@mike64 no scramble
Free for All - 4 player
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 6 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 5 artilleries and 3 infantry moved from United Kingdom to 8 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 8 Sea Zone to 2 Sea Zone 3 infantry moved from 2 Sea Zone to Eire 5 artilleries moved from 2 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Eire Combat - Americans Battle in Eire Americans attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 4/5 hits, 1.67 expected hits 5 infantry owned by the Neutral, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Eire Americans loses 0 PUs for violating Eires neutrality. Americans win, taking Eire from Neutral with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eire to 2 Sea Zone 2 infantry moved from Argentina to Brazil 2 artilleries moved from Argentina to 21 Sea Zone 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 artilleries moved from Argentina to 21 Sea Zone 1 artillery moved from Argentina to Brazil 4 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 20 Sea Zone 4 artilleries moved from 20 Sea Zone to Venezuela 4 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 6 infantry placed in Western United States Americans undo move 1. 3 transports placed in 54 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Neutral regular : 2.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 fighter moved from Southern Europe to Ukraine S.S.R. 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 armour moved from Spain to Gibraltar Germans take Gibraltar from British 1 armour moved from Gibraltar to Spain 3 armour, 4 artilleries and 2 infantry moved from Germany to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 6 armour, 1 fighter and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Ukraine S.S.R., round 2 : 2/8 hits, 4.17 expected hits Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for Russians: 2 armour Battle in Karelia S.S.R. Germans attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. 1 armour owned by the Germans retreated to Eastern Europe Russians win with 3 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 1 armour, 1 fighter and 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe Place Units - Germans 4 armour, 1 artillery, 1 halftrack and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -3.33 Russians AA : 0.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 3,6,6,6 and gets 3 hits British removing all Technology Tokens after successful research. British discover Mechanized Infantry Purchase Units - British British buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to 28 Sea Zone 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Kenya to Italian East Africa 4 artilleries and 1 infantry moved from Turkey to Persia 9 armour, 2 artilleries and 8 infantry moved from Trans-Jordan to Persia 2 infantry moved from 34 Sea Zone to Persia 3 infantry moved from Anglo Egypt to 15 Sea Zone 2 bombers moved from Anglo Egypt to India 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 15 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Anglo Egypt to 34 Sea Zone 3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egypt Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Persia British attack with 9 armour, 6 artilleries and 14 infantry Chinese defend with 1 infantry British roll dice for 4 cruisers in Persia, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 9 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 carrier placed in 34 Sea Zone 1 artillery and 1 infantry placed in Anglo Egypt 1 armour, 1 artillery, 1 fighter, 2 halftracks and 2 infantry placed in Union of South Africa Activate Technology - British British activating Mechanized Infantry Turn Complete - British British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Chinese AA : -0.33 British regular : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from Kwantung to French Indochina 1 infantry moved from China to Himalaya 1 artillery moved from Sinkiang to Himalaya 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to French Indochina 1 fighter and 2 tactical_bombers moved from China to Himalaya 1 bomber moved from Manchuria to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk Combat - Japanese Battle in French Indochina Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indochina, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk Japanese win, taking Novosibirsk from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Himalaya, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Himalaya to China 1 fighter and 1 tactical_bomber moved from French Indochina to China 4 armour moved from Sinkiang to China 1 bomber moved from Novosibirsk to China 2 armour, 1 artillery and 3 infantry moved from Manchuria to China 1 armour, 2 artilleries and 3 infantry moved from Japan to 61 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - Americans 3 artilleries moved from Eire to 2 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 1 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 1 Sea Zone to 9 Sea Zone 3 artilleries moved from 9 Sea Zone to Eastern Canada 1 artillery and 1 infantry moved from Brazil to Venezuela 3 transports moved from 54 Sea Zone to 20 Sea Zone Place Units - Americans 1 factory placed in Brazil 2 artilleries and 2 infantry placed in Western United States 3 artilleries placed in Eastern United States 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R. 1 halftrack moved from Southern Europe to Ukraine S.S.R. 1 fighter moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber Chinese defend with 4 armour Germans roll dice for 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 10/16 hits, 6.67 expected hits Chinese roll dice for 4 armour in Ukraine S.S.R., round 2 : 1/4 hits, 2.00 expected hits 4 armour owned by the Chinese and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Chinese with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Chinese: 4 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe 1 armour moved from Spain to Southern Europe 1 armour moved from Spain to Southern Europe Place Units - Germans 3 armour, 1 bomber, 1 halftrack and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Germans regular : 3.