Had another edit to do so posted the French one.
L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 24 Purchase Units - Italians Italians buy 6 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from Turkey to 100 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Turkey to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from 100 Sea Zone to Northwest Persia 1 fighter moved from 100 Sea Zone to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 fighter moved from Turkey to Northwest Persia 5 fighters moved from Turkey to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 infantry moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 infantry moved from Turkey to Syria Italians take Syria from Americans Combat - Italians Battle in Tobruk Battle in Alexandria Battle in Northwest Persia Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwest Persia Italians win, taking Tobruk from Americans, taking Alexandria from British, taking Northwest Persia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Turkey 3 carriers moved from 100 Sea Zone to 96 Sea Zone 2 destroyers moved from 100 Sea Zone to 96 Sea Zone 3 armour moved from Persia to Turkey 1 aaGun and 2 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 fighter moved from Northwest Persia to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Slovakia Hungary to Germany 3 mech_infantrys moved from Northern Italy to Germany 1 submarine moved from 85 Sea Zone to 66 Sea Zone 5 fighters moved from 98 Sea Zone to 96 Sea Zone Place Units - Italians 3 infantry placed in Persia 3 infantry placed in Turkey 1 marine and 2 mech_infantrys placed in Northern Italy 3 mech_infantrys placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Italians collect 29 PUs (2 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.00
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Manchuria ANZAC attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits ANZAC roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 4 fighters and 2 tactical_bombers moved from Manchuria to Korea 1 submarine moved from 34 Sea Zone to 41 Sea Zone 2 fighters moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 aaGuns and 5 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 34 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 Japanese AA : -0,50 ANZAC regular : -0,67
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Manchuria ANZAC attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits ANZAC roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 4 fighters and 2 tactical_bombers moved from Manchuria to Korea 1 submarine moved from 34 Sea Zone to 41 Sea Zone 2 fighters moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 aaGuns and 5 infantry moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 34 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Central United States to 101 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 Japanese AA : -0,50 ANZAC regular : -0,67
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Think I’ll change the casualty. Have been thinking about giving J the option of protecting the mIC, which I don’t like much.
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 8x factory_major; Remaining resources: 64 PUs; Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 2 infantry moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 1 bomber moved from Western Germany to Russia 1 bomber moved from Turkey to Russia 1 bomber moved from Persia to Russia 4 fighters moved from Turkey to Russia 1 infantry moved from Karelia to Novgorod Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Novgorod Germans attack with 1 fighter and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Novgorod to Bryansk 2 bombers and 4 fighters moved from Russia to Bryansk 2 armour, 8 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk 5 armour and 2 mech_infantrys moved from Volgograd to Bryansk 3 infantry moved from Rostov to Bryansk 1 destroyer and 2 transports moved from 100 Sea Zone to 96 Sea Zone 1 artillery moved from Slovakia Hungary to Germany 8 infantry moved from Slovakia Hungary to Germany 1 artillery and 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Afghanistan to Persia 5 tactical_bombers moved from Western Germany to Turkey 5 mech_infantrys moved from Slovakia Hungary to Germany 4 fighters moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Western Germany to Turkey 3 fighters moved from Western Germany to Bryansk Place Units - Germans 10 artilleries placed in Germany 6 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.00 Russians AA : 0.50
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@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Think I’ll change the casualty. Have been thinking about giving J the option of protecting the mIC, which I don’t like much.
sure, go for it
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry EDIT: Removing units owned by ANZAC from Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Germans 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese EDIT: 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Eastern Poland to Western Ukraine Russians take Western Ukraine from Italians 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary 14 artilleries and 26 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Germans 1 armour and 1 mech_infantry moved from Bessarabia to Romania Combat - Russians Battle in Romania Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia 1 artillery moved from Timguska to Yenisey 2 aaGuns moved from Eastern Poland to Romania Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,33
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry EDIT: Removing units owned by ANZAC from Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Germans 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese EDIT: 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Eastern Poland to Western Ukraine Russians take Western Ukraine from Italians 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary 14 artilleries and 26 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Germans 1 armour and 1 mech_infantry moved from Bessarabia to Romania Combat - Russians Battle in Romania Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia 1 artillery moved from Timguska to Yenisey 2 aaGuns moved from Eastern Poland to Romania Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,33
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Atleast some more red on the board, although I primarily was eying Hungary.
