@Cmdr:
It no longer matters how many tanks you have, you cannot count on your tanks scoring slightly better than expected in LL like you can in ADS.
For instance, in LL it does not matter a lick if you attack with 1 Infantry and 1 Armor or if you attack with 1 Infantry and 1 Artillery; either way you have a punch of 4. So how needed is the extra 1 IPC blown on the tank?
After the first rnd of attack, then the tanks matters because we will pick infs as casualties first, and the tanks do matter both in LL and ADS. Tanks can move 2, that matters.
In LL it will matter as much as in ADS if you attack with inf + art or inf + tanks, because tanks still attack and defend @3.
And if you are counting on your tanks scoring slightly better then average then you’re counting of Lady Luck.
And what does “expected” really mean, is it average dice rolls, or better?
The reason why it matters for me with tanks + infs, is that my infs tend to attack and be attacked, so my infs dies, sadly. The extra ipc for the tanks is needed because tanks defends and attacks @3. Artillery attacks and defends @2.
Thats why, + tanks move 2 spaces.