David vs Kenneth
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Dutch New Guinea 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 9 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 6 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Germany to Western Germany 2 infantry moved from Eastern Poland to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 4 armour moved from Romania to Bessarabia 1 infantry moved from Novgorod to Belarus 1 carrier moved from 113 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Norway to 125 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from Romania to Western Ukraine 2 tactical_bombers moved from Romania to Western Ukraine 1 bomber moved from Romania to Western Ukraine 1 bomber moved from Baltic States to Belarus 3 fighters moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus Combat - Germans Battle in Archangel Battle in Belarus Germans attack with 2 artilleries, 1 bomber, 5 fighters and 3 infantry Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 3 infantry in Belarus, round 2 : 4/11 hits, 4,67 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Archangel from Russians, taking Belarus from Russians with 2 artilleries, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 4 armour, 1 artillery and 6 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 6 infantry in Bessarabia, round 2 : 3/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/10 hits, 4,83 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Belarus to Western Germany 2 tactical_bombers moved from Western Ukraine to Romania 3 fighters moved from Western Ukraine to Romania Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 4 armour placed in Romania 3 infantry placed in Novgorod 2 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -4,50
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 fighters moved from Western Germany to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone 4 armour moved from Greater Southern Germany to Eastern Poland 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Norway to Baltic States 1 fighter moved from Norway to Baltic States 1 infantry moved from Norway to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Scotland 1 armour moved from Southern France to Holland Belgium 2 mech_infantrys moved from France to Holland Belgium 9 armour moved from Germany to Eastern Poland 4 infantry moved from Poland to Eastern Poland 3 artilleries and 8 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Scotland Battle in 97 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 7/7 hits, 4,17 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone Germans win, taking Scotland from British with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Holland Belgium Germans attack with 1 armour and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 4 : 2/3 hits, 0,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 13 armour, 5 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 13 armour, 5 artilleries and 19 infantry in Eastern Poland, round 2 : 8/37 hits, 12,17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 13 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Slovakia Hungary to Romania 5 infantry moved from Bulgaria to Romania 1 aaGun moved from Western Germany to France 1 infantry moved from Norway to Finland 1 tactical_bomber moved from 97 Sea Zone to Egypt 2 fighters moved from 97 Sea Zone to Western Germany 2 tactical_bombers moved from 97 Sea Zone to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 121 Sea Zone 2 aaGuns moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 1 cruiser moved from 113 Sea Zone to 126 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 8 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,5,2,6,1 Germans collect 39 PUs (5 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
French regular : -0,83 Russians regular : 0,33 Germans regular : -1,33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 fighter and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -1,00 Russians regular : 1,67
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 aaGuns, 2 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 126 Sea Zone 2 infantry moved from Novgorod to Baltic States 2 fighters moved from 115 Sea Zone to Baltic States 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Belarus to Novgorod 1 infantry moved from Novgorod to Belarus 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Ukraine to Baltic States Combat - Russians Battle in 126 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 126 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to 115 Sea Zone 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun moved from Smolensk to Archangel 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 aaGun placed in Ukraine 1 aaGun placed in Novgorod 2 infantry placed in Russia Russians undo move 3. 1 infantry placed in Russia 1 infantry placed in Ukraine 2 armour placed in Novgorod 1 infantry placed in Ukraine Russians undo move 5. 1 transport placed in 115 Sea Zone 1 armour placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber and 2 factory_minors; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 2 infantry moved from 20 Sea Zone to Kwangtung 3 tactical_bombers moved from 36 Sea Zone to Yunnan 3 fighters moved from 36 Sea Zone to Yunnan 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 3 destroyers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 destroyers in 45 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour and 3 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 4/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 11 infantry Japanese roll dice for 3 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 2 : 16/30 hits, 14,33 expected hits Chinese roll dice for 2 fighters, 13 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/16 hits, 6,17 expected hits 6 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 11 infantry owned by the Chinese, 2 infantry owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 infantry Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 11 infantry Non Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsu to Manchuria 1 mech_infantry moved from Chahar to Manchuria 2 transports moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to Kiangsu 3 tactical_bombers moved from Yunnan to Kiangsu 5 tactical_bombers moved from Yunnan to Kwangsi 6 fighters moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 3,67 UK_Pacific regular : 0,67 ANZAC regular : 0,67
