Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I know for sure land units cannot retreat, but almost certain any surviving air can retreat as usual, using what remaining move they have left as usual.
ok, this inf is very important for me.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat Hit Differential Summary :
i can not open the file u posted,
but i can open other ones.
please post again.
thanks
@Pejon
but i dont need the map to give u my answer
i ll open the previous USA map of Urs, before the start of combat.
ok
REMOVE 2 JAPANESE BOMBERS
and please let me know if u go for more rolls
so i can decide upon casualties
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 mech_infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 artillery moved from Rio de Oro to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Battle in Shan State
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 airfield, 2 bombers and 3 tactical_bombers
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 3 bombers and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,00 expected hits
2 bombers owned by the Japanese, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
1 tactical_bomber owned by the Americans retreated
Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 2 bombers
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour and 1 artillery
Battle in Holland Belgium
Americans attack with 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Algeria
Americans attack with 2 fighters and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
4 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Algeria to Morocco
4 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Bolivia to Brazil
1 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
1 infantry moved from Peru to Brazil
1 transport moved from 91 Sea Zone to 86 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 1,67
Japanese regular : 2,00
Germans regular : 0,33
@Amon-Sul well…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul well…
A miracle in Shan State :))
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
i dont get it,
what does anzac figs have with shan state?
but U can land figs from Shan State to sz 37 so i dont get it ?!
if u wish to continue the battle there u may. Chinese move wasnt so much important.
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
but U can land figs from Shan State to sz 37 so i dont get it ?!
the tac.
and move the other fig/s to anzac AC.
but i leave it up to U
If U wish to roll
U may roll here
its easier
So, U re ready to gamble in sz 37. It will be fun :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 1 fighter
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
@amon-sul I’ll show you my intention with one less plane on the AC in SZ37. Think I need to continue on set course.
I posted the map with some edits before playing UK, hope you can allow them. Changed casualty to save a fig and moved one less fig from Queensland (realized I could do that instead of continuing the battle). Also changed inf+art buy for one additional transport in Europe, really sorry but I always seem to count wrong with transports and land units. If you don’t allow that buy edit I will of course change back.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from India to Shan State
1 tactical_bomber moved from Hopei to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
5 artilleries and 14 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from West India to Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
3 fighters moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Morocco to Portugal
EDIT: 1 bomber moved from Egypt to India
1 fighter moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 airfield and 3 tactical_bombers
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,83 expected hits
Combat Hit Differential Summary :
British regular : 0,17