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry EDIT: Removing units owned by ANZAC from Korea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Germans 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese EDIT: 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Eastern Poland to Western Ukraine Russians take Western Ukraine from Italians 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary 14 artilleries and 26 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Germans 1 armour and 1 mech_infantry moved from Bessarabia to Romania Combat - Russians Battle in Romania Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia 1 artillery moved from Timguska to Yenisey 2 aaGuns moved from Eastern Poland to Romania Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,33
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before dice are rolled, left you know I didn’t mean to fight in sz 6, so I’ll edit that.
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
before dice are rolled, left you know I didn’t mean to fight in sz 6, so I’ll edit that.
Sure thing.
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 aaGun, 4 destroyers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 bombers moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang 1 armour moved from Kansu to Shensi 1 armour moved from Shensi to Sikang 1 armour moved from Kansu to Shensi 1 armour moved from Shensi to Sikang 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 1 battleship, 19 carriers, 2 cruisers, 12 destroyers, 22 fighters, 20 submarines, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser 20 submarines owned by the Americans submerged Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 28/60 hits, 28.67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 16 carriers, 1 cruiser, 8 fighters, 5 infantry, 1 marine, 29 submarines, 1 tactical_bomber and 3 transports ANZAC defend with 1 submarine 29 submarines owned by the Japanese submerged 1 submarine owned by the ANZAC submerged Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese winJapanese winJapanese win with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 2 armour, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Sikang, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 5 submarines; ANZAC defend with 1 submarine and 1 transport 5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Dutch New Guinea Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 12 carriers EDIT: Adding units owned by Japanese to 36 Sea Zone: 12 carriers EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 infantry, 1 marine and 3 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry and 1 marine EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Sikang to French Indo China 7 mech_infantrys moved from Persia to Turkey 3 mech_infantrys moved from Afghanistan to Persia 5 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Hunan 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Afghanistan 4 fighters moved from Turkey to Gibraltar 1 tactical_bomber moved from Turkey to Gibraltar 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter moved from 19 Sea Zone to Japan 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan 3 tactical_bombers moved from 20 Sea Zone to Japan 8 fighters moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Persia to Turkey 2 tactical_bombers moved from Turkey to Gibraltar Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 aaGun and 8 infantry placed in Japan 3 mech_infantrys placed in West India 3 mech_infantrys placed in India 3 destroyers placed in 36 Sea Zone 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,6,5,5,3,2,2,4,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,5,3,2,5,3,1,3,4,1,1,4,5,1,3,4,1,1,5,2,6,3,4,3,2,2,4,3,6,5,3,3,4,4,2,1,4,4,1,1,4,1,1,5,5,2,5,3,2,1,5,6,4,2,3,1,6,1,1,3,4,6,4,5,3,5,2,3,1,2,6,3,2,4,4,1,2,5,2,4,4,6,5,4,2,3,1,5,4,1,2,2,5,3,3,1,2,2,3,5,2,6,1 Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.17 Japanese regular : -5.17 ANZAC regular : 2.00
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21 convoy, not bad. but I think I made out better by gobbling up 24 ipc of subs ;)
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 aaGun, 4 destroyers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 bombers moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang 1 armour moved from Kansu to Shensi 1 armour moved from Shensi to Sikang 1 armour moved from Kansu to Shensi 1 armour moved from Shensi to Sikang 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 1 battleship, 19 carriers, 2 cruisers, 12 destroyers, 22 fighters, 20 submarines, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser 20 submarines owned by the Americans submerged Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 28/60 hits, 28.67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 16 carriers, 1 cruiser, 8 fighters, 5 infantry, 1 marine, 29 submarines, 1 tactical_bomber and 3 transports ANZAC defend with 1 submarine 29 submarines owned by the Japanese submerged 1 submarine owned by the ANZAC submerged Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese winJapanese winJapanese win