L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 6 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Turkey to 100 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from Turkey to 100 Sea Zone
            1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 tactical_bomber moved from 100 Sea Zone to Northwest Persia
            1 fighter moved from 100 Sea Zone to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            1 fighter moved from Turkey to Northwest Persia
            5 fighters moved from Turkey to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
            1 infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 infantry moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 infantry moved from Turkey to Syria
                  Italians take Syria from Americans
    
        Combat - Italians
            Battle in Tobruk
            Battle in Alexandria
            Battle in Northwest Persia
                Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northwest Persia
                Italians win, taking Tobruk from Americans, taking Alexandria from British, taking Northwest Persia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Turkey
            3 carriers moved from 100 Sea Zone to 96 Sea Zone
            2 destroyers moved from 100 Sea Zone to 96 Sea Zone
            3 armour moved from Persia to Turkey
            1 aaGun and 2 infantry moved from Western Ukraine to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 fighter moved from Northwest Persia to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Slovakia Hungary to Germany
            3 mech_infantrys moved from Northern Italy to Germany
            1 submarine moved from 85 Sea Zone to 66 Sea Zone
            5 fighters moved from 98 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Persia
            3 infantry placed in Turkey
            1 marine and 2 mech_infantrys placed in Northern Italy
            3 mech_infantrys placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Manchuria
                ANZAC attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
                ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            4 fighters and 2 tactical_bombers moved from Manchuria to Korea
            1 submarine moved from 34 Sea Zone to 41 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
            2 aaGuns and 5 infantry moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            1 cruiser moved from 34 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    Japanese AA : -0,50
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Manchuria
                ANZAC attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
                ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            4 fighters and 2 tactical_bombers moved from Manchuria to Korea
            1 submarine moved from 34 Sea Zone to 41 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
            2 aaGuns and 5 infantry moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            1 cruiser moved from 34 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Central United States to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    Japanese AA : -0,50
    ANZAC regular : -0,67
    

    Savegame


  • Think I’ll change the casualty. Have been thinking about giving J the option of protecting the mIC, which I don’t like much.


  • TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major, 8x factory_major; Remaining resources: 64 PUs; 
            Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            2 infantry moved from Karelia to Novgorod
            1 fighter moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Russia
            1 bomber moved from Turkey to Russia
            1 bomber moved from Persia to Russia
            4 fighters moved from Turkey to Russia
            1 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Novgorod
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Novgorod to Bryansk
            2 bombers and 4 fighters moved from Russia to Bryansk
            2 armour, 8 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
            5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 destroyer and 2 transports moved from 100 Sea Zone to 96 Sea Zone
            1 artillery moved from Slovakia Hungary to Germany
            8 infantry moved from Slovakia Hungary to Germany
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Afghanistan to Persia
            5 tactical_bombers moved from Western Germany to Turkey
            5 mech_infantrys moved from Slovakia Hungary to Germany
            4 fighters moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 fighters moved from Western Germany to Turkey
            3 fighters moved from Western Germany to Bryansk
    
        Place Units - Germans
            10 artilleries placed in Germany
            6 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.00
    Russians AA : 0.50
    

    Savegame


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Think I’ll change the casualty. Have been thinking about giving J the option of protecting the mIC, which I don’t like much.

    sure, go for it


  • TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
                EDIT: Changing ownership of Manchuria from Japanese to Chinese
                EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
                EDIT: Removing units owned by ANZAC from Korea: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            EDIT: 1 marine moved from 6 Sea Zone to Korea
            1 infantry moved from Eastern Poland to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
            14 artilleries and 26 infantry moved from Eastern Poland to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour and 1 mech_infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia
            1 artillery moved from Timguska to Yenisey
            2 aaGuns moved from Eastern Poland to Romania
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 2,33
    

    Savegame


  • TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
                EDIT: Changing ownership of Manchuria from Japanese to Chinese
                EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
                EDIT: Removing units owned by ANZAC from Korea: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            EDIT: 1 marine moved from 6 Sea Zone to Korea
            1 infantry moved from Eastern Poland to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
            14 artilleries and 26 infantry moved from Eastern Poland to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour and 1 mech_infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia
            1 artillery moved from Timguska to Yenisey
            2 aaGuns moved from Eastern Poland to Romania
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 2,33
    

    Savegame


  • Atleast some more red on the board, although I primarily was eying Hungary.


  • TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
                EDIT: Changing ownership of Manchuria from Japanese to Chinese
                EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
                EDIT: Removing units owned by ANZAC from Korea: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            EDIT: 1 marine moved from 6 Sea Zone to Korea
            1 infantry moved from Eastern Poland to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
            14 artilleries and 26 infantry moved from Eastern Poland to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour and 1 mech_infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia
            1 artillery moved from Timguska to Yenisey
            2 aaGuns moved from Eastern Poland to Romania
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 2,33
    

    Savegame


  • before dice are rolled, left you know I didn’t mean to fight in sz 6, so I’ll edit that.


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    before dice are rolled, left you know I didn’t mean to fight in sz 6, so I’ll edit that.

    Sure thing.


  • TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 4 destroyers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            2 bombers moved from Yunnan to Sikang
            1 infantry moved from Shensi to Sikang
            1 armour moved from Kansu to Shensi
            1 armour moved from Shensi to Sikang
            1 armour moved from Kansu to Shensi
            1 armour moved from Shensi to Sikang
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 submarines moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 submarines moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Japanese creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 battleship, 19 carriers, 2 cruisers, 12 destroyers, 22 fighters, 20 submarines, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser
                20 submarines owned by the Americans submerged
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 28/60 hits, 28.67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 16 carriers, 1 cruiser, 8 fighters, 5 infantry, 1 marine, 29 submarines, 1 tactical_bomber and 3 transports
                ANZAC defend with 1 submarine
                29 submarines owned by the Japanese submerged
                1 submarine owned by the ANZAC submerged
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese winJapanese winJapanese win with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 2 armour, 2 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Sikang, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 5 submarines; ANZAC defend with 1 submarine and 1 transport
                5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Dutch New Guinea
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 12 carriers
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 12 carriers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 infantry, 1 marine and 3 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry and 1 marine
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Sikang to French Indo China
            7 mech_infantrys moved from Persia to Turkey
            3 mech_infantrys moved from Afghanistan to Persia
            5 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Hunan
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Afghanistan
            4 fighters moved from Turkey to Gibraltar
            1 tactical_bomber moved from Turkey to Gibraltar
            1 marine moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 19 Sea Zone to Japan
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan
            3 tactical_bombers moved from 20 Sea Zone to Japan
            8 fighters moved from 35 Sea Zone to 36 Sea Zone
            3 fighters moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from Persia to Turkey
            2 tactical_bombers moved from Turkey to Gibraltar
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 aaGun and 8 infantry placed in Japan
            3 mech_infantrys placed in West India
            3 mech_infantrys placed in India
            3 destroyers placed in 36 Sea Zone
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,6,5,5,3,2,2,4,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,5,3,2,5,3,1,3,4,1,1,4,5,1,3,4,1,1,5,2,6,3,4,3,2,2,4,3,6,5,3,3,4,4,2,1,4,4,1,1,4,1,1,5,5,2,5,3,2,1,5,6,4,2,3,1,6,1,1,3,4,6,4,5,3,5,2,3,1,2,6,3,2,4,4,1,2,5,2,4,4,6,5,4,2,3,1,5,4,1,2,2,5,3,3,1,2,2,3,5,2,6,1
            Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.17
    Japanese regular : -5.17
    ANZAC regular : 2.00
    

    Savegame


  • 21 convoy, not bad. but I think I made out better by gobbling up 24 ipc of subs ;)


  • TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 4 destroyers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            2 bombers moved from Yunnan to Sikang
            1 infantry moved from Shensi to Sikang
            1 armour moved from Kansu to Shensi
            1 armour moved from Shensi to Sikang
            1 armour moved from Kansu to Shensi
            1 armour moved from Shensi to Sikang
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 submarines moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 submarines moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Japanese creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 battleship, 19 carriers, 2 cruisers, 12 destroyers, 22 fighters, 20 submarines, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser
                20 submarines owned by the Americans submerged
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 28/60 hits, 28.67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 16 carriers, 1 cruiser, 8 fighters, 5 infantry, 1 marine, 29 submarines, 1 tactical_bomber and 3 transports
                ANZAC defend with 1 submarine
                29 submarines owned by the Japanese submerged
                1 submarine owned by the ANZAC submerged
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese winJapanese winJapanese win with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 2 armour, 2 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Sikang, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 5 submarines; ANZAC defend with 1 submarine and 1 transport
                5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Dutch New Guinea
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 12 carriers
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 12 carriers
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 infantry, 1 marine and 3 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry and 1 marine
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Sikang to French Indo China
            7 mech_infantrys moved from Persia to Turkey
            3 mech_infantrys moved from Afghanistan to Persia
            5 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Hunan
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Afghanistan
            4 fighters moved from Turkey to Gibraltar
            1 tactical_bomber moved from Turkey to Gibraltar
            1 marine moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 19 Sea Zone to Japan
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan
            3 tactical_bombers moved from 20 Sea Zone to Japan
            8 fighters moved from 35 Sea Zone to 36 Sea Zone
            3 fighters moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from Persia to Turkey
            2 tactical_bombers moved from Turkey to Gibraltar
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 aaGun and 8 infantry placed in Japan
            3 mech_infantrys placed in West India
            3 mech_infantrys placed in India
            3 destroyers placed in 36 Sea Zone
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,6,5,5,3,2,2,4,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,5,3,2,5,3,1,3,4,1,1,4,5,1,3,4,1,1,5,2,6,3,4,3,2,2,4,3,6,5,3,3,4,4,2,1,4,4,1,1,4,1,1,5,5,2,5,3,2,1,5,6,4,2,3,1,6,1,1,3,4,6,4,5,3,5,2,3,1,2,6,3,2,4,4,1,2,5,2,4,4,6,5,4,2,3,1,5,4,1,2,2,5,3,3,1,2,2,3,5,2,6,1
            Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.17
    Japanese regular : -5.17
    ANZAC regular : 2.00
    

    Savegame


  • edited some subs. use latest


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    21 convoy, not bad. but I think I made out better by gobbling up 24 ipc of subs ;)

    Actually pretty bad. The subs around the islands clearly underperformed, convoying 6 less than mean value.

    And typical that my submarine-heroes gave up their breaths in vain.


  • Tricky with the kamis, but I’ll find my way through the minefield.


  • TripleA Turn Summary: Americans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Egypt to 98 Sea Zone
            1 tactical_bomber moved from Egypt to Syria
            1 infantry moved from Iraq to Syria
            2 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Eastern Poland to Northwest Persia
            1 mech_infantry moved from Russia to Rostov
                  Russians take Rostov from Germans
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 transports moved from 6 Sea Zone to 23 Sea Zone
            19 carriers and 10 destroyers moved from 6 Sea Zone to 23 Sea Zone
            1 battleship moved from 6 Sea Zone to 23 Sea Zone
            10 submarines moved from 6 Sea Zone to 23 Sea Zone
            2 cruisers moved from 6 Sea Zone to 23 Sea Zone
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            7 submarines moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from 91 Sea Zone to Portugal
            1 mech_infantry moved from Eastern Poland to Yugoslavia
                  Americans take Yugoslavia from Germans
            2 carriers moved from 102 Sea Zone to 91 Sea Zone
            1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 87 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            3 fighters moved from 102 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Morocco
            Battle in Portugal
            Battle in 6 Sea Zone
                Americans attack with 18 fighters, 6 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Morocco from Germans, taking Portugal from Italians with 18 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Northwest Persia
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Northwest Persia
                Americans win, taking Northwest Persia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Syria
                Americans attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Syria
                1 tactical_bomber owned by the Americans retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Marianas
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Marianas
                Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery, 5 infantry and 1 marine moved from Korea to Manchuria
            4 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria
            18 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 submarine moved from 17 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 carrier moved from 26 Sea Zone to 23 Sea Zone
            2 fighters and 2 tactical_bombers moved from Queensland to 23 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            2 submarines moved from 87 Sea Zone to 91 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Saudi Arabia to Iraq
            1 tactical_bomber moved from Syria to Romania
            1 fighter moved from 98 Sea Zone to Romania
            1 bomber moved from Northwest Persia to Iraq
            EDIT: 1 transport moved from 8 Sea Zone to 23 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Central United States
            3 infantry placed in Saudi Arabia
            1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : 0,00
    Japanese regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 25
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 81 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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