Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat Hit Differential Summary :
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@Amon-Sul Speaking of a unique game! Look at my unexpected maneuver in Shan State :O
Scramble anything to prevent off-shore bombardment? -
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul Speaking of a unique game! Look at my unexpected maneuver in Shan State :O
Scramble anything to prevent off-shore bombardment?man i missed that out.
what an oversight.
i totally ignored it as an option.
good move.
ok, no scramble
and roll me some good dices haha
maybe its best we go round by round with casualties
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@amon-sul Well it was far from the obvious choice for me too, so we’ll see how it goes. Posting per round is most appropriate in this case I agree.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - Americans Battle in Shan State Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 airfield, 2 bombers and 3 tactical_bombers Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hitsCombat Hit Differential Summary :
Americans regular : -1,50 -
@pejon_88 Ok so two hits first round. Had to pick a casualty for the bombardment, but please feel free to change.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 Ok so two hits first round. Had to pick a casualty for the bombardment, but please feel free to change.
Can u withdraw from this battle with air only, and leave the land units to fight?
Can u withdraw at all from amp assault?
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@amon-sul I know for sure land units cannot retreat, but almost certain any surviving air can retreat as usual, using what remaining move they have left as usual.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I know for sure land units cannot retreat, but almost certain any surviving air can retreat as usual, using what remaining move they have left as usual.
ok, this inf is very important for me.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat Hit Differential Summary :
i can not open the file u posted,
but i can open other ones.
please post again.
thanks
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@Pejon
but i dont need the map to give u my answer
i ll open the previous USA map of Urs, before the start of combat.
ok
REMOVE 2 JAPANESE BOMBERS
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and please let me know if u go for more rolls
so i can decide upon casualties
thanks
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 3 fighters moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria 1 artillery moved from Rio de Oro to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Combat - Americans Battle in Shan State Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 airfield, 2 bombers and 3 tactical_bombers Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 3 bombers and 3 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,00 expected hits 2 bombers owned by the Japanese, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State 1 tactical_bomber owned by the Americans retreated Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 2 bombers Battle in Normandy Bordeaux Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 armour and 1 artillery Battle in Holland Belgium Americans attack with 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Algeria Americans attack with 2 fighters and 1 mech_infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Americans 4 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters moved from Algeria to Morocco 4 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from Bolivia to Brazil 1 infantry moved from Peru to Colombia Americans take Colombia from Neutral_True 1 infantry moved from Peru to Brazil 1 transport moved from 91 Sea Zone to 86 Sea Zone 4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco 2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Southeast Mexico: 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 1,67 Japanese regular : 2,00 Germans regular : 0,33 -
@Amon-Sul well…
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67 -
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul well…
A miracle in Shan State :))
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 I forgot that two ANZAC figs were on a US carrier when retreating the battle. I need to continue one additional round in Shan State. Can I roll it separately here?
i dont get it,
what does anzac figs have with shan state?
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