L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)


  • @Pejon

    but i dont need the map to give u my answer

    i ll open the previous USA map of Urs, before the start of combat.

    ok

    REMOVE 2 JAPANESE BOMBERS


  • and please let me know if u go for more rolls

    so i can decide upon casualties

    thanks

  • '23 '22

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 mech_infantry moved from Morocco to Algeria
            2 fighters moved from Morocco to Algeria
            1 artillery moved from Rio de Oro to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Combat - Americans
            Battle in Shan State
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 bomber; Japanese defend with 1 airfield, 2 bombers and 3 tactical_bombers
                    Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits
                    Japanese roll dice for 3 bombers and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,00 expected hits
                    2 bombers owned by the Japanese, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
                1 tactical_bomber owned by the Americans retreated
                Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
                Casualties for Japanese: 2 bombers
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 1 armour and 1 artillery
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Algeria
                Americans attack with 2 fighters and 1 mech_infantry
                Italians defend with 1 armour
                    Americans roll dice for 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            4 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 fighters moved from Algeria to Morocco
            4 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from Bolivia to Brazil
            1 infantry moved from Peru to Colombia
                  Americans take Colombia from Neutral_True
            1 infantry moved from Peru to Brazil
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
            2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Wake Island to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Wake Island
            2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            2 fighters and 1 tactical_bomber placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Southeast Mexico: 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : 1,67
    Japanese regular : 2,00
    Germans regular : 0,33
    

    Savegame

  • '23 '22

    @Amon-Sul well…

  • '23 '22

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 0,67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 0,67
    

    Savegame

  • '23 '22

    @pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?


  • @pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @Amon-Sul well…

    A miracle in Shan State :))


  • @pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?

    i dont get it,

    what does anzac figs have with shan state?


  • @Pejon_88

    I am lookin the map.

    U want to defend in sz 37.


  • @Pejon_88

    but U can land figs from Shan State to sz 37 so i dont get it ?!


  • if u wish to continue the battle there u may. Chinese move wasnt so much important.


  • @amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @Pejon_88

    but U can land figs from Shan State to sz 37 so i dont get it ?!

    the tac.

    and move the other fig/s to anzac AC.

    but i leave it up to U


  • If U wish to roll

    U may roll here

    its easier


  • So, U re ready to gamble in sz 37. It will be fun :)

  • '23 '22

    TripleA Manual Gamesave Post: Chinese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Queensland: 1 fighter
            EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 0,67
    

    Savegame

  • '23 '22

    @amon-sul I’ll show you my intention with one less plane on the AC in SZ37. Think I need to continue on set course.

    I posted the map with some edits before playing UK, hope you can allow them. Changed casualty to save a fig and moved one less fig from Queensland (realized I could do that instead of continuing the battle). Also changed inf+art buy for one additional transport in Europe, really sorry but I always seem to count wrong with transports and land units. If you don’t allow that buy edit I will of course change back.

  • '23 '22

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter moved from India to Shan State
            1 tactical_bomber moved from Hopei to Shan State
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            5 artilleries and 14 infantry moved from India to Burma
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 armour moved from West India to Persia
            3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            3 fighters moved from Caucasus to Persia
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Iraq
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Morocco to Portugal
            EDIT: 1 bomber moved from Egypt to India
            1 fighter moved from 80 Sea Zone to 79 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Germans defend with 1 bomber; Japanese defend with 1 airfield and 3 tactical_bombers
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,83 expected hits
    

    Combat Hit Differential Summary :

    British regular : 0,17
    

    Savegame

  • '23 '22

    @pejon_88 Ok, so two hits in Shan State. I needed that extra space on the AC to be able to use the UK tac from China. First I thought I needed the space by letting the US tac get killed, but then realized I could move one less fig from Queensland.


  • @pejon_88

    i can not open the map again

    i think u have downloaded a new version of triple a maybe or something?!

Suggested Topics

  • 39
  • 119
  • 109
  • 212
  • 143
  • 102
  • 232
  • 192
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.8k

Users

40.4k

Topics

1.8m

Posts