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - British British repair damage of 1x factory; Remaining resources: 56 PUs; 0 techTokens; British buy 3 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 infantry moved from Persia to Afghanistan 9 armour, 6 artilleries and 11 infantry moved from Persia to India 2 bombers moved from Anglo Egypt to Afghanistan 1 artillery and 1 infantry moved from Italian East Africa to 34 Sea Zone 4 artilleries and 4 infantry moved from Anglo Egypt to 34 Sea Zone 5 artilleries, 4 carriers, 4 cruisers, 4 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 34 Sea Zone to 35 Sea Zone 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to India Combat - British Battle in Afghanistan British attack with 2 bombers and 3 infantry Chinese defend with 1 infantry British roll dice for 2 bombers and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan British win, taking Afghanistan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India British attack with 9 armour, 6 artilleries, 5 fighters, 11 infantry and 3 tactical_bombers Chinese defend with 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry Chinese roll AA dice in India : 1/8 hits, 1.33 expected hits 1 tactical_bomber owned by the British lost in India British roll dice for 9 armour, 6 artilleries, 5 fighters, 11 infantry and 2 tactical_bombers in India, round 2 : 15/33 hits, 13.17 expected hits Chinese roll dice for 2 armour, 2 artilleries, 1 bomber and 5 infantry in India, round 2 : 3/10 hits, 3.50 expected hits 1 bomber owned by the Chinese, 2 armour owned by the Chinese, 5 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 3 infantry owned by the British lost in India British captures 24PUs while taking Chinese capital British win, taking India from Chinese with 9 armour, 6 artilleries, 5 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for British: 3 infantry and 1 tactical_bomber Casualties for Chinese: 2 armour, 2 artilleries, 1 bomber and 5 infantry Non Combat Move - British 5 artilleries and 5 infantry moved from 35 Sea Zone to India 5 fighters and 2 tactical_bombers moved from India to 35 Sea Zone 1 armour and 1 infantry moved from Union of South Africa to Belgian Congo 2 halftracks moved from Union of South Africa to Anglo Egypt 1 fighter moved from Union of South Africa to 35 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to Kenya 2 bombers moved from Afghanistan to Anglo Egypt Place Units - British 1 factory placed in Italian East Africa 1 bomber and 2 infantry placed in Anglo Egypt British undo move 2. 1 artillery, 1 bomber and 1 infantry placed in Anglo Egypt 3 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 97 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Chinese AA : -0.33 British regular : 2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs; Non Combat Move - Japanese 6 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers moved from China to Manchuria 1 fighter moved from 61 Sea Zone to Manchuria 2 armour, 1 artillery and 5 infantry moved from Japan to 61 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 61 Sea Zone to Manchuria 1 artillery moved from Himalaya to Sinkiang 3 fighters and 3 tactical_bombers moved from Manchuria to 61 Sea Zone Place Units - Japanese 1 carrier placed in 61 Sea Zone 3 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 5 PUs; Non Combat Move - Americans 3 artilleries moved from Eastern Canada to Eastern United States 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 9 Sea Zone to 10 Sea Zone 3 transports moved from 20 Sea Zone to 10 Sea Zone 5 artilleries moved from Venezuela to 20 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 20 Sea Zone to 54 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 8 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 55 Sea Zone 5 artilleries moved from 55 Sea Zone to Western United States Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in Brazil 3 infantry placed in Eastern United States 1 artillery placed in Western United States 1 battleship placed in 55 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Purchase Units - Germans Germans buy 6 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 halftrack moved from Southern Europe to Spain 1 bomber moved from Southern Europe to Anglo Egypt 1 infantry moved from Balkans to Eastern Europe 1 infantry moved from Balkans to Eastern Europe 1 artillery moved from Balkans to Southern Europe 1 artillery moved from Balkans to Southern Europe 1 fighter moved from Southern Europe to Eastern Europe 1 tactical_bomber moved from Southern Europe to Eastern Europe Combat - Germans Strategic bombing raid in Anglo Egypt Bombing raid in Anglo Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Anglo Egypt causes 2 damage total. Battle in Eastern Europe Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Europe, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Anglo Egypt to Southern Europe 1 fighter moved from Eastern Europe to Southern Europe 1 tactical_bomber moved from Eastern Europe to Southern Europe Place Units - Germans 6 armour and 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.50
