Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 mech_infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 artillery moved from Rio de Oro to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Battle in Shan State
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 airfield, 2 bombers and 3 tactical_bombers
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 3 bombers and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,00 expected hits
2 bombers owned by the Japanese, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
1 tactical_bomber owned by the Americans retreated
Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 2 bombers
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour and 1 artillery
Battle in Holland Belgium
Americans attack with 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Algeria
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
4 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Algeria to Morocco
4 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Bolivia to Brazil
1 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
1 infantry moved from Peru to Brazil
1 transport moved from 91 Sea Zone to 86 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 1,67
Japanese regular : 2,00
Germans regular : 0,33
@Amon-Sul well…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul well…
A miracle in Shan State :))
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
i dont get it,
what does anzac figs have with shan state?
but U can land figs from Shan State to sz 37 so i dont get it ?!
if u wish to continue the battle there u may. Chinese move wasnt so much important.
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
but U can land figs from Shan State to sz 37 so i dont get it ?!
the tac.
and move the other fig/s to anzac AC.
but i leave it up to U
If U wish to roll
U may roll here
its easier
So, U re ready to gamble in sz 37. It will be fun :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 1 fighter
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
@amon-sul I’ll show you my intention with one less plane on the AC in SZ37. Think I need to continue on set course.
I posted the map with some edits before playing UK, hope you can allow them. Changed casualty to save a fig and moved one less fig from Queensland (realized I could do that instead of continuing the battle). Also changed inf+art buy for one additional transport in Europe, really sorry but I always seem to count wrong with transports and land units. If you don’t allow that buy edit I will of course change back.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from India to Shan State
1 tactical_bomber moved from Hopei to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
5 artilleries and 14 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from West India to Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
3 fighters moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Morocco to Portugal
EDIT: 1 bomber moved from Egypt to India
1 fighter moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 airfield and 3 tactical_bombers
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,83 expected hits
Combat Hit Differential Summary :
British regular : 0,17
@pejon_88 Ok, so two hits in Shan State. I needed that extra space on the AC to be able to use the UK tac from China. First I thought I needed the space by letting the US tac get killed, but then realized I could move one less fig from Queensland.
i can not open the map again
i think u have downloaded a new version of triple a maybe or something?!
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I’ll show you my intention with one less plane on the AC in SZ37. Think I need to continue on set course.
I posted the map with some edits before playing UK, hope you can allow them. Changed casualty to save a fig and moved one less fig from Queensland (realized I could do that instead of continuing the battle). Also changed inf+art buy for one additional transport in Europe, really sorry but I always seem to count wrong with transports and land units. If you don’t allow that buy edit I will of course change back.
As for the tranny and land thing i cant allow it since the dices were thrown in Europe with USA against Germany, and in Africa against Italy.
If no dices were rolled I would allow it.
sorry, but u ll need to watch out next time.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I’ll show you my intention with one less plane on the AC in SZ37. Think I need to continue on set course.
I posted the map with some edits before playing UK, hope you can allow them. Changed casualty to save a fig and moved one less fig from Queensland (realized I could do that instead of continuing the battle). Also changed inf+art buy for one additional transport in Europe, really sorry but I always seem to count wrong with transports and land units. If you don’t allow that buy edit I will of course change back.
its ok. chinese move wasnt a big deal.
and as i said, u can pull a fig from australia, and spare a place for usa air unit (tac or fig)