 conscripts and 1 trench in Moscow, round 4 : 1/5 hits, 0.83 expected hits 1 trench owned by the Communists and 1 conscript owned by the Russia lost in Moscow Russia roll dice for 2 cavalrys, 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 5 : 2/9 hits, 1.83 expected hits Communists roll dice for 5 conscripts in Moscow, round 5 : 0/5 hits, 0.83 expected hits 2 conscripts owned by the Communists lost in Moscow Russia roll dice for 2 cavalrys, 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 6 : 2/9 hits, 1.83 expected hits Communists roll dice for 3 conscripts in Moscow, round 6 : 2/3 hits, 0.50 expected hits 2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Moscow Russia roll dice for 2 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 7 : 1/8 hits, 1.83 expected hits Communists roll dice for 1 conscript in Moscow, round 7 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Moscow Russia win, taking Moscow from Communists with 2 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russia: 3 conscripts Casualties for Communists: 5 conscripts and 1 trench Non Combat Move - Russia 2 conscripts and 1 field_gun moved from Kiev to Odessa 1 conscript moved from Minsk to Belarus 1 conscript moved from Latvia to Belarus 2 conscripts moved from Pskov to Latvia 1 field_gun moved from Lithuania to Belarus 4 infantry moved from St. Petersburg to Karelia 1 conscript moved from Novgorod to St. Petersburg 1 conscript moved from Archangelsk to Karelia 1 conscript and 1 field_gun moved from Murmansk to Karelia 1 infantry moved from Dnieper to Odessa 1 conscript moved from Koryak to Chukotka 1 conscript moved from Koryak to Magadan 1 conscript and 1 field_gun moved from Kamchatka to Koryak 1 conscript moved from Primorsky to Khabarovsk 1 conscript moved from Primorsky to Khabarovsk 1 conscript and 1 field_gun moved from Vladivostok to Primorsky 2 conscripts and 1 field_gun moved from Irkutsk to Bratsk 1 cavalry moved from Buryatia to Bratsk 1 conscript moved from Novosibirsk to Bratsk 1 cavalry moved from Kazakhstan to Bratsk 2 cavalrys moved from Kazan to Bratsk 1 conscript moved from Omsk to Novosibirsk 1 conscript moved from Perm to Krasnoyarsk 2 conscripts moved from Naryan-Mar to Western Siberian Lowlands 3 conscripts moved from Vologda to Western Siberian Lowlands 1 conscript and 1 field_gun moved from Nizhni-Novgorod to Kazan 1 conscript and 1 field_gun moved from Turkmenistan to Sea Zone 65 Caspian Sea 1 conscript and 1 field_gun moved from Sea Zone 65 Caspian Sea to Caucasus 2 conscripts moved from Uzbekistan to Kazakhstan 2 conscripts moved from Turkmenistan to Kazakhstan Place Units - Russia 1 trench placed in Aldan 1 trench placed in Tiksi 1 trench placed in Sakhe 1 trench placed in Bratsk Russia undo move 4. 1 trench placed in Belarus 2 conscripts and 1 field_gun placed in Minsk 3 conscripts placed in Kiev Russia undo move 6. 1 conscript and 1 infantry placed in Omsk 1 conscript and 1 infantry placed in Irkutsk 1 conscript and 1 infantry placed in Kiev Turn Complete - Russia Russia collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Communists regular : -1.00 Russia regular : -4.00
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@dawgoneit The notes for units in the Triplea game launcher specify only Algiers and Tobruk for France. And Canada and Australia for UK.
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I overlooked building a third German unit in Dar-S, but I survived thanks to the dice and the trench.
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@fmerwinrommel said in FMERommel (CP) vs Dawgoneit NML 1914:
@dawgoneit The notes for units in the Triplea game launcher specify only Algiers and Tobruk for France. And Canada and Australia for UK.
i must have miss understood,
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TripleA Turn Summary: Communists round 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Combat Move - Communists 1 cavalry and 2 conscripts moved from Yakutsk to Tiksi 3 cavalrys, 6 conscripts and 1 field_gun moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Aldan 2 cavalrys, 1 conscript and 1 field_gun moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 7 field_guns and 4 infantry; Remaining resources: 0 PUs; Combat - Communists Battle in Aldan Communists attack with 3 cavalrys, 7 conscripts and 1 field_gun Russia defend with 1 trench 1 trench owned by the Russia lost in Aldan Communists win, taking Aldan from Russia with 3 cavalrys, 7 conscripts and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Tiksi Communists attack with 1 cavalry and 2 conscripts Russia defend with 1 trench 1 trench owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 1 cavalry and 2 conscripts remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Sakhe Communists attack with 2 cavalrys, 1 conscript and 1 field_gun Russia defend with 1 trench 1 trench owned by the Russia lost in Sakhe Communists win, taking Sakhe from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Non Combat Move - Communists Place Units - Communists 7 field_guns and 4 infantry placed in Yakutsk Turn Complete - Communists Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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Clever, surrounding Communist Capital with unmanned trenches so that even tho you have no troops that could reach there, you prevent my cav from blitzing. Built mostly field art, some inf, but no conscripts. Will give me more firepower since they can support conscripts, giving them an offensive capability.