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Purchase Units - British British repair damage of 1x factory, 2x factory; Remaining resources: 94 PUs; 0 techTokens; British buy 4 armour, 3 artilleries, 1 battleship, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 artilleries and 3 infantry moved from India to French Indochina 1 artillery and 2 infantry moved from India to Himalaya 1 artillery and 2 infantry moved from India to Afghanistan 2 infantry moved from India to Afghanistan 3 artilleries moved from India to Afghanistan 1 artillery and 1 infantry moved from Kenya to Italian East Africa 1 armour and 1 infantry moved from Belgian Congo to Trans-Jordan 2 halftracks moved from Anglo Egypt to Afghanistan 1 artillery and 1 infantry moved from Anglo Egypt to Trans-Jordan 3 bombers moved from Anglo Egypt to 14 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indochina 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Himalaya 9 armour, 3 artilleries and 4 infantry moved from India to Persia 4 carriers, 4 cruisers, 4 destroyers, 4 fighters and 5 transports moved from 35 Sea Zone to 34 Sea Zone 2 armour and 2 infantry moved from Union of South Africa to Italian East Africa 1 armour moved from Union of South Africa to Italian East Africa 3 bombers moved from 14 Sea Zone to Southern Europe Combat - British Strategic bombing raid in Southern Europe Germans roll AA dice in Southern Europe : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Southern Europe rolls: 4,4 and causes: 8 damage to unit: factory Bombing raid in Southern Europe causes 8 damage total. Battle in French Indochina British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 fighters and 1 infantry British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/8 hits, 3.17 expected hits Chinese roll dice for 2 fighters and 1 infantry in French Indochina, round 2 : 3/3 hits, 1.67 expected hits 1 infantry owned by the Chinese, 2 fighters owned by the Chinese and 3 infantry owned by the British lost in French Indochina British win, taking French Indochina from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Chinese: 2 fighters and 1 infantry Battle in Himalaya British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Himalaya, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Himalaya British win, taking Himalaya from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Afghanistan British attack with 4 artilleries, 2 halftracks and 4 infantry Chinese defend with 3 armour British roll dice for 4 artilleries, 2 halftracks and 4 infantry in Afghanistan, round 2 : 4/10 hits, 3.33 expected hits Chinese roll dice for 3 armour in Afghanistan, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Chinese and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Chinese with 4 artilleries, 2 halftracks and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Chinese: 3 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indochina to India 1 tactical_bomber moved from Himalaya to India 1 fighter moved from Himalaya to India 2 bombers moved from Southern Europe to Algeria Place Units - British 1 destroyer and 2 transports placed in 34 Sea Zone 1 battleship placed in 34 Sea Zone 2 artilleries placed in Italian East Africa 4 armour, 1 artillery and 5 infantry placed in India 2 infantry placed in Union of South Africa Turn Complete - British British collect 78 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Germans AA : 0.50 British regular : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from Sinkiang to Himalaya Combat - Japanese Battle in Himalaya Japanese attack with 1 artillery British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery in Himalaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Himalaya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Himalaya British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Non Combat Move - Japanese 3 armour, 1 artillery and 4 infantry moved from Japan to 61 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 61 Sea Zone to Manchuria 1 fighter moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 destroyer and 1 fighter placed in 61 Sea Zone 4 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Purchase Units - Americans Americans buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens; Place Units - Americans 2 artilleries and 1 infantry placed in Brazil 6 infantry placed in Western United States 2 transports placed in 55 Sea Zone Activate Technology - Americans Americans activating Jet Power Turn Complete - Americans Americans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 25 PUs; Germans buy 5 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 armour moved from Southern Europe to Eastern Europe 1 halftrack moved from Spain to Eastern Europe 1 fighter moved from Spain to Eastern Europe 1 tactical_bomber moved from Spain to Eastern Europe 1 fighter moved from Southern Europe to Eastern Europe 1 tactical_bomber moved from Southern Europe to Eastern Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 4 artilleries and 6 infantry moved from Spain to Western Europe 1 bomber moved from Southern Europe to Eastern Europe Combat - Germans Battle in Balkans Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Balkans, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Balkans Germans win, taking Balkans