@pacifiersboard GL and HF! Scramble orders in 110?
L21 BM3 Ghostglider (axis) vs axis-dominion (+18)
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 22 infantry moved from Germany to Slovakia Hungary 1 artillery and 18 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun, 1 artillery and 17 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Germany to Slovakia Hungary 1 bomber and 1 fighter moved from Germany to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3 Italians collect 7 PUs (6 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - ANZAC Non Combat Move - ANZAC 7 fighters moved from Kiangsi to Kiangsu 1 artillery, 1 infantry and 1 marine moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 47 Sea Zone to 50 Sea Zone Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 2 mech_infantrys moved from Germany to Baltic States 4 fighters moved from Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 4 fighters and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 fighters and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 fighters moved from Baltic States to Germany 1 infantry moved from Germany to Poland 1 bomber moved from Normandy Bordeaux to Western Germany 9 infantry moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Slovakia Hungary 7 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland 2 armour and 15 mech_infantrys moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 6 artilleries and 4 infantry moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 armour moved from Nigeria to Anglo Egyptian Sudan 1 armour moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Iraq to Egypt 4 infantry moved from Persia to Northwest Persia Place Units - Germans 1 infantry and 2 mech_infantrys placed in France 3 infantry placed in Persia 3 infantry and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,67 British regular : -0,67 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Russians Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 2 infantry moved from Bessarabia to Romania 1 bomber moved from Russia to Romania 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Russia to Baltic States Combat - Russians Battle in Romania Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Baltic States Russians attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 bomber and 1 fighter moved from Baltic States to Eastern Poland 1 bomber moved from Romania to Eastern Poland 1 aaGun and 3 infantry moved from Bessarabia to Eastern Poland 1 aaGun and 12 infantry moved from Jehol to Shantung 2 infantry moved from Manchuria to Korea 4 fighters and 1 tactical_bomber moved from Shensi to Shantung 1 infantry moved from Shensi to Hopei 4 infantry moved from Kazakhstan to Caucasus 3 infantry moved from Volgograd to Caucasus Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.17 -
just to be clear, Japan still needs TWO more VCs to win, not one. for some reason TripleA is showing you already have 5, but that can’t be right. it should be showing you have only 4 (India, NSW, Tokyo, and Phil). I guess it is counting Egypt, so in that case 5 does make sense, but that doesn’t count toward a pac side win.
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 6 infantry and 6 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Siam to Anhwe 1 infantry moved from India to West India Japanese take West India from UK_Pacific 4 artilleries and 9 infantry moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 2 fighters moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Kwangtung Battle in Anhwe Japanese attack with 2 bombers Americans defend with 1 mech_infantry Japanese roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Anhwe Japanese win, taking Kwangtung from UK_Pacific with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kwangsi Japanese attack with 4 artilleries, 3 fighters and 9 infantry Chinese defend with 4 infantry Japanese roll dice for 4 artilleries, 3 fighters and 9 infantry in Kwangsi, round 2 : 6/16 hits, 5.00 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters moved from Kwangsi to 36 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 6 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Malaya to 37 Sea Zone 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 armour and 4 mech_infantrys moved from India to Shan State 1 mech_infantry moved from India to Shan State 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from 36 Sea Zone to Kwangsi 2 bombers moved from Anhwe to Shan State 2 submarines moved from 37 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from Guam to Japan 3 fighters moved from Queensland to Philippines 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 armour moved from British Somaliland to Anglo Egyptian Sudan 1 infantry moved from Alexandria to Egypt Place Units - Japanese 3 infantry placed in New South Wales 3 infantry placed in French Indo China 6 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5 Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 16 fighters and 2 tactical_bombers moved from Greece to Poland 4 bombers moved from Caucasus to Germany 6 fighters moved from Eastern Poland to Germany 9 fighters moved from Eastern Poland to Poland 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand Combat - Americans Air Battle in Germany Americans attacks with 10 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3,7,3 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Syria Battle in New Zealand Americans attack with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Zealand Americans win, taking Syria from Germans, taking New Zealand from Japanese with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Poland Americans attack with 25 fighters and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 25 fighters and 2 tactical_bombers in Poland, round 2 : 13/27 hits, 13.83 expected hits Germans roll dice for 12 infantry in Poland, round 2 : 5/12 hits, 4.00 expected hits 12 infantry owned by the Germans and 5 fighters owned by the Americans lost in Poland Americans win with 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14 Casualties for Americans: 5 fighters Casualties for Germans: 12 infantry Cleaning up after air battles Non Combat Move - Americans 20 fighters and 2 tactical_bombers moved from Poland to Eastern Poland 3 bombers moved from Germany to Eastern Poland 6 fighters moved from Germany to Eastern Poland 3 fighters moved from Hopei to Korea 3 fighters moved from 26 Sea Zone to 63 Sea Zone 2 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 fighter and 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 carrier moved from 91 Sea Zone to 64 Sea Zone 1 artillery moved from Norway to 126 Sea Zone 1 artillery and 1 transport moved from 126 Sea Zone to 111 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 1 armour moved from Scotland to United Kingdom 1 marine moved from Morocco to 92 Sea Zone 2 carriers, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Caucasus to Hopei 3 fighters moved from Caucasus to Hopei 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 factory_minor placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 artillery EDIT: Adding units owned by Americans to Norway: 1 artillery EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Greece 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States 3 fighters placed in Korea 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Shantung to Kiangsu Place Units - Chinese 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 4 fighters moved from Greece to Egypt 1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Greece to Egypt 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from Eastern Persia to West India 1 fighter moved from Kiangsu to 20 Sea Zone 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Italians Combat - British Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in West India British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry Germans defend with 1 armour and 4 mech_infantrys; Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in Egypt, round 2 : 6/11 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Egypt, round 2 : 2/8 hits, 2.83 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Japanese with 1 armour, 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 25 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Casualties for Germans: 1 armour and 4 mech_infantrys Non Combat Move - British 4 fighters moved from Egypt to 99 Sea Zone 1 fighter moved from Egypt to Tobruk 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 aaGun moved from Eastern Persia to West India 2 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 battleship moved from 126 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from 20 Sea Zone to Kiangsu Place Units - British 2 fighters placed in United Kingdom 1 infantry placed in United Kingdom British undo move 2. 