Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from South Australia to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Romania to Bessarabia
1 infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from France to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Belarus to Novgorod
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to France
2 fighters moved from Western Germany to France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery, 7 infantry and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : -1.00
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
10 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
3 infantry moved from Smolensk to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Hunan to Hopei
2 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Hopei
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Hunan to Kweichow
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
4 fighters moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Hopei
Japanese attack with 3 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 4 infantry
Japanese roll dice for 3 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 5/9 hits, 4.83 expected hits
Chinese roll dice for 3 artilleries and 4 infantry in Hopei, round 2 : 3/7 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Hopei, round 3 : 5/6 hits, 3.50 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 artilleries owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 3 artilleries and 4 infantry
Non Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 bomber moved from Hopei to Kwangtung
1 bomber moved from Hopei to Jehol
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Malaya
1 armour, 1 artillery and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 3.00
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
3 hits to assign
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
Germans regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
Germans regular : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
1 fighter owned by the Americans retreated
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines
Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
1 fighter owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Tunisia to Algeria
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 33 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Johnston Island
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Combat Hit Differential Summary :
Americans regular : -3.17
Germans regular : -3.67
I don’t know where to land your fig. But also i don’t know if you wanted to kill it instead of cruiser. Since it was the only battle, I will wait for your answer because I may or may not go another round of battle based off your answers.
@colt45554 I’ll take the fighter in Normandy, everything else is fine
@bolasgod I will keep the fighter over the cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 6 : 0/3 hits, 1.83 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
1 fighter owned by the Americans retreated
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 submarines
Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
1 fighter owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Tunisia to Algeria
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 33 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Johnston Island
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
1 transport owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Northwest Persia to Persia
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
3 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 3 aaGuns, 6 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by British from India: 3 aaGuns, 6 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 aaGun, 1 fighter and 1 mech_infantry
EDIT: Removing units owned by British from Burma: 1 aaGun, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -3.17
Japanese regular : 0.50
Germans regular : -3.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Poland to Eastern Poland
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Poland to Eastern Poland
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 infantry moved from Vyborg to Finland
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Finland
Combat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Finland, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 2 : 3/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from France to Western Germany
1 bomber moved from Finland to Novgorod
1 bomber moved from Finland to Novgorod
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
3 infantry placed in Novgorod
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.67
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/12 hits, 4.50 expected hits
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
order-of-loss?