from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 6 armour, 1 bomber, 2 fighters, 1 halftrack and 2 tactical_bombers Russians defend with 3 armour, 3 artilleries and 4 infantry Germans roll dice for 6 armour, 1 bomber, 2 fighters, 1 halftrack and 2 tactical_bombers in Eastern Europe, round 2 : 6/12 hits, 6.33 expected hits Russians roll dice for 3 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 6/10 hits, 3.83 expected hits 4 infantry owned by the Russians, 1 halftrack owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Eastern Europe Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Europe, round 3 : 4/6 hits, 3.50 expected hits Russians roll dice for 3 armour and 1 artillery in Eastern Europe, round 3 : 2/4 hits, 1.83 expected hits 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Eastern Europe Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Germans: 6 armour, 1 bomber and 1 halftrack Casualties for Russians: 3 armour, 3 artilleries and 4 infantry Non Combat Move - Germans 2 armour moved from Spain to Southern Europe 1 armour moved from Spain to Germany 1 armour moved from Spain to Germany 1 armour moved from Spain to Germany 1 fighter and 1 tactical_bomber moved from Eastern Europe to Southern Europe 1 fighter moved from Eastern Europe to Germany 1 tactical_bomber moved from Eastern Europe to Germany 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Western Europe Place Units - Germans 5 armour placed in Southern Europe Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.83
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - British British spend 15 on tech rolls British roll 5,2,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Paratroopers Purchase Units - British British buy 5 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Spain: 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 infantry EDIT: Turning off Edit Mode 3 artilleries moved from Persia to 34 Sea Zone 3 artilleries moved from Italian East Africa to 34 Sea Zone 1 armour moved from Italian East Africa to 34 Sea Zone 3 infantry moved from Italian East Africa to 34 Sea Zone 4 infantry moved from Persia to 34 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 9 armour moved from Persia to Turkey 2 halftracks moved from Afghanistan to Turkey 4 armour moved from India to Turkey 3 infantry moved from Afghanistan to Persia 4 artilleries moved from Afghanistan to Himalaya 1 artillery moved from India to Himalaya 5 infantry moved from India to Himalaya 2 armour moved from Italian East Africa to Anglo Egypt 1 bomber moved from Algeria to 13 Sea Zone 1 bomber moved from 13 Sea Zone to Algeria 1 armour, 6 artilleries, 1 battleship, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 7 infantry and 7 transports moved from 34 Sea Zone to 14 Sea Zone 4 fighters moved from 14 Sea Zone to Southern Europe 1 armour, 6 artilleries and 7 infantry moved from 14 Sea Zone to Southern Europe Combat - British British creates battle in territory Spain British creates battle in territory Gibraltar Battle in Turkey British attack with 14 armour, 1 artillery, 2 halftracks and 2 infantry Russians defend with 1 artillery British roll dice for 14 armour, 1 artillery, 2 halftracks and 2 infantry in Turkey, round 2 : 7/19 hits, 8.67 expected hits Russians roll dice for 1 artillery in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Turkey British win, taking Spain from Germans, taking Gibraltar from Germans, taking Turkey from Russians with 14 armour, 1 artillery, 2 halftracks and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Himalaya British attack with 5 artilleries and 5 infantry Chinese defend with 4 infantry British roll dice for 5 artilleries and 5 infantry in Himalaya, round 2 : 5/10 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Himalaya, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Himalaya British win, taking Himalaya from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Southern Europe British attack with 1 armour, 6 artilleries, 4 fighters and 7 infantry Germans defend with 2 aaGuns, 7 armour, 3 artilleries, 1 factory, 1 fighter, 3 infantry and 1 tactical_bomber Germans roll AA dice in Southern Europe : 0/4 hits, 0.67 expected hits British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 armour, 6 artilleries, 4 fighters and 7 infantry in Southern Europe, round 2 : 10/18 hits, 6.67 expected hits Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Europe, round 2 : 6/15 hits, 6.67 expected hits 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 6 infantry owned by the British lost in Southern Europe British roll dice for 1 armour, 6 artilleries, 4 fighters and 1 infantry in Southern Europe, round 3 : 6/12 hits, 4.83 expected hits Germans roll dice for 1 fighter in Southern Europe, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Southern Europe British captures 30PUs while taking Germans capital British win, taking Southern Europe from Germans with 1 armour, 6 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 59 Casualties for British: 6 infantry Casualties for Germans: 7 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 2 infantry EDIT: Turning off Edit Mode 4 fighters moved from Southern Europe to 14 Sea Zone 4 infantry moved from Algeria to Libya 2 bombers moved from Algeria to Anglo Egypt 2 fighters and 2 tactical_bombers moved from India to 14 Sea Zone Place Units - British 3 infantry placed in Anglo Egypt 1 armour, 1 bomber and 1 infantry placed in Italian East Africa 4 armour and 5 infantry placed in India Activate Technology - British British activating Paratroopers Turn Complete - British British collect 93 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Germans AA : -0.67 Germans regular : -1.33 Russians regular : -0.33 British regular : 5.