1 artillery placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British British collect 25 PUs; end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.83 Germans AA : 0.33 Germans regular : 1.00 British regular : 1.83 -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 16 fighters and 2 tactical_bombers moved from Greece to Poland 4 bombers moved from Caucasus to Germany 6 fighters moved from Eastern Poland to Germany 9 fighters moved from Eastern Poland to Poland 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand Combat - Americans Air Battle in Germany Americans attacks with 10 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3,7,3 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Syria Battle in New Zealand Americans attack with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Zealand Americans win, taking Syria from Germans, taking New Zealand from Japanese with 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Poland Americans attack with 25 fighters and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 25 fighters and 2 tactical_bombers in Poland, round 2 : 13/27 hits, 13.83 expected hits Germans roll dice for 12 infantry in Poland, round 2 : 5/12 hits, 4.00 expected hits 12 infantry owned by the Germans and 5 fighters owned by the Americans lost in Poland Americans win with 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14 Casualties for Americans: 5 fighters Casualties for Germans: 12 infantry Cleaning up after air battles Non Combat Move - Americans 20 fighters and 2 tactical_bombers moved from Poland to Eastern Poland 3 bombers moved from Germany to Eastern Poland 6 fighters moved from Germany to Eastern Poland 3 fighters moved from Hopei to Korea 3 fighters moved from 26 Sea Zone to 63 Sea Zone 2 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 fighter and 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 carrier moved from 91 Sea Zone to 64 Sea Zone 1 artillery moved from Norway to 126 Sea Zone 1 artillery and 1 transport moved from 126 Sea Zone to 111 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 1 armour moved from Scotland to United Kingdom 1 marine moved from Morocco to 92 Sea Zone 2 carriers, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Caucasus to Hopei 3 fighters moved from Caucasus to Hopei 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 factory_minor placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 artillery EDIT: Adding units owned by Americans to Norway: 1 artillery EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Greece 1 destroyer placed in 10 Sea Zone 2 infantry placed in Western United States 3 fighters placed in Korea 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,3 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Shantung to Kiangsu Place Units - Chinese 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 3 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 4 fighters moved from Greece to Egypt 1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Greece to Egypt 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys moved from Eastern Persia to West India 1 fighter moved from Kiangsu to 20 Sea Zone 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Italians Combat - British Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in West India British attack with 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 4 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry Germans defend with 1 armour and 4 mech_infantrys; Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in Egypt, round 2 : 6/11 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Egypt, round 2 : 2/8 hits, 2.83 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt British win, taking Egypt from Japanese with 1 armour, 2 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 25 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Casualties for Germans: 1 armour and 4 mech_infantrys Non Combat Move - British 4 fighters moved from Egypt to 99 Sea Zone 1 fighter moved from Egypt to Tobruk 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 aaGun moved from Eastern Persia to West India 2 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 battleship moved from 126 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from 20 Sea Zone to Kiangsu Place Units - British 2 fighters placed in United Kingdom 1 infantry placed in United Kingdom British undo move 2. 1 artillery placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British British collect 25 PUs; end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Greece: 2 fighters EDIT: Adding units owned by British to Caucasus: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.83 Germans AA : 0.33 Germans regular : 1.00 British regular : 1.83 -
use updated file plz
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Western Germany to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 2 infantry Casualties for British: 1 mech_infantry Battle in Romania Italians attack with 1 bomber and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 1 bomber and 3 infantry in Romania, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Germany 1 fighter moved from Yugoslavia to Germany 17 infantry moved from Northern Italy to Southern Italy 10 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery and 10 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5 Italians collect 8 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.00 British regular : 1.33 -
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 63 Sea Zone to New Zealand 7 fighters moved from Kiangsu to Korea Turn Complete - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs; Germans buy 1 fighter and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 4 fighters moved from Germany to Norway 1 bomber moved from Western Germany to Norway Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Norway causes 3 damage total. Battle in Norway Germans attack with 4 fighters Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 4 fighters in Norway, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 3 fighters moved from Norway to Germany 1 bomber moved from Norway to Germany 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Persia to Northwest Persia 1 armour moved from Anglo Egyptian Sudan to Rhodesia 1 fighter moved from Norway to Germany Place Units - Germans 3 infantry placed in Persia 1 fighter and 2 infantry placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,2,2,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 40 PUs (1 lost to blockades); end with 42 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Americans AA : -0.17 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Russians Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour moved from Poland to Eastern Poland 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 2 bombers moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter and 2 infantry Italians defend with 2 infantry Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Russians 3 mech_infantrys moved from Ukraine to Eastern Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 bombers and 1 fighter moved from Romania to Eastern Poland 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 aaGun and 12 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from Shantung to Korea Place Units - Russians 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83 -
need to make an adjustment, can you wait?
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Russians Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour moved from Poland to Eastern Poland 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 2 bombers moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter and 2 infantry Italians defend with 2 infantry Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Russians 3 mech_infantrys moved from Ukraine to Eastern Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 bombers and 1 fighter moved from Romania to Eastern Poland 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 aaGun and 12 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from Shantung to Korea Place Units - Russians 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 4 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Kiangsu: 4 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83 -
plz use latest!
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 factory_minor, 5 infantry and 8 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 7 infantry moved from India to West India 2 fighters moved from Northwest Persia to West India 2 bombers moved from Shan State to West India 1 infantry moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in West India Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 7 infantry British defend with 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys British roll AA dice in West India : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 7 infantry in West India, round 2 : 9/14 hits, 5.00 expected hits UK_Pacific roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in West India, round 2 : 4/11 hits, 4.00 expected hits 4 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in West India Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 3 infantry in West India, round 3 : 5/10 hits, 4.33 expected hits UK_Pacific roll dice for 2 armour and 1 marine in West India, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 marine owned by the British and 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 35 Casualties for Japanese: 6 infantry Casualties for British: 1 aaGun, 2 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys Non Combat Move - Japanese 2 fighters moved from West India to India 2 bombers moved from West India to India 2 armour moved from Anglo Egyptian Sudan to Rhodesia 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 5 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to French Indo China 2 armour and 6 mech_infantrys moved from Shan State to French Indo China 3 armour moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 7 fighters moved from Japan to 6 Sea Zone 9 tactical_bombers moved from Japan to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 infantry moved from New South Wales to Queensland 2 fighters moved from Philippines to Queensland 1 tactical_bomber moved from 35 Sea Zone to Queensland 1 tactical_bomber moved from 35 Sea Zone to Queensland 3 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Queensland 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Queensland 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Queensland Place Units - Japanese 8 transports placed in 6 Sea Zone 1 factory_minor placed in Queensland 3 infantry placed in French Indo China 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Japanese regular : 4.67 British AA : -0.50 UK_Pacific regular : 0.67 -
TripleA Manual Gamesave Post: British round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - British British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern ItalyCombat Hit Differential Summary :
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before I roll, letting you know I’m changing one US carrier to move to 95 instead of 98
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Eastern Poland to Germany 2 bombers moved from Eastern Poland to Germany 1 infantry moved from Syria to Iraq Americans take Iraq from Germans 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Eastern Poland to Northern Italy Combat - Americans Air Battle in Germany Americans attacks with 10 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Alexandria Battle in Trans-Jordan Cleaning up after air battles Non Combat Move - Americans 1 bomber and 8 fighters moved from Germany to Eastern Poland 1 bomber moved from Northern Italy to Eastern Poland 3 infantry and 1 marine moved from Greece to 99 Sea Zone 3 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 carriers and 4 fighters moved from 99 Sea Zone to 98 Sea Zone 5 fighters moved from Hopei to Korea 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 64 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 111 Sea Zone to 109 Sea Zone 6 fighters moved from Eastern Poland to Caucasus Place Units - Americans 3 infantry placed in Korea Americans undo move 1. 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 artillery and 2 infantry placed in Greece 4 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,3,3,6,3,6,4,1,4,3,2,6,6,4,1,1,4,6,1,5,1,6,6,2,1,2,5,1,2,4,3,4,2,2,6,3,5 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kiangsu to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Sicily Battle in Sardinia Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Anglo Egyptian Sudan from Germans with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 3 fighters moved from Caucasus to Hopei 2 fighters moved from Gibraltar to Greece 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to United Kingdom 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Kiangsu to Korea 1 fighter moved from Tobruk to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 95 Sea Zone: 1 carrier EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 mech_infantrys placed in Egypt 1 fighter placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.00 Germans AA : 0.67 Germans regular : -0.33 British regular : -0.50 Italians AA : -0.17





