I suppose Germany could have taken Greece but it isn’t ideal.
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat Hit Differential Summary :
i can not open the file u posted,
but i can open other ones.
please post again.
thanks
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@Pejon
but i dont need the map to give u my answer
i ll open the previous USA map of Urs, before the start of combat.
ok
REMOVE 2 JAPANESE BOMBERS
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and please let me know if u go for more rolls
so i can decide upon casualties
thanks
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - Americans Battle in Shan State Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 airfield, 2 bombers and 3 tactical_bombers Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 3 bombers and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,00 expected hits 2 bombers owned by the Japanese, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State 1 tactical_bomber owned by the Americans retreated Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 2 bombers Battle in Normandy Bordeaux Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 armour and 1 artillery Battle in Holland Belgium Americans attack with 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Algeria Americans attack with 2 fighters and 1 mech_infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Americans 4 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters moved from Algeria to Morocco 4 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from Bolivia to Brazil 1 infantry moved from Peru to Colombia Americans take Colombia from Neutral_True 1 infantry moved from Peru to Brazil 1 transport moved from 91 Sea Zone to 86 Sea Zone 4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco 2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Southeast Mexico: 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 1,67 Japanese regular : 2,00 Germans regular : 0,33
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@Amon-Sul well…
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul well…
A miracle in Shan State :))
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
i dont get it,
what does anzac figs have with shan state?
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but U can land figs from Shan State to sz 37 so i dont get it ?!
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if u wish to continue the battle there u may. Chinese move wasnt so much important.
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
but U can land figs from Shan State to sz 37 so i dont get it ?!
the tac.
and move the other fig/s to anzac AC.
but i leave it up to U
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If U wish to roll
U may roll here
its easier
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So, U re ready to gamble in sz 37. It will be fun :)
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TripleA Manual Gamesave Post: Chinese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 37 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Queensland: 1 fighter EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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@amon-sul I’ll show you my intention with one less plane on the AC in SZ37. Think I need to continue on set course.
I posted the map with some edits before playing UK, hope you can allow them. Changed casualty to save a fig and moved one less fig from Queensland (realized I could do that instead of continuing the battle). Also changed inf+art buy for one additional transport in Europe, really sorry but I always seem to count wrong with transports and land units. If you don’t allow that buy edit I will of course change back.
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 fighter moved from India to Shan State 1 tactical_bomber moved from Hopei to Shan State 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 5 artilleries and 14 infantry moved from India to Burma 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 armour moved from West India to Persia 3 fighters and 1 tactical_bomber moved from Caucasus to Iraq 3 fighters moved from Caucasus to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Iraq 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Morocco to Portugal EDIT: 1 bomber moved from Egypt to India 1 fighter moved from 80 Sea Zone to 79 Sea Zone Combat - British Battle in Shan State British attack with 1 bomber, 1 fighter and 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 airfield and 3 tactical_bombers British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,83 expected hits
Combat Hit Differential Summary :
British regular : 0,17
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@pejon_88 Ok, so two hits in Shan State. I needed that extra space on the AC to be able to use the UK tac from China. First I thought I needed the space by letting the US tac get killed, but then realized I could move one less fig from Queensland.