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 61 Sea Zone to 59 Sea Zone 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to Kwantung 1 bomber and 1 fighter moved from Manchuria to Kwantung 4 artilleries and 4 infantry moved from 59 Sea Zone to Kwantung 5 artilleries and 15 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers in Kwantung, round 2 : 10/36 hits, 12.33 expected hits Chinese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 9 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 carriers, 3 destroyers and 4 submarines moved from 61 Sea Zone to 59 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwantung to 59 Sea Zone 1 bomber and 1 fighter moved from Kwantung to Manchuria Place Units - Japanese 2 armour, 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 5 transports; Remaining resources: 12 PUs; 0 techTokens; Place Units - Americans 4 transports placed in 55 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Purchase Units - British British buy 6 armour, 4 artilleries, 1 battleship, 1 factory, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 halftracks moved from Turkey to French Indochina 2 infantry moved from India to French Indochina 3 infantry moved from Persia to India 1 artillery and 2 infantry moved from Turkey to Caucasus 2 bombers and 2 infantry moved from Anglo Egypt to Southern Europe 7 transports moved from 14 Sea Zone to 15 Sea Zone 2 armour moved from Anglo Egypt to 15 Sea Zone 1 infantry moved from Anglo Egypt to 15 Sea Zone 4 armour moved from Turkey to 15 Sea Zone 10 armour moved from Turkey to India 6 armour, 1 infantry and 7 transports moved from 15 Sea Zone to 14 Sea Zone 1 bomber moved from Italian East Africa to Southern Europe 4 infantry moved from Libya to 14 Sea Zone 6 armour, 6 fighters, 5 infantry and 2 tactical_bombers moved from 14 Sea Zone to Southern Europe 1 armour and 1 infantry moved from Italian East Africa to Trans-Jordan Combat - British Battle in French Indochina British attack with 2 halftracks and 2 infantry Chinese defend with 1 infantry British roll dice for 2 halftracks and 2 infantry in French Indochina, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina British roll dice for 2 halftracks and 1 infantry in French Indochina, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina British win, taking French Indochina from Chinese with 2 halftracks and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Caucasus British attack with 1 artillery and 2 infantry Russians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Europe British attack with 6 armour, 3 bombers, 6 fighters, 7 infantry and 2 tactical_bombers Germans defend with 2 aaGuns, 4 artilleries, 1 factory and 1 infantry Germans roll AA dice in Southern Europe : 2/11 hits, 1.83 expected hits 1 bomber owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern Europe British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 6 armour, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers in Southern Europe, round 2 : 9/21 hits, 9.17 expected hits Germans roll dice for 4 artilleries and 1 infantry in Southern Europe, round 2 : 2/5 hits, 1.67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern Europe British captures 27PUs while taking Germans capital British win, taking Southern Europe from Germans with 6 armour, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for British: 1 bomber, 1 fighter and 3 infantry Casualties for Germans: 4 artilleries and 1 infantry Non Combat Move - British 1 bomber moved from Southern Europe to Trans-Jordan 4 carriers moved from 14 Sea Zone to 34 Sea Zone 5 destroyers moved from 14 Sea Zone to 34 Sea Zone 5 fighters and 2 tactical_bombers moved from Southern Europe to 34 Sea Zone 1 bomber moved from Southern Europe to Libya 1 infantry moved from Gibraltar to Spain Place Units - British 6 armour and 6 infantry placed in India 1 battleship and 1 submarine placed in 34 Sea Zone 1 factory placed in Trans-Jordan 1 artillery and 2 infantry placed in Anglo Egypt 1 infantry placed in Italian East Africa British undo move 1. 6 armour, 3 artilleries and 3 infantry placed in India 6 infantry placed in Union of South Africa Turn Complete - British British collect 96 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Germans AA : 0.17 Germans regular : 0.33 Russians regular : 0.67 British regular : 1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to China 3 fighters and 3 tactical_bombers moved from 59 Sea Zone to French Indochina 1 bomber and 1 fighter moved from Manchuria to China 2 infantry moved from Kwantung to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 halftracks and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 halftracks and 1 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 halftracks owned by the British and 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 2 halftracks and 1 infantry Battle in China Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in China Japanese win, taking China from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 carriers, 3 destroyers, 4 submarines and 4 transports moved from 59 Sea Zone to 61 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from French Indochina to Kwantung 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung Place Units - Japanese 8 infantry placed in Japan 1 fighter placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 British regular : 0.00