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 carriers moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 41 Sea Zone to Java 2 tactical_bombers moved from 41 Sea Zone to Celebes 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Kwangsi to 6 Sea Zone 3 bombers moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Japan to 17 Sea Zone 6 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery moved from Sakha to Amur 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Yunnan to 6 Sea Zone 1 fighter moved from Hunan to 6 Sea Zone 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 armour moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Kiangsu to Anhwe 2 armour moved from Yunnan to Shensi 1 armour moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 fighters moved from Hunan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 armour, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 4 armour, 2 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 4 armour, 2 fighters and 3 infantry in Shensi, round 2 : 4/9 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 11,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,83 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,50 expected hits Americans roll dice for 2 battleships, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 3/9 hits, 5,50 expected hits 3 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 7/15 hits, 8,50 expected hits Americans roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 5 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 bombers, 1 cruiser, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 135 Casualties for Japanese: 1 carrier, 2 destroyers, 2 submarines and 3 tactical_bombers Casualties for Americans: 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 6 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 2 fighters moved from Shensi to Yunnan 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 4 bombers could not land in 6 Sea Zone and were removed Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 4 bombers EDIT: Removing units owned by Japanese from Japan: 3 bombers EDIT: Adding units owned by Japanese to Kiangsu: 3 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -3,33 Japanese regular : -4,50 ANZAC regular : -0,33 UK_Pacific regular : -0,33
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 bomber moved from Hawaiian Islands to Amur Combat - Americans Battle in Amur Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 3 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 0,83
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Korea to Jehol Chinese take Manchuria from Japanese Chinese take Jehol from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 bomber moved from Hawaiian Islands to Amur Combat - Americans Battle in Amur Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Amur : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 3 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,5,6 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 1 bomber moved from India to Malaya Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Non Combat Move - British 1 bomber moved from Malaya to India 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Alexandria to Libya 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 1 armour and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 0,67
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Suiyuyan Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Ethiopia to Egypt 1 fighter moved from Cyprus to Egypt 1 bomber moved from Cyprus to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland British attack with 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 41 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Egypt British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 artillery and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Egypt, round 2 : 0/4 hits, 1,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 0/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Italians: 2 armour and 1 artillery Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 fighter moved from Scotland to 109 Sea Zone 1 fighter moved from 119 Sea Zone to 109 Sea Zone Place Units - British 1 armour placed in Union of South Africa 1 destroyer, 2 submarines and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,4 British collect 25 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs Some Units in India change ownership: 2 armour, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians regular : -2,83 Japanese regular : -0,33 Germans regular : -0,33 British regular : 0,50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 submarines French defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 armour moved from 95 Sea Zone to Southern Italy 2 artilleries and 5 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
French regular : -0,67 Italians regular : 0,67
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Belarus 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Tobruk to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/4 hits, 1,50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/3 hits, 1,33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 infantry moved from Bulgaria to Romania 1 bomber moved from Egypt to Southern Italy 2 artilleries moved from Northern Italy to France 2 aaGuns moved from Northern Italy to Southern France 1 infantry moved from Bulgaria to Romania 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1,83 Russians regular : 0,00 British regular : -1,33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 bomber owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber 1 tactical_bomber owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -2,00
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 cruisers and 2 destroyers in 44 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 1 bomber and 2 cruisers in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 bomber in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 bomber owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 bomber, 2 cruisers, 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber 1 tactical_bomber owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tunisia 1 infantry moved from Tobruk to Libya 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -2,00
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to Sumatra 1 fighter moved from Dutch New Guinea to Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to Sumatra 1 fighter moved from Dutch New Guinea to Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Belarus to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 4 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine 4 armour moved from Romania to Ukraine 3 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 carrier moved from 125 Sea Zone to 119 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 119 Sea Zone 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to Northern Italy 2 tactical_bombers moved from Romania to Southern Italy 3 fighters moved from Romania to Northern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Novgorod to Western Germany 3 fighters moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 4 fighters and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Ukraine Germans attack with 8 armour, 1 artillery and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 6/15 hits, 5,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from Archangel to Novgorod 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 6 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,00