with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 2 armour, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Sikang, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 5 submarines; ANZAC defend with 1 submarine and 1 transport 5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Dutch New Guinea Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 12 carriers EDIT: Adding units owned by Japanese to 36 Sea Zone: 12 carriers EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 infantry, 1 marine and 3 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry and 1 marine EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Sikang to French Indo China 7 mech_infantrys moved from Persia to Turkey 3 mech_infantrys moved from Afghanistan to Persia 5 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Hunan 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Afghanistan 4 fighters moved from Turkey to Gibraltar 1 tactical_bomber moved from Turkey to Gibraltar 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter moved from 19 Sea Zone to Japan 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan 3 tactical_bombers moved from 20 Sea Zone to Japan 8 fighters moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Persia to Turkey 2 tactical_bombers moved from Turkey to Gibraltar Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 aaGun and 8 infantry placed in Japan 3 mech_infantrys placed in West India 3 mech_infantrys placed in India 3 destroyers placed in 36 Sea Zone 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,6,5,5,3,2,2,4,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,5,3,2,5,3,1,3,4,1,1,4,5,1,3,4,1,1,5,2,6,3,4,3,2,2,4,3,6,5,3,3,4,4,2,1,4,4,1,1,4,1,1,5,5,2,5,3,2,1,5,6,4,2,3,1,6,1,1,3,4,6,4,5,3,5,2,3,1,2,6,3,2,4,4,1,2,5,2,4,4,6,5,4,2,3,1,5,4,1,2,2,5,3,3,1,2,2,3,5,2,6,1 Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.17 Japanese regular : -5.17 ANZAC regular : 2.00
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edited some subs. use latest
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
21 convoy, not bad. but I think I made out better by gobbling up 24 ipc of subs ;)
Actually pretty bad. The subs around the islands clearly underperformed, convoying 6 less than mean value.
And typical that my submarine-heroes gave up their breaths in vain.
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Tricky with the kamis, but I’ll find my way through the minefield.
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to Syria 1 infantry moved from Iraq to Syria 2 infantry moved from Iraq to Northwest Persia 1 bomber moved from Eastern Poland to Northwest Persia 1 mech_infantry moved from Russia to Rostov Russians take Rostov from Germans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 transports moved from 6 Sea Zone to 23 Sea Zone 19 carriers and 10 destroyers moved from 6 Sea Zone to 23 Sea Zone 1 battleship moved from 6 Sea Zone to 23 Sea Zone 10 submarines moved from 6 Sea Zone to 23 Sea Zone 2 cruisers moved from 6 Sea Zone to 23 Sea Zone 3 submarines moved from 19 Sea Zone to 6 Sea Zone 7 submarines moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from 91 Sea Zone to Portugal 1 mech_infantry moved from Eastern Poland to Yugoslavia Americans take Yugoslavia from Germans 2 carriers moved from 102 Sea Zone to 91 Sea Zone 1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 3 fighters moved from 102 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Morocco Battle in Portugal Battle in 6 Sea Zone Americans attack with 18 fighters, 6 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Germans, taking Portugal from Italians with 18 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians submerged 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Northwest Persia Americans attack with 1 bomber and 2 infantry Italians defend with 2 infantry Americans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Northwest Persia Americans win, taking Northwest Persia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Syria Americans attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 infantry and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Syria 1 tactical_bomber owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Marianas Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 5 infantry and 1 marine moved from Korea to Manchuria 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria 18 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 submarine moved from 17 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 carrier moved from 26 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 23 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone 2 submarines moved from 87 Sea Zone to 91 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Saudi Arabia to Iraq 1 tactical_bomber moved from Syria to Romania 1 fighter moved from 98 Sea Zone to Romania 1 bomber moved from Northwest Persia to Iraq EDIT: 1 transport moved from 8 Sea Zone to 23 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States 3 infantry placed in Saudi Arabia 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : 0,00 Japanese regular : -0,83
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :