It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
i ll attack kazahstan with 1 mech 2 fig 1 tac
[dice 1d6] [dice 2d6] [dice 1d6]
vs
[dice 1d6]
1d6: 1
2d6: 2, 4
1d6: 5
1d6: 3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Italians to Russians
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Samara to Russia
1 submarine moved from 94 Sea Zone to 99 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 16 infantry
Buryatia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 2 fighters, 72 infantry, 3 mech_infantrys and 1 tactical_bomber
Samara : 2 infantry
94 Sea Zone : 1 submarine
Eastern Persia : 2 armour and 1 mech_infantry
Japan on the move.
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Szechwan to Sikang
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
2 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Alaska from Americans, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to Kweichow
2 bombers moved from Sikang to French Indo China
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to Malaya
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Place Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.50
UK_Pacific regular : 0.67
@Amon-Sul I forgot to unload my Germany infantry into Southern Italy. Can you do that, if I don’t get back to my computer before you go?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Szechwan to Sikang
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
2 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Alaska from Americans, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to Kweichow
2 bombers moved from Sikang to French Indo China
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to Malaya
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Place Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.50
UK_Pacific regular : 0.67
@Amon-Sul Fixed! You can just use the second map.
@captainnapalm said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
@Amon-Sul I forgot to unload my Germany infantry into Southern Italy. Can you do that, if I don’t get back to my computer before you go?
sorry havent seen the message on time
U have some OOL for sz 97, or shall we go round by round?
@amon-sul Just basic max defense, unless you are not taking basic casualties, yourself. If not basic, you can ask me, round by round.
3 damage, 2 subs, 3 destroyers, 2 carriers, destroyer, tactical, 4 Italian fighters, 2 German fighters, battleship
u need to choose ur casualty for sz 41
triple a offers a tip on AC, i ll proceed with that
if u with to change it ,
u will write me here.
cheers
u have to choose ur casualty for sz 41
triple a offered a tip on the AC.
i did that.
if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.
i had good rolls, and then u have even better
this game is just not my game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 bomber moved from Iraq to 97 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Sardinia
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking Sardinia from Italians with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 2 : 9/14 hits, 7.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 2 carriers, 4 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 10/14 hits, 7.17 expected hits
4 submarines owned by the Americans, 4 destroyers owned by the Italians, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Italians and 2 carriers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 3 : 4/13 hits, 6.67 expected hits
Italians roll dice for 1 battleship, 6 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.17 expected hits
2 destroyers owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 fighters, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 4 : 4/8 hits, 4.50 expected hits
Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 cruisers and 3 transports remaining. Battle score for attacker is 17
Casualties for Americans: 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Casualties for Germans: 2 fighters and 1 tactical_bomber
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Yugoslavia
Battle in Albania
2 tactical_bombers owned by the Japanese forced to land in Sumatra
Non Combat Move - Americans
1 transport moved from 96 Sea Zone to 97 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 30 Sea Zone to 64 Sea Zone
2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 3.67
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
u have to choose ur casualty for sz 41
triple a offered a tip on the AC.
i did that.
if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.
Take off a sub, rather than tipping the carrier.
@captainnapalm said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
u have to choose ur casualty for sz 41
triple a offered a tip on the AC.
i did that.
if u wish to change it , u will tell me , before UK Pacific move, since it can affect it.
Take off a sub, rather than tipping the carrier.
ok.
i ll play the move in the evening.
cheers
U have some OOl for sz 41,
Or shall i follow the normal triple a cas s election?