bid: 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ91, 1 Sub SZ98, 1 Sub SZ106, 1 Inf Anglo-Egyptian Sudan
hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Tambov to Samara
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Nenetsia to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Denmark to Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Germany
7 bombers moved from Western Germany to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 7 bombers and 1 cruiser
British defend with 1 destroyer
Germans roll dice for 7 bombers and 1 cruiser in 112 Sea Zone, round 2 : 6/1 hits, 5.17 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
7 bombers moved from 112 Sea Zone to Western Germany
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Finland to Karelia
2 infantry moved from Bryansk to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 armour placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 1 carrier and 1 fighter
Japanese roll dice for 5 submarines in 1 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Japanese roll dice for 4 submarines in 1 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Japanese roll dice for 3 submarines in 1 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 battleship in 1 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 1 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits
1 battleship owned by the Americans lost in 1 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is 24
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship and 1 carrier
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/0 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
1 fighter owned by the Americans forced to land in British Columbia
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the Americans submerged
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - Americans
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 1 Sea Zone to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2,17
Japanese regular : 0,33
@martin I guess the Chinese army didn’t get the necessary training…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Egypt to Iraq
Combat - British
Combat Hit Differential Summary :
@martin do you scramble in SZ112?
@martin none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the Americans submerged
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - Americans
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 1 Sea Zone to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 5 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Denmark
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Caucasus
British attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/1 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
1 tactical_bomber owned by the British retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
Place Units - British
2 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,17
Americans regular : 1,17
Italians regular : -0,33
Japanese regular : -1,00
Germans regular : -0,67
British regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Germany to Denmark
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Russians
Combat - Italians
Battle in Denmark
Italians attack with 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 19 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Tsinghai to Caucasus
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Caucasus
Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour and 2 infantry
Germans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/1 hits, 1.17 expected hits
2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 infantry
Battle in 112 Sea Zone
Germans attack with 8 bombers and 1 fighter
British defend with 1 battleship and 1 transport
Germans roll dice for 8 bombers and 1 fighter in 112 Sea Zone, round 2 : 6/1 hits, 5.83 expected hits
British roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 8 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 transport
Non Combat Move - Germans
8 bombers moved from 112 Sea Zone to Western Germany
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Northern Italy
8 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Western Germany
Germans undo move 3.
1 bomber and 9 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
Germans regular : 0.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 3 submarines
Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Combat Hit Differential Summary :
Japanese regular : 0.00
UK_Pacific regular : -0.67
@dawgoneit sub stay and fight?
@dawgoneit yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 3 submarines
Americans defend with 1 transport; ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 transports in 20 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 bomber in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 3 transports in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC win with 3 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber and 3 submarines
Casualties for ANZAC: 1 cruiser and 2 destroyers
Non Combat Move - Japanese
Place Units - Japanese
4 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 31 PUs (7 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.17
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to Midway
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kiangsi
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 submarines
4 submarines owned by the Japanese submerged
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Denmark
Americans winAmericans winAmericans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kiangsi from Japanese, taking Southern France from Italians with 1 submarine remaining with 1 submarine remaining, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 0,67
Germans regular : -0,33